Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow Dragon: alternative suggestions

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 09:57:55 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4117 Members
Latest Member: erutamsixt
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  Dragon: alternative suggestions « previous next »
Pages: [1] 2 Print
Author Topic: Dragon: alternative suggestions  (Read 1552 times)
RhoShan
Master
***

Karma: +0/-0
Posts: 91



View Profile Email
« on: February 11, 2008, 06:56:53 AM »

Real curious how others would feel about a revamp on The Dragon

Many times in the past i've thought, i'd gladly exchange what i felt were useless AoE attacks for some nice DoT attacks.  As Dragon is supposed to be the heavy hitter of the Monks, and as Monks are for the most part strictly DPS, with minimal utility... i'm always confused why the Dragon is more of a damage monster in combat.  But at least we get all these cool AoE attacks.  Oh wait, those aren't very welcome are they... what's that you said? Crowd control?  Oh ok, so you'd prefer i not use these?  I guess i do see your points...
  Seriously, the truth to date is the Dragon doesn't offer anything to a group other than dps, it's what we do, it's all we do.  Let's do it better.  Rather than having combat abilities that go unused, give us something to Kick out the Jams!  Toss out those AoE attacks, i dont like them, i don't feel the need to use them.  They're useless to me.  Oh sure, if i'm blowing through a few greys i'd consider it, but why would i bother?  Im sure we're not being encouraged to farm gear from lower lvl mobs are we?  Toss them, give me some DoT attacks.  Let me put some damage in there that keeps coming, wounds that won't stop throbbing, hurting, bleeding... i'm not smacking your face, im busting you up, bruised outside, cracked ribs, internal bleeding.  You are in pain!.  Give Dragons the ability to damage over time, and throw in some extra weaknesses, this is dps... this is why we're here.

  How bout an offensive form that has a nice add to damage generated.  +20%.  But wait, there's more.  Endurance regen (Something i'll notice).  I dont want damage in short bursts, i want sustained ouput.  I want to be able to fight a bit more tirelessly overwhelming my opponents with a steady stream of damage, not just a little puff of output now and then.  You want a cost to t his?  Sure, np.  I'll take a penalty to dodge/parry.  I'm throwing everything i got at you, I'm disregarding my own safety, counting on a strong offense to take you down before me.  You are the prey, I am the Dragon.
  Defensive stance:  If im using this, i'm either alone, or things are real bad.  For the most part i think this ones nicely done, though i think a parry/dodge bonus wouldn't be unbalancing, and would fit into the idea very well.  Maybe the ac bonus should be % based instead of a flat rate, though i'd prefer it if it just scaled a bit better through the lvls.  Same for the resist adds.  Overall among all the classes, alot of the adds given need to be set to scale better through the lvls.  What starts out a nice addition quickly becomes dated, and ultimately forgotten.
  Neutral stance:  The heal of course on this needs to be adjusted to scale better through the lvls.  It's a nice timesink reducer when you first gain it, but it doesn't live up to it's purpose as the lvls outgrow it.  But i don't think that's enough, it needs a little something.  Jin regen.  Will allow us to buff up faster, get back in the action faster, and prepare more for upcoming battles.  Handy little Jin regen.  Meditate is nice, but why should monk be only class in game that needs to sit on it's butt to be ready for combat.  I'd revamp meditate some, leave the Jin regen, but add some other benefits to make it useful and used more. 

  I've got some ideas i'd like to toss out, and would love to hear some from others.  I know we've tried this before, but i think we're losing sight on what The Dragon needs to be playable, and fun.  Some extra food for thought ideas, that's all this is, and maybe a way to get us moving The Dragon forward again.  We can't wait for a fix if no one has an idea of what we want/need.  Take a good look at the bard, the ranger, the rogue... look at their abilities.  What do we need to be the DPS without all of their utility?  Someone, somewhere is waiting for us to solvel this.  Let's not keep them waiting.
Logged

~It's not easy being this Sexy ;p


Dragon Monk lvl 50- Xeth server
    <Radiance>
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #1 on: February 11, 2008, 07:21:23 AM »

Few things.

Overall I agree with the general post.  Dragons stink and need a ton of work.  We offer nothing other then dps, and optimally we offer ae dps, which is by definition never an optimal situation.

