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9259 Posts in 1001 Topics by 3857 Members
Latest Member: Pmbmtrex
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31  Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love) on: April 13, 2007, 01:06:19 PM
All I really want is some kind of slow/hamstring so we don't get rolled in PVP. 
32  Monk Discussion / Monk General / Re: Monk Utility Idea on: April 13, 2007, 11:22:58 AM
All I want is a good snare for PVP and I'll be happy.
33  Monk Discussion / Monk Gear & Equipment / Re: The Graystone staff... on: April 13, 2007, 10:05:18 AM
I finally got my glowy stick!  =)  We actually almost completed the whole quest in 1 night - we did all 4 blessings and had gathered up about 105 coins in just 1 (long) night in there.  Farmed the rest of the coins last night to summon the last boss we needed, and got the staff.  =D

Now I have to go back and raise my skill =(  I still have like 60 in Bladed Staff and 40 in Two Handed Blunt... lots of work but it'll be worth it.  Not sure the best way to go about raising it....

The bad part about the whole quest was another guy in my guild that was in the group the whole time farming with us and doing the quests got his Axe and then immediately crashed after he got it.  When he logged back in, he didn't have his axe and didn't have the quest to turn it in again, he had gotten rolled back like 15 seconds.  We're trying to petition to get it back for him, so hopefully it works, but I dunno =(  That's just awful for him.  Anybody know if we can do anything?
34  Monk Discussion / Monk General / 4/14 patch notes on: April 12, 2007, 03:35:55 PM
 Vanguard Build 1807 Patch Notes 4/12/2007 TEST SERVER

GAMEPLAY NOTES
- Hitting escape will no longer immediately drop you out of PVP combat so you won't be able to hit out of combat abilities repeatedly.
- Many abilities intended to get a damage bonus undead and procs on undead were working against anything. This has been fixed and they now only work on undead enemies.
- Large heals are no longer as likely to be interrupted. The cast time is no longer restarted for these abilities but follows rules much more similar to normal interruption. The time added to the cast from a partial interrupt is slightly larger than other abilities. This will make large heals easier to cast when being hit and when being hit by multiple enemies. However, they are still intended to be a challenge to cast in bad situations and players are encourage to use their quick heals at those times.

ADVENTURING NOTES
- Bard Mellarians Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.
- Bard Improved the scaling values of Mellarians Anthem of War and increased the damage bonus to 15%, up from 10%.
- Bard All Mellarians songs have had an improvement in the flat damage bonus portion of the song
- Bard Irions Tune of Warding now increases AC by the correct amount
- Bard The power of Tynen's Melody of Acceleration has been increased to 1%
- Bard The power of Tynen's Strain of the Swift has been increased by 1%
- Bard The power of Tynen's Coda of Velocity has been decreased by 2%
- Bard Waterdance 4 now increases parry by the normal correct amount.
- Bard The refresh timer on Fence has been removed.
- Bard All of Cirels health regen components have been increased in power and have been given clearer descriptions
- Bard All of Cirels mana regen components have had a slight increase in power and have been given clearer descriptions
- Bard Gamaels Song components are now more clear as to how much damage they do.
- Bard The effects of Gamaels are now visually indicated by a floating number.
- Blood Mage Physical Transmutation has had its conversion ratio increased by a large amount.
- Blood Mage Physical Transmutation now has a 45 seconds refresh timer
- Blood Mage Physical Transmutation now has a 10 second 25% damage debuff that applies on the caster when used.
- Blood Mage Conduct (The ability granted by Conducive Symbiote) now has a 45 seconds refresh, down form 5 minutes)
- Blood Mage Increased the healing effectiveness of Conduct.
- Blood Mage Quickening Jolt (the ability granted by Quickening Symbiote) now lasts 8 seconds, up from 6 seconds.
- Blood Mage Increased the regeneration rate of Vitalizing Symbiote.
- Blood Mage Increased the regeneration rate of Renewing Symbiote.
- Blood Mage Increased the healing amount on Ritual of Gelenia.
- Blood Mage Increased the gains per level of Blood Union on Ritual of Gelenia.
- Blood Mage Added upgrades to Mental Transmutation.
- Dread Knight- Armor of Darkness no longer lowers your damage.
- Dread Knight Shadow Meld now increases resistances.
- Dread Knight Shadow Meld now grants a chance for your attacks to add Dreadful Countenance.
- Monk Lowered the mitigation penalty of the Storm Dragon Stances
- Monk Lowered the melee slow of the Stone Dragon Stances
- Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.
- Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
- Monk The refresh timer on Swaying Step has been removed.
- Monk Reed in the Wind has had the intended 2 minute a refresh timer added to it.
- Monk Tiger Stance has had its endurance penalty progressively lowered. When Legendary Tiger Stance is earned the penalty is 40%.
- Monk Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
- Rogue The refresh timer on Deter has been removed.

