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August 20, 2008, 06:05:16 AM

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9164 Posts in 987 Topics by 2384 Members
Latest Member: Rerbeartory
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31  Monk Discussion / Monk General / Re: Upset about Endurance regen on: November 09, 2007, 12:51:11 PM
thanks for the expanatin on the regen also.
32  Vanguard Monks / Introductions / Re: Hello world on: November 09, 2007, 12:46:27 PM
come on in and have a seat.
33  Monk Discussion / Monk General / Re: Your Chance To Speak - Medium Class Armor from APW on: November 08, 2007, 12:48:24 PM
Ushiba

aum kor igives us 25% refresh
forget name of buff 20% refresh
drunken stance10% refresh

for drunken monks alrady breaking 50% refresh the buff you suggest would make the minority of monks who play drunken 70% refresh with a full set and 60 for dragons and harm's.

while i like the idea seems a bit over the topto add the refresh timer on number of pieces you suggest.
34  Monk Discussion / Monk General / what do we want with pushing hands? on: November 08, 2007, 12:25:09 PM
QtM has been asked several times on Pushing Hands and what we wnt to do with it.  Most of us have taken it off the hot bar or the rarely use it due to its limited use.

realy unsure of what I would want myself with it. Most likely needs to be unique in application as all monks get it. We would more then likely not get another attack with it, so be creative.

maybe a jin to endurance exchange or vice versa
another jin surge type group attack
Hot self Heal


or not even change it at all and leav it be
35  Monk Discussion / Monk General / Re: Your Chance To Speak - Medium Class Armor from APW on: November 08, 2007, 12:11:57 PM
tend to agree with not wanting evasion on the armour, but if it comes down to hp and evasion I'll take the hp. hands down
36  Monk Discussion / Monk General / Re: Upcoming Monk Changes on: November 06, 2007, 08:45:10 AM
 mayb eits me, but i use foolhardy swagger and jeering kick alot, just wondering why the added hate to it? would rather have something else looked at that needs improvement or added rather than fixing something that is not broke.

  ie I dont want thse 2 changes counting towards my fix as a drunken when there not broke.  such as the DS   [ slap hands ]  last more then 30 seconds.
   more utility out of pushing hands other then the 3 mobs it works on or a new ability all together
37  Monk Discussion / Monk General / Re: Your Chance To Speak - Medium Class Armor from APW on: November 06, 2007, 08:30:07 AM
IN  addition I  wouldl like to seein this order of preferance added to already said armour.

endurance regen
rune
spell mitigation /  evasion
root / stun immunity
dodge
jin regen
parry


but not sure who the rest of yo feel on those, but then again I am drunken style

and a idea I like but inpractical would to be have several options available if there is a craftable upgrade. Meaning haivng the stats in different order of high to low for differeent styles / personal preferance. I like a bit of variety and non cookie cutter type things if at all possible.
38  Monk Discussion / Monk General / Re: Upcoming Monk Changes on: October 24, 2007, 12:54:49 PM
agree with fujitsu, if you take my drunken abilies I hope my dps sure goes up
39  Monk Discussion / Monk Tactics & Techniques / melee evasion on: September 28, 2007, 04:14:46 PM
 as the title says is melee evasion still messed up? just wondering about making a tunic with evasion, but if evasion i smessed up I can wait obviously. thanks for your help.
40  Monk Discussion / Monk Tactics & Techniques / Re: Monk Techniques (all) on: September 19, 2007, 12:09:56 PM
1). nod it is indeed drunken mastery with the additional hatred for being in the stance, use to state it was 25%, now the  description just reads as a unknown amount generated.

2 skipped

3). errant strikes only works for me with a when I have a group memeber targetted. icon works form e last night in Magor Domo's area fine.

4). your bug has happened to me more then once. normally when i go farm some lvl 20-30's area for items but only on named, in my expeirence.
41  Monk Discussion / Monk Tactics & Techniques / Re: Monk Techniques (all) on: September 18, 2007, 08:02:03 AM
    only thing i recall missing on the drunken master stance; is the additional agro from being in that particular stance.   so my preferance of tanks is dk>war>pally. 

  I believe it is 25% agro, going from memory here:P since server transfers are happening atm.
42  Monk Discussion / Monk General / question for drunken monks on: August 05, 2007, 01:08:32 PM
lvl'd 1-50 as a drunken, guild wanted me to switch to dragon for the levi invis self buff, for pulling which it seems no longer works  the way it did.


 seeing there abilities I sure wish as a drunken monk I had there sun dragons corona, I always like a damage shield if I am tanig and the fire cold resists are a nice bonus.

 also It would be nice if the drunken brothers got there own version of a self buff. and preferably different then the self levi and invis  buff dargons already get.

 I will probably switch back to drunken regardless, the amount of aoe's dragons get is nice but limited if you are cc, and the dots while nice; the folks whom I group with knock down 4 dots incredibly fast.

 wondering how you feel about asking for a self buff for drunken though, even if you combined the 2 into a damage shield and a 50% resist snare root ability or such.  would rather keep it a DS and anything, the snare root is just a idea.

probably a  long shot but I thought I would at least ask here., thanks for listening to a rambling brother at least.
43  Monk Discussion / Monk Quests / itcy quest stuff on: August 05, 2007, 12:54:17 PM
Flordiel - Balanced
Gorgalok - Offensive
Ichitakhta - Defensive

[Raising Faction]

1) Killing the opposing enemies raises 2 faction of your choice, 1 faction of a less opposing fdaction, and minus 2 faction of the greatest enemy.

Kills:
Ichitakhta: +2 Gorgalok, +1 Flordiel, -2 Ichitakhta
Flordiel: +2 Ichitakhta, +1 Gorgalok, -2 Flordiel
Gorgalok: +2 Flordiel, +1 Ichitakhta, -2 Gorgalok



Medium Offensive Fighter Gorg Armor Components

All pieces require 1 Floridiel Tree Pulp + a Tough Membranous <piece> + whatever is below.

Tunic - Core of Ezigoth

Boots - Residual Chaos Energy + Undamaged Fungal Fiber
Cap - Residual Chaos Energy + Spore Beast Membrane

Leggings - Nihilistic Storm Particles (3) + Fungal Arcane Bulb
Shoulder - Nihilistic Storm Particles (2) + Leech Barbs

Belt - Fragmented Wind Essence (2)
Wrist - Fragmented Wind Essence

Underlay - Warped Wind Essence (2)
Gloves - Warped Wind Essence


Found this information in the long dev discussion post on SV:

(particularly valuable for those going with the offensive set and killing the bugs)
---

Ok after 5 days of grinding many hours a day(8-10 at least), I have kept track of all my armor drops and from what mobs and difficulty. I have been doing Gorgalok armor so I have been killing ichtakta. I am done grinding here for now because I have gotten every possible peice there is to get. I will return when the finish the dungeon and the drops. here is what Ive seen:

Arms: 11 drops were from 3 dot Lancers, 1 drop from 4 dot Hillguard
Waist: 12 drops from 2 dot Workers
Wrists: 8 drops from 2 dot Workers
Boots: 1 drop from 4 dot PH for a named I was camping
Head: 1 drop from a 4 dot PH for a named I was camping
Leggings: 4 drops from the only frickin 5 dot I can find in ichtakta
Shoulders: 3 drops from named 4 dots
Gloves: 5 drops from 4 dot mobs, 1 drop fro 4 dot named

 all cut n paste from various sources , I'd give kudos to whoever but I dont know who did.
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