Arguably dragon monks provide defense against casters but "only" mitigates 50% damage from fire/cold based.
So fairly situational but still useful. Both drunk and harmonious get temp melee invulns, harmo's lasts longer but drunk have a stance the reduces cooldown timers and thus can use theirs more often...realistically speaking for pulling purposes either one lasts plenty long enough for a pull but drunk can cycle theirs faster so I would argue that they are superior in that sense.
Hopefully the clean up the glitches with FD succeeding but still "failing" (mob still attacks you even though you were successful etc.) among other things to make this a titch more viable.
