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October 06, 2008, 02:37:41 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  GU 4 bugs - (no drama) - post « previous next »
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Author Topic: GU 4 bugs - (no drama) - post  (Read 2761 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: March 10, 2008, 06:41:38 PM »

So update 4 is tomorrow, ill post the running list from gu3, and edit it as we find new bugs and remove old bugs.  I know a lot was fixed on test but ill hold off on editing the list till we can confirm bugs are fixed..

The following is work in progress regarding all things monk. I have started pulling in information from the various forums in to get this started.  For sanity sake I will kindly ask that you keep the thread positive as the last couple of attempts started to derail and then burst into flames. I will attempt to keep this thread as up to date as possible provided we can keep it focused and on track.

If you don't see your bug / issue / suggestion on here please send me a PM and I can rectify that or explain why it's not there, or even add it to the list if its been overlooked

General Monk Bugs
-FD weirdness: when spellcasting mobs are casting a spell at the time you feign, the game doesn't register the Feign attempt. If you then get up and Feign again, you get the message "Feign Death X has been toggled off".
- FD weirdness: some mobs see through Feign Death on a success. This seems to apply only to undead. Further testing needed. (This was on casters when i parsed i thought they fixed it, but ill put it up)
- Fist of Celerity: sometimes fails to activate, but the cooldown timer will have started and the Jin will be lost. Lag cannot be the issue because I've tried with a full Jin bar. It happens a lot on my Orc when she's Dragon, hadn't seen it in the 3 days I was Harmonious. May be related to Dragon stances and/or skills.
* Bug: When using secret of fire/ice our attack animations turn into jabs
*Bug: Using aums to learn new skills doesnt always work, has to be used 3-4 times before it will teach a new skill
    * Bug: Weapon Specializations do absolutely nothing. (havent checked in a while anyone confirm?)
    * Bug: Jin Surge is used up even if you miss.
     *Bug: Goading slap isnt adding hate if target is to far away, instead its adding it to the monk


General Monk Issues / Concerns
* Issue: Three finger strikes avoidance debuff doesnt do much on lvl 51+ mobs, seems to be the same chance to hit/miss, it also needs its duration uped to 8 seconds
* Issue: Palm explodes the heart missed quite a bit, as does hammer fist.
* Issue: Secret of Transcendence is worthless and not a true secret, it should probably me made to stay on till toggled off
* Issue: Feign death : When will mobs pause slightly before returning home to allow monks a split pull.
     AKA: Mobs need to return at a non hyper speed pace, and randomly
    * Issue: Originally monks were supposed to be the masters of creating weaknesses that their group members could exploit. I think it wouldnt hurt to apply more weaknesses/weakness exploit tags to more mastery style specific attacks
    * Issue: Aum Liat - After the horse movement buff speed changes, monks should be granted a Five percent increase to mounted speed while chanting to keep in line with other classes movement buffs.
    * Issue: Jin Surge should not count for auto attacks, because it's very easy to have it "wasted" if you don't time it right - And you can't expect your teammates to time their attacks for it either.
* Issue: Fix text logs please, weakness, fist of celerity, and errant strike make us do an infalted sense of dps

Dragon Monk Bugs
* Bug : Aspect of the spirit dragon will invis the defensive target as well as the monk, but the monks invis isnt real
* Bug: Switching from dragon to storm dragon cancles secrets and forces you to toggle them off then back on