CRAFTING NOTES
- Specialization titles are now available at the crafting advisor. If you are missing your specialization title, ask the crafting advisor about titles.
- Fixed a bug that may give you Grade A destroyed material for artificer practice charms.
- Rahkane is now removed from your inventory upon abandoning the quest Legendary Fiend Hunters Weapon.
- Ship construction tables now provide the proper complications.
- Corrected the names of some Qalian Floor Mattresses.
- You can now store items in the Medium Prime Kojani Chest
- Crafted Tier 5 Outfitter Light Armor has had its appearances updated.
- The ability description for the Society of Inventions Mental Conductor now better describes its effects.
- The Cabal has stolen a valuable item from the Society of Invention. The Merchants Guild seeks to make a profit from the upcoming struggle. See the organization leader of the Ahgram crafting faction you are a member of to participate.
- The Imperial Trade Organization has acquiesced one of their buildings to the New Targonor Bank in exchange for tax cuts. Saori Kendall and her guard have moved into the building next door with the rest of her team.

DIPLOMACY NOTES
- The First Scholar NPCs in Tanvu are no longer playing hard to get. They will properly display how much presence you need before they will talk to you.
- The NPCs for the Khal writs will no longer play hide and seek. They will now show up correctly.
- Konarthi Point no longer has independent Civic Diplomacy levers it now shares its levers with Halgarad. Players engaging in Civic there affect Halgarad levers and vice versa.
- The Refugee Camp in Jharuu Flats now shares Civic Diplomacy levers with Khal. Any buffs active through Civic Diplomacy in Khal are now active here as well.
- Wardship of the Sleeping Moon in Shamans Glade now shares Civic Diplomacy levers with Leth Nurae. Any buffs active through Civic Diplomacy in Leth Nurae are now active here as well.
- Fishers Pen in Ocean Watch now shares Civic Diplomacy levers with Tursh. Any buffs active through Civic Diplomacy in Tursh are now active here as well.
- Southwatch now shares Civic Diplomacy levers with Bordinars Cleft. Any buffs active through Civic Diplomacy in Bordinars Cleft are now active here as well.
- Dragons Backbone now shares Civic Diplomacy levers with Lomshir. Any buffs active through Civic Diplomacy in Lomshir are now active here as well.
- Infineum Plateau now shares Civic Diplomacy levers with Hathor Zhi. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Tar Janashir now shares Civic Diplomacy levers with Mekalia. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Problems with parleying with Khaathur resulting from doing the Qalian horse quest out of order have been resolved.
- Ambassadors Weeds, given out in New Targonor by House Remniol, now give academic presence.
- Renton Keep now has fixed Civic Diplomacy radii.
- Mekalia has altered Civic Diplomacy radii.
- Hathor Zhi has altered Civic Diplomacy radii.
- The NPCs Raster Calren and Robart Corrin have decided to seek out a new way of life and have converted to the occupation of Domestic from Outsider. They have stopped running from the law.

WORLD POPULATION NOTES
- Ahgram Smelly Cat will no longer attack innocent bystanders, even if he thinks theyre going to steal his fish.
- Gorgalog Swamp Faction hit for slaying Savage Tree elves bordering on the Ichtakhta capital has been increased.
- Mekalia The journal location for Hepcas Plan, Part II now correctly points to the Southern Menagerie. Gnomes cheer while the Chasm Lizards die a little inside.
- Northern Highlands Players can no longer loot spirit necklaces from Torsheim Protectors for the quest Roll the Bones.
- Nusibe Necropolis The crypt flyers no longer silence.
- Rahz Inkur Zullbane Serum now has a cooldown attached.
- Southwatch NPCs at the Red Sparrow Encampment no longer share a linked respawn.
- Tawar Galan - A Banker and Broker have been added to Tawar Galan
- Vsurog Moor - Adjusted the difficulty of Tishra the Bloodpriest, and Silidoth the Destroyer. Also increased the availability of both encounters as well as the potential chance for multiple loot drops.
- Vsurog Moor - More quests have been added to this area for solo and small group play.
- Zaraj Arena - Repair bots in the Zaraj Arena now cost 10 coins, down from 100.

