Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Dev posted the info on DPS changes

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
August 28, 2008, 03:08:36 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9191 Posts in 990 Topics by 2436 Members
Latest Member: Linoacami
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Dev posted the info on DPS changes « previous next »
Pages: 1 2 [3] Print
Author Topic: Dev posted the info on DPS changes  (Read 1597 times)
Thorius
Recruit
*

Karma: +0/-2
Posts: 13


View Profile Email
« Reply #30 on: April 30, 2008, 10:53:28 AM »

yeah i guess maybe im missing the big picture but i know that iron hands says its applied to all melee attacks and if that true then why should it only be applied to the end result of a triple strike. I thought we got multple attacks for a reason since we dont have a set % attack maybe im wrong.
Logged
Jaoust
Desciple
**

Karma: +2/-0
Posts: 39


View Profile Email
« Reply #31 on: April 30, 2008, 11:11:39 AM »

If they put a cap on flat damage added then we will be gimped for future expansion.... Since we are all hitting that cap already if they put new levels, buffs etc in it will add nothing to our damage.  Rangers and other melee classes that do not have the multiple effects and do not cap out on the flat damage added will still benefit from the new buffs.

What they should do is fix the "bug" and give us higher damage weapons to give us higher sustained DPS, and forget the cap.
 
For rangers they already have axes that top at 250+ damage from outside APW.  Our highest damage is the crafted fistwrap at 152 damage.

My guess is that the devs arent even thinking about expansions/content since they've had their hands so full of bugs since the games release.
Logged
Fujitsu
Sensei
*****

Karma: +21/-20
Posts: 841


dustincfoley@live.com dfoley323
View Profile Email
« Reply #32 on: April 30, 2008, 04:03:26 PM »

Naw they could just cap it at +lvl *10 for the cap on flat damage.   
Logged

Pages: 1 2 [3] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com