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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk Bugs/Issues (no DRAMA) -- Post GU3 « previous next »
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Author Topic: Monk Bugs/Issues (no DRAMA) -- Post GU3  (Read 1436 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: February 09, 2008, 07:40:36 AM »

The following is work in progress regarding all things monk. I have started pulling in information from the various forums in to get this started.  For sanity sake I will kindly ask that you keep the thread positive as the last couple of attempts started to derail and then burst into flames. I will attempt to keep this thread as up to date as possible provided we can keep it focused and on track.

If you don't see your bug / issue / suggestion on here please send me a PM and I can rectify that or explain why it's not there, or even add it to the list if its been overlooked

General Monk Bugs
-FD weirdness: when spellcasting mobs are casting a spell at the time you feign, the game doesn't register the Feign attempt. If you then get up and Feign again, you get the message "Feign Death X has been toggled off".
- FD weirdness: some mobs see through Feign Death on a success. This seems to apply only to undead. Further testing needed. (This was on casters when i parsed i thought they fixed it, but ill put it up)
- Fist of Celerity: sometimes fails to activate, but the cooldown timer will have started and the Jin will be lost. Lag cannot be the issue because I've tried with a full Jin bar. It happens a lot on my Orc when she's Dragon, hadn't seen it in the 3 days I was Harmonious. May be related to Dragon stances and/or skills.
* Bug: When using secret of fire/ice our attack animations turn into jabs
*Bug: Using aums to learn new skills doesnt always work, has to be used 3-4 times before it will teach a new skill
    * Bug: Weapon Specializations do absolutely nothing. (havent checked in a while anyone confirm?)
    * Bug: Jin Surge is used up even if you miss.
     *Bug: Goading slap isnt adding hate if target is to far away, instead its adding it to the monk


General Monk Issues / Concerns
* Issue: Three finger strikes avoidance debuff doesnt do much on lvl 51+ mobs, seems to be the same chance to hit/miss, it also needs its duration uped to 8 seconds
* Issue: Palm explodes the heart missed quite a bit, as does hammer fist.
* Issue: Secret of Transcendence is worthless and not a true secret, it should probably me made to stay on till toggled off
* Issue: Feign death : When will mobs pause slightly before returning home to allow monks a split pull.
     AKA: Mobs need to return at a non hyper speed pace, and randomly
    * Issue: Originally monks were supposed to be the masters of creating weaknesses that their group members could exploit. I think it wouldnt hurt to apply more weaknesses/weakness exploit tags to more mastery style specific attacks
    * Issue: Aum Liat - After the horse movement buff speed changes, monks should be granted a Five percent increase to mounted speed while chanting to keep in line with other classes movement buffs.
    * Issue: Jin Surge should not count for auto attacks, because it's very easy to have it "wasted" if you don't time it right - And you can't expect your teammates to time their attacks for it either.
* Issue: Fix text logs please, weakness, fist of celerity, and errant strike make us do an infalted sense of dps

Dragon Monk Bugs
* Bug : Aspect of the spirit dragon will invis the defensive target as well as the monk, but the monks invis isnt real
* Bug: Switching from dragon to storm dragon cancles secrets and forces you to toggle them off then back on

Dragon Monk Issues / Concerns
* 0 % mitigation in storm dragon stance stance, and no real reward for it
*Overall dps is probably the worst of the 3 monks.  Doesnt get an extra fist of celerity (like drunken) and doesnt seem to edge out harmonious at all.
* Dragon breath is worthless, no reaso it should cost jin AND do low dmg AND be on a long refresh timer
* Ae's are worthless 99% of the time, and no where in our description did it say kinds of ae.  Even in raids with spawned adds, aeing is deadly to us and not worth doing.
* Issue: Invis is way better now but still is harsh on the duration, max 30 seconds isnt very long
* Issue: Sundragons corona needs to be an overall dps buff, currently its wasted space
    * Concern: Dragon Stance - Provides health regen out of combat. This stance provides no benefit during combat and the amount of regen isn't comparable to that gained by food. It's greatest appeal would be for monks who have Feigned Death, but remain in combat with not much health left, giving them a chance to regain some health and allow them another chance to Feign Death. In combat regen from a fix of this ability may provide an advantage soloing, but I'm sure most monks would just like to see this stance replaced completely.
    * Concern: Stone Dragon - Improves the monks armor and resistances, while reducing attack speed. The armor gained has very little impact on the reduction in damage taken, the penalty for attack speed has little or no affect on the damage output of the monk. This stance doesn't seem to have much impact either way. Possibly reduce a flat percentage of incoming damage, or provide a percentage of resist to stuns, roots, snares and change the penalty to a reduction in run speed or percentage of outbound damage.
* Issue: Dots are great but their overal dmg is way to low, 1800 dmg over 16 seconds is next to nothing.  Thats less then one auto attack.  Sundering/gouging are great but the 5k dmg is pretty low for a 5-10 second dot with a minute refresh.  PEH has it right where the dmg is every 2 second and it is greater then auto attack. 