1) I would gladly ditch dragon breath and dragon rakes its claw.
     a) Dragon breath is patheticaly weak, costs jin (isnt spamable), and is a long recast.  Just replace it with a 1 minute big dmg single target attack (thousand fist + dot on the end type thing)
     b)Dragon rakes its claw...frontal only? lame so we get a better ae at the expense that it hits less then 40% of all mobs surrounding me?  Id gladly trade this for a bid dmg attack that adds a weakness i can exploit (ala ashen hand prefered)

2) You realize dragon offensive stance is already 24%, theres no reason to lower it. ALTHOUGH, i would prefer it to be  +24% DMG (ala spell AND melee, not just melee).    I think the stance itself would be fine, just add a 20% melee haste to it, remove the mitigation penalty (or swap it for avoidance), and it would be square (look for game update 4 to fix auto attack and melee haste)....As far as endurance regen, ill pass, we have aum ti for preserving end.  With end regen gear/spells you'll will never really have an issue.

3) Defensive stance:  The resists are perfect on this stance 50% rune to fire and ice is amazing.   The + mitigation is lame.  It definatly needs to scale.  Drunkens/harmonious's + 9% dodge and parry will still be 9% 10 levels after the stance, where as our +mitigation will go from +3% down to +0.2% by 10 levels.

4)Balance stance: Dont add jin regen to it, thats exactly what harmonious's currently does, and if we got their stance + ours in one it wouldnt be fair.  I think if this just scaled way better it would be fine, but with 10k hp, a 72 hp regen does squat

5) Meditate: Leave the jin regen, but how about increasing it a little, its not like its over powered.  I can melee a mob and in 10 seconds have 20 jin, why should i meditate for a minute to get the same.  As far as additional bonuses....How about something like rogues stalk?  We meditate, and the longer we are in it the more dmg we deal.  Ala meditate for 5 minutes and your up to +15% dmg, but it goes away with being hit directly (not ae)

Logged

RhoShan
Master
***

Karma: +0/-0
Posts: 91



View Profile Email
« Reply #2 on: February 11, 2008, 07:57:34 AM »

Sorry bout the bad numbers, my memory stinks and i've been off monk a bit.  But agree, the damage add needs to be straight across, spells and melee, not just the melee.  It's our wack em stance.  The extra melee haste would be great if /when they ever get it fixed.  I'm sure a few suggestions i had aren't current enough with some of our big issues.  But i'm trying to recall problems i was having throughout the game, not just at 50.  I think that's how we need to approach things.  You can't be broken for 49 lvls and then just suddenly work.  Aum Ti is gained when? 40+?  Im just recalling alot of time spent OOendurance, hoping for a counter to pop.

Like the idea for meditate, but 5 minutes for 15% lost when your hit?  seems costly.

Seems alot could be fixed by swapping those aoe's for some straight out damage, some more weaknesses to exploit, and better scaling of abilities.  I'll be honest, im more interested in seeing this approached more by others than what i might suggest.  I'm stubbornly refusing to swap styles, though i do plan to have 1 of each time monk,  and wanting some work moving again on Dragon sooner rather than later. 
Logged

~It's not easy being this Sexy ;p


Dragon Monk lvl 50- Xeth server
    <Radiance>
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #3 on: February 11, 2008, 09:07:13 AM »

Well 3 weeks ago QTM said they were gonna do some inter form monk balance and that was basiclly the last we herd of it.

The thing about end regen and aum ti is more complex.  When solo you will be ooendurance a lot, but with just a shaman you will be more then fine.  Add in a full group and endurance cost really means very little.  Toss in some endurance regen gear (available as low as lvl 30) and its moot.

Well 5 minutes for 15% seems fine if you consider it would only work on groups / raids and would last until hit.  But you nailed it, its COSTLY but worth it.  Rogues have to stay in stalk for over 2 minutes of attacking to reach max stealth at 50, then they have to maintain attacks to stay there. 
Logged

Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #4 on: February 11, 2008, 10:12:37 AM »

Good post, I'll comment more once I get home.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
RhoShan
Master
***

Karma: +0/-0
Posts: 91



View Profile Email
« Reply #5 on: February 11, 2008, 02:15:17 PM »

Good Khana, that's what i wanted, more...

And you nailed my big issue Fujitsu, weeks ago we heard that, and since... i've been scanning posts etc, hoping for some info, clues, anything really.  I know there's a solution to haste coming, which we've all sort of convinced ourselves means a seperation of auto attacks and special attacks.  But Dragon still needs reworked, worked out, and there's no word coming of what's coming.  So that leaves the reimagining to us.  Maybe they have a vision, a plan... til we learn there's, let's see if we can't flesh out some new ideas.  Just trying to keep that kinda thinking alive

So open invite to all you number crunchers out there, those who've experienced a variety of games, character types... let's build the better Beast
Logged

~It's not easy being this Sexy ;p


Dragon Monk lvl 50- Xeth server
    <Radiance>
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #6 on: February 12, 2008, 06:47:41 AM »