Items
- The AorAhn Cloak is now equippable by all classes.

CODING NOTES
- There will be some additional hitching the first time you see new materials in game while your system recompiles and caches the programmable shaders. These caches will correctly load when you start up the game in the future. Overall, you should experience less hitching in the long run.
- You can now search for multiple classes simultaneously in the Class dropdown of the Social Find window.


~The Vanguard Team


Nothing major it seems like but some slight changes for us.
35  Monk Discussion / Monk General / Re: Which one on: April 12, 2007, 12:34:39 PM
While the last patch definitely helps us Dragon monks, we are still pretty bad in PVP.  This is because we don't have a snare or real ranged abilities, or any heals (well, any good ones).  If we get snared we are in trouble... Storm Stride is okay but if you get jumped with 0 jin you're done for.  If we can get up in people's faces and keep them there we are okay, but when nearly every class in the game has some kind of slowing/stun ability and we have no good way to break it or counter it with our own slow, we get kited easily.

But yes Dragon is good for PvE, and really all the styles are getting better and about where they should be.  Pick one that you think you'll like, not whichever one is the current best, because odds are in a few months everything will be good.  Anyways, there are tons of posts all over the place here about styles and stuff, so just read everything you'll learn a lot.
36  Monk Discussion / Monk General / Re: 4/11 patch notes. a bit of monk love on: April 11, 2007, 09:33:23 AM
Secrets stack, and the upgrade to the dragon / storm stances are working and imo significant imporvemnents.

I am not sure why the drunk changes were pushed live though. I am kinda irked about it as I had a problem or two with the drunken mastery stance change and it was on test for less than 24 hrs......

looking to get some answers about it.  tickedoff

~QTM

Secrets stack as in I can throw on Secret of Flames AND Secret of Ice and have them both be proccing away?  Or just fire/ice will do damage along with the random lightning bolt? 

And on the topic, I wish all these procs and buffs that affect our damage were off cooldowns that waste a good 3 seconds of their already really short times =/
37  Monk Discussion / Monk General / Re: Dragon changes. on: April 11, 2007, 08:35:00 AM
So at a 15% chance it's not going to do as much damage as our 100-ish per hit as it was before, but this is a good tradeoff for all the extra damage.  Sounds good!
38  Monk Discussion / Monk General / Re: Dragon changes. on: April 11, 2007, 07:36:43 AM
Good to hear!  I hope it makes soloing a little bit easier, though maybe Dragon Stance would be better for soloing.
39  Monk Discussion / Monk General / Re: Dragon changes. on: April 11, 2007, 07:32:49 AM
Well honestly, we SHOULD be the best melee DPS class.  We have none of the utility of anyone else, no ranged, no buffs, etc.  So we have to have the damage to compete. 

I like the changes a lot!  The 20% mitigation penalty seems kinda scary, but it's a good tradeoff I think.
40  Monk Discussion / Monk General / Re: Test server update 10th april ~ on: April 11, 2007, 07:31:17 AM
You speak of 92k crits... I am a level 41 Dragon Monk and have never even broke 9k... and the 9k was an epic thousand fist crit on the Graystone skellies....  Let me know what kind of code you put in so I can get those kind of numbers, too.... Up up down down left right left right b a select start.
41  Monk Discussion / Monk General / Re: Dragon changes. on: April 11, 2007, 07:26:59 AM
Mmm, pretty sexy.  Is the lightning proc the same damage as the one that we currently have (only about 100 or so damage)?  Or is it bigger now that it doesn't go off every hit?
42  Monk Discussion / Monk General / Re: VERY interesting new Parse - opinions wanted on: April 09, 2007, 07:37:59 PM
No they don't hit harder on skellies, only "blunt" type weapons.  I guess Bladed Staff counts under this category.  We've seen a lot of parses but they all seem to be in Graystone which don't really help.  Someone needs to do Rhaz Inkur or something.
43  Monk Discussion / Monk General / Re: Fix Feign! on: April 09, 2007, 12:36:41 PM
For the record, I am a level 41 Dragon Style Monk and have never once been a group puller because all other classes have stuff like lull, sleep, etc. which already makes all pulls single pulls.  I've never had to feign pull or anything, other classes simply do it easier and safer.
44  Monk Discussion / Monk Gear & Equipment / Re: The Graystone staff... on: April 04, 2007, 10:20:55 PM
So I gotta start raising Bladed Staff AND 2hd Piercing  =/  Crap!  I'm glad I wasted a good 6 hours raising 2hd blunt and martial staff today =/

