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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Suggested monk changes « previous next »
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Author Topic: Suggested monk changes  (Read 3902 times)
Meiyo
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« Reply #60 on: March 10, 2008, 02:57:04 PM »

on a didfferent matter, would really like to get back a ae taunt of fool hardy swagger we lost due to reconfiguring it.

non transferable self only thing
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Convict Meiyo
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dustincfoley@live.com dfoley323
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« Reply #61 on: March 10, 2008, 03:04:45 PM »

Yeah from what my rogue friend and i can tell, hate transfer arent working at all.  We feed a sorc hate for the first 4 min of a fight, and both him and me ended up peeling and not the sorc. 

I did talk to silius about looking into foolhardy swager, but chances are its an overall hate issue and not a simple fix.  Fool hardy swager SHOULD give an increased 14% hate to the defensive target (including self).  Which is the best ae taunt in the game hands down. Its a shame it doesnt work
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LeadFoot
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« Reply #62 on: March 11, 2008, 04:08:54 PM »

So you want to compare damage based on how you molded your character?  If you get your armor made, and put your attribute points into dex and used fists/knuckles or what not, then you would sit at max crit% and would easily out-damage a harmonious monk.  However you have chosen to wear defensive gear and then wonder why you can't outdamage a harmonious monk.  The drunken and dragon styles have much greater potential for DPS than a harmonious monk with the way the gear is in this game.  If +melee damage gear was as easy to come by and prevalent in this game as crit% gear then we would have a discussion.  You can get a crafted bp with like 7% crit chance on it or something crazy like that, but no crafted gear exists with that kind of damage modifier.

Out of curiosity, why wear hp/defensive gear but put no points into dex?  If you are so worried about dying, it would make sense to add points to dex.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #63 on: March 11, 2008, 04:46:10 PM »

Well lead, the harmonious and i have pretty much the exact same gear and stat build, only im an orc and hes a raki so his natural str and dex are far worse then mine.  We both use the same martial staff on raids and for parse purposes i had him use his last night, ill work on getting the 20+ fights averaged and posted tonight.

And no i dont think id be near the crit cap with full apw gear and all my points in dex.  Id be a hella lot closer, but you cant make a comparison saying harmonious do less dps if everyone had max crit gear.  I could turn around and say if all 3monks had the same + dmg rating, then harmonious would be the most dps because they have the additional crit.

If you want to really compare... go naked for all 3 monks, same race, same stat build, then use offensive stances to compare.  Otherwise it will always be biased.   Pre apw, its bias against harmonious, post apw most gear has + melee dmg meaning harmonious benefit a ton.   


As far as hp gear and dex..... i sit at 660 raid buffed dex with 0 points in it... All of our gear adds dex.  The avoidance added by dex is really small in comparison to the dmg added by int.  I need hp to live through ae's which to this day ive never seen a spell based ae thats dodge able. 
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Meiyo
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« Reply #64 on: March 12, 2008, 07:26:24 AM »

not to rain on your parade, but honestly buffing class's should do less dps then others. and what I am drving at is that Harm's are a buff / debuff style, thus they honestly should do less dps the the other two styles. Harm is practically a Disc but with out heals and more dps.
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RhoShan
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« Reply #65 on: March 12, 2008, 07:36:53 AM »

Maybe that's the answer, make Harmonious a buff/debuff oriented disciple ;p
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #66 on: March 12, 2008, 07:50:41 AM »

Im perfect happy with the idea that harmonious monks are SUPPOSED to be middle dps.  It is technically what they signed up for, but dragons also signed up to be top dps of the monks and drunkens signed up to be the tank alternative....lets see how that turned out

Harmonious is a better tank then drunken
Harmonious is a better dps then dragon 95% of the time

I hate calling for nerfs, id much rather fix their offensive stance (reduce endurance cost), then balance dragon dps off harmonious as a bass line and same for drunken tanking. 

Harmonious is pretty golden, and theres not much to change on them minus possibly making whitering palm a 5 min buff. 
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LeadFoot
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« Reply #67 on: March 12, 2008, 02:00:53 PM »

I must really be an idiot because I have played a harmonious monk for more than a year and I have yet to find our buffs.  I have never once buffed another player.  Maybe I forgot to train those skills or something.  Someone please tell me where to find all these buffs that Meiyo is referring to.  As for debuffs, they are better than the other 2 styles debuffs but suck in comparison to rogue debuffs who do a hell of a lot more damage than a harmonious monk.