Sorry, was a bit of a Drunken Monk irl yesterday when I got home - maybe tonight  laugh
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #7 on: February 14, 2008, 02:56:57 PM »

Here I am, time at my hands  Grin

On stances:
- Storm Dragon: either haste should be added (typhoons move fast, do they not?) or the +melee dmg should become +damage, as Fujitsu suggested. The mitigation penalty definitely needs to go and be replaced by an evasion penalty.
- Stone Dragon stance: the mitigation bonus sucks. Better to have a rune effect like Ignore Pain gives us, how about 15% of damage taken (at 15, 20% at 30, 25% at 50) and 50% for fire and ice?
- "Neutral" Dragon: how about making this a valid stance for solo? That is, 60 HP regen / 2 secs out of combat per ten levels and half as much in combat:
* level 15-19: 60 / 30
* levels 20-29: 120 / 60
* levels 30-39: 180 / 90
* levels 40-49: 240 / 120
* level 50: 300 / 150
 With 6k HP (a reasonable amount of HP in 3-man groups at 50), it would still take us 40 seconds to regen totally, from being FD at almost no HP at all. In fact, in combat, it would STILL be underpowered considering that a Shaman who can already heal gets Bosrid's gift, exchanging Endurance for a free heal of more at 26 than our neutral stance as a whole at 50. The out of combat regen as suggested above would at least make us low-maintenance DPS, and would give us a higher survival chance on raids when mobs are AEing.

That combined with the Secrets of the Dragon ideas I posted in another thread: http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,972.0/,
would make me be proud to be Dragon once more.
« Last Edit: February 14, 2008, 03:00:57 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
LeadFoot
Master
***

Karma: +2/-5
Posts: 82


View Profile Email
« Reply #8 on: February 14, 2008, 04:07:55 PM »

I am all for dragon monks getting revamped but I believe your suggestions are a little over the top.  I do believe Dragon should out-dps the other 2 types of monks, but the stance changes you have listed would make all 3 of your stances far superior to Harmonious stances for sure.

Storm Dragon is a very powerful stance as is.  I would much rather have a mitigation penalty than a 40% endurance cost as Tiger does.  Not to mention the cost of doing the massive dps that dragons should do should also come at a risk which would be death if you get aggro due to mitigation penalty.

Neutral - Full regen of HP in 40 seconds?  Hmm would you rather have that or regen 1 jin every 6 seconds or whatever it is?  I would much rather have any hp regen over jin regen especially since we are pullers and lay fd alot.

Defensive - 25% damage reduction + 50% resistance to fire and ice?  Are you kidding me?  Hmm compared to 8% evasion and dodge and what 30% increase in armor?   I will take the 25% dmg reduction and the resists.

Dragon monk offensive stance should make the dragon monk deadly and therefore provide higher dps than the other two monk classes.  However, as stated above, it should come at a risk.  The defensive stance of a dragon monk should be far weaker than the defensive stance of the harmonious and drunken monks, and especially drunken.  Drunken should have the best defensive stance as they are meant to be offtanks, and add aggro control.
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #9 on: February 15, 2008, 06:32:07 AM »

I agree that the Stone Dragon stance might be a bit over the top.

On the other two, I disagree. You have to look at the whole picture. Dragon Monks get:
- Sun Dragon's Corona: negligeable DS effect, 280 fire resist.

Harmonious get (all regardless of stance and can be kept up all the time):
- Diamond Body (30% mitigation bonus on top of ALL other mitigation, including buffs)
- Withering Palm: 10% DPS bonus regardless of stance AND 10% damage debuff on the mob
- North Wind Breaks and Snaps the Trunk: Reverse damage shield that deals a lot of damage in its 20 seconds and another DPS debuff (if I remember correctly).
- Steal the Wind (haste for yourself plus slow for the mob)

Then the following which can't be kept up all the time:
- Find the Center: another 100% dodge move (name could be off)
- the 20 second DS move for 4 Jin.

If you then factor in that Aum Ti reduces Magnificent Tiger to a penalty of just 15%, while maxing crit rate, I doubt very much that these stances would be overpowered - even IF the Secrets of the Dragon were to be included.

The HP regen would still make it only a marginally useful stance. Because, let's face it, 6k at 50 is a low amount of HP. In a raid, you'd be looking at 7.5k at least, making it take longer to regen than it it does to Soaring Leap back to the force and get healed. And yes, your neutral stance could be better, but do you really need it, given your spectrum of abilities that is already very broad? Also, for the purpose of keeping buffs up, I never needed to meditate for Jin when I was running around in the neutral Harmonious stance. I could just click on Iron Fist and any Secret at will. Since the secrets now last forever, you'll just need Iron Fist every hour.

