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December 01, 2008, 02:29:26 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  flat dmg "fix" currently on test « previous next »
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Author Topic: flat dmg "fix" currently on test  (Read 1671 times)
Hakuan
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« on: July 13, 2008, 09:51:24 AM »

for those of us who have been dreading it, the flat damage nerf is on test now. i strongly encourage everyone to log in to test and see how bad it is. it will be much easier to push for any changes now than after its live. i have little hope that we will see any love here but maybe we can lessen the blow.
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Murugan
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« Reply #1 on: July 13, 2008, 07:14:44 PM »

We were told we would get dummies to test the patch out on, but they are not on the test server (or if they are I haven't found them).

Everytime I have logged in, nearly everyone testing is doing trial of dawn with low level characters, no one is testing the bug fix.
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Murugan
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« Reply #2 on: July 13, 2008, 07:54:35 PM »

I went and tested anyways with self buffs only (iron fist is a flat damage buff), while I wasn't able to test with full raid buffs, as expected there is very little if any impact on low-mid level monks.

I was hitting for 15-60k on thousand fist, and 4-11k on endurance attacks with solo buffs, meaning that those of you who parse between 3-4.5k will so very little change with this patch.  This will also not be the drunken killer everyone was expecting it to be.

Would like to test it with full raid buffs, maybe I can convince my guild to copy over and test with me.
« Last Edit: July 14, 2008, 02:24:09 AM by Murugan » Logged

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dustincfoley@live.com dfoley323
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« Reply #3 on: July 14, 2008, 06:57:18 AM »

I can confirm this as well tested all day saturday with solo buffs, and everything was fine.  This is under the assumption that the flat damage changes actually made it to the test though, apparently a lot of the disc changes didnt make it even though they were listed
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Caerenya Furystorm
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« Reply #4 on: July 20, 2008, 04:40:19 AM »

I'm trying to set an official time and day to get some folks from my guild over on test to mess around in a nice 5 dot area for about 30 mins to get some good log files made... I know at least one bard is willing to help me, and I'm waiting to hear from more.   I've tenatitvely set it for Thursday the 24th at 7pm BST (2pm EST).. Would anyone here like to meet up with us and join in? Smiley

Edit: date
« Last Edit: July 21, 2008, 02:41:53 AM by Caerenya Furystorm » Logged


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Caerenya Furystorm
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« Reply #5 on: July 24, 2008, 01:05:28 PM »

Ok, I'll be the first to say I'm a bit worried now.  About a week or a week and a half ago, I tested my own damage solo vs. some of the 4 dot skeleton mobs in the core of NN, and saw nothing unusual... averaging 25k for Palm Explodes and about 20k for both hits from my Thousand Fists, used with Fists of Celerity.

Tonight I was only able to get 1 dsc to get on test with me (grr, annoyed), and he and I did a little fighting in Opu.  Now that I'm standing toe to toe with the 5 dots there which of course are of a more appropriate level for testing, I can see some pretty noticeable changes.  Normally in a group I get the numbers I mentioned above for my chains + Fists of Celerity just as averages.  I was not getting the size of hits expected from these same move combos tonight.

I ran a log for a 17 minute period, during which my friend and I killed 12 mobs.  Eyeballing the spike damage I got just from Palm Explodes, and ignoring the (rather unimpressive) 45k legendary, I was averaging 19k from that move.  Ouch, thats a nice -6k kick in the... toe.

My dps for the whole 17 minutes, including breaks between mobs while I made pencil notes, was 1872.  Ouch.  I'm not an avid parser, but according to the only recent raid log I can get ahold of, I 'm in the 3.5k range pre-nerf.  I would *really* like to get more on test and do more logs.

I'll try to drum up more support for another go on Saturday, same bat time.  With luck, I can get the bard to come and hopefully a cleric & bear shaman as well.
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dustincfoley@live.com dfoley323
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« Reply #6 on: July 24, 2008, 01:40:23 PM »

Thats probably the worst parse ive ever seen.  This is the exact reason im upset that developers are looking towards people to submit parses.

