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July 08, 2008, 08:38:26 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Class lead - get the ball rolling « previous next »
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Author Topic: Class lead - get the ball rolling  (Read 1201 times)
Khana Kopnisien
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« Reply #15 on: April 11, 2008, 10:35:31 AM »

It's a very strange thing that SOE only listens to the players when it comes down to nerfing others. If they go all black and white on this one, too, like they've done in the past:
- instead of fixing EE, they took it out;
- instead of writing trivial loot code, they make you lose credit upon 1 measly attack from a lowbie;
- instead of finding a proper solution for stealthing in APW they made it impossible.
- etc, etc
then they have finally proven to me that they're unfit to govern this game. If they nerf my already below-par Dragon, then I'm out and not ever coming back to any SOE game.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Murugan
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« Reply #16 on: April 11, 2008, 05:43:20 PM »

So all I can say is wow.  Inbetween talking to other class leads and reading the boards.  Its 99% obvious that they have no clue.

1) Parsers - Self parse vs 3rd person parse.  For melee they are pretty dang good for both, i recommend using YAVLP (on pains website).  People seem to think that we have a ton of dps that isnt being parsed (ala they dont understand errant strike, fist of celerity, and weakness.  Hist MADE the parser and Farrah and I made sure those skills all parsed correctly.  So theres no hidden 12k dps.

2) There is a bug that some guilds are exploiting to give melee 100% endurance (not just high end regen, you litterally will never use any of it)

3) Monk/rogue do very little solo or in groups.  The reason we are so good in raid is our class depends on good tanks.  That in combination with the fact that buff stacking is a bit out of hand (refresh haste mainly) makes it slightly trivial for melee.  I dont think endurance regen is an issue simply because most casters never go OOEnergy, but i go OOendurance quite often even with turgan buffs (especially when pushing stance)

4)The reasons casters parse SO LOW is simple, they horrible agro control.  Spike dps agros more then total dmg.  Its proven and parsed by a few DKs.  They can be WAY low on the agro list in offensive stance, and a big 40k crit will net them agro.  Ive seen it 1000 times with sorcs "opps i peeled i had a legendary crit"  In a fight where agro is 100% locked (mob wont leave a target) ive seen sorcs parse up to 4-5k dps, its possible.  Necros with dots + pets, again 4k dps easy.  Druids...they are kinda low even with their dots, PP, and minions i see them capping out at about 3k.  They can compete with all the melee minus rog/monk easy...which imho is probably how it should be.

5) the reason theres a difference between str and int is again simple.  At 50 with 0 str my attks would do about 300-500 (ashen hand might do 600).  Thats their base dmg.  A caster with 100% spell dmg rating has a base attack of 5k+ on some skills.  With spell dmg focus, dmg rating, and crit rating  they may appear to get a smaller return...but compare it to the gain if it was like str....they would get +500 dmg to each nuke.  So  a 5k nuke +500 dmg ...or a 5k nuke + 200% modifier ....yeah tough call huh?



Bottom line is if they are making sweeping changes to monk and rogue dps, i will be severely disappointed if we get no say.  I dont think i can handle another GU4 where everythings broken for over 10days and then a "5% dps" drop from a bard song ends up being a 30% drop in raid dps.   Yeah way to parse that guys.


1.  Got any tips for getting Pain's parser to work?  I tried re downloading IE7 and .net, I can tell you that two other very good parsers are xanadu's and mmosite's

2. There is an exploit, however I hope that the dev's are aware what the exploit is and can fix it without having ANY end buffs stack, because without tuurgin buffs we are back in end hell.

3.  I disagree monk/rogue damage I feel is fine in groups, and right where it should be.  Solo wise we are a melee class, I never expected to be top tier solo.  We solo alright in many instances, the fact that is much harder than other classes I don't think is imbalance I think it is working as intended.

4.  Spike dps is the exact reason why nerfing our FD would kill our class, monk's damage is at least 50-70% spike and without a full aggro wipe we wouldn't even compete.  Casters do not need this full aggro wipe, all they need is a raid buff that reduces spell hate similiarly to melee hate and for a few of their broken deaggro's (if you consider ranged rangers a "caster")

5.  Exactly and when I tried to explain this to cenn he just ignored me, every class not gearing the same way/ having the same playstyle does not equal imbalance.  I have a caster char, and do not think they need to change INT at all other than fix the bug where going over makes it like you have 1 INT.

Other than the sorc and bard lead whining, have you actually talked to any dev Fujitsu that hinted there might be changes?

« Last Edit: April 11, 2008, 06:15:30 PM by Murugan » Logged

Fujitsu
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« Reply #17 on: April 11, 2008, 06:52:47 PM »

Lol ive talked to a few devs but they wont comment on anything other then they are trying to figure out why the dps is high and IF its related to a bug
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Murugan
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« Reply #18 on: April 11, 2008, 07:38:30 PM »

Well gee maybe they should name a new class lead and then they might have some answers.

But no I'm sure cel and the sorc lead have just as much insight it must be a bug!  Or some other serious game flaw, monks actually wanted in raids other than fifteen seconds for a pull, what is this injustice??  This is Everquest after all isn't it!!?

Oh wait...
« Last Edit: April 11, 2008, 07:44:30 PM by Murugan » Logged

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