As for DPS, the drunken monk in my guild does more dps often times than the dragon monk.  And they both do more dps than I do.  Maybe I need to switch to a 2-hander or something.
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Khana Kopnisien
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« Reply #68 on: March 12, 2008, 03:26:21 PM »

Whether you buff other players' strikethrough DPS or whether you debuff a mob's mitigation is a semantic difference - in essence it's the same. That would be your "buff" in a way, whereas steal the wind, break the trunk, etc are debuffs. If you take buff in the literal, adding icons kind of a way then no, you don't have buffs.

Don't forget that while Rogue debuffs are amazing, most of them can only be applied when they're out of combat (their escape is on a ten minute timer at least, I forgot the exact time) and last about 5 minutes. They also require a material component, gathered from pickpocketing mobs. The best have a low drop rate.

As to DPS - I honestly couldn't say for raids or groups. All of the three Monks in my guild are and will probably remain Dragon. Being the puller and having no dependable fire resist buffers, I tried Harmonious for three days and then had to switch back because I couldn't hack it without Sun Dragon's Corona. I don't parse, either - so the best I can do to compare the two is check how fast I killed a three dot solo when Harmonious versus when Dragon - with identical gear. All I can say is: Harmonious FEELS like it does more DPS, and the health bar on the mob goes down quicker. I'm sure a mitigation debuff has a lot to do with it.
Besides, the Bard is the single highest DPS class in the game on raids - that is, if you count in the DPS they add to others as their own. Seen from that light, the Harmonious Monk is definitely the highest DPS of the three styles on raids.
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Jaoust
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« Reply #69 on: March 13, 2008, 08:10:36 AM »

Well so far i've played a monk to lev 38 and I am a dragon monk.  I am not very disappointed with the class as some make it out to be on these boards.

The thing is, a lot of people want dragons monks AE skills removed for single target skills... This in my opinion is not  a problem.  Anyway someone has to do AE skills, and we should do just as much single target dps as the other monks (if not 5 to 10% more being the DPS spec).  This is looking at while being in group/raid.  While it would be nice to say all classes are equal solo, that will never happen. 

 Eventually there are going to be encounters that need AE DPS and you will kick yourself if you have the devs remove your ae skills.  Plus the AE skills are quite useful in small groups.  I'd like an increase on the damage of the claw rakes the dragon skill.  The other AE skills that hits targets all around has terribly low damage on it (although i think monks of all varieties get this one). 

Personally I would like to see just the stances looked at.  For 24% extra dps compared to 22% for drunken with a way harsher penalty. Lets face it 10% mitigation at lv 50, when our mitigation isnt that high to begin with is pretty rough.  Drop it down to 5% to 7% mitigation and up the increased DPS to about 28% would be nice.  For the neutral stance it should give us 10% increased DPS with no penalty, and for the def stance, have the armour increase based on a % of current armour, so it will scale as we gear up and level up.

Plus fix the bugs that you mention would be great.  From what I can tell i do a LOT of dps, and can even tank for my group quite efficiently if there is CC.  Quivering palm lowers the mobs DPS so much that in offensive stance I can easily hold aggro and not spike too hard for my healer. 
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #70 on: March 13, 2008, 08:36:10 AM »

I doubt there will be ae encounters soon.  Dread knights got a new fancy ae taunt... +600 ae taunt every 30 seconds.   So we tried ae'ing adds in Zaraax fight again last night....

2 dead sorc, 1 dead monk, 1 dead druid..... mobs at 40%.

We still beat the encounter but yeah until theres realistic ae agro control or an ae stun, ae's are not feasible.  Even in shylosia when i ae to try to get the weak adds down, i end up having to pop invuln.  which works great for 1 set of adds.... the remaining 3-6 spawns on the other hand are out of my control now. 

I would love to be the ae king, in a game where ae's mattered, but dragon monks dont even get an invun to protect themselves
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Jaoust
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« Reply #71 on: March 13, 2008, 08:56:03 AM »

What would be cool is if we had a skill like fist of celerity but instead of increasing DPS it can redirect aggro to your defensive target for the next 20 seconds. 
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #72 on: March 13, 2008, 09:58:07 AM »

semi unrelated:

LOTs of forms of agro sharing are bugged.

goading slap doesnt add hate to the defensive target (if it does, its definatly not the 2400 it claims)
Fool hardy swagger doesnt give any hate to the defensive target
Rogues hate transfer doesnt work
rogues -70% agro potion agros the rogue
sorcs new -15% total agro does nothing atm (no reduction)

I liked how eq2 did it, where i think it was monks, had a 14% hate transfer.  All they did was target the tank, buff him, boom, monk has 14% less agro and it goes straight to the tank.  (now that i think this might have been rog or swash)
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Jaoust
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« Reply #73 on: March 13, 2008, 10:26:34 AM »

yeah id like to see those issues fixed asap! 
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