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362
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Monk Discussion / Monk General / Re: Monk Wish List
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on: March 14, 2007, 07:58:21 AM
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Six Dragon Strike has one thing going for it: It exploits the vulnerability created by Boundless Fist, so it does more damage. I like the way that's set up. Makes tactics a little more interesting as a Dragon monk.
Yeah, just noticed that yesterday. That does add a bit of shine to that ability.
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363
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Monk Discussion / Monk Tactics & Techniques / Re: FD Split Pulling
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on: March 12, 2007, 07:58:46 AM
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Before update #1, I had loads of fun with splitting on Cyclops Island, North-East from Mekalia. I'd pull as many as 12 mobs, go FD and come back with just one. I loved the way people screamed in agony on teamspeak when they saw the aggro list building up, hehe.
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365
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Monk Discussion / Monk General / Re: Post Hotfix Patch.Patch...er gameplay after changes 3-8-07
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on: March 12, 2007, 07:50:14 AM
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SECRETS, or I'm a Storm Dragon darnit I guess I must be the only monk around that thinks the secrets are working just fine and SHOULD NOT stack with Storm Dragon.
As I see it, Storm Dragon stance allows us to be imbued with the spirit of the storm dragon thus adding lightning damage with ever hit.
Each secret that we learn allows us a small mastery of another element thus allowing us for a short duration to alter the damage that our stance gives us. IE - as a Storm Dragon it requires great inner fortitude to transform your inner energies to a completely different element and is not something you can continually maintain. (snip) If you aren't a monk on the path of the Dragon, this just means it costs great inner fortitude to summon forth and maintain an elemental affinity in a body that cannot normally do such things. Well, seeing as the dude in Khal who tells you about the paths says the Dragon style is all about burning inner energy, first of all, and second, seeing as the Storm Dragon stance still makes you lose 3 Jin while the duration of Secrets of Fire/Ice is running, it would make no sense whatsoever for them not to stack. Dragon monks thus, in sacrificing the utility of the Harmious monk and the off-tanking of the Drunken monk should do damage approaching Rogues in stealth and Rangers in long fights although not surpassing rogues if they can remain stealthed the entire fight, nor rangers over a very long duration fight. Agreed.
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366
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Monk Discussion / Monk General / Re: A Possible Solution to a few issues
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on: March 12, 2007, 07:12:27 AM
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I like the idea about the stances, but basing it on Jin is something I don't like. An alternative to what you're posting could be procs...
Offensive Stance: procs like Jin Surge, aggro reduction, damage focus bonus, melee crit chance bonus, etc. Neutral Stance: procs like instant endurance or energy recovery Defensive Stance: procs like stoneskin, rune, healing focus bonus, etc.
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368
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Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama)
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on: March 12, 2007, 06:53:02 AM
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Haven't read the entire thread, but here's a few bugs:
Weapon Specialisation and attack skills - I spent a full hour trying to get my UlakAndClaws specialisation from 124 to 125 (level 25's max, I could be off by 5) - I also spent an hour each on getting Hand to Hand and Two-Hand Slashing from 249 to 250.
Auto-attack DPS I looked at my unarmed DPS. Around 130 added up from both hands. Then I equipped a 22 DPS and a 14 DPS weapon, still just about 130 added up. Then I equipped only the 22 DPS one in the main hand. 130 DPS added up. The 22 DPS one in the off-hand only: 130 DPS added up.
Ashen Hand At level 26, I currently have ranks 1 through 4. All of them list the damage as "250% weapon damage + 2500". I checked for four hours of play and never saw it go above 450. Is the description wrong? Is it getting linked to a wrong rank? Or is the entire line simply bugged?
Jin Surge For 5 Jin, I've never noticed it do anything.
Dragon Punch (or something similar) Description says it's supposed to crit the next ability. It doesn't, and it doesn't trigger finishers either.
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369
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Monk Discussion / Monk General / Re: Monk Wish List
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on: March 12, 2007, 06:09:40 AM
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(Post overhauled after reading the entire thread)
My thoughts:
General Monk - Good changes with counterattacks's Endurance costs and unarmed damage so far. - FD needs two fixes: 1) combat has to break every single time if FD succeeds. 2) mobs need to have some form of predictable behaviour when you feign. - General DPS: to me, it looks like whichever weapon I equip that is as good or better as the unarmed damage rate is supposed to be, my added auto-attack DPS (numbers listed on the character screen when mousing over main hand and off-hand damage) is exactly the same. This can't be right. - Ashen Hand: Ranks I through IV all list the exact same damage: 250% weapon damage + 2500. I've never seen it do more than 450 since the last patch, though. - Halven the timer on Thousand Fists and its advanced finisher. - Nerve Strike: an attempt to mez is wasted if the attack misses. Make it only go into cooldown if the attack hit and the mob was actually stunned. Or, as an alternative, lower the cooldown to 20 secs instead of 30 to compensate.
Dragon Style - AE damage needs to be more effective than the generic monk AE Whirling Storm in terms of Endurance cost versus damage output. This goes for all of the AE abilities. Either lower the damage and tweak the Endurance, or plain lower the Endurance cost by about 5 - 29 Endurance is still a fairly large chunk. - Storm Dragon stance could use an upgrade. - Six Dragon Strike should be a more significantly better alternative to Boundless Fists. - Dragon Stance: while it DOES confer a small healing upgrade (noticeable when sitting down, mostly), this could easily be doubled without being unbalancing.
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