I did a similar list back in beta 3 if for ease of management you may want to break it down into subcategories like this. Also you may want a representitive from each style to confirm any bugs. Now you don't
have to do it this way. I am just offering what little wisdom I have on this.
As I am probably one of the few remaining Harmi monks I'll add Harmi stuff to the list later after I get home.
General Monk Bugs/Issues and ConcernsBugs1) Feign Death :
The ability seems definately broken. Fix the mobs camping the monk's corpse. Resist rates are also way too high versus higher level mobs. It should be skill based, or have a modifier to resists.
2) Our weapon skills are messed up. Sometimes i keep hitting my ennemy with the sword i sold 2 hours aggo.
Fix this as this is a bug, when hitting with my fists i shouldnt get martial staff upgrades or two handed slashing.
3) Broken procs. Secret of fire, secret of ice, or one of the dragon stance are supposed to proc, but they seem to be really buggy or proc once every 100 hits or so ...
Possible fixes :
Issues / Concerns / Suggestions1) By far the greatest issue with monks: CLEARLY DEFINED CLASS ROLE
2) Itemisation :
Monk weapons are useless at the moment. Ulaks/knuckles/claws lower the fist dps, witch make no sense. Make theses weapon give +dps to the unarmed damage ratings, or at least, since only monks and disciples can use them, make them on par with the unarmed damage of the equivalent level.
3) Stances :
Monk stances are either bugged or if designed as such are clearly an obstacle. It seems that at the moment they are more of a hindrance than anything, actualy lowering dps. Some dont work at all (like the hp regen stance) other remove more than they give. The stances need a complete revamp.
4) Energy :
As All classes have energy and thus can add dps/utility through endurance AND energy, monks will necessarely lagg behind those classes. We dont get anything from +energy items, and really little from int/wis compared to other classes. Give us an energy bar and abilities according, or make that +energy items add to endurance in some way or another, but just for non energy classes.
5) Avoidance :
The avoidance nerf has hit us hard. It was our only way of lowering incoming damage. As it is now, our avoidance is really marginal, we cannot rely on it. We need a large raise in avoidance, or in reduction to damage in some way.
6) Counters :
We get a lot of counters, but are really not worth it. The activation time is too low, the endurance cost is to high, and the damage is even lower than our normal special attacks. Since the avoidance nerf, our counters are even less usefull as we cant trigger them, nor can we decently put ourselves in a position of tanking. This also needs a full revamp.
7) Overall DPS :
The monk is suppoesed to have the highest baseline DPS of all of the offesnive fighters. This is not the case.
Most classes have their damage scale with their weapon damage, sometimes inflicting X% of the normal damage + modifier (X being > 100). Our attacks are either based on 100% of our damage, or dont depend on it at all. If we are supposed to be a dps class, we need our special attacks (and/or our normal ones) to have much higher dps in order to stay on par with other offensive fighters.

Jin uses. Jin has really little uses, and could live with some new abilities based on it.
Possible fixes (mutually non exclusives) :
- New abilities more usefull than a basic attack or a mediocre buff.
- Jin dump skill : like execute for wariors in wow : spend all your current Jin to do X damage/jin point spent.
- Jin stance scaling with number of jin points stored. (like 1% dodge or 1% damage or 1% haste per current jin, like bards and their stances.)
9) Crits - improve our crit chance back to a reasonable level. With the finishers we get, it's crazy to go 5 or 6 fights without even 1 crit. Once or twice a fight on average would be fine. If somehow this causes too much damage, adjust the endurance to damage ratio or overall damage of our finishers. Even if our damage is lower, it would still be nice to be able use these abilities. Right now with such a low amount of crits, its almost not even worth the space on our toolbar.
Dragon Monk Bugs:Dragon Monk Issues / Concerns / Suggestions1) Storm Stance: I don't have much to say about Storm outside of the fact that when a Dragon monk is in Storm Stance there should be no one outside of maybe Sorcerers who can match our DPS. The dmg it should offer needs to be raised or perhaps leave the proc dmg where it is and provide a 10-20% melee haste. For that I don't mind the stance costing Jin but it needs to be reduced to 1 Jin every 6-8 secs not 4. We just don't maintain enough Jin to support that. Plus when wasting the Jin on the Storm Stance we're hindering our ability to use our other Jin required abilities...which in the long run lowers our DPS. Not what should be expected from the stance that should be considered easily the highest DPS monk stance.
2) Dragon Stance: Currently broken. Doesn't work at all. I think the idea of HP regen is great if it's in the range of 20% or so and applies to in combat also. What I think should be added to this stance is a 20% endurance regen. Would make a Dragon monk have to make a decision as to what stance to be in and not always choose Storm. I don't think the endurance regen is out of line as it would allow a Dragon monk to fire more attacks and hence increase our DPS which once again that is what we do and only what we do....particulary a Dragon monk.
3) Stone Stance: I think it's a good idea and is setup properly if it actually helped going into that stance in the event we would need to be a fake tank for a bit, but I agree with the above posts that it doesn't appear to be working. When I turn on my Stone stance I see my AC increase almost 40-50% yet that only translates to maybe a 100-200 point increase in my Defense which doesn't seem to add up to me and doesn't appear to add up when a mob starts beating on me. If my defense is at 2000 with AC of 400 and my AC goes up to 750 then my defense should go up higher than 2200 (these are all hypothetical numbers), just trying to make my point. Anyways if the stance worked as advertised it would be fine.
Drunken Monk BugsDrunken Monk Issues / Concerns / SuggestionsHarmonious Monk Bugs1) Harmonious stance can be abused
Harmonious Monk Issues / concerns / Suggestions