Navigation:    Home arrow Forum

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 01:20:42 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4099 Members
Latest Member: erutamsixs
Home Help Search Login Register
  Show Posts
Pages: [1] 2 3
1  Monk Discussion / Monk General / Re: abilities not used on: April 04, 2007, 01:14:13 PM
Fighting in river valley I noticed that the slimes could either use a mitigation buff or a mitigation stance.  You have to look at the different icons underneath their name to tell which they're using (stances are the larger icons like DoTs).

Pushing hands seems to go off some sort of success roll.  Sometimes it pushes them out of their stance and sometimes it doesn't.  I generally try to burn them down before they can go defensive.
2  Monk Discussion / Monk General / Re: Secret of Ice Proc Rate? on: March 22, 2007, 03:19:43 PM
Personally, I like the utility.  Nothing screams "I'm useful Dammit!" like a mob starring into space so that all your group mates can see it.

The few times Ice has procced my group mates have commented on it.
3  Monk Discussion / Monk General / Re: Secret of Ice Proc Rate? on: March 22, 2007, 01:22:15 PM
I've seen the fire proc maybe 2 or 3 times ever.  I've seen the ice proc 2.  I'm also on Gulgrethor.
4  Monk Discussion / Monk General / Re: One idea I think would definitely improve the Monk... on: March 20, 2007, 03:17:39 PM
You know what I expect to see?

Instead of scaling our abilities up to Rangers.  I expect to see Rangers abilities brought down to earth a bit.  I wouldn't be surprised to see Ranger's cloaks moved to a system similar to our secrets.  Mana based obviously but you get the idea.
5  Monk Discussion / Monk General / Re: New Weakness Since Patch on: March 20, 2007, 03:09:11 PM
I noticed this yesterday as well.  But I thought that I had just fat fingered Secret of Ice instead of Fire (hotkeyed near each other). 

Interesting.
6  Monk Discussion / Monk General / Re: One idea I think would definitely improve the Monk... on: March 20, 2007, 10:34:14 AM
It's a tough issue, because the Monk was fundamentally designed around consuming so much jin per minute, and having to balance buffs with jin utility with jin attacks.

But there is an alternative for Iron hand: You can make it a toggle that recasts itself every 30 seconds for the price of 1 jin. If you don't meet the cost it doesn't cast until you get one jin. The effect on your Jin is exactly the same.
There will still be situations where you have to toggle the buff on and off, but overall it would involve a LOT less clicking than the current system with no loss of it's current functionality.

Secrets are a different case though, because they aren't intended to always be active. They are short term buffs on long recast timers. Given this, they should stay exactly as they are.
I personally don't have a problem recasting secrets; It's Iron Hand that annoys me.

Now that's a great idea.  To me that is the ultimate compromise.  Toggle it on when you want it (and suffer an automatic Jin usage) then turn it off when you're done.

Similar to how Storm Dragon Stance works now.
7  Monk Discussion / Monk General / Re: One idea I think would definitely improve the Monk... on: March 20, 2007, 08:35:52 AM
Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

This is probably somewhat true, but a big generalization. It really wouldn't be a 60x increase (60 min in a hour, etc etc). Normally, I have plenty of Jin to go around.. so clicking Iron Hands is not a big deal. The fact that Iron Hands does minimal damage is another factor. It really wouldn't be that big of an increase DPS wise if it just lasted awhile.

I can see what you are saying, but saying it would be a straight 60x increase is somewhat of an overstatement... especially with the fact that Jin normally is there for a continual click of Iron Hands. It's not like I can't keep this "buff" on at all times during a fight anyway.

I'll concede that it's a generalization.  But the logic is sound.  While it's not a true 60x increase in damage it will at least yield a similar decrease in cost (120 jin for an hour to what? 12 - 15?).

We know they want to fix us. 

Do we? We've been shown very little improvement while other classes get huge gains. They claim they want to fix us... just as the Devs claimed this in EQ1. But it never went anywhere... other than giving us one of the biggest nerfs in EQ history.

If they can make such big adjustments to other classes, they sure as hell can make the same adjustment to us. There really is no excuse.

I suppose it depends on your view of things.  I'm happy to see our class mentioned in all of the last patch notes.  Yeah, we still need some serious loving.  But, they're working on us.  I don't think it's realistic to expect them to be able to crank out major fixes for us in a matter of weeks.  But, that's a discussion for another thread.

