Navigation:    Home arrow Forum

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
September 07, 2008, 12:31:48 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9203 Posts in 992 Topics by 2486 Members
Latest Member: aibolitantiacidity
Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 5
1  Monk Discussion / Monk General / Re: Visual Effects of Secret of Ice/Flame on: December 13, 2007, 03:26:25 AM
Its a most anoying thing ever - i was happy to read that those both secrets are toggle buffs than i saw that they still have the same visual bug since beta in. Hello??? Does even one dev got VG instaled on his computer??? Did they ever test it or they just hope that class leads spend whole life doing devs job??

It makes me verry angry - sure its not world important but i played 10 minutes my monk yesterday and turned VG off.

Guess i dont turn it on untill SoE stop changing things before they do the OLD bugs. Game is still full of visual and play bugs from Beta on and they dont pay atention.

Im starting to hate it.

Yea its a smal thing - you are right, im overacting - but IT IS damn anoying.........
2  Monk Discussion / Monk General / Re: Upcomming Raid-based Changes on: December 06, 2007, 07:59:54 AM
Jea give us more damage and take away last protect we have. 30 sec on Swaying step rocks.....
Beat and FD - all what monk is at the end.....
3  Monk Discussion / Monk General / Re: Raid Arguement on: December 06, 2007, 07:10:49 AM
2) Corpse run: See stealth mobs mean monks do most of the corpse runs

Corpse run? For what? All items are soulboud! You need your food or some flowers from you backpack to move back there? End of raid day? Well summon that stone than.

3) 5-6 boss fights require non stop ae's, and no other class gets as many or as powerful of ae's as us (which is sad considering how weak they are)

Never ever saw Ranger do his AE style chain? Normal sumary ot this 3 part chain is about 25K - forget to mach ever this with poor Dragon AE`s. With Feral stike starting before (yes some good rangers can draw agro from one of those group mobs and survive) they can toss about 70K from those 3 part chain AE.
They can even do some serious Range AE damage.

4) monks dont require range or stealth/mobs back sides, so our dps is the same for 99% of the mobs.  (Although there are a few ranged only mobs, so hope you all got the infinite shurikens from Celestial ward)

Ranger wins - no doubt and he got some good buffs at the top.

To be seroius, Monks (or one Monk) will pull in raid - no need to take more than 1 or 2. Fill up with Rangers, Bards and some crank backstabers.

End of story

4  Monk Discussion / Monk General / Re: Upcoming Monk Changes on: November 27, 2007, 05:49:28 AM
@hattori

much better is to jump somewhere down with your alt char and considerr after you are death that DK`s dont have safe fall  Roll Eyes

To much playing one class let you forget that the others maybe cant do all things same, also running trough mob groups and thinking "well i just FD after those and leave them behind"  Grin

5  Monk Discussion / Monk General / Re: Hello from the grave on: November 27, 2007, 04:40:16 AM
Well, if you got some peeps in game and had a patience with bugs/issues than reload it. Game is much patched, just like the others say, but its still not bug free - the most classes had still isues and major errors.

Dont understand me wrong, at all its fun to play - i still do it, but it is not a "final all - cool - all done" product after your 6 months break  Wink

Without friendsd is pretty much the offline game, thin comunity - ne real pickups or just like in old EQ times Camp checks etc (i can speak only for Halgar server).

Performance is "ok". I have pretty much same system as Fujitsu (as i see from his post) also same frames all around,  but still there are situations or places that put me down to 15 frames.

Its still the game with highest performace killing on the MMO sky. With good computer you can play it nice, not perfect but nice. At least 2gig ram, maybe Core Duo and a 8xxx card or 7xxx card should let you play without turning all grafics things off.

Well Monks, yea monks....we are fine, still no utility as ranger or bard or rogue but we can still FD!  Wink
6  Monk Discussion / Monk General / Re: Upset about Endurance regen on: November 19, 2007, 01:53:59 AM
I readed somewhere that the endurance regen items would be tweaked a bit (at least a 1 endu regen item original copied to 1 end per 6 sec would be nonsence) so i think that a 2 regen per second items would be swaped to maybe 4 regen per 6 sec items - so they would be at least that what they are wanted to be (2 endu regen per tic -> 3 sec, not 2 per one sec as it is now)

Well the point is, would the old weapons/armor would be changed too? Buying now a ger or beter wait after the patch, what do you think guys?

Anyway, now many years till this endurance patch - anyone an idea?
7  Monk Discussion / Monk General / Re: Upset about Endurance regen on: November 09, 2007, 08:41:24 AM
I know it's perceived as a nerf, but with Aum Ti  running + a spirited martial sword of scorching I could solo 4 dot melee only mobs just using a counterattack / dodge macro and I would finish a fight near full health / end.


~QTM

Well, thats not my type of fighting - crunching 5 minutes one button  Wink

I dont count it as a "huge nerf"  - i asked this cause of buying/selling regen gear. Bet after this "fix" they will drop in price much.

