Mobs still run back to spawn point and at the same time during our APW runs. 2 monks can consistantly split any set of mobs and also choose exactly what mob comes to the group.
Great. So groups need two monks to split mobs, or just one bard, paladin, rogue, psionicist, etc. Guess which option they'll choose in normal group setups? They need to make good on all their promises, including mobs running back at different paces, or I'd actually prefer how it is now on Live.
Second, I think I can live with the solution to rez stones. It does mean
everyone in the group has to wipe before we're able to rez the healer, meaning the
usefulness of our utility gets reduced.
I was refering to Raid Mob splitting and not single group splitting and only on the new Raid stuff currently on test..and alot of that stuff is immune to those other methods of pulling.