hi there :-)
I pretty much love the idea to make us the most defensive offensive fighters through evade/parry with awesome counterattacks hence we donīt have the aggro most of the time (well atleast I dont have it :-/ the trigger for the counterattacks should be a 10m radius)
I love the whole d&d monk concept and would love to see this beeing the concept for vanguard monks
some of the abilties that could be in would be:
beeing able to catch projectiles (5minute buff with 10minute recast perhaps 4 jin cost:
first rank: you catch any normal projectile with 50% chance and render it harmless
second rank: you catch any normal projectiles with a 50% chance and throw it back to the attacker
third rank: you catch any normal projectiles in a 10m radius arround you 50%chance and throw it back to the attacker
fourth rank: you catch any normal and magical projectile (ranger special shots, bolt casts etc) in a 10m radius 50% chance and throw them back at the attacker
advanced evade (upgrade to swaying step):
first rank: you are abe to partially evade any none direct damage spells (bolts, ae damage, stuff falling on your head etc

) you mitgate 50% of the damage
second rank: you are able to fully evade none direct damage spells