Btw QTM, another question - i heared that 100% dodge/parry styles get 5 sec reuse timer ? (ranger ar speaking of it their parry get 5 sec reuse instead of instant) - you know something? Cause guess if they toss it to rangers, we are not that far....
8  Monk Discussion / Monk General / Re: Upset about Endurance regen on: November 09, 2007, 06:31:20 AM
Ok, thanks - now its clarly. So the most endurance regen items are worth SNARF now. Well maybe not that less but not worth much  Wink 

Noone will pay huge money for a +2 endu regen longsword more. From a view of a crafter its hard....
9  Monk Discussion / Monk General / Upset about Endurance regen on: November 09, 2007, 02:34:52 AM
Need some answers mates, got a bit confused about old and new endu regen rules yada yada

Maybe im just dont realize it right, dunno...

Ok, this are the actual endurance regen stats (corect me please if im false)

Offense fighter:

20 endurance every 4 second - after 20 seconds we got a full bar of 100 endurance,  right?
Weapons are suited with endurance per second, let say 2 endu / second so it would be 8 endurance per tick.

With one such weapon we got 28 endurance every tick, every 4 seconds - right?

 Can anyone please explain me, how it is after a change, take it same with one weapon with 2 endurance/sec and normal offensive fighter regen. Just to see how bad the nerf is or not.

Bet some of you know this perfect  Wink

thanks
10  Vanguard Monks / Introductions / Re: Hello world on: November 09, 2007, 02:15:56 AM
greetings brother  Wink
11  Monk Discussion / Monk General / Re: Test - 11/02/07 on: November 06, 2007, 04:54:08 AM
any links to see some pics? *jumps*


12  Monk Discussion / Monk General / Re: Sun Dragon's Corona on: October 23, 2007, 02:44:55 AM
And how are the devs to implement a change if we can't reach a consensus on what the best change would be?

Best for me or best for you? or best for another one there?

There is no "best for all".

We deliver just here ideas,  discussing about other people they sugestion is just trying to fit them to your own.

Devs crack their heads about how it should be, we just deliver ideas.  Raw materials and so, you know.
13  Monk Discussion / Monk General / Re: Sun Dragon's Corona on: October 23, 2007, 12:07:39 AM
Well, at least its a sugestion thread here - any discuss about sugestions is worthless. At the end we dont even close decide what would Dragon Sun Corona would be. There are Devs who decide it.

I dont negative your sugestions - i am not one with you at this point, but i respect them. Its your dream of a Monk, like i have my dream of Monk.

Maybe you start doing the same  Wink

And yes, im european, sorry about my bad english.
14  Monk Discussion / Monk General / Re: Sun Dragon's Corona on: October 22, 2007, 06:22:32 AM
Yes i do really think we need something like i suggested.  You know rangers get a 1 hour buff that adds +15% dmg5% crit ? Then they get a second version that adds the same to ranged attacks.  Guess what both stack with their offensive stance. 

OMG, Rangers can use bows! Thats not fair, i want it too. Sorry but Rangers are not our reference. Even if they do more damage and had more tools and are cooler and run faster and had a pet and a wife and two children - erm, love it? -> reroll it.

  But you know what, dragon monk is currently not even the top pick for monks because of how much better harmonious is.  Dragon monk needs to be hands down the top pick for monks who want to dps hardcore, and as it currently stands most monks get +end regen, pick harmonious, then sit in aum ti and do about 96% the dps of a dragon monk.  It needs to be obvious that if you go dragon, your going to be the top dps, drunken monk and harmonious monk should be WORLDS behind dragon.   

Im not 50, im 44 - im Dragon from "first level". Invested 1 day time to prove harmo with 44, done it couple of hours in top graystone group and done it even longer solo. Sorry but between Harmo and Dragon are WORLDS. You cant even near play that hard like Dragon as a Harmo. As fast as dragon falls - so fast he kills, same at harmo too.
And if your styles crit for good 2K more and in backgroud are two dots running for about 3-4K at tick together and you still say "its not that more than a harmo" sorry than you are playing different game as me.

And dont coment please something like "with lvl50 is its other play and endu gear and and"  at the end - no matter what gear can Harmo monk get , same dragon can. And its still 24% more damage and 40% less endu needed that harmo cant match.

Dragon is maybe not ranger or sorc or whatever in DPS, but still best dps of monks (jea i know if Drunken his 3rd and 4th style in T.Fist chain crit and if he had a bard in group and if if if if if if than he makes more DPS as a dragon that had 5 hits without crit and no crit on PEH and was to long Fd and and and and and jada jada jada)

One wise man said "People just feeling fine when they feel bad".
In most of posts here i read this thing. Everything is black, bad, all others are better.

Sorry for my sarcasm (now i do some sarcasm) but this thread should help QTM for better sugestions for Devs - we are loosing the point atm. Im just tired about this "all other are niceer than monks" thing.....
15  Monk Discussion / Monk General / Re: auto counter on: October 22, 2007, 12:24:24 AM
Hmm another idea is cause of custom UI. I use myUI 2.0 - maybe have to check this "ghost GC" with standard UI.

I test it tonight and reply here
Pages: [1] 2 3 ... 5
Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com