/sigh

Monks, finding another way to screwed every day.   Angry
45  Monk Discussion / Monk General / Updated - 4/6 Patch Notes on: April 04, 2007, 09:07:44 PM
 =====
Vanguard Build 1803 Patch Notes 4/6/2007 – TEST SERVER

Official Test Server Forums (courtesy of Vanguard Spheres): http://www.vanguardspheres.com/forums/test-server/

GAMEPLAY NOTES
- Having a reactive heal will no longer prevent damage shields and procs from working as intended.
- Multiple procs will now be properly displayed
- Some issues with buffs and chunks not having the intended results have been fixed.

ADVENTURING NOTES
- Dread Knight – Shield of Fear now grants block % based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.
- Dread Knight –Dark Bastion now grants armor class based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.
- Dread Knight – Devour Mind no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Mind can no longer be cancelled in pvp.
- Dread Knight – Devour Strength no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Strength can no longer be cancelled in pvp.
- Dread Knight – Incite should now cost 10 END.
- Dread Knight – Inflame should now cost 10 END.
- Ranger – Tame now lasts a flat amount of time instead of a variable amount of time. The durations have also been increased across the board.
- Ranger – Calm Creature now lasts 25 seconds, up from 18.
- Ranger – Drastically increased the HP of your summoned companion.
- Ranger – Slightly increased the damage of your summoned companion.

CRAFTING NOTES
- Corrected the stats on horseshoe packs. This was a display issue only.
- Corrected several secondary items that were displaying the incorrect bonuses. Display issue only.
- Corrected several novice outfitter refining work orders that were asking for the hides instead of textiles.
- Corrected some Tier 5 armor pieces that were not displaying stats. Specifically “Scholar’s” items “of Mystical Alacrity”.
- The “Sew” action that uses a ruler is now called “Measure.”
- Some indoor taskmasters have been moved outside.
- You no longer need to log out and log back in after first completing the Charm Maker quests to make charms.
- T2 crafted Plate and Chain/Leather armor sets should now all match.
- The Straight Cut crafting action is now Straight Stitch to better reflect the tool it uses.
- The recipes that need to be completed to join the New Targonor crafting organizations have been lowered in difficulty.
- While Harvesting, you will now receive the full benefits of your Adventuring items.

DIPLOMACY NOTES
- The quest A Mysterious Case is now obtainable by dark elf diplomats of at least skill 40 from Legionnaire Ikari in Hathor Zhi.
- Writs are now available with the Petitioners of Martok for diplomats of at least 150 skill and 500 prestige faction with the city of Martok. Look in and around the Chamber of the War Council to find them milling around the leaders and other advisors.
- Writs are now available with the Petitioners of Pankor Zhi for diplomats of at least 150 skill and 500 prestige faction with the city of Pankor Zhi. Look in the Halls of Justice to find them walking among the other officials.

WORLD POPULATION NOTES
- Dahknarg - Updated and corrected some travel journal entries pertaining to instructors and armor vendors in Dahknarg.
- Gorgalok - Fixed a visual problem with the Spore Destroyers in the Gorgalok Region.
- Hathor Zhi - The quest “Find Dreven’s Allies” in Hathor Zhi has had a correction made to its travel journal entry. It should now point you in the right direction.
- Jathred’s Twist - 12 new quests added in Jathred’s Twist
- Misthaven Crossing - 40 new quests added in Misthaven Crossing
- Shrine of the Flame – some population has changed
- Spider Bluffs – some population has changed
- Tanvu - The quest series for Lieutenant Mito in Naki Dojo near Tanvu was unable to be completed if you abandoned or declined the quest “Cleaning Up”. This issue has been corrected and if you abandon/decline it, it should still be available for you to take at a later time.
- Tar Janashir - There have been multiple “solo” and “small group” quests added to the Tar Janashir area.

