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721
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Monk Discussion / Monk General / Switching Forms - Buged skills
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on: October 09, 2007, 06:41:44 PM
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Harmonious monk has 3 skills that stay with you after you change to other forms.
Northwind breaks the the trunk 1 Wave hands in the clouds 2 wave hands in the clouds 3
Tried to get a dev on test today to let him know, no luck and i dont get their aims so just reduced to filling out a bug report and praying someone reads it
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722
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Monk Discussion / Monk General / Re: Who says Monks dont do good damage
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on: October 09, 2007, 10:08:27 AM
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Cleric alone should set you to 700 str, and then i usualy get a disciple or shm to buff it again.
Ok dual wielding sure, that makes more sense on the dmg in the main hand, my main hand is 700 and off hand is 350 so that makes a bit more sense.
I wanna know what the 3x swiftly attack thing is, cause ive never seen that, but to top it off its not adding any dmg.
Although i am finding there is a cap to + crit, so ive been trading out + crit for +melee dmg gear bit by bit. I find 15% more dps from gear +24% from a stance is more benifical then the +10% crit from gear.
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723
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Monk Discussion / Monk General / Re: Who says Monks dont do good damage
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on: October 09, 2007, 05:54:41 AM
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1) that three wave thing looks bugged cause its not adding any damage 2) no its not uncommon to have epic hits for 30k, you realize rangers get epic hits for 100-150k though with windsong (or whatever their equivalent of thousand fist is) 3) With a bard and dragon/drunken i average 30-50k crits with the thousand fist line, the problem is how often is it? ill tell you, not often enough to compete with rangers. 4) your stats seem really weak for a 50 dragon monk , 666 dps and 600ish str? Thats what i am unbuffed, and i see you have cleric buffs + str of the gods on, i also see your not in offensive stance, but something seems odd, Im my average group im 900 str and 1200 dps.
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724
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Monk Discussion / Monk General / Re: FD 2.0 to arrive GU #3
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on: October 07, 2007, 06:00:20 PM
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Hm you realize you cant lull or mez mobs in RI unless you use special items right? Like they are 100% unmezable/immune to lull unless you use potions from afrit.
Which is exactly where our raid utility comes into play. Large groups of mobs highly resistant to lull, to the point that if lull is resisted the raid whipes due to 4+ very angry 3 group mobs running at you.
And pardon me, but WHAT? monks need to step to the back of the line and let other classes get fixed first? Excuse me? Do you even realize how ridiculous that sounds when classes like DK, Sorc, Ranger, and bard have had their fixes already and as such are ridiculously over powered.
Also i have a lot of issues with other things you said, "we only whipe if the healer dies" ....grab a rez stone and feign death if it gets ugly. Give a rogue a stone let him use escape. Theres ways around whipeing if healers die.
There are ways in RI to currently fd split 4-10 mobs down to 1 or 2 with almost no effort or time spent, you should probably try to figure this out before you make it sound like groups are wasting time. And frankly monks are a big problem class, we have no utility, and second rate dps. Bards/Rangers currently do 3x as much (root snare stuns heals etc) and do more dps. Dont really see how that cant be a problem
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725
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Monk Discussion / Monk Gear & Equipment / Power Bladed Staffs
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on: October 07, 2007, 11:01:01 AM
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Blade staff of devastation - 5.41% increase to MELEE DMG (aka mouse over attack) secret of fire does 270dmg Power blade staff - 5.41% increase to melee dmg AND spell dmg (aka secret of fire does 283 dmg for me) Power blade staff of devastation - 7.73% increase to melee dmg AND 2.32 increase to spells (sof does 279)
Just thought id let yall know the difference between "melee dmg rating" and "dmg rating" dmg is universal and affects spells as well
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726
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Monk Discussion / Monk General / Re: Class DPS tests
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on: October 06, 2007, 05:41:33 PM
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I play on test a lot now, so i know exactly what to expect for monks come tuesday. Gu3 is also supposed to bring in the new patch server update method so hopefully we wont have to keep waiting 6 weeks for patches
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727
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Monk Discussion / Monk General / Re: Class DPS tests
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on: October 06, 2007, 04:44:06 PM
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I agree whole heartidly with you there, secrets being based on int and ignore pain on vit is retarded.
