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9260 Posts in 1001 Topics by 4100 Members
Latest Member: AEorernarommuch
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181  Monk Discussion / Monk General / Re: Newbie monk summary and some additional questions on: March 08, 2007, 09:42:07 AM
a) I know that Wink I was more wondering what the item level actually means (Like Level 11 for knucklers) for the fact if I can equip it or not.

b) thanks - I wonder if drox UI is showing the right dps numbers.

c) very cool thanks

d) aye I guess - that is what I figured so far Smiley

e) ya I noticed now. Now I just wonder if there is another way of assisting  a target then making an assist macro?
182  Monk Discussion / Monk General / Re: Holy cow! on: March 08, 2007, 07:30:46 AM
 Shocked

changes not in yet - the changes to the combat was the hotfix to yesterdays patch which totally screwed up the damage, or not?!

This is getting a mess..
183  Monk Discussion / Monk General / Re: Holy cow! on: March 08, 2007, 06:54:03 AM
Aye that is what I thought too - Leishiu's posts confused me though. Cheesy
184  Monk Discussion / Monk General / Re: Holy cow! on: March 08, 2007, 06:30:26 AM
Ok, I am confused now. I thought the changes are not in yet (well playing on EU Server so we might be behind anyway). At least I didnt' see any patch notes and the only downtime we had on our server was the emergency hotfix last night.

185  Monk Discussion / Monk General / Re: Strike on: March 07, 2007, 03:58:28 PM
Quote
The vast majority of people brought into this game post release is friends or hearsay of people that "like" the game and recommend it

Not quite sure what this has to do with the actual problem.
I think it would be silly to such an in game thing and I am sure the devs don't really care for such a thing (or feel more need to look at a class issue).
As far as I could read there was a fair amount of feedback that was sent to the devs recently and if that is not enough, well then I am at a loss and might as well also start another class..
I for once am a new monk so I am still having faith in changes..it IS quite early after "release" however to be honest we all know that it was way too early and we are playing a beta we paid for.
186  Monk Discussion / Monk General / Re: Strike on: March 07, 2007, 03:24:05 PM
Why would they care about that Smiley
We still pay our subscriptions  Undecided
187  Monk Discussion / Monk General / Re: Dev Update on: March 07, 2007, 03:23:02 PM
For some reason I have an EQ2 flashback - with the combat changes after EoF came out...
There is an emergency patch being done on all servers any minute now and I sure hope it's not only to "correct/add" some information to the patch notes..
188  Monk Discussion / Monk General / Re: Newbie monk summary and some additional questions on: March 07, 2007, 03:17:35 PM
Well I guess those questions were too stupid Cheesy

I noticed that I can't equip some items being sold at the broker - mostly because of equipment status. (I am at 29% and I can't equip a lvl 27 item). I was just wondering how that gets calculated.

189  Monk Discussion / Monk General / Re: Post patch. on: March 07, 2007, 03:15:21 PM
Emergency patch - hah - wonder if they are going to change damage adjustment back.
I sure hope they are not going to just tone down everyone else's dps instead of really looking at our class..

Nerfing the other dps classes output would be the easiest fix for them..or at least the fastest short term. It wouldn't solve any real problems though
190  Monk Discussion / Monk General / Newbie monk summary and some additional questions on: March 07, 2007, 07:10:29 AM
Well hello Smiley

I just started playing Vanguard the day before yesterday and have now a lvl 13 Kojani Monk on Infineum.
Even though I am still trying to figure everything out considering general gameplay (teleports, brokers yadda, yadda) I have been spending quite a while reading through this forums.

I understand that we are in need of a lot of changes (I kinda figured that myself after duoing with a cleric yesterday and feeling like getting out damaged constantly. My refresh timers were hardly met when the mob was already dead from spells and auto tattack from the cleric (thus the patch notes today puzzle me even more)).

Whatever fixes we need I still want to stick with my monk because it's pretty much the only class I haven't really played myself in my long MMO career. Or any real dps for that matter.

I do have now some additional questions which I couldn't find any good answers to either from googling or from search here:

a) How exactly do item level work and what are they linked to? What do I have to look for in order to know if I can equip and use a weapon or armor piece?

b) How do I compare weapons and what is the difference between calculating 2h dps and wielding two weapons with different dps.

c) How does the weapon skill directly influence my fights? Besides the mentioned 10% add at max do I for example miss about 50% if they skill is half maxed? I am trying to keep as many weapon skills as possible up - you never know if they actually all of a sudden decide to give as a weapon that is worthwhile and uber! Wink
Besides it's just looks cool if I am fighting with a sword for kicks Cheesy

d) does Item durability influence dps and/or armor bonus. Say if my weapon is not at 100% will it not do it's full damage or is it just not working at all if it's at 0% (or both).

e) about the two different Targets: I haven't really grouped yet but do you always have both active the defensive one and the offensive one, or do you have to switch accordingly?

I really couldn't find any proper answers to this so I would appreciate any feedback - thanks in advance! Smiley
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