Let me also restate that in no point in time has the mitigation penalty of Storm Dragon stance made sence. Your armor does NOT get worse as you focus more on the offense. Your EVASION gets worse. Anyone having done any kind of hand-to-hand combat, be it sword fighting, boxing or martial arts, will be able to tell you.
« Last Edit: February 15, 2008, 06:35:35 AM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #10 on: February 15, 2008, 06:51:44 AM »

I really hate to say it, but when it comes to dragon monks "Harmonious monks should be denied input" because frankly thats what got us in this whole predicament.  I said diamond skin was over powered and shouldnt go to harmonious monks, it didnt make sense, it wasnt fair to the other 2 forms of monks etc etc.  And ultimately i was told to shut my dragon monk and move on.  Then again when deadly adder went from 700 dmg to 6k dmg, didnt seem fair to me, but harmonious wanted it so they got it.  (I know 6k over 30s isnt a lot, but when its > dragons its infuriating) Now its our turn to return the favor to the most ridiculously over powered form of monk. 

I agree 100% with khana on the offensive stance
I agree 70% with khana on the defensive stance, while the stance already has a 50% fire/ice rune, i think 25% mitigation rune would be over powered.  I would much rather just 50% rune to all elements.
I agree 100% on the middle stance, it should offer >150 hp regen a tic IN COMBAT and over 2 to 3 times that out of combat cause frankly i sit at 10k hp and 72 hp a tic while fd means well over 10 minutes of waiting.

1) You can cancel out an endurance penalty with a few buffs, infact in raids and most high end groups (add a shm) and your never going out of endurance.  Dragons however can get a few buffs and get our mitigation back up to 10% (still less then a buffed caster) while our dps sits below theirs.
2) Drunken and harmonious BOTH get a 20s invuln and a short duration HIGH dmg ds.  Dragons get an invis (cause that helps with pulls) and a 10 min ds thats about 70 a hit (vs 300-700 of harm/drunken)
3) The only way  a mitigation penalty on storm dragon stance would make sense, would be if the dmg on it scaled like drunken (ala 20/28/36 % dmg increase,....instead of 20/22/24).... i believe drunkens went (8/14/20). 

Frankly i bust balls at the moment to get my dps in the top 10 and i do it consistently.  Mostly because i have a good comp that doesnt lag and lets me go all out.  However a rogue/sorc just needs to press a few buttons, not try very hard, and boom they have 2x our dps. 

Ill be happy when my dragon HAS to FD because hes doing so much dmg he pulls agro (ala sorc/rogues), currently that means doing over 2x my currently max dps and thats a bit of an increase.
Logged

LeadFoot
Master
***

Karma: +2/-5
Posts: 82


View Profile Email
« Reply #11 on: February 15, 2008, 12:09:51 PM »

Hmm... I can cancel out the endurance penalty?  Umm... NO!  Unless I have a disciple feeding me endurance during the fight I am forced to use Aum Ti.  And even then, despite endurance buffs, I run out of endurance.  Now without the endurance penalty I would be able to use Aum Kor.  This would increase by DPS by reducing my delay in resuse on Thousand Fists and Explode the Heart.  Dragon does not have this issue.

As for Deadly Adder Hand, that attack costs like 60% endurance when in Tiger Stance.  That is an insane amount of endurance for as weak an attack as it is.  The 15% haste called steal the wind is unusable 99% of the time because it is a counter attack, not to mention haste is useless in this game.  BTW it is 30% increase to AC not to mitigation which is a big difference.  The 20s invulnerable of Harmonious is not an invulnerable.  We can still be hit by spells.  We are invulnerable to melee attacks.  That is a big difference.  Drunken has one for 15s.  And what do you consider a high damage DS?  Not to mention, who cares about a DS.  Take it away, would not bother me one bit.  I am not supposed to get hit anyway.

Now as for being unable to outdps a rogue and sorcerer, that is the way it should be.  Sorcerer can't fd and has to wear light armor.  Rogue damage is only good when in stalking form and behind mob.  Rogue can't solo for SNARF.  Tanks out dps a rogue when they in front of a mob.  Now a dragon monk should outdps a ranger, but not a rogue or sorcerer.
Logged
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #12 on: February 15, 2008, 01:34:39 PM »

With full shaman buffs (bear shm) you can have a buff that stacks with aum ti AS WELL as additional endurace regen.  Litterally my endurance cost/regen as a dragon is identical to a harmonious with max buffs.  So yes you can cancle it out.

We know its 30% ac weve known it for ever and ever. 

