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Welcome to Vanguard Monks!

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9259 Posts in 1001 Topics by 3857 Members
Latest Member: Pmbmtrex
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1  Monk Discussion / Monk General / Re: Chain Attack keys on: April 26, 2007, 02:32:23 AM
Hey all, I'm new to the game, and I just dinged 18 on my Monk.

Welcome!

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First off, are the chain attack hotkeys. Ever since I moved my UI around in game, I have not been able to do a damn thing with them. Is there a way to move the chain attacks around?

Not entirely sure I understand your question correctly, but if you mean the reaction bar, then you should be able to move it around just like any other window and bar in the UI after unchecking the "lock interface" (or something similar, can't remember honestly) checkbox in options

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Secondly, I just received Divine Typhoon I, and when I trained it, it immediately replaced Flying Kick II and Thousand Fists I, so now I only have one chain attack on display. I  can still drag the skills to my hotbar, but it was more convenient having them there. Is there a way to have all three chain attacks up on the chain attack-specific hotbar?

This sounds like a not too uncommon bug that is usually solved by restarting the game. Some of the chains simply disappear from the reaction bar, leaving only one there. I'd say try restarting the game, and if that doesn't work try removing the reaction bar in interface options and then putting it back in afterwards.

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I've also just gotten enough abilities to warrant using another hotbar, so I checked the "Secondary Hotbar Left" option in interface (or whatever). Unfortunately, I can't use ctrl+1 to activate these abilities...how do I pull that off?

Well you can always alter the key commands in options and find the ones that need ctrl+# and change it to whatever you like Smiley (again, not sure if that's what you meant by it, if not, please excuse me)

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I also had another question about binding /assist to a key, but if the secondary hotbar question is answered, that point will become moot. Thanks guys!

To my knowledge, this isn't possible at the moment, since you can only set keys to predetermined commands, such as sit, run forward, and the action bars that can be activated with a key. Thus, if you would want an assist macro to be set to, for example, G, you would have to put the macro itself in a hotbar slot and change the key bound to that particular hotbar slot to G. Hope this helps Smiley

/Edit: Oh, assist is also one of the preset commands that can se set to a key, disregard that last part Tongue
2  Vanguard Monks / Introductions / Re: Elvis has left the building.... on: April 26, 2007, 02:00:36 AM
Weii great introduction  Wink Welcome!
3  Monk Discussion / Monk General / Re: Animations post patch.. on: April 25, 2007, 09:11:09 AM
I still kick like I did before, can't see any change there.. it looks great when fighting with a windblade now tohugh  :}
4  Monk Discussion / Monk General / Re: Monks in PVP and what needs to be changed. on: April 22, 2007, 03:24:45 AM
Varu: http://i25.photobucket.com/albums/c82/Fellavader/AsianStache.gif but be careful; you easily fall into a hypnotic trance when looking at it and suddenly find that several hours have passed. It's a tool of the dark side.

Also, to give a few thoughts on what we need to be competetive in pvp, I'd have to agree with what's been said so far - we definately need a slowing ability of some sort, like hamstring... However, I don't feel that simply getting such an ability would make any difference seeing as you would need to get close to the enemy in order to land it on them in the first place, and seeing as storm stride needs jin and can thus not be used if you get jumped, a hamstring attack wouldn't make the slightest bit of difference... so SS needs to maybe cost endurance or we need another ability that converts endurance into jin instantly..

I also think that what Varu said is an interesting idea - that SS stuns, or roots your target for a short period of time.
5  Monk Discussion / Monk General / Re: Monks in PVP and what needs to be changed. on: April 21, 2007, 11:07:28 AM
Yeah I played a warrior in wow too, and cound beat casters :} What I said was that it pretty much came down to the amount of "catch-up" or "get-away" abilities that the combatants posessed, not that casters always won Wink

I'll try to explain my theory (and keep in mind that it is a theory and personal opinion) more simply: the caster is a class that needs to get away from the enemy; the meleer is a class that needs to get close to the enemy. No matter how you put thisd, the game designers can only satiate one of these needs, for if casters find that they have 2 abilities to get away from someone whereas the melee classes have 3 abilities that take them close, the caster will always lose, and vice versa.

To take WoW as a refference, mages vs. warriors would usually be something like... Charge, hamstring, followed by blink and sheep, unless ofc the warrior could intercept before sheep was completed. Most smart mages would use PoM on their sheep though to prevent that from happening. After that the mage would wait for their cooldowns to end and then start to own you, having more toys that keep the warrior away that the warrior has stuff that gets him close.

And no, I never could beat a mage who knew how to play Wink
6  Monk Discussion / Monk General / Re: Monks in PVP and what needs to be changed. on: April 21, 2007, 07:45:36 AM
Long post, boredom alert:

It is my experience, after having played several MMOs over the years, that melee classes are by nature inferior to a casting/healing class pvp-wise. The fundameltal idea of a casting class simply doesn't allow for balance between them and melee classes, and let me explain why: Every casting class, no matter the game will be 1) able to deal lots and lots of damage over a distance, and 2) very fragile and unable to do much, if any, damage in close quarters. This poses a problem, because casters will complain that they are totally screwed if someone gets close to them, a somewhat fair claim. Hence, the casters will be given some abilities that will allow them to keep the enemy at a distance or in other ways avoid being chopped down as soon as someone gets close.

Then we have melee classes, the concept of which being that they walk up to an enemy and hit it 'till it dies. This style of combat is completely opposite to, and uncombinable with, the aforementioned casters, and every fight between the two will be decided on how many hits the melee class can take and how many tricks the caster has to keep the enemy at a distance. Plainly speaking, if the caster is able to keep the warrior away for 1 minute and the warrior can take the caster's hits for that time without dying, then the caster is dead. If he can't, then he's toast.

My point is, that either way, the match won't be considered a "close call" because the caster will either die or stand in the end will full HP, and no matter the outcome, the loser will claim that his class is underpowered and request that changes be made to either his class or that of his opponent.

My conclusion is, that melee classes and caster classes simply aren't meant to be in the same game where pvp is concerned.

Kyomi hit the nail on the head when saying that pvp and pve just isn't compatible; Pve needs caster, as well as tanks. This is also a fundemental fact about MMOs, and thus is contradicts my postulate that casters and melee classes in the same game is a bad idea. My 2 cents, and thank you for reading, if indeed you did ;p
7  Monk Discussion / Monk General / Re: Two Hander Bonus Working? on: April 20, 2007, 10:44:38 AM
I have recently changed from blue bladestaff to a heroic windblade due to the latter having a higher minimum and maximum damage than my bladestaff, but when I crit I find that I don't hit for nearly as much as I used to hit for with my bladestaff - even though the windblade has higher damage per hit... So I think it's working.. hope this helps Smiley
8  Vanguard Monks / Introductions / Generic greeting on: April 18, 2007, 02:17:21 PM
Mostly to see if my japanese pets survived the transfer to my signature.

/edit oh yay they are alive, goodie.. so hey all :}
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