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Topic: Monk Changes (Read 993 times)
Fusoya
Desciple
Karma: +37/-26
Posts: 37
Monk Changes
«
on:
May 14, 2008, 09:42:22 AM »
I spoke to the developers and they said they would give me an estimate of how many changes I can push for in gu6 after they finish up with gu5 stuff and see how much time they have. Here is a list of the current bugs I have that I'm looking into being fixed. Please add any
bugs
that I've missed and need looking into. I know there are still many non-bug issues to address as well, but I will make a different thread for those later.
-Throwing items do not pull stacks from ammo cases automatically. ~always~
-Feign Death (fail rate, mob reaction, toggle bugs w/ storm dragon stance, etc.). ~who knows~
-Fists of Celerity failing to trigger. ~rarely~
-Secrets of Flames removing combat animations. ~always~
-Goading Slap (defensive target range and failure when defensive target is out combat). ~always~
-Abilities aren't being affected by Fists of Celerity or Errant Strikes (Three Finger Strike, Hammer Fist, Goading Slap, Superior Goading Slap, Whirling Storm, Stinging Backfist, Quivering Palm, Diving Typhoon, Divine Avalanche). ~always~
Aspect of the Spirit Dragon will cast invisibility on defensive target instead of the monk, graphic will appear on monk and defensive target. ~always~
-0% mitigation in Storm Dragon Stance. ~always~
-Parleys remove Harmonious Body Stance. ~always~
-Errant Strikes is still very fussy regarding defensive target's range. ~when you aren't within 5 meters of the tank or the tank isn't within 5 meters of the mob, or when a mob is visually in a different location~
«
Last Edit: May 15, 2008, 12:25:16 PM by Fusoya
»
Logged
Jaoust
Desciple
Karma: +2/-0
Posts: 39
Re: Monk Changes
«
Reply #1 on:
May 14, 2008, 12:13:33 PM »
I have noticed that the range for chain abilities is slightly smaller than auto attack... meaning that you can still be hitting the mob but not be able to hit the mob with your chain attacks... Now when you are out of range with your chain, say you hit flying kick... the other options e.g thousand fists, is no longer an option to hit the mob with and you must continue with the flying kick chain even though it has not been started. If you are on advance finisher and the mob goes out of range it completely cancels the chain.
Logged
Gang
Recruit
Karma: +0/-0
Posts: 11
Re: Monk Changes
«
Reply #2 on:
May 14, 2008, 07:38:41 PM »
See this post for ideas
http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,1104.0/
Logged
Gang
Recruit
Karma: +0/-0
Posts: 11
Re: Monk Changes
«
Reply #3 on:
May 14, 2008, 07:47:33 PM »
http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,612.30/
this is kinda neat about the drunken alcohols. Give us a skill to make them or buy them or quest for recipes etc
Would be great
Logged
Draxs
Grandmaster
Karma: +9/-4
Posts: 128
Re: Monk Changes
«
Reply #4 on:
May 15, 2008, 06:44:45 AM »
Just a note:
When changing in and out of storm dragon stance I am no longer loosing my secret buffs.
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
Golo
Recruit
Karma: +0/-0
Posts: 4
Re: Monk Changes
«
Reply #5 on:
May 17, 2008, 08:09:48 AM »
Just a side note, i've not idea its the shadowhound or the Soaring Leap's fault. When im riding SH, whenever i use soaring leap to move faster, aggro a mob, it will automatically dismount regardless of being hit or not . Pretty sure its a bug but not sure under Soaring Leap or SH.
Logged
Draxs
Grandmaster
Karma: +9/-4
Posts: 128
Re: Monk Changes
«
Reply #6 on:
May 17, 2008, 08:47:28 AM »
Quote from: Golo on May 17, 2008, 08:09:48 AM
Just a side note, i've not idea its the shadowhound or the Soaring Leap's fault. When im riding SH, whenever i use soaring leap to move faster, aggro a mob, it will automatically dismount regardless of being hit or not . Pretty sure its a bug but not sure under Soaring Leap or SH.
That is intended. If you have agro and use any ability it will automaticaly dismount you, wether you are actually hit or not doesn't matter.
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
usmanicus
Recruit
Karma: +0/-0
Posts: 22
Re: Monk Changes
«
Reply #7 on:
May 17, 2008, 08:49:23 AM »
Shadow hounds are pretty buggy though, but i don't think its monk specific.
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Thorius
Recruit
Karma: +0/-2
Posts: 13
Re: Monk Changes
«
Reply #8 on:
May 17, 2008, 09:58:53 AM »
it happens with regular mount also. I get dismounted when i get agro even if not hit
Logged
Singhian
Recruit
Karma: +0/-0
Posts: 13
Re: Monk Changes
«
Reply #9 on:
May 17, 2008, 10:19:12 AM »
Quote from: Draxs on May 17, 2008, 08:47:28 AM
That is intended. If you have agro and use any ability it will automaticaly dismount you, wether you are actually hit or not doesn't matter.
Draxs is exactly right on this, it is not a bug. You cannot soaring leap (or anything else) when aggroed while mounted.
Logged
Monk01
Recruit
Karma: +0/-0
Posts: 8
Re: Monk Changes
«
Reply #10 on:
May 19, 2008, 02:07:59 PM »
Puh for major changes, dont push the little stuff that we can work around like the shurikins and parleys. These are minor and more of an annoyance than anything. Push for more ability fixes and the like.
Logged
Draxs
Grandmaster
Karma: +9/-4
Posts: 128
Re: Monk Changes
«
Reply #11 on:
May 19, 2008, 03:41:17 PM »
This thread is asking for bugs, not the class changes. He mentioned changes but then askes for any bugs you know of.
Edit: That came off kind of blunt after reading it. Was supposed to be just pointing that out and not so blunt
«
Last Edit: May 21, 2008, 03:25:15 PM by Draxs
»
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
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