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33
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Monk Discussion / Monk General / Re: Your Chance To Speak - Medium Class Armor from APW
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on: November 08, 2007, 12:48:24 PM
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Ushiba
aum kor igives us 25% refresh forget name of buff 20% refresh drunken stance10% refresh
for drunken monks alrady breaking 50% refresh the buff you suggest would make the minority of monks who play drunken 70% refresh with a full set and 60 for dragons and harm's.
while i like the idea seems a bit over the topto add the refresh timer on number of pieces you suggest.
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34
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Monk Discussion / Monk General / what do we want with pushing hands?
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on: November 08, 2007, 12:25:09 PM
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QtM has been asked several times on Pushing Hands and what we wnt to do with it. Most of us have taken it off the hot bar or the rarely use it due to its limited use.
realy unsure of what I would want myself with it. Most likely needs to be unique in application as all monks get it. We would more then likely not get another attack with it, so be creative.
maybe a jin to endurance exchange or vice versa another jin surge type group attack Hot self Heal
or not even change it at all and leav it be
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36
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Monk Discussion / Monk General / Re: Upcoming Monk Changes
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on: November 06, 2007, 08:45:10 AM
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mayb eits me, but i use foolhardy swagger and jeering kick alot, just wondering why the added hate to it? would rather have something else looked at that needs improvement or added rather than fixing something that is not broke.
ie I dont want thse 2 changes counting towards my fix as a drunken when there not broke. such as the DS [ slap hands ] last more then 30 seconds. more utility out of pushing hands other then the 3 mobs it works on or a new ability all together
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37
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Monk Discussion / Monk General / Re: Your Chance To Speak - Medium Class Armor from APW
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on: November 06, 2007, 08:30:07 AM
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IN addition I wouldl like to seein this order of preferance added to already said armour.
endurance regen rune spell mitigation / evasion root / stun immunity dodge jin regen parry
but not sure who the rest of yo feel on those, but then again I am drunken style
and a idea I like but inpractical would to be have several options available if there is a craftable upgrade. Meaning haivng the stats in different order of high to low for differeent styles / personal preferance. I like a bit of variety and non cookie cutter type things if at all possible.
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39
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Monk Discussion / Monk Tactics & Techniques / melee evasion
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on: September 28, 2007, 04:14:46 PM
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as the title says is melee evasion still messed up? just wondering about making a tunic with evasion, but if evasion i smessed up I can wait obviously. thanks for your help.
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40
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Monk Discussion / Monk Tactics & Techniques / Re: Monk Techniques (all)
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on: September 19, 2007, 12:09:56 PM
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1). nod it is indeed drunken mastery with the additional hatred for being in the stance, use to state it was 25%, now the description just reads as a unknown amount generated.
2 skipped
3). errant strikes only works for me with a when I have a group memeber targetted. icon works form e last night in Magor Domo's area fine.
4). your bug has happened to me more then once. normally when i go farm some lvl 20-30's area for items but only on named, in my expeirence.
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41
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Monk Discussion / Monk Tactics & Techniques / Re: Monk Techniques (all)
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on: September 18, 2007, 08:02:03 AM
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only thing i recall missing on the drunken master stance; is the additional agro from being in that particular stance. so my preferance of tanks is dk>war>pally.
I believe it is 25% agro, going from memory here:P since server transfers are happening atm.
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42
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Monk Discussion / Monk General / question for drunken monks
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on: August 05, 2007, 01:08:32 PM
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lvl'd 1-50 as a drunken, guild wanted me to switch to dragon for the levi invis self buff, for pulling which it seems no longer works the way it did.
seeing there abilities I sure wish as a drunken monk I had there sun dragons corona, I always like a damage shield if I am tanig and the fire cold resists are a nice bonus.
also It would be nice if the drunken brothers got there own version of a self buff. and preferably different then the self levi and invis buff dargons already get.
I will probably switch back to drunken regardless, the amount of aoe's dragons get is nice but limited if you are cc, and the dots while nice; the folks whom I group with knock down 4 dots incredibly fast.
wondering how you feel about asking for a self buff for drunken though, even if you combined the 2 into a damage shield and a 50% resist snare root ability or such. would rather keep it a DS and anything, the snare root is just a idea.
probably a long shot but I thought I would at least ask here., thanks for listening to a rambling brother at least.
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43
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Monk Discussion / Monk Quests / itcy quest stuff
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on: August 05, 2007, 12:54:17 PM
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Flordiel - Balanced Gorgalok - Offensive Ichitakhta - Defensive
[Raising Faction]
1) Killing the opposing enemies raises 2 faction of your choice, 1 faction of a less opposing fdaction, and minus 2 faction of the greatest enemy.
Kills: Ichitakhta: +2 Gorgalok, +1 Flordiel, -2 Ichitakhta Flordiel: +2 Ichitakhta, +1 Gorgalok, -2 Flordiel Gorgalok: +2 Flordiel, +1 Ichitakhta, -2 Gorgalok
Medium Offensive Fighter Gorg Armor Components
All pieces require 1 Floridiel Tree Pulp + a Tough Membranous <piece> + whatever is below.
Tunic - Core of Ezigoth
Boots - Residual Chaos Energy + Undamaged Fungal Fiber Cap - Residual Chaos Energy + Spore Beast Membrane
Leggings - Nihilistic Storm Particles (3) + Fungal Arcane Bulb Shoulder - Nihilistic Storm Particles (2) + Leech Barbs
Belt - Fragmented Wind Essence (2) Wrist - Fragmented Wind Essence
Underlay - Warped Wind Essence (2) Gloves - Warped Wind Essence
Found this information in the long dev discussion post on SV:
(particularly valuable for those going with the offensive set and killing the bugs) ---
Ok after 5 days of grinding many hours a day(8-10 at least), I have kept track of all my armor drops and from what mobs and difficulty. I have been doing Gorgalok armor so I have been killing ichtakta. I am done grinding here for now because I have gotten every possible peice there is to get. I will return when the finish the dungeon and the drops. here is what Ive seen:
Arms: 11 drops were from 3 dot Lancers, 1 drop from 4 dot Hillguard Waist: 12 drops from 2 dot Workers Wrists: 8 drops from 2 dot Workers Boots: 1 drop from 4 dot PH for a named I was camping Head: 1 drop from a 4 dot PH for a named I was camping Leggings: 4 drops from the only frickin 5 dot I can find in ichtakta Shoulders: 3 drops from named 4 dots Gloves: 5 drops from 4 dot mobs, 1 drop fro 4 dot named
all cut n paste from various sources , I'd give kudos to whoever but I dont know who did.
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