Dragon Monk Issues / Concerns
* 0 % mitigation in storm dragon stance stance, and no real reward for it
*Overall dps is probably the worst of the 3 monks.  Doesnt get an extra fist of celerity (like drunken) and doesnt seem to edge out harmonious at all.
* Dragon breath is worthless, no reaso it should cost jin AND do low dmg AND be on a long refresh timer
* Ae's are worthless 99% of the time, and no where in our description did it say kinds of ae.  Even in raids with spawned adds, aeing is deadly to us and not worth doing.
* Issue: Invis is way better now but still is harsh on the duration, max 30 seconds isnt very long
* Issue: Sundragons corona needs to be an overall dps buff, currently its wasted space
    * Concern: Dragon Stance - Provides health regen out of combat. This stance provides no benefit during combat and the amount of regen isn't comparable to that gained by food. It's greatest appeal would be for monks who have Feigned Death, but remain in combat with not much health left, giving them a chance to regain some health and allow them another chance to Feign Death. In combat regen from a fix of this ability may provide an advantage soloing, but I'm sure most monks would just like to see this stance replaced completely.
    * Concern: Stone Dragon - Improves the monks armor and resistances, while reducing attack speed. The armor gained has very little impact on the reduction in damage taken, the penalty for attack speed has little or no affect on the damage output of the monk. This stance doesn't seem to have much impact either way. Possibly reduce a flat percentage of incoming damage, or provide a percentage of resist to stuns, roots, snares and change the penalty to a reduction in run speed or percentage of outbound damage.
* Issue: Dots are great but their overal dmg is way to low, 1800 dmg over 16 seconds is next to nothing.  Thats less then one auto attack.  Sundering/gouging are great but the 5k dmg is pretty low for a 5-10 second dot with a minute refresh.  PEH has it right where the dmg is every 2 second and it is greater then auto attack.


Drunken Monk Bugs
* Bug: Foolhardy Swagger Does not transfer hate to the defenseive target

Drunken Monk Issues / Concerns
* Issue: Magnificent Drunken swager: Can this be changed to 20 seconds to match harmonious, and 100% avoidance, instead of just making us dodge 100% vs an even level?  In APW this skill only works about 67% of the time.
* Issue: Can the hate gain be removed from the middle stance and made into a seperate toggle buff so we can choose when we want 25% extra agro.  No other middle stance has a penalty.
  * Issue: Deffensive stance: This stance is only 1% better then harmonious's stance and doesnt have the benifit of endurance cost reduction
   
   


Harmonious Monk Bugs
 * Bug When I play a card in a parlay, my harmonious body stance is toggeled off.  Doesn't happen for legendary tiger stance (or immortal crane, I think).


Harmonious Monk Issues / Concerns
*Issue: Tiger stance: The endurance cost is to harsh for solo, but in raids seems to not matter at all.  A better balance would be nice, otherwise you lose more dps then you gain
*Issue: Crane stance: at low levels its the only stance to use and at high levels its benifits are greatly diminished unless solo
*Issue: Harmonious stance has very low benifits as is (like dragons middle stance, its mostly worthless....mostly)

PVP General Monk Bugs

    * Pushing Hands does not work in PvP

PVP General Monk Issues / Concerns
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #1 on: March 10, 2008, 11:06:24 PM »

Heads up, soaring leap might be down, already /buged it.  Wasnt working on test at 12 midnight cst
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Azrius
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« Reply #2 on: March 11, 2008, 07:36:26 AM »

 Cry

i really hope they don't take it out and that its just broken, my favorite ability of any class to date.

Just recently switched to Harmo from Dragon so don't know if this is widely known, but if you say pull 2 mobs that are close, Dot a mob with deadly addler strike and FD the dot seems to pre-agro the other mob also while you are still FD - i can see why from the dot would initally re-agro the dotted mob, and social to the other mob, but it should instantly wipe since you are still feigned, which it does not.
« Last Edit: March 11, 2008, 07:41:02 AM by Azrius » Logged
Jaoust
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« Reply #3 on: March 11, 2008, 08:39:38 AM »

Can someone please post the official GU4 release notes? Thanks
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #4 on: March 11, 2008, 09:08:31 AM »

Same place they always are.  http://vgplayers.station.sony.com/launchpad/updates_live.vm
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Jaoust
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« Reply #5 on: March 11, 2008, 09:25:30 AM »

yeah just that work does not allow me to go on that site Smiley
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Simonson
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« Reply #6 on: March 11, 2008, 10:12:37 AM »

Yes Soaring Leap doesn't work :/
Praying for a hotfix
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #7 on: March 11, 2008, 10:28:14 AM »

silius knows about it, i sent him a message last night, but it was to late, as of like 6pm pst yesterday the patch was locked and set. He posted a reply on the general forums that its not intended.

however i will say a few things now. (CANT CONFIRM DONT FLAME YET)

1) If you have agro soaring leap might dis mount you now
2) soaring leap might not work on mounts at all anymore

I cant confirm either i was just told they were making a change to it and by the time raids finished and i loged on test it was 100% borked
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Azrius
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« Reply #8 on: March 11, 2008, 12:17:25 PM »

not that i like, but i understand those changes.

my jumping ability shouldn't really effect my horse guess you could make a case for it both ways, but if thats the only change i'd be content.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #9 on: March 11, 2008, 10:48:31 PM »

Not that it matters but thers about 5+ bugs atm i submited to silius over msn and 20 more our guild sent to various gms.  Needless to say what ever they changed last night at the last minute fuxored a lot up. 

