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November 21, 2008, 01:57:33 PM

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Welcome to Vanguard Monks!

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9259 Posts in 1001 Topics by 3853 Members
Latest Member: Ihimrcep
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1  General Topics / Player vs Player / Re: Best style for PvP? on: July 06, 2007, 04:55:23 AM
I have to agree harmonious is the way to go in pvp
2  Monk Discussion / Monk General / Re: Secret of Cel on: June 27, 2007, 04:31:26 PM
well cel is really really really powerful and the only thing that lets our dps shine to be honest
but well all the timers really hold us back
I agree with you the cel timer should be decreased or thousend fists timer and we would be much better :-)
3  Monk Discussion / Monk General / Re: Quinn: Any info you can give us on status of the monks/plans etc. on: June 26, 2007, 08:49:44 AM
as a raīki monk its actually better for me this way :-P yay for super ip Wink
4  Monk Discussion / Monk General / Re: Quinn: Any info you can give us on status of the monks/plans etc. on: June 25, 2007, 05:24:42 AM
same thing with martial staffs my h2h crits are atleast 50% higher dmg wise then my staff
both skills are at maximum but my h2h weapons are slightly better dps wise ~5dps+ comibned but well it seems pretty clear that the double crit damage on 2h weapons (atleast monk ones) doesnīt work as intended
5  Monk Discussion / Monk General / Re: Jin Surge needs revamp on: June 25, 2007, 05:19:30 AM
a 30 sec buff (which would apply to any attack performed during the time) with a 5minute recast timer would be my choice if it is revamped
6  Monk Discussion / Monk General / Re: Monk Wish List on: June 07, 2007, 06:41:22 PM
without a cloak my raki doesnt look half as good :-/
7  Monk Discussion / Monk General / Re: Monk Wish List on: June 06, 2007, 06:53:32 PM
drunken monks really need the ability to drink afull bottle of booze at ones giving them a huge att/def buff for x amount of time then same penaltys for the same duration Wink (and ofcourse a longer recast timer) you know like in the movies where the drunken style fighter really shines while he is really really drunk Wink (drunken master movie for example)


and yes all those h2h weapons should be merged to one and then they could give us some other weapon options
wind fire wheels could be one addition (although this could also been added to h2h)
and I want a kama Cheesy


would be nice to get a monk style specific quest with a unique cloak design as a reward too Wink

perhaps even a further specialisation choice between ra/la jin with different stuff in it...
so many possiblities Smiley
8  Monk Discussion / Monk General / Re: Monk Wish List on: June 04, 2007, 10:07:17 AM
more reactionaries

beeing able to catch and throws back arrows/bolt spells in a small radius arround you (10m 1minute reuse timer)
beeing able to dodge ae attacks (5minute reuse timer)

add a snare on first palm explodes the heart chain and a 6sec stun on the second part

make our stormstride abilitie a 30sek buff which activates on every style we use during the duration AND please change the camera angle  (this is what I would love the most especially on pvp server this would sooooo rock Cheesy)
9  Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama) on: June 03, 2007, 01:45:37 PM
50% of the monk races have vit int and wisdom as a raising stat

so what I would like to see is a 100% effectivness without any points in said stats and more dmg/healing for monks with those stats - guess this would make anybody happy
10  Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama) on: June 02, 2007, 08:25:43 PM
I really don t see what those screenshots should proof ? you allways have a fixed dmg number for all skills which is without any bonus that may or may not apply
and if you get 100% although you havent spend any points into it its actually a good thing?

anyway my h2h crits constantly outdamage (by atleast 200%) my 2h crits
the 2h crits should give double crit damage - seems to be not working as intended? or just a day of bad luck?
h2h dmg and 2h was rougly the same about 20 total damage difference (not dps)
11  Monk Discussion / Monk General / Re: Monk concept. on: June 02, 2007, 05:38:14 AM
hm perhaps it depends on a stat cause I ve little trouble with it even with mobs 3-5level above me I have atleast a 90% succes rate
12  Monk Discussion / Monk General / Re: Monk concept. on: May 30, 2007, 07:42:42 AM
I still have hope left
perhaps i m nuts   Cheesy  crazy2 Smiley
13  Monk Discussion / Monk General / Re: Monk concept. on: May 28, 2007, 07:50:42 AM
hi there :-)
I pretty much love the idea to make us the most defensive offensive fighters through evade/parry with awesome counterattacks hence we donīt have the aggro most of the time (well atleast I dont have it :-/ the trigger for the counterattacks should be a 10m radius)

I love the whole d&d monk concept and would love to see this beeing the concept for vanguard monks
some of the abilties that could be in would be:

beeing able to catch projectiles (5minute buff with 10minute recast perhaps 4 jin cost:

first rank:  you catch any normal projectile with 50% chance and render it harmless
second rank:  you catch any normal projectiles with a 50% chance and throw it back to the attacker
third rank:  you catch any normal projectiles in a 10m radius arround you 50%chance and throw it back to the attacker
fourth rank: you catch any normal and magical projectile (ranger special shots, bolt casts etc) in a 10m radius 50% chance and throw them back at the attacker

advanced evade (upgrade to swaying step):
first rank: you are abe to partially evade any none direct damage spells (bolts, ae damage, stuff falling on your head etc Wink) you mitgate 50% of the damage
second rank: you are able to fully evade none direct damage spells
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