Items
- The Hyper-Cloth Deep Sea Mask now equips as a mask rather than an earring.
- The Circlet of Eternity will now function and report properly.
- The Gown of Eternity has had a more useful ability attached to it.

~The Vanguard Team
__________________
James "Elrar" Nichols
Community Representative
Sigil Games Online, Inc.
=====



Apparently Dread Knights and Rangers are the focus, when they are probably the best two classes in the game.

What's interesting is "- Multiple procs will now be properly displayed" though.  Does this mean our secrets will stack now?  I doubt it, but hey, we can hope.


------------------------------------------------------------------------------------------



 Vanguard Build 1800 Patch Notes 4/4/2007 – TEST SERVER

Official Test Server Forums (courtesy of Vanguard Spheres): http://www.vanguardspheres.com/forums/test-server/

- Please note the death penalty has been reverted to the original version available on live. Thank you for testing!

- Currently diplomacy is not working, we will correct this as soon as possible.

GAMEPLAY NOTES
- Sea Portals should now be visible on the in-game map.
- On the PVP servers, you should now be able to target opponent pets without holding control.
- Toggled abilities can now be toggled off even if you don't meet the use costs.
- PvP players with pets and DoT's rejoice! You will now receive kill credit for kills with your pet or DoT.
- Secondary targets on spells and attacks now follow the same range rules as primary targets of the ability.
- Player pets that have clickable special attacks now have appropriate range checking. The pet's owner will receive chat message when an attack fails for this reason.

ADVENTURING NOTES
- Blood Mage – Added duration indicator on Translucence.
- Cleric - Added the Tactic Recognition skill.
- Disciple – Ra’Jin Flare now raises the Evocation skill instead of just claiming to
- Dread Knight – The endurance cost penalty on Ebon Blade form applies itself correctly now.
- Dread Knight – Armor of Darkness no longer gives an increasing damage debuff as you level it up. It stays at a flat 10% decrease.
- Dread Knight – Shadow Meld now increases Block instead of dodge.
- Dread Knight – All forms now show icons to indicate how it is affecting you at the current phase.
- Dread Knight – Nexus of Hatred should no longer aggro npcs that aren’t attacking your defensive target.
- Dread Knight – Devour Strength now has the correct particle effect instead of Devour Mind’s particle effect.
- Necromancer – Added Skin Grafts to Necropsy loot tables
- Ranger – Parry III stops your auto attack just like Parry I and Parry II
- Rogue – Evacuation Scroll now has an activation time of 7 seconds. Advanced Evacuation Scroll now has a cast time of 5 seconds. These cast times have increased from your previous times.
- Shaman - Added the Tactic Recognition skill.
- Warrior – When Rend Armor crits, you can chain Stinging Cut into Biting Blades now.
- Warrior – Shield Wall now requires you to have a shield equipped
- Warrior – Taunting Strike VI will now cause chains to trigger when it crits.
- Warrior – Roar of Fury no longer triggers global recovery
- Warrior – Protect no longer breaks mezzes.
- Warrior – Offensive form now lowers mitigation by 10% of your current and not by a flat amount.

