Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Trouble Incoming

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
October 11, 2008, 06:04:04 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9255 Posts in 1000 Topics by 2782 Members
Latest Member: Keopjluj
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Trouble Incoming « previous next »
Pages: [1] 2 3 Print
Author Topic: Trouble Incoming  (Read 2408 times)
Beowulff
Recruit
*

Karma: +0/-0
Posts: 2


View Profile Email
« on: April 23, 2008, 08:30:49 PM »

Maybe our new raiding class leader can let us know how bad this is going to be?

This is a post from the rogue class leader ...

"As i am sure a few of you have seen on the official forums the whole debate of melee power. Yes the devs are looking into melee dps now that they have nearly completed the vast majority of the revamps for classes.

As a base unbuffed we are fine on dps but its when we are fully raid buffed is where there devs are looking at we are to high. Nothing is final on what is being done with it. the devs are still working on things and none of these changes will be rolled out for a while. The class leads will be going back in for dps testing again.

For the rogues we are not far off base its not going to be a major adjustment. When its all said and done as i have always stated. Rogues will be number 1 in melee dps. Please dont confuse that with overall every class, its only in melee dps. I know there are those of you that dont agree with that. But thats always been the vision if you can call it the vision. Talisker knows we have to have high dps for our class thats why it will only be a minor adjustment.

When i have full details of what the plan is i will let you guys know but for now its way to early in the ordeal to know for sure."


"Well there not going to touch any of our skills. they found a bug , +flat damage buffs are only supposed to be applied one time for each attack
Instead they are being applied to each effect within an attack. In the case of Shank/Shiv + Quickblade it is being added 4x for each attack
which is causing the dmg spike, Monks are getting it added 9x per attack.

This bug effects Rogues, Monks, Paladins and Tuurgins."
Logged
Fujitsu
Sensei
*****

Karma: +22/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #1 on: April 24, 2008, 08:56:46 AM »

I think its hogwash personally.  Bug my ass.

They are saying skills like iron hand +200 melee dmg should only be applied once per attack,

So they want all + dmg (not sure about str) to add only once, so even though our melee dps is what it is, they are finding a way to nerf it and change the math just so we do less.  Its not a bug.   +86 dmg adds +86 to main hand and 43 to off hand.

On thousand fist they want it to be so that that 86 is added after everything.  So intsead of having (2.2k melee dmg +168)*3....they want it to be (2k melee +168)*3  + 86.  Aka they want to take the + dmg skills and instead of adding them to melee dmg, just add them to the ends of the attack.

Dual wielding: main hand =1400, of=800, totall melee dmg = 2200
Dual wielding without the+86: Main hand = 1314 off hand = 750, total = 2.1k

Once you factor in every (iron hand, and str) it will be more like
main hand = 500, off hand = 250.....so thousand fist would then be
(750+168)*3  + 200 (iron hand) +86 (bm symbio) + 700 (str) .... for a total dmg of 2.2k
currently its (2.2k +168)*3 = ~6-7k




Logged

Jaoust
Desciple
**

Karma: +2/-0
Posts: 39


View Profile Email
« Reply #2 on: April 24, 2008, 01:10:04 PM »

yeah thats pretty lame. I kick for 2k with flying kick and theres hardly any cooldown....
Logged
Fusoya
Desciple
**

Karma: +37/-26
Posts: 37


View Profile Email
« Reply #3 on: April 24, 2008, 01:20:46 PM »

I'll be submitting a detailed post regarding this topic very soon. It's finished just awaiting approval to post it.
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #4 on: April 24, 2008, 03:42:42 PM »

Rogues have totally different formulas for everything, as most of our finishers are still melee + X as opposed to 300% weapon / 400% weapon like other melee classes. You can't understand Iron Hands' usefulness without discussing our damage formulas, based on melee damage + X. Aren't we supposed to be the kings of sustained DPS, anyway? And isn't a formula of melee dmg + X representative of that flat damage scale without big spikes? Either they scrap that idea and uniformise the formulas across the board for melee and ranged to all have 300% or 400% weapon damage + X, or they think about it and come up with a rational "fix" for once.

Correct me if I'm wrong, but Thousand fists is the ONLY finisher that uses the 300/400% formula, and it's on a minute reuse timer. Like Rogues, Rangers and Bards don't have 6k abilities that can be used every minute. Keep it real.

And to finish it off... I really don't see why Rogues should be the masters of melee damage. Monks have nothing else to offer, but Rogues do. We should be dealing equal DPS, more or less.

I call bluff on this one, too. The reason Rogues and Monks are about where they should be and the others aren't is simple: aggro management. No more, no less. Fix other classes' aggro and you'll see similar damage numbers.
« Last Edit: April 24, 2008, 03:51:46 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
Sensei
*****

Karma: +22/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #5 on: April 24, 2008, 06:21:29 PM »

Tech. thousand fist doesnt use a true 300% forumula, I guess you could say its 300%( melee dmg + 168)

Ill hold off though until i see exactly whats coming, but i agree 100% khana that agro generation is the real problem.

