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July 05, 2008, 05:35:43 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Im sorry I need proof Fusoya « previous next »
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Author Topic: Im sorry I need proof Fusoya  (Read 3056 times)
Fusoya
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« Reply #45 on: May 12, 2008, 02:45:17 PM »

I've  beaten them a few times hehe.

But the devs haven't sold me any ideas or concepts, I was the one who sought them out and explained to them what was happening with our abilities that was allowing me to solo mobs I shouldn't be able to and produce hits harder than they are supposed to. They aren't touching this aspect until the patch that pertains to class balancing anyway. So whether it gets changed or not, our damage is going to be where they want it in the end.

I made the post and submitted it to Talisker who altered it and asked if it could be made an official post with recognition given to me for working on it. I just wanted people to be aware of the bug, whether it gets fixed or not doesn't effect us other than they will have more control over our DPS changes in the future. Our damage was going to be reduced regardless, but instead of hot fixes every time new content is added, monks and rogues will now be adjusted properly. If anything I think this being fixed prior to class balancing benefits the Monk community to prevent all our abilities from getting reduced to compensate for 1k fist and the cool downs.
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Hiko
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« Reply #46 on: May 12, 2008, 03:21:53 PM »

I don't see any reason to fear this DPS bug fix at all. Every raid need good gamers and if u master your class, u will allways have a decent raid function to carry out.

I belive that a highly motivated player, who is having fun and stay focus all evening. Can match any bored well equipt  super overpowered class player, who is waching telly with one eye and chatting with the other.

Dont ever underestimate an enthusiastic gamer regardless of the class he plays, he might out top You on the Damage/Healingmeter. Why? Because he is highly motivated, stays focus and is enjoing himself the hole evening
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gang
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« Reply #47 on: May 12, 2008, 08:36:30 PM »

Thats all well and good if your invited into the raid...Group 4 sucked for a long time as a monk. Plenty of guilds dont pull with monks. What do we do for a living? DPS. If we cant fulfill that role what will we do then? Perma FD for wipe insurance? all become Harmo monks and "debuff" the mobs?  With your adjust ...(which I grant I havent seen, just going by history) will adjust us right into group 4 or beyond.
Well at least the rumor is  that group 4 will now become viable because melee DPS will be so pathetic.
Ooooh look raids working as intended.
And I still do not understand why you cant explain what the bug is.
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Hakuan
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« Reply #48 on: May 13, 2008, 08:46:18 AM »

well, if whats good for the game is whats good so the high end raiders can get more content... vanguard is gonna have an awfully short life.
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Khana Kopnisien
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« Reply #49 on: May 13, 2008, 01:12:35 PM »

I see a lot of horse's dungs in the devs' arguments. If the tooltip says an ability allows you to swing twice, there is no mechanical reason why it should not deal double damage. There is, however, a meta-gaming reason - devs wanting control over DPS.

I am still of the opinion that what should be fixed is not us, but the buffs that lead to the overbloating of the damage. I still haven't seen a logically consistent argument against that stance.

Anyway, who cares. I'm done with Sony. See you guys in another online lifetime...
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #50 on: May 13, 2008, 01:22:03 PM »

Agreed, i personally am already leveling a shaman and psi to 50 incase monks become obsolete.  I enjoy raiding but if I will be benched then ill find a way into the raid with a more usefull class
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Gang
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« Reply #51 on: May 14, 2008, 07:37:08 PM »

Agreed started playin my wolf shammy again level 34 woohoo. Nice DPS, heals, runspeed, stealth, spell dmg, debuffs and slow. Oh can rez and call people too. Gotta like that
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #52 on: May 21, 2008, 10:30:22 AM »

Few quick factoids on how monks dmg currently works.

First, Thousand fist is (melee +176 )*3

As per Fusoya's post at the monk site, when he gets his raid buffs, his main hand/off hand dmg are as follows (theres a ss )

Main: 4582-4675  (4628)
off: 1578-1590   (1584)

So doing simple math to determine how much damage a single thousand fist will do with buffs.  ES is errant strike, FoC is fist of celerity, and jolt is quickening jolt
Base: 14412+ 5016 = 19428
+ES: (14412+5016) + (14412+5016) = 38856
+ES&FoC: (14412+5016) +(14412+5016) +(14412+5016)= 58284
+ES&FoC&Jolt:(28296+9768) + (28296+9768) + (28296+9768)= 114,192

With crit (1.5*dmg): 171,288.  Thats the magic 200k crit they were talking about all right.  And that was just with me averaging numbers and not using the max.



The bug (the claim as per taliksars post):
 Total Damage = (Ability damage + Flat Damage Buffs) * % Damage Buffs

How it actually is:
total damage = ability damage.
Ability damage (if based on melee dmg) = melee dmg +x
Melee damage = ((weapon dmg + str +flat dmg) * %dmg buffs )


Claim 2:
Boundless Fist - 6 effects (4 with can gain flat damage)

    * 1 effect for melee damage plus dmg
    * 1 effect that restores jin
    * 1 effect for melee damage plus dmg if errant strikes is active
    * 1 effect for melee damage plus dmg if Celerity is active
    * 1 effect that deals additional damage if the opponent is dazed (weakness exploit)
    * 1 effect that removes the dazed weakness from the target
    * 1 effect that adds the weakness enraged to the target

Boundless fist: Melee +174
With the above example, that's (4628+174) + (1584+87) and appears as (4802+1671) in the actual combat log.  So wheres the extra damage they claim?  According to them, it should be added 4 more times, which would in theory make the attack over (7000+2500) which is down right false. 

