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December 02, 2008, 06:41:29 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Drunken Monks Role « previous next »
Poll
Question: What role would you like to see high end Drunken Monks fufill?
Don't touch them - 1 (3.6%)
Hate transfering monk - 11 (39.3%)
High Melee Damage - 5 (17.9%)
Salvage some raid tanking - 4 (14.3%)
Increase raid/group DPS - 4 (14.3%)
Other - 3 (10.7%)
Total Voters: 28

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Author Topic: Drunken Monks Role  (Read 4130 times)
zitha
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« Reply #30 on: June 08, 2008, 02:33:48 AM »


To me it "seems" like you want a large boost to their survivability over what they have now. 

Well i guess you have read my posts wrong then.
But i dont see tanking reduced to holding agro only. Being able to survive is the other side of the coin, so i dont want this to be completely neglected. And as i said, agro tools not going to do me any good while soloing. We have to keep all aspects of the game in mind, not only high end raiding. Also have to keep in mind the coming combat rebalancing which will drop our dps and have to keep in mind the proposed mob rebalancing which may drop our current survivability in relation to the opponents.

I dont want to compete with defensive fighers but in comparison to other chain wearers, yes i would like to have an edge. Fixes to our stances and some other tweaks may do the trick already, that i can agree with.
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Kitsunesama
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« Reply #31 on: June 13, 2008, 06:22:37 PM »

I always thought that making counter-attacks an important aspect of the drunken monk would help them in  solo, group, and raid scenarios.

I think Drunken monks should have a force-taunt that lasts for 2 hits, and is on a seperate immunity timer from the generalized one. In a raid, being able to take a hit or 2 off of the tank or person who drew hate would be very useful if the Drunken Monk had the survivability to last through 2 hits.

Adding in a counter attack that does damage based on the damage of the foes attack would also allow this to be a good damage dealing tool in a raiding environment, so not only would they be potentially saving the tank, they would be gaining a damage opportunity as well.

By also improving the Drunken's  hate-generation abilities that help the tank keep hate, the Drunken would be inadvertently be improving the raid's capacity to deal dps and heal w/ less chance of pulling hate, which would be their way of "adding dps," while Dragons take the direct, personal dps approach, and while Harmonious monks take the debuffing approach.

So, though I personally dont play a level 50 monk, I think taking the drunken monks in the "hate transfering, temporary tanking, counter-attacking" direction would be a solid plan.
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