Haste isnt useless in this game, with game update 4, haste is huge, especially for monks since we have fast weapons.  And its usable 100% of the time, melee from in front of a mob for 2-3 hits every 1 min you've got your haste and mob rebuffed. 

I know its not a true invuln, neither is drunkens, but you realize dragons dont get ANYTHING close to that, and 2/3 of the monks do? 

A 400-700 ds is higher then dragons 75 ds.  And your right ds dont matter, but if 2/3 of monks will have large dmg shields, its kind of a slap in the face to give dragons a tiny one.

Last i checked as a dragon monk, i have no group buffs or utlity (sorc and rog both do) i have the LOWEST mitigation in the game (remember even you said mitigation is more important then ac, and we have ZERO).... Ever played a dragon monk, cause they solo about as well as a rogue. 

Look at it like this:
Rogues of tons of utility (group buffs, evaks, mez darts, mez spell, tons of debuffs, and insanely high dmg)
Sorc have moderate to high utility (less group buffs/debuffs/etc, have evak, and again insanely high dmg)
Dragon monks have no energy, get hit the hardest in the game, no debuffs, no group utility (other then feign) and less dmg/survivablity then drunken and harmonious.

So which seems like a red headed step child?
Logged

LeadFoot
Master
***

Karma: +2/-5
Posts: 82


View Profile Email
« Reply #13 on: February 15, 2008, 03:16:34 PM »

You think you solo as well as a rogue?  Are you kidding me?  Try fighting the mob in neutral stance when solo or in defensive stance.  Guarantee you live longer and kill the mob faster than a rogue.  Not even a close comparison.  Remember, the rogue can not use its offensive stance when solo after the first hit or two, and loses the use of many of its abilities.

As for haste not being useless, lets wait until game update 4 to see if it is or isn't.  As of right now, it is completely useless.  And I guess I need to try and stand in front of the mob more often to see if I can keep this buff up.  I don't think I can.  Not to mention, if I can then that means I can also get hit and die.

As for endurance, I don't want to use Aum Ti I want to use Aum Kor.  Why would I use Aum Ti when I can use Aum Kor?  Only if I can't keep my endurance up.  If you don't run out of endurance with all those buffs, then switch to Aum Kor and you will do more damage.  And how in the world can you possibly think that endurance cost is identical between harmonious and dragon?  We have a 40% penalty.  Please explain how you cancel out a 40% endurance penalty.

As for no group buffs or utility, harmonious has not group buffs either.  We have some debuffs.  But in order to use these debuffs we subtract from our dps, so they come at a cost.

I also still don't understand how a harmonious monk can be outdpsing a dragon monk given the current set-up.  Has anyone parsed this and proven that harmonious outdps a dragon monk?
Logged
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #14 on: February 15, 2008, 03:51:04 PM »

1) I have leveled a rogue 1 to 40 and yes i can say a dragon monk has the same solo potential as a rogue, regardless of stance.
2) Rogues dont have an offensive stance, unless you are refering to stalk, which is only required for 2 attacks.  The majority of attacks require being behind the mob.  AND YES the rogue can back stabd and use 80% of its finishers (guess which oen they cant...pick pocket) just by using a skill that allows them to back stab from the front for 6 seconds.
3) Rogues can also stun and teleport behind a mob for more back stabs.
4) Id bet my left knuck steal the wind can be keept on, just keep reed in the wind on and your almost garunted to dodge 1 hit in a 20 second period
5)Aum kor is great but most fights dont get me wrong, but i use aum ti for a number of reasons...%5 dodge, more endurance to use more attacks... cause lets face it you could put PEH on a 30 sec timer and if you have no endurance to cast it what good does it do you?  I prefer to have endurance for any attack at any time, specially on fights where im pushing stances.
6) With shm buffs + aum ti and a cleric end buff you should never be low on endurance.  Ive never seen a single person in raid be ooe unless they are tanking and being taped.  Sucks for grouping but group with a shm and use aum ti and youll be fine. 
7) So in your infinite wisdom please explain to me how using a debuff that dmgs the mob costs you dps.  Ive been a harmonioius and i can honestly say i never looked at an attack and said "dang that 300 dmg attack just isnt worth pressing, even though its a debuff"  Northwind is a debuff and does rediculous dmg.  Steal the wind is a debuff and doesnt encur global cool down. Deadly adder is a debuff that only has to be cast every 30 sec and does 6k dmg (big loss in dps by pressing that one).  So the only attack i can think of is either whitering palm (costs jin but increases your dmg by 10% for a min and debuffs the mob) or eagle strike (low dmg with a str debuff). 
Logged

Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com