I cant seem to reproduce it, but if anyone can find out whats causing peoples ui to lock up and turn black pm me pls, the more exact the conditions the better (include what ui u use)

As for other bugs, all the buff related bugs are known.
"certain" classes healing from out of raid is known
soaring leap is known



O and the next class revamp is:....
Disc, blm, psi...... since my guild leader is disc class lead ill see if i cant sneak in some dev time
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Uppercut
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« Reply #10 on: March 12, 2008, 02:40:00 AM »

Disciple and Psi surely needs some looking into, especially the
disc bug that has been harassing them since start i.e. crypt events.
The changes to these classes should be minor though, and monk
truly need some real balancing within the class versions..

Soaring leap should be fixed as we speak, server went down an hour ago
whoever lives will see what they make of the skill.

"If it isnt broken, dont fix it..."

/Uppercut
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Binolyen
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« Reply #11 on: March 12, 2008, 03:10:08 AM »

My Monk is a Level 49 Drunken Monk on Xeth.

I've noticed that sometimes when I feign, some of my abilities become unusable.  I get a message "sorry, it seems that reaction has timed out"  It is odd, because It only affects the highest level for those abilities.  So far I have noticed this on Staggering Punch, Ashen Hand, Crescent Kick, Boundless Fist.  At some point it fixed itself, maybe when crossing a chunk, but happened again shortly after.

This may be a UI issue, I use Core UI with the latest update, but it doesn't seem likely to me.
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Simonson
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« Reply #12 on: March 12, 2008, 07:19:28 AM »

Quote
sometimes when I feign, some of my abilities become unusable.  I get a message "sorry, it seems that reaction has timed out"  It is odd, because It only affects the highest level for those abilities.  So far I have noticed this on Staggering Punch, Ashen Hand, Crescent Kick, Boundless Fist.
Got this last night in APW too, i am harmonious and default UI. Couldn't use half of my abilities and had to relog. Logged back in and lost every single buff.
Also the necro meat buff "depravation" isn't working anymore. That's not a monk issue though i guess Tongue
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #13 on: March 12, 2008, 07:21:14 AM »

Heres the deal. For bugs i need as much info as possible
Level:
Form:
Bug:
Chunk where it happened:
Solo or grouped:
Members of the group (and their level):
What ui (and what version):
Anything else: (did your defensive target die, did the mob die while you were your own defensive target etc)


So from what kivik and Binolyen are saying, theres a bug that blacks out abilities.  I personally cant reproduce this, and the only thing i can think of is that i use drox ui v2.4 with the edit to the 2 files listed on vgplayers forums. 

If you guys could, screen shot your ui so you remember it, then try default ui for a bit see if the problem happens.  I tried default and drox last night and wasnt able to reprduce it.
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Singhian
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« Reply #14 on: March 12, 2008, 07:39:28 AM »

Heres the deal. For bugs i need as much info as possible
Level:
Form:
Bug:
Chunk where it happened:
Solo or grouped:
Members of the group (and their level):
What ui (and what version):
Anything else: (did your defensive target die, did the mob die while you were your own defensive target etc)

Same thing happened to me last night
Lvl 49
Dragon
Boundless Fist, Six Dragon's Strike, Ashen Hand, Cresent Kick..That reaction has timed out...
Grouped with Lvl 49 Druid
Original UI

I logged out and back to reset it and it worked then it happened again. I'm not positive it was FD that preceded both instances of the bug.
Oh, we were fighting winged overseers, grinding Lucent faction. Not sure of the chunk name off the top of my head but those familiar with Lucent grinding would know from that clue Smiley
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