The actual issue:
Skills like quick blade and fist of celerity "strike twice". What does that mean, well as you see above, it is the equivalent of if you pressed the attack button twice.  The claim is that the flat damage is being multiplie, when it isnt.  The flat damage is being added once to each "strike" so your attack may have 2 times the flat damage, but that is because it is a double attack and each attack receives its individual flat dmg bonus.  This is due to how flat damage is added to melee damage directly and then modified with buffs.  A fully raid geared/buffed monk has ~100% dmg mod runing full time.  That already doubles the flat dmg mod, then you add in FoC and it takes that doubled flat dmg, and makes it hit twice, appearing like it is 4x the intended flat damage.  then with FoC and ES, that 2x flat damage is hitting 3x, so it appears like 6x the flat damage.


The fix:
To apply flat damage at the end of attacks instead of adding it to melee dmg.  So instead of being
Melee damage = ((weapon dmg + str +flat dmg) * %dmg buffs )
now it will be
Melee damage = ((weapon dmg + str +) * %dmg buffs )

Then the flat damage will be added after the ability damage.  This isnt a bug fix, this is a flat out nerf.  THey can call it what they want.  Overall this lowers melee dps and allows them to be on even grounds with casters.  So instead of just caping + flat damage to the one buff with the most +flat damage, or making a max +flat dmg cap, they are instead making it so overall melee damage will be lower. The could of also given us the same cap as casters of a max of +40% dmg rating. 

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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #53 on: May 21, 2008, 10:32:26 AM »

With that i leave you guys.  Ill still play vanguard but this whole lie and nerf is enough that i no longer will be active in the monk community nor do i wish to be.  Ive recieved rude replies from developers flat out bashing me on the offical forums and in msn conversations where i tried to get clarification. 

Its obvious they only care about a small group of people and with that i will let them do what they wish because it stoped being our game a long time ago.
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Hakuan
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« Reply #54 on: May 21, 2008, 04:49:19 PM »

i just love the "bug" fix here. i mean it fixes so much! like how we are going to have to be nerfed again in 6-months when multiple swing attacks become overpowered again. or when they realize multiple swing attacks are the reason that Drunken has such a HUGE advantage over everyone else.

instead of fixing the problem they have simply nerfed everyone, and will have to nerf again in the future to fix what the problem actually is.

of course this is all tinfoil hat stuff, since if your not in the top few guilds you must be an idiot and not understand whats going on with the game mechanics.
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Ronmaru
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« Reply #55 on: May 22, 2008, 10:39:28 AM »

The actual issue:
Skills like quick blade and fist of celerity "strike twice". What does that mean, well as you see above, it is the equivalent of if you pressed the attack button twice.  The claim is that the flat damage is being multiplie, when it isnt.  The flat damage is being added once to each "strike" so your attack may have 2 times the flat damage, but that is because it is a double attack and each attack receives its individual flat dmg bonus. 

This is precisely correct.  That's why it drives me insane when they just INSIST on calling it a bug.  It insults anyone with 1/10 of a functional brain.

Its a change to a long standing combat mechanic, its that simple.  Why?  Because they would have to nerf too many other abilities (which as pointed out they will probably still do anyway).  They feel this is the best way to reduce extreme monk spiking in damage on multihit skills.  There are MANY ways they could have gone about it, still this may very well be one of the better choices, bug or not its hard to argue that it hasn't gotten out of hand on raids.

But its simply retarded that they want to call everything a bug.  "Oh buffs are stacking a certain way that has made balancing x thing difficult...ITS A BUG NOW!!!!"  Can't wait to see what new thing becomes a "bug".
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siago
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« Reply #56 on: May 22, 2008, 08:21:25 PM »

Fujitsu
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     Re: Im sorry I need proof Fusoya
« Reply #53 on: May 21, 2008, 10:32:26 AM »   

--------------------------------------------------------------------------------

With that i leave you guys.  Ill still play vanguard but this whole lie and nerf is enough that i no longer will be active in the monk community nor do i wish to be.  Ive recieved rude replies from developers flat out bashing me on the offical forums and in msn conversations where i tried to get clarification. 

Its obvious they only care about a small group of people and with that i will let them do what they wish because it stoped being our game a long time ago


sorry to here bout all that fuji  u deserve so much more respect than that

and as far as u not getting involved anymore please do stay.... away they dont deserve players like u man

everytime a new monk would send me a tell bout monks i would tell them come here cause u always had nice write ups that they could scroll thru to  learn bout the monk class  and styles

so to you fuji my brother farewell and thank you for bein so involved in the community.

i cancled my account may 5 was think bout comming back but after  what u been thru  i'm done with this dead horse







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Jiihad
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« Reply #57 on: May 23, 2008, 07:31:17 AM »

Sadly this is the state of the game for Blood Mages as well.  Elitist thinking from developers who live in a bubble, led by a producer who thinks nerf is just a brand of kids toys.
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