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Topic: Styles Question (Read 1407 times)
Reaktorblue
Recruit
Karma: +0/-1
Posts: 21
Styles Question
«
on:
January 24, 2007, 07:18:00 AM »
I unfortunately havent played the beta so the only information that I have is solely based on info from various friends and websites. It would seem however though that from the 3 styles, Harmonious, Dragon, and Drunken, I'd like to go dragon for the dps as thats what I loved about my monk in EQ, however, I also am a hardcore group/raider.
Because of this, it would seem that 75% or so of the skills I would get are AoE, which means that most of them especially in raid settings are somewhat useless (not completely, depends on the situation) but more so then anything I usually refrain from using AoE stuff when you have a pure crowd control class. Does the AoE effects only activate on already agro mobs or will it hit other mobs that the group hasnt engaged yet too?
Because of that drunken seems decent however, I dont plan on tanking ever, if I solo then I do what I can but I wouldnt call that tanking none the less. This leads me with harmonious. It would seem like this class brings more to a group or even a raid and doesnt really come with any real drawbacks. Perhaps its not as high dps as other monk styles but thats not too much of a drawback when even in dragon at least from what I have heard, other offensive fighters have higher dps. I dont know for sure though and I havent seen any info of people trying to parse anything so who knows.
What if any are possible drawbacks or negatives to harmonious? Dps wise, without executing skills do common swings hit for less too than the rest of the styles? Do they get hit any harder by mobs or do they just get hit the same more frequently? If thats the case, is that by nature or is it only when the other classes execute a skill, for example a dragon/harmonious monk has the same dps, except when the dragon monk executes fiery doom to all on map level 1, in the same respect does a harmonious/drunken monk get hit for the same dmg, the same amount of times, except when the drunken monk executes, sway like a lush so nothing can hit you lvl 4?
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Ninbei
Grandmaster
Karma: +12/-7
Posts: 134
Re: Styles Question
«
Reply #1 on:
January 24, 2007, 08:29:24 AM »
Dragon monks get extra skills that are more DPS oriented - an Opener that exploits a weakness that another monk skill causes (ie always hits 40% more dmg than stated in tooltip!), more AOEs, a DoT... etc. The three stances available to dragon monks are: Dragon, which makes u regen health faster; Stone Dragon, which adds AC and Fire/Cold resist; Storm Dragon, which adds lightning dmg to ur attacks.
Harmonious monks get skills that are debuff oriented - an Opener that debuffs Str and DoTs, a Counterattack that lowers mitigation or one that lowers mob speed, etc. The stances are: Harmonious Body, which slowly regens Jin; Crane, which adds 20% to dodge, evade, and parry and lowers skill cost by 25% but also lowers attack power by 20%; Tiger, which adds 25% crit chance but increase skill cost by 50% (badly designed IMO, no one's gonna use this)
Drunken monks get skills that are tanking oriented - Skills that either lowers aggro or increases aggro on your defensive target, single-target taunts, AoE taunts, etc. The stances are: Drunken Mastery, which adds 10% attack speed and 5% dodge bonus; Drunken Fist, which adds 10% attack damage and 25% more aggro; Drunken Sway, which adds 30% dodge bonus but lowers accuracy by 10%
This information is based on characters around level 20ish. I have not have the chance to experiment with higher level skills sets yet.
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Reaktorblue
Recruit
Karma: +0/-1
Posts: 21
Re: Styles Question
«
Reply #2 on:
January 24, 2007, 10:55:39 AM »
Very interesting, thanks for the information, with this bit of information in mind it reinforces my thoughts of becoming a dragon monk
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