Although i feel we need more then just secrets fixed to fix our dps
PEH needs a twek.
Kick to the heavens needs to be something besides +600 dmg ( flying kick and celestial kick of the master both have modifiers)
Iron hand needs to be more powerful then just +90 dmg ( and litterally thats all it is, its the difference between a 1k hit and a 1090 dmg hit)
Weapon specialization needs to be fixed, i see no disernable difference in using any weapon over another, while this wont FIX monks, its a much needed fix.
Offensive stances of all forms of monk need to be re- evaluated, Dragon needs to be more powerful if its gonna make them take hits like pure casters. harmonious needs an endurance break if they are fixing endurance regen, drunken probably needs to be toned down a hair so the class itself doesnt over power the harmonious/dragons.
Weapons like bladestaffs need actual dmg procs (the only current one is +spell dmg)
We need better learned skills, go look at rangers or rogues. 15% dmg 5% crit rate, perma buff from a learned skill and we get 15 sec of dodge every 2 min?
Jin surge needs to only go off on a hit, not on attacks (aka no being burned up on misses)
The 5 min reuse garunteed crit skill sucks, 4 jin on all forms of monks, and it does 200-400 dmg, which is absolutly pathetic damage. And 5 min recast? i crit 90% of the time on crescent kick what do i need this skill for?
Okay done ranting for now ;-/
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728
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Monk Discussion / Monk General / Re: Storm Dragon Stance, mitigation modifiers, and you...
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on: October 06, 2007, 12:42:42 PM
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Just an fyi theres 2 types of mitigation
Mouse over armor class and you see "mitigation of incoming melee dmg" 12.8% Mouse over defense and you see "melee mitigation" 14.02%
Not sure why they arent the same, but they really never have been for as long as i can remember.
I personally always look at the mitigation % in the armor class tab.
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729
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Monk Discussion / Monk General / Re: Storm Dragon Stance, mitigation modifiers, and you...
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on: October 06, 2007, 12:37:51 PM
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Im not 100% sure i even understand what your trying to prove, but to clear a few things up
1) You realize the mitigation % you gain from armor class is level dependant right? As in at lvl 50 1916 armor class is 12.8% mitigation?
2) If you look at your armor class, you gain exactly the armor class you read on the item. ALA 378 ac bp adds 378 armor class.
3)Ac and mitigation are linear, but are level dependant. 1916 ac - 12.8% mit 1538 ac - 10.3 %mit 152 ac = 1% mit at 50
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730
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Monk Discussion / Monk General / Week long parsing - Dragon/drunken/harmonious
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on: October 06, 2007, 12:17:05 PM
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So i decided to dedicate a week to each of the 3 forms of monk [ Dragon, Harmonious, Drunken ] and give them equal shots in my regular group consisting of a cleric, disciple, paladin, psionocist, bard, and me.
My 2 hander of choice is currently a power blade staff of devastation. My dual wielders are 2x fist wraps of striking. By buffed strength and dex were 900 each. I wear a full suit of ultra rare jagged armor with a total of +5 endurance regen.
General Conclusions Dragon Strengths Offensive stance is amazing, and easily the best of the 3 monks. The two additional endurance attacks are the most damaging of the 3 monks, and the sundering/gouging dragon line does a lot of damage.
Tied with drunken overall for dps. Mostly due to drunken with 45 sec cool down 4x thousand fist combo is pretty high dmg. Has one attack they can self exploit, does pretty decent dmg too.
Weakeness No utility, no debuffs, no deffensive buffs, no taunts. The only offensive stance that penalizes you by making you have 0 mitigation at 15-30, 5% mitigation at 30-49 and 10% mitigation at 50 (again these numbers might varry if you have better/worse gear) Basicly you get hit harder then a very light caster even at 50.
Harmonious Strengths Tons of debuffs (7 in total) and by far the most efficient soloer. The full dps range should only be considered with the 15% mitigation debuff on the target, whithering palm self buff on, and in offensive stance. At 50, with crit gear and dual wields, harmonious sit at roughly 75% crit rate.
More attacks then drunken, same as dragon (dragon breath doesnt count its worthless). Supprisingly more defensive-save-my-butt buffs then drunken.
Most utility overall of all the monks, and probably the most fun to play imho.