Drunken Monk Bugs
* Bug: Foolhardy Swagger Does not transfer hate to the defenseive target

Drunken Monk Issues / Concerns
* Issue: Magnificent Drunken swager: Can this be changed to 20 seconds to match harmonious, and 100% avoidance, instead of just making us dodge 100% vs an even level?  In APW this skill only works about 67% of the time.
* Issue: Can the hate gain be removed from the middle stance and made into a seperate toggle buff so we can choose when we want 25% extra agro.  No other middle stance has a penalty.
  * Issue: Deffensive stance: This stance is only 1% better then harmonious's stance and doesnt have the benifit of endurance cost reduction
   
   


Harmonious Monk Bugs
 * Bug When I play a card in a parlay, my harmonious body stance is toggeled off.  Doesn't happen for legendary tiger stance (or immortal crane, I think).


Harmonious Monk Issues / Concerns
*Issue: Tiger stance: The endurance cost is to harsh for solo, but in raids seems to not matter at all.  A better balance would be nice, otherwise you lose more dps then you gain
*Issue: Crane stance: at low levels its the only stance to use and at high levels its benifits are greatly diminished unless solo
*Issue: Harmonious stance has very low benifits as is (like dragons middle stance, its mostly worthless....mostly)

PVP General Monk Bugs

    * Pushing Hands does not work in PvP

PVP General Monk Issues / Concerns
« Last Edit: March 01, 2008, 02:05:53 PM by Fujitsu » Logged

Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #1 on: February 09, 2008, 10:25:17 AM »

Feel free to chime in, i went through a bunch of threads and tried to compile as best i could.  I took this straight from QTM's last post and just trimed it down to artifacts still affecting monks.  Im not posting suggestions here (aka sundragons corona should be X blah blah blah) however if you feel a skill needs more of a focus or goal that would be fine.

EG

1) Jeering kick (drunken) needs to be adjsuted, 2 attacks of force target is about 2-3 seconds  per 30 seconds that drunken can hold agro.  Overall needs to be more reliable for a taunt.

2) Drunken and harmonious both get a short duration combat buff relative to their style, Dragons should too! 
Drunken get slap hands (defensive damage shield)
Harmonious get withering palm ( 10% dps from mob, 10% dps to monk)
Dragon should get a completly offensive version  (*note im not saying what it should be just that they should get it)
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Khana Kopnisien
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« Reply #2 on: February 09, 2008, 10:43:43 AM »

General Monk bugs:
-FD weirdness: when spellcasting mobs are casting a spell at the time you feign, the game doesn't register the Feign attempt. If you then get up and Feign again, you get the message "Feign Death X has been toggled off".
- FD weirdness: some mobs see through Feign Death on a success. This seems to apply only to undead. Further testing needed.
- Fist of Celerity: sometimes fails to activate, but the cooldown timer will have started and the Jin will be lost. Lag cannot be the issue because I've tried with a full Jin bar. It happens a lot on my Orc when she's Dragon, hadn't seen it in the 3 days I was Harmonious. May be related to Dragon stances and/or skills.

General Monk Issues:
- FD: mobs should walk back at normal paces instead of hyperspeed. What's so great about their spawn point?
- FD: mobs should walk back at random paces, not all the same speed.

