Basically one monk would fd after pulling a couple mobs..when mob ran/walk(walk in eq1 mainly)the monk would stand re agro then fd again..eventually one of the mobs would be far enough away where you could safely grab it and bring it.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.
we will still have a problem with that, how many times your gonna fail fd while trying that ?? raiding= mobs lvl 50-56 and hit very hard
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but think maybe GU4 or later devs will try looking more into us