CRAFTING NOTES
- Fixed the bug where you would always see the first catalyst you added for the first recipe that took a catalyst for all later recipes.
- Fixed issue with Gift of might series that was causing some attributes to not be included
- A new diplomacy deconstruction quest has been added to Tawar Galan. It is available only to mineralogists.
- The item Shandrel’s Focus has had its description updated to better explain its effects.
- The description for the quest “Grodek’s New Hammer” has been edited to be clearer.
- Fixed issue causing decons to give resources a tier higher
- The crafters who have uncovered Kalind’s closely-guarded training techniques can now utilize bonus actions in certain special recipes.
- The Gwartak Clan recipes now have a special action family in their makeup.
- More clothing merchants have been added to various cities.
- Taskmaster wander radius has been decreased slightly, and wait time has been increased slightly.
- A few crafting quests that were giving notably low experience have had that value increased.
- Health resonance dust should now add the effect Boon of Health. This effect will increase the effectiveness of heals cast on you. This effect does stack, becoming more powerful the more pieces you wear.
- Energy resonance dust should now add the effect Arcane Gift. This effect adds energy regen and an increase to your energy pool. This effect does stack, becoming more powerful the more pieces you wear.
- Crafting spheres and orbs now display their proper trades.
- Outfitter bandage recipes have had their descriptions updated.
- Repair Stone recipe now uses Sandstone instead of soapstone
- The Enchanted Refined Materials quest recipe for the Thestran crafting organizations has been made more appropriate to the quest level.
- Platinum Rings advanced work order recipe has been fixed to provide the correct item.
- The improperly named advance work order “Advanced Research” given by Robai Wyneb is now titled “Brilliant Rings.”
- Harvest Charm recipes now display required grade for success.
- A recipe for crafting expendables has been added to the crafting organizations in New Targonor and Ahgram. You can only learn the recipe for the organization you belong to.
- The “Seer’s Amulet” recipe has been adjusted to better fit in with the quest it is attached to.
- The continental style quest recipes have been better adjusted to fit the level of the quest.
- The faction loss for abandoning a crafting organization quest has been lowered slightly.
- The total action points for the quest recipe “Enchanted Refined Materials” have been increased.
- Members of the crafting organizations you have worked closely with should now react differently to you.
- Drogan and Cort in Tursh should no longer be “Stuck!”
- Some issues with wandering taskmasters have been resolved.
- The Deebs crafting outpost no longer gives Thestran Artisan faction for completed work orders.
- Changing specializations now gives you the appropriate title.
- Gwartak Clan crossbow now actually fires bolts rather than arrows.
- A typo was corrected with Katako’s blacksmith training being labeled as artificer training halfway during the tutorial quest series.
- A number of advanced work orders have had their recipe skill changed.
- Corrected several items that were not providing the correct deconstruction rewards.
- Upside Alliance faction is now gained for doing work orders at the Oasis outpost.
- Fieldwork Toolbelt has had its stats adjusted.
- A quest has been added to New Targonor for allies of the Black Diamond Mercenaries.
- More furniture recipes have been added to trainers.

DIPLOMACY NOTES
- Vhaloria will now correctly give out her poem when you defeat her in parley in the Tier 2 Kojani horse quest.
- The merchants NPC’s parleyed with in “Intercepting Contraband” are now domestics so that the presence is more easily attainable.
- Tier 2 Diplomacy tack has received a boost to its effectiveness.
- Quest objectives in “A Cause for Interference” will now properly display and update with the names of the groups in Ahgram you need to parley with.
- The NPC’s needed to parley with in New Targonor’s “Ghost-ese” now require soldier presence instead of outsider.
- Quest Objectives of the Ca’ial Brael writ “A Warden’s Betrayal” have been made clearer.
- Queen Ilyia will now complete the Bordinar’s Cleft writ “Elves Against the East.”
- Emerald Matrices now show a green gem icon.
- You will now gain prestige with Ca’ial Brael rather than losing it for completing the writ “A Warden's Betrayal” in Ca’ial Brael.
- The writ “New Partnerships” now has a travel journal entry for the gnomish emissaries.
- The Ahgram writ “Procuring Leverage” now correctly sends you to Dallaraz the Administrator in Pankor Zhi instead of Karmala.
- You now gain faction with The Circle of Ten when you complete the Leth Nurae writs: Research Exchange Treaty and Strange Bedfellows
- You now lose faction with The Circle of Ten when you complete the Leth Nurae writ: Power Corrupts
- In the Leth Nurae writ Research Exchange Treaty you no longer gain House Hilthorn faction and no longer lose College of Magic faction. You now lose Halgarad faction instead.
- Writs are now available with the various Directors of affairs in New Targonor for diplomats of at least 150 skill and 500 prestige faction with the City of New Targonor. Look in the Temple of the Fathers to find them walking around amongst themselves and speaking with the King.
- Writs are now available with the various Administrators in Khal for diplomats of at least 150 skill and 500 prestige faction with the City of Khal. Look for them in the Office of the Port Authority near Jaluna Fenn.
- Writs are now available with the various Superintendents in Tanvu for diplomats of at least 150 skill and 500 prestige faction with the City of Tanvu. Look for them in the courtyard with the great bell across from the palace of the Emperor.
- Diplomacy clothing now fits within the Informant’s Valise and future Diplomacy containers.
- Informant’s Valise now applies a weight reduction on carried Diplomacy clothing.
- Informant’s Valise’s capacity slightly increased.
- Instigator Vests now actually modify Incite conversations, as indicated on the item description.
- Entertainer Gowns now actually modify Entertain conversations, as indicated on the item description.
- Tier 3 Thestran Diplomacy leg items now display the appropriate icon, and now equip in the appropriate location.