1) dont average your dps over the whole 17 min, average it on a per fight basis (what parser are u using btw, cause no parse i use will average a 17 min span with breaks)

2) dont compare solo/disciple buffed dps to raid buffed dps

3) If you want to do as good as possible, grab the staff that spawns 3 dot mobs, and kill 20-30 of them and average the dps of each parse. (aka 3k on one fight 1.3 on the next  4k after that for a total average of 3.2k)


I will post a side beside post tonight of my live dps vs 20 of one mob  vs 20 of the same mob on test.... Same gear same everything  (just got copied) and thats a bit better of a standard to compare.   The numbers you see could be completly random.
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Caerenya Furystorm
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« Reply #7 on: July 24, 2008, 02:50:16 PM »

Alright, thanks, glad to hear better parsing technique lol... I was trying to do something like that when I was working in NN on test that day by taking logs of fights against the same mobs comparing my damage with and without Iron Hand up... It got way cumbersome to wait for Fists of Celerity / Three Finger to time down for each trial & I binned that idea, but if that's the right way, that's how I'll do it.

I'm using the Xanadu parser, and probably not well lol.  Would it be better if I posted some of the raw data from it?
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dustincfoley@live.com dfoley323
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« Reply #8 on: July 24, 2008, 03:36:21 PM »

Heres what you do.  The skills bugged the most are thousand fist/thunder fist according to them.

The way they say it should be is (melee +153) *3   then +200 at the end.... instead its (melee+200+153)*3  since flat damage is being added directly to melee dmg. 

So what i would do is put on aum kor and iron hand.... then do 30 min worth of solo parsing using thousand/thunder every time. 

Then repeat the same thing for 30 min without iron hand

Ideally the average damage of thousand fist with vs without iron hand should only differ by 200...  currently it differs by 600 minimum


Then you can repeat the same thing on live.
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Caerenya Furystorm
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« Reply #9 on: July 25, 2008, 08:12:57 AM »

Alright, I've made 40 log files, 20 with no damage buffs, and 20 using Iron Hand & the Withering Palm (+10 damage) recoil buff.  To ensure clean tests, I swapped my gear around so my Flow of Tranquility proc wouldn't get in my way.  For all trials, I did not use Fists of Celerity, the Thundering Fists chain, or the 3 Finger Strike chain.  I also did not use my Steal the Wind counter.  It may be worth noting that my husband blackmailed me into opening my mp3 player at trial 17, but I did not note any significant data changes due to system resource consumption.

First I calculated the mean average of my dps in both control and test rounds.  With no damage buffs, I averaged 1431.75 dps, and with damage buffs I averaged 1614.65.  I'm stuck using the windows calculator, so I'm not doing standard deviations =P

Next I looked at the average damage I scored in each trial from Ashen Hand.  Each data set included one clear outlier which I ignored.  With no damage buffs, I averaged 4053.78.  With damage buffs, I averaged 4933.07.

In my overall dps, you can see the approximate difference of 200 that you predicted, Fuji, but i'm scratching my head at the difference in my Ashen Hand averages.  I'm all scienced out for today though, so I'll repeat this on the live server another day
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dustincfoley@live.com dfoley323
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« Reply #10 on: July 26, 2008, 11:25:58 AM »

its simply because the +200 damage with a 10% dmg modifier buff (and any gear with a modifier) is adding to the dmg.

Theres a lot of factors but that confirms 1 thing atleast, the flat damage fix taliksar described was not put in, other wise the ONlY difference on ashen hand would be 200, the fact its still being modified means either the fix isnt in yet, or they choose to fix it a different way
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Caerenya Furystorm
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« Reply #11 on: July 29, 2008, 04:15:33 PM »

Right, I understand the reason for the 210 difference, Fuji, my point is that the "flat" fix is clearly not in place, as you pointed out here Wink

As a further question, for the above formula that you mentioned, when calclulating your overall benefit from damage buffs, would you simply plug in the additional values of your damage buffs in summation where you placed the 200 from the Iron Hand?  E.G. 3(damage + 153) + Iron Hand+ 200 + 10 + 10% + .......
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