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October 14, 2008, 10:09:14 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Class lead - get the ball rolling « previous next »
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Author Topic: Class lead - get the ball rolling  (Read 1644 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: March 31, 2008, 01:37:33 PM »

So its been over two months, and i think its time we try to do something (in a polite and civilized maner) to get the changes we need for monks.   Ive started a thread at the main forums.

http://forums.station.sony.com/vg/posts/list.m?topic_id=30262

Feel free to chime in and let the developers know we desperately want the changes promised since back in December. 
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Simonson
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« Reply #1 on: March 31, 2008, 08:34:51 PM »

Posted on it, nothing dramatic or over the top, hope someone important reads it  Sad
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siago
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« Reply #2 on: March 31, 2008, 08:37:18 PM »

yea lets get this show on the road knuppel2 police smiley6600 Wink

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BlackBelt
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« Reply #3 on: April 01, 2008, 03:58:05 AM »

Thanks! I sure will add on my part the FUN STUFF!!

Come one!!  1 FD animation stinks!  And we need SOUND!!!  MOANING Bleeding SOUND O'yaaah!!  *too EQish*

mind me, too drunk!
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(50) Drunken Master - BlackBelt RockLee - Halgar

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Ronmaru
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« Reply #4 on: April 01, 2008, 07:01:35 AM »


mind me, too drunk!

If you're like rocklee at all it will only take about a tablespoon of alcoholic beverage to do that.  Of course in the process you will also accidentally kick the crap out of everything in a 5 mile radius...  Wink

If I can every actually post on the official forums I'll chime in as well.  Its never worked quite right for me...which is odd considering that it still works for EQ1/2 etc.
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BlackBelt
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« Reply #5 on: April 01, 2008, 07:14:48 AM »

Hehe Tongue  I am avoiding drinking sake Tongue  else a massive strike would accure Tongue

You can post here, and ill post it there with ur quote Smiley   It should work :>
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(50) Drunken Master - BlackBelt RockLee - Halgar

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YTGraham
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« Reply #6 on: April 10, 2008, 02:11:21 PM »

Bumped it up. Oh I accidentally may have voted for you Fujitsu.   angel
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #7 on: April 10, 2008, 03:31:21 PM »

Now would be an excellent time to get involved guys.

There are some big plans to nerf monk/rogue dps "to fix it".

from what i gather they feel we have bugged abilities that are doing more dmg then they should...
  • thousand fist line
    secrets
    fist of celerity/errant strike

while im all for fixing bugs, none of these skills seem broken to me.  If anything errant strike/celerity should not stack.  Thats it.  Either way, they are trying to find out why rogue/monk dps is so much higher then everyone else in a raid.  They are blaming bugged skills (they think thousand fist is doing way to much dmg)

Get motivated and involved, cause id hate to see our class nerfed if we had no class lead to represent us.
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Simonson
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« Reply #8 on: April 10, 2008, 05:12:17 PM »

WTF! If anything they could stop refresh haste stacking.
In raids the abilites are doing nice dmg, but solo they're really unremarkable.
God forbid that a class that adds nothing to the group in terms of buffs and group dps increasers, and one of the worst soloers in the game....should have a decent dps rate.

I can see it now, group 4's bursting full of monk and just swapped in for the odd split, why have a monk when you can have a ranger that does equal dps and brings much more to the group, also can solo 10 x 4dots at once if needed.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #9 on: April 10, 2008, 05:24:22 PM »

Nailed it simon.

They want a utopia where everyone is equal, so as soon as a get a rez, complete heal ( i can cast on others) and a mez
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Simonson
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« Reply #10 on: April 10, 2008, 06:42:21 PM »

Quote from: Fujitsu
They want a utopia where everyone is equal, so as soon as a get a rez, complete heal ( i can cast on others) and a mez
Ah interesting, i presume monks are getting a massive ranged dps increase then (600% at least)

I really don't trust the devs intentions as to what is "equal",
let's take ranger for instance; melee hits very similar to monk/rogue, ranged hits essentially the same in most cases (ability to go either melee or ranged depending on the situation and not lose any significant amount of dps).
Can tank in a tricky situation, can heal in a tricky situation.
GOOD group buffs.
Stupidly overpowered for soloing/mass kiting

Monk; nice melee dps, joke ranged dps (might as well not have a monk if everyone except tank needs to be ranged)
Can tank in a tricky situation, can't heal except small self one on massive cooldown
NO group buffs of any kind (oh let's not forget jin surge - lmao)
In the bottom 3 classes at soloing (warrior/rogue/monk?)

