My single and only wish, and truly I don't even care how it is accomplished is this: To be a class that brings the best of something, or has a unique ability that is needed to a group, even if only in special circumstances.
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2. Specialization!!! You NEED a rogue to picklock, you NEED a ranger to track, you NEED a bard to pull, you need Monks for nothing except random DPS you can get anywhere.
- We are martial artists, let us do more damage to humanoids, I don’t know how to Kung Fu a bear.
- Feign Death specialization – Bards pull faster, monks pull the tougher stuff.
3. Make us the defensive version of bards.
- Extend certain Harmonious or Drunken ablities to group members. Possibly make Dragon a bard lite of sorts, seeing as how we are light or super light versions of everything else we do. Would even out seeing as how bards with their group damage increase probably do more damage then us if you factor in the extra damage group members do, and that we are aren’t near Rogues for damage.
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5. Definitely agree with making Mend % based for pure fact of scalability. Gonna become useless once gears starts getting better.
I think the vision was to make all classes within a group equal at their job. What should make us stand out is flavor and utility. I like Styffler's post.
I've been thinking in the line of Redirection beeing our thing. Goading Slap and Waning Palm is already there, but refresh timers and low numbers has made me amost forget about them. Beef them up!
We would work a bit like the main tank's little helper. Along with FD we bring safety to the group and to the healer particularly.
I totally agree with Mend needing a revamp and I would like to see us have a nitch in the game other than saving the groups ass on a wipe, but I never ever ever want to be an avoidance tank or light tank or a tanks little helper. Maybe I am misunderstanding what you are trying to say but in my opinion, let the other defensive players be tanks little helpers.
I went through that crap in eq2 with SOE. The concept of the avoidance tank was great but it never worked right, we were always 3rd rate tanks with decent DPS and soon it was just the DPS that mattered. The only thing SOE did right was make content that required monks and bruisers to tank, that at least allowed us to shine on certain fights.
For VG id like to see some group utility maybe in the form of 1 min buffs that only get applied after a finisher, and make jin surge last for atleast 6 seconds, higher base dps, and as mentioned before lower the timer on mend and make it %based.
EDIT: Ok since this is a wish list I guess I should mention I would like to see better stances (more meaningful) Right now as far as the dragon stances are concerned they are pretty weak imo.
Ok ill shut up now
