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Monk Discussion / Monk General / Re: Discipline Abilities... where is the list?
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on: May 02, 2007, 10:28:34 PM
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It's level 46 dragon style skill. It costs 8 jin and does not have a recast timer. The invis TECHNICALLY lasts for 10 minutes (as in, that's how long the buff icon says) but it can wear off at any time randomly, sometimes after 30 seconds or somethings up to 5+ minutes).
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3
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Monk Discussion / Monk Tactics & Techniques / Re: Blank
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on: April 28, 2007, 11:18:22 AM
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rofl he deleted all his posts and said "lack of interest." Maybe he should of wrote "lack of knowing what the hell I'm talking about but still flaming Riot for trying to help anyway."
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7
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Monk Discussion / Monk Gear & Equipment / Re: H2H weapons lvl 40+?
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on: April 25, 2007, 09:49:48 AM
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Well I'm an Orc and only need to turn in about 6 more bags, so it's definitely doable. But yeah, I haven't seen any of the weapons at all, I was hoping that the upgraded wep would be good, but I guess maybe not.
So I've only seen that Aluul shard drop once off the little scorpion outside. I've never really been inside Rahz at all, but any info on other places the Aluul shards drop and where you actually summon him? I really want those claws, although those Torchbearers seem better now... Anybody know exactly how to get the Torchbearers?
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9
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Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama)
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on: April 23, 2007, 08:13:45 PM
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Yep that happens to me whenever I try to learn a new skill but there is nothing left to learn.
Anyways, I heard that Ten Ton Hammer is compiling a list of bugs and issues for each class on their forums. Does anybody wanna gather up a exhaustive list or copy one of the ones we've already developed? I don't want to steal anybody's post so I reccomend one of those who have already done write-ups to check it out.
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12
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Monk Discussion / Monk General / Re: Monks in PVP and what needs to be changed.
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on: April 21, 2007, 09:49:35 AM
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As much as I hate referencing WoW, that had really none of the qualities of PVP you just stated that "all PVP games have." I was a Warrior and I pretty much never lost. I occasionally lost to Priests and stuff, but really I had good gear and I was smart, and in that game it was TOTALLY possible for melees to beat casters, in fact, if anything melees were probably better in PVP. The fact isn't between caster vs. melee, it comes down to the LACK OF ABILITIES that melees have to counter the distance problems. In WoW, you had charge/intercept to bring yourself to the target and you had a hamstring to slow them down. Of course casters could get ways around them, which makes it more balanced, but the sheer fact that melees even HAD useful PVP abilities made them viable. The fact is, Vanguard's melees... hell, not even all melees, pretty much JUST Monks, do NOT have any useful abilities that bridge the distance gap. Well it's not really so much about distance, because Storm Stride covers that (if you have jin, which pretty much every time I get ganked I do not), but since every other class in the game can slow you and kite you, you'll get one hit in from Storm Stride and then be kited into oblivion. I just think we need a hamstring ability to slow down the target.
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Monk Discussion / Monk General / Re: Monks in PVP and what needs to be changed.
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on: April 19, 2007, 12:13:19 PM
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I'm sick of hearing from my guild and other people that since I enjoy PVP I "rolled the wrong class for PVP." There shouldn't BE a wrong class for PVP. The classes should be balanced enough that everyone has a chance and everyone is good at something. Don't give me that crap about "PVP isn't important, this is a PVE game" because the PVP servers are pretty much the most popular servers and a large playerbase expects PVP. You can balance PVP without affecting PVE, we've seen it done already so that argument falls short too.
Simply put, we NEED a slow or a way to break stun/root, or a way to instantly recover Jin. I don't think that's too much to ask for and I think any Monk on a PVP server would agree that we will continue to die without much chance unless we have these things.
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