Bottom line - nerfing our dps makes us useless to raid, except stance removal...oh! ranger can do that a lot better too Sad
Time to reroll to a more "equal" class?  tickedoff
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Jakik
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« Reply #11 on: April 10, 2008, 09:51:35 PM »

The problem I see is people seem to think we are "bugged" mainly because they lack the understanding of how our abilities work and rather than attempting to understand they automatically pull out the nerf stick. The biggest "bug" that i hear talked about is with our errant strikes and fists of celerity abilities and the blue dmg text that is displayed as a result of using them. This blue text is NOT extra damage ontop of the actualy hit which is what people seem to think. The blue text is merly showing you how much extra damage you did from using the ability.

For example I use ashen hand... I hit the mob for 20k and fist of celerity shows doing 10k... This does not mean i just did 30k... it means i did 10k with ashen hand and fists of celerity doubled that adding another 10k resulting in my 20k hit... NOT A BUG. Quickening Jolt ( Bloodmage buff ) provides the same results as errant strikes and fists of celerity it just does not display the blue text informing you how much extra dmg you did.

Also as much as i disagree with us being nerfed because of false bug claims we would not be usless... We are still the best pullers for raids. We are also very good when it comes to soloing although that is not something taken into account when balancing a class... Everyone can solo the solo content well... The ability to solo group content is a bonus, dont complain because you cant and somone else can.
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Jakik
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Zerathule
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« Reply #12 on: April 11, 2008, 03:41:10 AM »

We are also amongst the top DPS.
I'm sure a very well equiped monkey will do as much dps as a rogue once they get the 5 pieces of their APW armor set Smiley
Else we're behind rogues.
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Murugan
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« Reply #13 on: April 11, 2008, 05:25:39 AM »

I would be all for celerity and errant not stacking, it would reduce drunken's dps enough I think that I don't think anything else needs to be done.  I think refresh haste should still stack, it does not just benefit us.

I don't think they should reduce our damage at all, they should just boost some caster dps and add some hp onto raid mobs to counteract the change in overall dps.

I played pulling classes before in other MMO's, and I do not think it is acceptable to be pigeon holed to that one job, I also disagree that our solo ability would be considered a class defining aspect.  At 50, and before then with good gear it can be a definite advantage (as well as FD's usefulness) but I think other classes can do it as good or better.  Melee need top damage right now to be viable to raids.  If you are going to take that away take away stance removal from disciples and rangers, and make our hate transfer more relevant because without those I would much rather have a caster and not have to deal with ae effects.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #14 on: April 11, 2008, 07:56:16 AM »

So all I can say is wow.  Inbetween talking to other class leads and reading the boards.  Its 99% obvious that they have no clue.

1) Parsers - Self parse vs 3rd person parse.  For melee they are pretty dang good for both, i recommend using YAVLP (on pains website).  People seem to think that we have a ton of dps that isnt being parsed (ala they dont understand errant strike, fist of celerity, and weakness.  Hist MADE the parser and Farrah and I made sure those skills all parsed correctly.  So theres no hidden 12k dps.

2) There is a bug that some guilds are exploiting to give melee 100% endurance (not just high end regen, you litterally will never use any of it)

3) Monk/rogue do very little solo or in groups.  The reason we are so good in raid is our class depends on good tanks.  That in combination with the fact that buff stacking is a bit out of hand (refresh haste mainly) makes it slightly trivial for melee.  I dont think endurance regen is an issue simply because most casters never go OOEnergy, but i go OOendurance quite often even with turgan buffs (especially when pushing stance)

4)The reasons casters parse SO LOW is simple, they horrible agro control.  Spike dps agros more then total dmg.  Its proven and parsed by a few DKs.  They can be WAY low on the agro list in offensive stance, and a big 40k crit will net them agro.  Ive seen it 1000 times with sorcs "opps i peeled i had a legendary crit"  In a fight where agro is 100% locked (mob wont leave a target) ive seen sorcs parse up to 4-5k dps, its possible.  Necros with dots + pets, again 4k dps easy.  Druids...they are kinda low even with their dots, PP, and minions i see them capping out at about 3k.  They can compete with all the melee minus rog/monk easy...which imho is probably how it should be.

5) the reason theres a difference between str and int is again simple.  At 50 with 0 str my attks would do about 300-500 (ashen hand might do 600).  Thats their base dmg.  A caster with 100% spell dmg rating has a base attack of 5k+ on some skills.  With spell dmg focus, dmg rating, and crit rating  they may appear to get a smaller return...but compare it to the gain if it was like str....they would get +500 dmg to each nuke.  So  a 5k nuke +500 dmg ...or a 5k nuke + 200% modifier ....yeah tough call huh?



Bottom line is if they are making sweeping changes to monk and rogue dps, i will be severely disappointed if we get no say.  I dont think i can handle another GU4 where everythings broken for over 10days and then a "5% dps" drop from a bard song ends up being a 30% drop in raid dps.   Yeah way to parse that guys.
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