Ok, let's bring everything down to the basics. All defensiv figthers should be equally good at tanking, they just do it diffrently, same goes for every other job. As it is right now, the Ranger, Rouge and the Bard appear to be pretty balanced at their primary objective, dealing damage.
Yes, the monk's primary deal is damage, but to say they are a pure DPS implies that DPS is their one and only capability or concern - Which was never the case and never will be.
The only offensive fighter to make pure DPS their concern is the Rogue, and because of this they should and will always top the DPS charts among offensive fighters.
They all do it with diffrent flavor, just as intended. Due to the fact that the Monk is in the same group as those classes, the Monk is obviously intended to be equally good at dealing damage, just in another way.
None of the classes are equal in terms of dealing damage. They are in the same ballpark, but the amount of damage they deal varies based on what else they have going for them.
The bard does the least because he has the most utility. Rangers do less than Rogues but have evasion and utility.
The Monk on this totem pole is suppose to be better than a Ranger in short fights, but worse than a Ranger in long fights.
So the Monk is never going to be the top of the DPS charts, and the class must be augmented in other ways to balance it out.
But there are many problems with the single form system as I've outlined.
Let's say each class is basicly 80% the same as the other classes sharing the same job, 15% are flavor towards that goal, and the remaining 5% giving them something else besides their main objective. Those 5% is ranged damage for the Ranger, part of the buffs for Bards (as in the healing) and being stealthy for the Rogue. The Monk is probably intended to basicly be 5% thougher than the other 3.
You're way off.
The differences in capabilities between the bard and rogue is far more than 5%, and it doesn't just come down to flavor. They are fundamentally two very different classes that bring very different things to soloing or teaming.
You could even go as far as saying that the Monk is the off/def, the Ranger is the off/caster, the Rouge is the off/off and the Bard the off/healer.
Bard's aren't offensive healers.
Rangers aren't the equivalent of an offensive caster. The Ranger is a jack of all trades, mixing high damage with evasion, utility, and buffs.
Your attempts at comparative analysis fall apart when you don't understand the classes you're comparing.
Monks should have the best defense but don't to any significant degree.
The Monk is a unique case in that he has the flexibility to go the route of off/off, off/tank, or off/utility.
The problem is that the system is fundamentally flawed in several ways and just results in a weak monk, because neither form by itself brings enough to the table to make the Monk shine above the other offensive fighters.
The best path these days is harmonious, turning you into a weaker jack of all trades than the Ranger. The Dragon, pure DPS, is a waste of time when Rogues and Rangers outperform you. The Drunken is no longer viable since the evasion nerf, but before the nerf it WAS the one form that really set the monk apart from the other offensive fighters.
The Ranger gets to perform offensive, off tanking, and utility all at once.
The Monk should be able to perform offensive better than the Ranger to a small degree if they go Dragon, but be inferior in tanking and utility.
The Monk should perform tanking better than the Ranger in Drunken to a large degree, but should be inferior in damage and non-tanking utility.
The Monk should be similar to the Ranger in harmonious form, but with his own flavor - That is he combines good DPS and good evasion with team utility all at once. The Monk's team utility should be slightly better than what the ranger has to offer. The Harmonious monk should do have better sustained DPS and evasion in short term fights, but the Ranger should pull ahead in long term fights as they learn their enemy.
The Harmonious and Drunken monks, with buffs and tweaks, could stand on their own - But the Harmonious runs into the problem of being too much like a different flavored Ranger, with Drunken being the only true path that seperates the Monk from other offensive fighters. And it's also very limiting for the Monk to just be an off tank, basically you're a warrior that does some more damage and is much weaker in defense.
Dragon by itself can never survive as a concept, even if they are made to outperform ranger damage, because it's pure DPS with no evasion or utility, and it's DPS is always going to be inferior to the other pure DPS class - The Rogue. So there's no reason for anyone seeking pure DPS to roll a Dragon monk, unless they just want a different style of damage dealing and are willing to suffer with inferior DPS.
This is not the only folley of the current monk form system.
A huge oversight of the system is that it cuts the amount of abilities any one monk gets to one third of what other classes get, resulting in less options and longer periods between upgrades.
Single forms cannot be made viable without extensive reworking of each form in addition to adding dozens of new filler abilities.
It's not only easier to open up the three forms to the monk at once, but it makes more sense conceptually because martial artists are all about having the flexibility to fill many roles from offense to defense to harmless disabling.
The downside of the monk is that he's forced to choose one thing at a time, but this could be offset if he
Letting the Monk switch between these on the fly wouldof
That's pretty much the same for every job. Cleric is healer/tank, Disciple is healer/off, Blood Mage is healer/caster and the Shaman is well... I don't really know.
The Shaman is the jack of all trades. Melee damage, healing, nuke damage, buffs, survivability (in bear form), and utility.
The fact that the Shaman is the master of none of these doesn't stop him from being very powerful, a capable solo and team class.