Personally I enjoyed Iron Hand + Secrets in a group last night.  In particular Secrets of Ice was proccing rather often.  I enjoyed answering my groups "Who keeps stunning the mob?".

"Why, that would be me.  You're welcome."
8  Monk Discussion / Monk General / Re: One idea I think would definitely improve the Monk... on: March 20, 2007, 07:42:14 AM
I wouldn't complain if they did something like this.  But, I understand why they are hesitant to make a big adjustment.  We know that they're in the process of fixing monks.  However, I think it's easy to forget that they need to do that without opening any exploitable tactics and without demeaning any other classes unnecessarily.

Deciding to make Iron Hands a 1hr self buff is a huge ability shift.  As it currently stands you're paying 2 jin for 1 min.  Making that a 1 hr self buff would be giving us a 60x increase in damage that would at most cost us 5 - 7 times as much (if the cost stays in Jin and there aren't too many other options).

Assuming you're constantly generating jin either through meditation or combat you should be able to reactivate Iron Hand almost every time it runs out.  So, ~60 times an hour.  Without spending Jin on that you would have how many extra Ashen Hands per hour? 30?  That's a HUGE increase in available damage.

Because of that reasoning I think it's important to be patient.  We know they want to fix us.  We just need to understand that it's a very complex equation they're working with.
9  Monk Discussion / Monk General / Re: Anyone find "new" ablities yet? on: March 15, 2007, 02:43:16 PM
I was about to make a post regarding this with your name in it.  Any confirmation that monk mobs do exist over lv10, and the chunk that they exist in would be great.  That wouldn't give out entirely the secrets behind it, but would give us an idea of where do look with the 500000000 chunks out there.  Thanks QTM!

I've been told that Jahmael (sp?) the subjugator is a monk class mob.  He's a lvl 20(ish) named VIhaad guy near Donovan's roost on Qalia.  He's not in the main camp.  But, the smaller one that's closest to the bind stone.

I'll run back by him tonight and see if I learn anything from him.  I've hesitated to hog him since he's needed for a quest.
10  Monk Discussion / Monk General / Re: Patch notes 13th on: March 14, 2007, 12:14:47 PM
I've noticed this twice while leveling and once when using aum to see if I had new Dragon mastery abilities.  It's always been fixed by logging out and back in.

I've /bugged it in game each time.
11  Monk Discussion / Monk General / Re: TSANGS monk weapon FIXED !! on: March 13, 2007, 02:07:44 PM
The patch didnt do much for us, however Tsangs weapon is now monk useable woot!.  At 34 its not that great anymore but atleast the lower levels can enjoy it now.  If you have one take a look at it as its pretty damn good for the level required to get it.

What are the stats on it?
12  Monk Discussion / Monk Tactics & Techniques / Re: Macros Macros Macros!!! Post up all your useful macros. on: March 12, 2007, 02:55:42 PM
how do you add a pause to a macro?

if you do /cast "boundless fist V"
               /cast "cresent kick IV"

it wont let you do the kick because of the refresh timer. how do you get around this?

Well, as the game is built right now you can't pause.  They did this to prevent botting (So, I'm told).  I suppose it would be possible to put in a bunch of junk commands /target %to or something to eat up time.  But it looks like macros lines are executed almost simultaneously.
13  Monk Discussion / Monk Quests / Re: Black lotus armor quests on: March 12, 2007, 11:51:35 AM
I'm almost 24.  Once I get 25 I plan on living this quest.  At least for the useful parts (particularly the BP).

As I find stuff I'll let you guys know.

It seems like I saw some of the essences drop during the Infineum quests.  But, I didn't have the list in front of me.
14  Monk Discussion / Monk Quests / Re: Level 18 Epic Weapon Quest on kojan on: March 12, 2007, 11:34:45 AM
Is that the Lord Tsang quest line?  I've spent almost all of my time in Qalia so I don't really know.
15  Monk Discussion / Monk General / Re: Dual Boxing a Monk on: March 09, 2007, 08:43:12 AM
I'm relatively fond of Clerics for duos.  However my room mate has a Disciple.  He's a lot of fun to Duo with.  We haven't tried it since Update #1.  But as it stood we both did good damage, I kept aggro, and he kept me alive.  The only catch was arguing over who got what gear drops (if it has healing focus it was his).
Pages: [1] 2 3
Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com