WORLD POPULATION NOTES
- Afrit - There is now a warrior trainer within Afrit.
- The Deebs – Jagund the Wavebreaker is now more difficult, although he still remains unitemized.
- Fisher’s Pen – You will no longer be attacked by overland creatures when attempting to use the outfitter fitting table.
- Nusibe Necropolis – Mob respawn timers have been slightly adjusted.
- Pantheon of the Ancients – The Orb of the Eternal Flame is now spawned at all times
- Pantheon of the Ancients – The hit point values for the Avatar of Mara and the Avatar of Caia have been significantly increased.
- Rahz Inkur – Night of Zull – A bug has been fixed with last patch’s changes and powerful efreeti will now correctly spawn their soul orbs upon death.
- Quests – Baleful Crossings: You will not be able to combine the orbs until you have all orbs and all 50 kills.
- Quests – The Right Stuff: Torn Piece of Cloth will now stack up to 8, and will no longer drop once you have all 8 in your inventory.
- Quests - Undead Men Rising: You will receive a stack of 20 Bone Marrow Crunchies instead of 12.
- Quests – The Gathering Magic: The essences will now disappear once you absorb them with Azara’s Ring.
- Quests - Added new quests in and around the Misthaven area. Players should now find that Farmer John is now a point of some interest.
- Quests - The quest “The End of Innocence” has been split into two quests. The pauldrons previously given as a reward are now given out by the quest “Henchmen of Zar.” Feren Asrel in Silverlake now offers “Henchmen of Zar” as a follow-up quest to “A Scarcity of Griffons.” Your progress in killing the Zar defilers, dreadlords, and adepts should be preserved, though you will have to complete the quest “A Scarcity of Griffons” if you haven’t done it yet. The quest “The End of Innocence” is now offered to players level 21 and up, and no longer requires players to slay any Zar defilers, dreadlords, or adepts. If you are level 19-20, and you already picked up the quest “The End of Innocence,” you will still be on the quest. “The End of Innocence” no longer offers any item reward, though the quest chain that it will soon begin will offer a reward far better than any shoulder armor...
- Rahz Inkur – Vial of Light is now tradable.
- Tanvu - The door to the Emperor’s chambers is now locked. If you have business with the Emperor of Tanvu, speak with Ji Ki the Teacher (Most Trusted of the Emperor).

Items
- Mistral Slivers should drop much more commonly
- More Mistral Slivers are needed to turn in for Dull Mistral Shards (old Mistral Slivers can be used to make 10 new Mistral Slivers)
- Pantheon of the Ancients – Leggings of Patience have received a minor boost in power.
- Pantheon of the Ancients - Leggings of Patience are now properly labeled as medium armor.
- Pantheon of the Ancients – Leg guards of Trials are now properly labeled as medium armor.
- Pantheon of the Ancients – The Righteous Gavel is now unique.
- Pantheon of the Ancients – The Righteous Gavel is now only usable by the following classes: Cleric, Paladin, Shaman, Blood Mage. Disciples who currently have this item may speak with Ini-Herat the Attendant within the Immortal Sanctum to exchange for a more appropriate reward. This exchange may only take place once per Disciple character.
- Pantheon of the Ancients – Added a martial weapon to the loot table that is only obtainable via sacrificing a Cloak of the Pantheon.
- Wind of Decay has had it’s statistics adjusted; the Martial Staff no longer has “caster” statistics and modifiers.

GUI NOTES
- Toggled abilities will no longer gray out when they can still be toggled off.

CODING NOTES
- Fixed the problems on PVP servers where pets attacking you would spam "Perceived!" and "Overlooked!" and sometimes spam their aggro sound which could lag sometimes.
- Fix for a fall-through-the-world scenario that could occur when changing chunks at a 4-way chunk border.
- Fixed some performance issues with the player housing areas that was still causing doors, NPC's, and other objects not to display.
- Fixed an issue where crafting attributes were being refunded when characters were updated to a new version but crafting wasn't affected.

~The Vanguard Team


WHAT A SHOCK!    Undecided
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