Dragon issues:
- Storm Dragon stance's mitigation penalty is still way too harsh for the returns.
- The Sundering/Gouging Dragon Claw line seems worthless compared to Harmonious' North wind breaks/snaps the trunk as far as secondary style unique finisher lines go. While the DoT is nice an additional, different effect should be added.
- Dragon Breath is still useless. It deals low damage for 4 Jin - why is it not spammable?
- AEs are worthless.
- Dragon seems to lack any kind of direction. Are we an AE class? No, because they're not endurance efficient and don't deal enough damage. Are we a DoT class? No, we have only two. Is the Dragon style in the field anything like the description the Monk Grand Master gave when he explained it? Not at all.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #3 on: February 09, 2008, 01:57:43 PM »

Drunken Monk Bug:
Clumsy whirl 1: Drunken AE counter attack does not do the right damage. There is also a typo in the description as it states  that it counter attacks "the target" for melee damage plus 300ish. However, it's an AE and deals about 12-100 damage (twelve to one hundred damage). I suspect it's dealing melee damage MINUS 300ish.


Edited for Clarity
« Last Edit: February 09, 2008, 08:17:20 PM by Matsu » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #4 on: February 09, 2008, 06:08:31 PM »

Its always been ae, can you clairfy which rank is doing the low dmg, the lvl 50 version seems to be hitting for 1-2k
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RhoShan
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« Reply #5 on: February 11, 2008, 05:28:15 AM »

Great work as usual Fuji/Khana.... something that was said sparked an idea i've wondered at a few times... new post coming ;p
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #6 on: February 11, 2008, 05:52:28 AM »

General Monk bugs:
-FD weirdness: when spellcasting mobs are casting a spell at the time you feign, the game doesn't register the Feign attempt. If you then get up and Feign again, you get the message "Feign Death X has been toggled off".
- FD weirdness: some mobs see through Feign Death on a success. This seems to apply only to undead. Further testing needed.
- Fist of Celerity: sometimes fails to activate, but the cooldown timer will have started and the Jin will be lost. Lag cannot be the issue because I've tried with a full Jin bar. It happens a lot on my Orc when she's Dragon, hadn't seen it in the 3 days I was Harmonious. May be related to Dragon stances and/or skills.

General Monk Issues:
- FD: mobs should walk back at normal paces instead of hyperspeed. What's so great about their spawn point?
- FD: mobs should walk back at random paces, not all the same speed.

Dragon issues:
- Storm Dragon stance's mitigation penalty is still way too harsh for the returns.
- The Sundering/Gouging Dragon Claw line seems worthless compared to Harmonious' North wind breaks/snaps the trunk as far as secondary style unique finisher lines go. While the DoT is nice an additional, different effect should be added.
- Dragon Breath is still useless. It deals low damage for 4 Jin - why is it not spammable?
- AEs are worthless.
- Dragon seems to lack any kind of direction. Are we an AE class? No, because they're not endurance efficient and don't deal enough damage. Are we a DoT class? No, we have only two. Is the Dragon style in the field anything like the description the Monk Grand Master gave when he explained it? Not at all.

Added some of yours, most were already there, i just cleaned up my post to make it more clear that we were talking about the same thing.  I dont think theres a problem with the sundering/gouging line, i think the problem is with melee dots for monks still being worthless.  1800 dmg over 16 is 360 dmg initialy, and every 4 seconds.  Honestly it would need to be 1800 a tic to be worth using
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #7 on: February 22, 2008, 06:55:57 AM »

GU 4 should fix
most bugs with finishers
should fix nerve strike so it wont be broken by other mezes
Form changing so we no longer keep skills from other styles
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RhoShan
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« Reply #8 on: February 23, 2008, 10:14:26 AM »

Note on the FD weirdness...

It's not just undead, seems to be any mob that can see through normal invisibility
Skeeters in VT doing the same thing to me



yes i went slumming ;p
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« Reply #9 on: February 26, 2008, 08:32:03 AM »

Harmony Bug :
- Different levels of eagle claw can stack.

Harmony Issues/Concerns :
- Stances :
The Crane stance is probably the best for most levels, as the end reduction is priceless especialy when soloing.
At higher levels, the benefits are not noticeable if you have some sort of end regen buff.
Worthless unless soloing or tanking 5+ dots

The tiger stance penality is too harsh at low levels and unless you get end regen, it results in a loss of DPS. The defensive bonus is not very noticeable.At higher levels, the penalty is seemless, but since with buffs and stuff you could reach the crit cap, the crit benefits might not add anything (as this been confirmed ?)
Worthless unless having access to end regeneration. Might be worthless if crit cap is reached.