As for rogues/monks dps im torn.  Rogues require the back of a mob and monks can drop 100% agro, so if it was me i wouldnt mind rogues being higher since they dont have the luxury to drop 100% agro every 2 seconds. 
Logged

Thorius
Recruit
*

Karma: +0/-2
Posts: 13


View Profile Email
« Reply #6 on: April 25, 2008, 08:07:32 AM »

a rogue can force so much more hate then us and they still get alot of agro reducers. On raids I hardly ever see a rogue get agro. A monk cant really pull APW without another FD class so if they are going to put us lower in dps what function are we going to serve. I just dont see this going well for the monk. If they fix mobs to were they dont instantly run back and reset and the monk can be considered a viable puller then i wouldnt mind a small cut in dps.
Logged
Fusoya
Desciple
**

Karma: +37/-26
Posts: 37


View Profile Email
« Reply #7 on: April 25, 2008, 12:31:25 PM »

An official post regarding the issue will be going up hopefully at some point today or tomorrow. It explains in detail the causes, the changes, the process and the intended results.
Logged
Fujitsu
Sensei
*****

Karma: +22/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #8 on: April 25, 2008, 01:34:16 PM »

I think it goes without saying but that post cant come soon enough :-p

I personally would have liked it to have been posted weeks ago when they first found the bugs so when posts started to appear about the melee re-balance, it wouldn't have been 2 weeks of ZOMG we will be nerfed,

Im very interested to see these so called bugs.  Who knows they may be actual bugs but I hold the rite to comment further till i see them ;-p
Logged

Uppercut
Recruit
*

Karma: +0/-0
Posts: 9


View Profile Email
« Reply #9 on: April 27, 2008, 06:27:13 AM »

When it comes to usefulness in raids I'd say that a Harmonius Monk is equally helpful when comparing
with a Rogue during the actual encounters.
The fact that we also can single out most anything with a little effort makes us one of the most important
classes in the raid.

I dont want our DPS to be any lower, but wouldnt mind coming in third compared to rangers and rogues.

/Uppercut
Logged
Kivik
Grandmaster
****

Karma: +0/-1
Posts: 106


View Profile Email
« Reply #10 on: April 27, 2008, 09:15:17 AM »

I think its wrong for rangers to ever be ahead of us in the dps area.
Rangers can buff thier groups with at least 3 raid benifical buff types,spot heal any player,range dps better then monks and already get better Itemization via weapons and overall gear drops(ie they dont share 80 pct of drops with a healer type)
To give rangers all of that and then out dps us i think is a slap in the face to all monks. Sure we can pull better(though it really takes 2 monks to do this properly and be efficiant.
Just my 2 cents
Logged

Ronmaru
Grandmaster
****

Karma: +1/-4
Posts: 112


View Profile Email
« Reply #11 on: April 27, 2008, 09:50:22 AM »

To be fair the ranger heal is trivial enough that it really doesn't provide a significant edge in the vast majority of group and raid content, its nice solo and that's about it.

Additionally, only one of the ranger buff (the 5% crit bonus) buff is truelly valuable.  And they have a little in the way of debuff. 

Their ranged attacks if built correctly for it are simply excellent though I would agree.  And so yes that flexability should cost something, but they shouldn't be "that far" behind monks.  People want rangers in groups typically for the same reason they want monks and rogues, DPS.  I have yet to hear someone say "OH thank god!  Ranger buffs and heals!" Wink

So it would make sense to keep all three relatively close in the grand scheme of things  (granted with rogue on top, followed by monk followed by ranger followed by bard).

My opinion of course. Smiley
Logged
Fusoya
Desciple
**

Karma: +37/-26
Posts: 37


View Profile Email
« Reply #12 on: April 27, 2008, 12:05:00 PM »

Rogues and Monks will be the highest melee damage, followed closely by Rangers.

Keep in mind the highest DPS class will change constantly based on the encounter. No one class is going to be hands down highest DPS every fight.

An update regarding the post...
We are still waiting for the final approval before it goes up. I was hoping it would be in by Friday night, but I'm going to try and make sure it goes up Monday. I think most of you will be fairly relieved after reading it.
Logged
Kivik
Grandmaster
****

Karma: +0/-1
Posts: 106


View Profile Email
« Reply #13 on: April 27, 2008, 05:29:07 PM »

Great to hear from ya on this Fusoya,I am glad to hear that Rogues and monks will be in their position for melee.
Im sure we all look foreward to the post you are awaiting approval on.
Logged

Fujitsu
Sensei
*****

Karma: +22/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #14 on: April 27, 2008, 08:20:33 PM »

Im just wondering, if bards will have their dps nerfed.  Because if we are being brought withing their dps range, and they keep all the utility , theres no need for rogue/monk over bard ;-p

just a thought, since people keep saying bards dps is where it should be, but only rogue/monks dps is being lowered ;-p  I dont see it as too fun to be the same dps as a bard who can do so much more:-p  I know we should still be top, but ill be suprissed if whats planed actually ends up working out correctly the first time ;-p
Logged

Pages: [1] 2 3 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com