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December 02, 2008, 07:45:55 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Drunken Monks Role « previous next »
Poll
Question: What role would you like to see high end Drunken Monks fufill?
Don't touch them - 1 (3.6%)
Hate transfering monk - 11 (39.3%)
High Melee Damage - 5 (17.9%)
Salvage some raid tanking - 4 (14.3%)
Increase raid/group DPS - 4 (14.3%)
Other - 3 (10.7%)
Total Voters: 28

Pages: 1 [2] 3 Print
Author Topic: Drunken Monks Role  (Read 4132 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #15 on: May 20, 2008, 12:40:42 PM »

lol little sarcastic arent we puller ;-p
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Ronmaru
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« Reply #16 on: May 20, 2008, 07:26:23 PM »

No class should be dependent on another class for a "class defining" ability. Aggro dumping is a utility not a class defining ability. In every raid I have been on since APW release Aggo is a difficulty factor that the Dev's seem to rely on. Making Aggro manipulation easier is not a great thing for the game as a whole. Making this aspect of the game easier will serve to dumb down the upper end content quicker.

Psi's can do this right now, it hasn't seemed to destroy any content yet...the class defining abilities of monks are melee dps and FD essentially.  This would be an added flavor of being drunk style.  To be used to help manage aggro (adding/removing) in a group/raid or to assist the monk in tanking/offtanking.  If it would make or break raids as heavily as you are suggesting then every raid would load up on Psi.  As it stands its just a nice benefit of having one that helps make things go smoother.

I stand by my statement of More Ripose type Abilities for Drunken Monks , forget any hate transfer, your idea of removing hate is a nice twist on the hate thing maybe make it more proactive and not a rescue ability. 

I would agree that it would be fun for drunk to have some more ripost type abilities but on the whole some stance adjustments are probably more important.  Arguably I would hope anything new they get would be useful weather they are in a tanking role or not, rather than be wasted in any position other than tanking/offtanking.  But that's me.
« Last Edit: May 21, 2008, 09:45:20 AM by Ronmaru » Logged
Hakuan
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« Reply #17 on: May 21, 2008, 04:51:38 PM »

i just hope they nerf errant strikes. i know i said the "N" word about other monks, but this one ability is causing way too many problems and is resulting in all monks getting the nerf bat. if drunken is sposed to be the "tanking" monk then they should have the lowest dps, not the highest in the game by such a huge margin.
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siago
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« Reply #18 on: May 21, 2008, 08:12:26 PM »

.

« Last Edit: May 22, 2008, 08:22:58 PM by siago » Logged
Ronmaru
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« Reply #19 on: May 22, 2008, 10:41:40 AM »

Siago your post didn't seem to make any sense?  How would a monk tanking group content = devs wanting to nerf their DPS on raids?
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siago
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« Reply #20 on: May 22, 2008, 07:43:35 PM »


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« Last Edit: May 22, 2008, 08:01:58 PM by siago » Logged
zitha
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« Reply #21 on: June 04, 2008, 04:22:23 AM »

So as we all know the "tanking" monk cannot function as a tank in the high end game. ...
Salvage some Raid Tanking - Give Drunken Monks the ability to tank at least trash mobs in raid situations for limited periods of time without being killed in a single swing.

while monks cannot (and IMO should not be able to) function as main-tanks in the high end game we are already utilizing our monks for off-tanks on trash mobs if we are short on defensive fighters. i'd like to see this option for drunken monks strengthened by giving them one or two tricks to increase short term survivability. would also be nice to get agro management tools increased.

i picked my drunken monk for his ability to get and hold agro and being able to off/ tank if needed. that i can switch role is what i like about the style. i dont want to lose this to some dps flavour or to some buffing ability. least of all i want to give it up for agro feeding the tank. while this may grant me a spot in the raid, it wouldnt have much value in the everyday group content and be completely worthless when soloing. when the other styles bring dps and debuffing, which are equally useful no matter if solo, group or raid, drunken style should be equally viable and not only for raids. higher survivability could be just that.
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Ronmaru
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« Reply #22 on: June 04, 2008, 06:06:31 AM »

i picked my drunken monk for his ability to get and hold agro and being able to off/ tank if needed.

Any of the light fighters if specced and geared right can serve as a tank/off tank in anything but the absolute most difficult group content or raid content.

If drunken become aggro masters able to remove, or add hate to different targets including themselves then it directly boosts their ability to hold aggro and thus tank offtank effectively.

