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Hello, I posted this over at SV but thought maybe it would get more attention here. I am only lvl 16 (Drunken), can someone point out whats good and bad about these changes on test please, I dont know enough about the mastery skills to know if most of these changes are general skill or mastery ones. Does this fix any of the problems with Drunken monk mastery that makes it so un desirable?
Also I have seen a lot of advice to switch to Dragon or Harmonious and give up on Drunken, How would I go about doing that if I did choose to do so? Thanks.
Vanguard Build 1808 Patch Notes 4/13/2007 TEST SERVER
- Monk Lowered the mitigation penalty of the Storm Dragon Stances - Monk Lowered the melee slow of the Stone Dragon Stances - Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed. - Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage - Monk The refresh timer on Swaying Step has been removed. - Monk Reed in the Wind has had the intended refresh timer of 2 minutes added to it. - Monk Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%. - Monk Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%). - Monk All steps in the Exploding Heart Technique have been increased in power significantly. - Monk Added a 5 minute refresh timer to all steps of the Exploding Heart Technique - Monk All finishing attacks that were previously 2 minutes are now 1 minute. - Monk Reduced the Refresh timer on Secret of Celerity to 15 minutes. - Monk Increased the power of Ignore Pain, with the most power being gained at the final version. - Monk Iron Hand now lasts for 5 minutes and costs 5 Jin to activate. - Monk Secret of Flame now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the DoT portion. The damage is clearly marked in the description. - Monk Secret of Ice now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the stun portion. The damage is clearly marked in the description. - Monk Errant Strikes can now be used every 15 minutes and lasts for 30 seconds. - Monk Staggering Punch now deals 75% weapon damage plus an additional amount that increases over time
and thus it was that the clone wars came to an end. - Monk The damage of Dragons Breath has been greatly increased. - Monk - Increased the damage of Divine Tsunami and Divine Avalanche to make a better, more gradual scale. - Monk Increased the damage and the endurance cost of Dragon Rakes its Claw - Monk Trapping Mantis Claw and Cloud Dragons Ruse have been lowered in refresh time to 2 minutes. - Monk Lurching Feint has had a refresh of 2 minutes added to it. This was not the intended refresh.
Vanguard Build 1809 Patch Notes 4/16/2007 TEST SERVER
- Monk Deadly Adder Hands duration now scales to 32 seconds at the final version. - Monk Eagle Claws duration now scales to 24 seconds at the final version. - Monk Eagle Claw now causes the Armor Chink weakness. - Monk Wave Hand in Cloud has been given new versions at level 38 and 50. - Monk Lowered the Jin cost of Wave Hand in Cloud to 6 and the refresh to 20 minutes. - Monk The self buff portion of Withering Palm now lasts for 60 seconds. - Monk Increased the damage of Withering Palm - Monk The effects of North Wind Breaks the Trunk will now display damage numbers both above the head of the target and in combat text (to see open chat options for your combat tab and turn the Others Damage Success filter on) - Monk Increased the damage of the effect of North Wind Breaks the Trunk. - Monk The self buff portion of Steal the Wind now lasts for 5 minutes.
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