Weakeness Kinda lack luster, sure criting a lot is nice, i just felt let down because i didnt see the 20-30k crits i do on drunken and dragon. Worst dps of all the monks, which is odd, this one should be middle ground, especially with the high crit rate, sadly though, the high crit rate means very little when I would say the +30% crits is about equal to a +20% dmg bonus, which explains pretty well why drunken (22%) and dragon (24%) all do more dmg then harmonious.
Has no attack they can self exploit... the worst of all the monks.
Drunken Strengths 22% dps offensive stance, lots of defenisve oriented buffs (only 1 save my butt buff, the rest are counter attacks that function like big damage shields) The best taunts in the game hands down, a drunken monk will never lose agro, even if doing 30 dps. Tied with dragon for top dps, mainly due to 22% dmg on the offensive stance, coupled with 4x thousand fist chain, which does kinda of bug me, personally i think all monks should get the 3rd hit, and drunken alone should get the 4th hit, i see no good reason why the drunkens should get 2 exclusive finishers, especially considering how horrible the dragons one is (divine tsunami) I guess the fact that drunken have the fewest attacks makes up for it.
They also have 2 skills they can exploit on their own, the most of any monk, which is nice considering how few attacks they have
Weakeness Fewest attacks and for the most part the attacks do the fewest damage. The exceptions are the finishers all of the offensive ones are fairly high dmg, and the extra 2 thousand fists REALLY ups the overall dmg. To me this felt more like the medium line monk, i could feel myself peeling more then harmonious from straight dps.
Drunken has the offensive stance of dragon and the defensive stance of harmonious, doesnt really make sense to me.
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732
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Monk Discussion / Monk General / Re: Future fix for end regen gear?
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on: October 06, 2007, 07:33:57 AM
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Yes currently, if you have + 5 endurance regen, you get 5 end/ sec ---> 20 per 4 seconds. Then you add on the addition 20 you get every 4 sec from base endurance regen, that totals up to 40 endurance / 4 sec.
And again yes, harmonious are + 40% endurance cost at the moment, when they fix the cost, all it really is going to do is drop harmonious dps a bit because now they will be forced to use aum ti (-20% end cost) so that they are only +20% end cost in offensive stance. Which has a two fold impact, it means 1) they wont be using aum kor to make special attacks come up faster and 2) they will be holding back on dps in order to conserver endurance.
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733
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Monk Discussion / Monk Tactics & Techniques / Re: Soloing with your Monk (your tactics)
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on: October 06, 2007, 07:28:35 AM
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Deshiro is absolutly correct when it comes to our dots.
FotFD - 1k dmg over 16 sec. No modifiers, straight damage. Not effected by anything other then str and crits. Sundering dragon - 4.5k dmg over 6 sec ( tics at 0, 2,4,6) ---> 1k a tic average, if it crits....well over 2-3k a tick
Again neither is affected by 2 handers.
I personally always put my first crit into thousand fist, because 2 thousand fists is ~9k ish uncrit, and sunder/gouging is ~2k+4.5k uncrit. But i do make sure i keep fotf + jin strike up as well as making sure that i use goug/sundering early in the fight.
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734
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Monk Discussion / Monk General / Re: Class DPS tests
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on: October 05, 2007, 09:31:44 PM
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actually i have a 25 shaman and im not aware of any penalty, especially for the bear shaman (since thats what i am) infact bear form adds hp regen, energy rege, ac, and dmg. the only penalty is they dont have a pet to tank
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735
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Monk Discussion / Monk Tactics & Techniques / Re: Soloing with your Monk (your tactics)
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on: October 05, 2007, 08:24:29 PM
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Harmonious solos the SNARF out of everything, mostly cause the majority of their attacks debuff.
Drunken do the best dps when tanking due to their slap hand buff (perm 300 pt damage shield) but dont solo as efficently as harmonious.
Dragon - sadly the worst solo and the most dificult. At 50 i can kill 4 dots but only lvl 38 and lower and only if i have secret of celerity up. My personal prefrence for soloing 3 dots was definatly martial sword and stone dragon stance. Simply because stone dragons only penalty is slow, which is meaningless. That and when you have a martial sword on, you can pretty much keep quivering palm up (6 sec debuff for -50% dmg)
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