Aggro generating moves will never be useful solo...that's a "duh" situation, rescues, hate giving, hate boosting are worthless in solo mode.  This is not a remotely valid part of your argument.  It would be like a pally complaining that he can't use his recues solo.
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zitha
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« Reply #23 on: June 04, 2008, 09:00:06 AM »

Aggro generating moves will never be useful solo...that's a "duh" situation, rescues, hate giving, hate boosting are worthless in solo mode.  This is not a remotely valid part of your argument.  It would be like a pally complaining that he can't use his recues solo.

the comparison with the pally is a bit off IMO. hate and agro abilities are common and basic tools for defensive fighters. what is discussed here is not the core of the monk class, but the special flavour we want drunken monks to have. so if we want to compare tanks and monks we would have to look at the flavour of the class and not the core. for the pally the flavour would lie mostly in his healing abilities which again would exectly reflect what i wish for my drunken monk with some extra survivability tools.

but i wouldnt mind different agro managing abilities either. i just dont see how one would exclude the other. why not get both, a hate increasing or shifting skill that i can also use to rise my own agro AND some additional skills that allows me to increase my survivability for a short to medium duration.
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Ronmaru
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« Reply #24 on: June 05, 2008, 06:18:31 PM »

but i wouldnt mind different agro managing abilities either. i just dont see how one would exclude the other. why not get both, a hate increasing or shifting skill that i can also use to rise my own agro AND some additional skills that allows me to increase my survivability for a short to medium duration.

Well it all comes back to balance and function really.

Having aggro utilities and notably powerful survivability would probably cost you somewhere in terms of dps.  As it stands I suspect that a refinement of your stances plus fixing and slightly retooling a few skills and giving more power over aggro management would give drunken the power to reliably tank in all but the most extreme cases if specced and geared properly.  Not sure how much more of tank you would want them to be beyond that?  If you want them remotely usable raid tanks it would cost somewhere else.

Some drunk monks would be peachy with that I suspect, others not so much.  But its all about finding the right balance.
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Hag
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« Reply #25 on: June 06, 2008, 10:15:01 AM »

I come to think that it would fit the role for Drunken's to be able to jump into the tanking role for a certain time when the tank's fallen. Give them an ability to snap aggro and tank even raidmobs for ... let's say 1 minute? In that time the MT should be up again and buffed to a certain degree.
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Fujitsu
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« Reply #26 on: June 06, 2008, 10:54:43 AM »

monks are a medium dps class first and foremost, to allow them to tank raid mobs for 1 minute would require enough changes to drunken monk that they would most likely be over powered in groups/solo and would make the other 2 monks inferior.

I see them as great group tanks , decent raid pullers, and most valuable for their dps/agro management.


just my 2 cents
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Ronmaru
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« Reply #27 on: June 06, 2008, 11:03:00 PM »

agreed fuj
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zitha
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« Reply #28 on: June 07, 2008, 04:34:21 AM »


I see them as great group tanks , decent raid pullers, and most valuable for their dps/agro management.

just my 2 cents


is this the answer to the original question of this thread? or a summary of the current state of a drunken monk?

just as reminder, the original question was: instead of being a "tanking" monk in the future what role would you like him to play?

my answer was: i like the tanking aspect and want it to keep and rather enhanced instead of being replaced by something else.
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Ronmaru
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« Reply #29 on: June 07, 2008, 02:28:18 PM »

Much of it depends on how you look at tanking really.

IMO drunken monks only need to have a bit more solid aggro to be very solid group tanks in their current form.

Fixes and hate transfer abilities would in effect make their ability to hold aggro concrete which is what tanking is all about assuming you can reliably soak the damage.  With the right gear a drunk monk currently can already take the hits pretty well.  A few tweaks would finish the job there and I suspect those tweaks would be primarily taken care of anyway when the devs go over monk stances in general.

To me it "seems" like you want a large boost to their survivability over what they have now.  I feel that would be less effective in helping drunken monk compared to being able to manipulate aggro to a significant degree.  Both in terms of tanking in group roles and for being more useful when not in a tanking role both in group and raids.

(side note if you know the tanks then you know that pallies "specilize in rescues" they get far more and far more options for them vs. the other tanks.  Much like the idea of giving drunken monks special aggro manipulation beyond the simple ones all monks get etc. thus the comparison to pallies earlier.)
« Last Edit: June 07, 2008, 02:37:19 PM by Ronmaru » Logged
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