The harmonious stance is nice for travels. That's all.
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Darigaz Dragonfist
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« Reply #10 on: February 26, 2008, 06:33:32 PM »

Hey Im fairly new to the forums and VG itself but I was just wondering if any other dragon monks are having the issue that when you change from dragon stance to storm dragon stance no matter what secret you have active at the time your buff gets wiped.  Not only that but it is still considered to be toggled on even though you dont get any of the dmg or anything else. Also I have to build up enough Jin to use the secret that I last had on and toggle it OFF before I can activate another secret.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #11 on: February 27, 2008, 06:39:47 AM »

Updated the list, keep em coming.

1) All melee attacks stack visually, can you duel someone to confirm that their debuff portion is stacking as well?  As far as i know, most attacks should show visual stacking but not anything, should be easy to test, duel someone, put one on, ask their str/mitigation, but the second on, wash rinse repeat.

2) I understand some stances blow currently, but restating that they blow doesnt make it a new issue :-p Im trying to keep it worded as best as possible to avoid whining.
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« Reply #12 on: February 28, 2008, 12:55:57 AM »

Harmonious Monk Issues / Concerns
*Issue: Tiger stance: The endurance cost is to harsh for solo, but in raids seems to not matter at all.  A better balance would be nice, otherwise you lose more dps then you gain
*Issue: Crane stance: at low levels its the only stance to use and at high levels its benifits are greatly diminished unless solo
*Issue: Harmonious stance has very low benifits as is (like dragons middle stance, its mostly worthless....mostly)

I agree that the Tiger stance penalty is too harsh, I haven't found a use for that stance yet at lvl 23 (other than trying it out). I completely disagree with the statement about the other two penalties however Smiley
Crane stance is better balanced benefit/penalty wise, but still, the -20% damage makes it a stance to avoid while soloing (why hurt your damage if you don't have to?), and mostlywhile grouping too. Unless you want to/have to tank for your group perhaps.
This leaves the Harmonious Body stance as THE stance for soloing and most grouping (IMO). True, the Jin regen is not much (1/10 sec), but it helps to start most fights with a full Jin pool.

Btw. this is my third monk (alt) now. First started fairly soon after release, got to lvl 15 (and harmonious) but felt too weak and so deleted him eventually. Started a new one a while before christmas, got to lvl 14 but again wasn't overwhelmed and deleted him (had too many alts anyway). Now just started the third one, and its great! Especially the permanent secrets help a lot. In fact, this monk is probably the most powerful (damagewise) character I have played through the teens so far, and that with fairly poor gear Smiley All in all, my harmonious monk is a VERY enjoyable class now!
« Last Edit: February 28, 2008, 12:58:19 AM by Tarcu » Logged
Zerathule
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« Reply #13 on: February 28, 2008, 07:30:36 AM »

Like i said in my post, Tiger stance penalty is seemless if you have end regen.
The penalty of the crane stance will be removed as you level up.
At level 30 it goes down to 10% i think, and sometime later to 0%
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #14 on: March 01, 2008, 01:56:41 PM »

Things fixed as of saturday on test.

* Bug: Using aums to learn new skills blanks out the finishers bar until reloging
* Bug: UI does not always display finishers properly. Advanced finishers do not always make thier way to the reactions hotbar. Also sometimes Advanced Finishers get "stuck" in the reaction hotbar.
* Bug: Nerve Strike Currently this ability is broken by Psionicist AoE mez as well as many other minor AoE debuffs. With a 30 second cooldown, these make monks less dependable as a crowd control option in groups. This ability should be broken upon damage, to keep it in line with other classes mezmerize capabilities, or atleast make it less sensitive to certain debuffs.
*Vulnerabilities, exploits, errant strike, fist of celerity all log correctly now.
* Bug: Slap Hands currently hurts the monk instead of the target hitting the monk (dmg still looks red but we no longer get hurt from it)

* Bug: Secret of celerity does not work on auto attack  (not sure was this fixed) ---(its not supposed to, so not fixed but removing it from list)

*storm stride issues seem fixed also


Not much but its a start
« Last Edit: March 01, 2008, 02:02:59 PM by Fujitsu » Logged

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