Navigation:    Home arrow Forum

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
December 02, 2008, 01:53:00 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9260 Posts in 1001 Topics by 4100 Members
Latest Member: AEorernarommuch
Home Help Search Login Register
  Show Posts
Pages: [1]
1  Monk Discussion / Monk General / Re: Soaring Leap? on: April 09, 2007, 09:20:52 AM
Soaring leap can allow you to skip so much stuff in dugeons, Jump up on a obstacles and then /rope your group members up! Ive used it countless times in the golem area of thelaseen to beat groups to the boss. Just jump on the railing and rope your members up and then jump down!!. also some stuff in dungeons you can jump up on and safely recover your dead allies in a CR with repops.
2  Monk Discussion / Monk General / Re: Quinn, Dragon Monk bugs on: March 29, 2007, 03:47:58 PM
With the recent changes I find myself not using storm dragon but just fire and ice because its the same damage but the additional stats make them worth using. Right now storm dragon is just a joke my average is about 180dmg with it at lvl 40 and fire and ice do about the same damage -+ 10 dmg. One secret I dont understand is trans it doesnt seem to increase dmg enough and the proc isnt to far from the others to really so its almost inefficent to cast for the cost of 12 jin and a 10min recast.
3  Monk Discussion / Monk General / Re: Quinn, Dragon Monk bugs on: March 29, 2007, 12:02:09 PM
Right now with itemization Dragon style monks are not the highest dps monk. Harmonious monks are no doubt. harmonious monk with greystone martial staff with tiger stance = MAJOR MAJOR DPS. Itemization really hurt monks right now. Its sad to see that every quest reward for monks are 2handers except for maybe 1-2 fist weapon rewards. To tell the truth I do not understand why harmonious monks got crit increase and not dragon sytle. With the new changes 25% endurance isnt to much of a increase and not sure but I think AUM's lower this debuff.

Dont forget some of the abilities you stated are not just dragon sytle but monk in general abilities. Buffing those would not just boost dragon sytle monks but other monks. Stances do need to be reworked because as of now dragon style monks are not the top DPS of monks.

I agree with you on most but the abilities to open finishers arnt in themselves to be Superioir dmg but time abilities to open up chains at will to dish it out. Their main use comes in your timing skills and watching what your ally's are placing on the enemy and exploiting their debuffs asap. A added note Cloud Dragon's Ruse currently does not stun the NPC.

The FD bug will almost ALWAYS happen if you get 4 or more NPC's on you. Rare chance that 4 or more npc FD's will FD them all off. Did you know that a necro can FD while FD, which allows him to escape this FD bug (technically right now Necromancers FD is a bigger advantage then Monk FD).

4  Monk Discussion / Monk General / Re: Harmonious Issues. on: March 29, 2007, 11:40:57 AM
Deinnun currently right now 1 dmg = 1 hate in vaguard. With poor monk itemization and every increasingly powerful other melee weapons. We tend to get out DPS'ed thus out hated. + I beleive tank abilities have additional hate but combined with the hate system = powerful taunting power. Dont get me wrong we can steal pull agro off in a instant when we burn a couple of cooldowns and get a nice crit chain.
5  Monk Discussion / Monk General / Re: Monk love soon. on: March 29, 2007, 11:29:37 AM
And so far that I have seen Monks have the worst itemization in the game then any other class. Our weapons are a limited choice. Our hand weapons are fast but because they are fast they do to little dmg and thus your specials dont hit hard and your dps actually takes a hit rather then a 2hander which makes your specials hit hard and more dps boost.
6  Monk Discussion / Monk General / Re: Properly defining the Monk's concept is key to moving forward. on: March 02, 2007, 09:37:52 AM
We have a agro reduction abilty called feign death read up about it!
7  Monk Discussion / Monk General / Re: In Depth Monk Analysis on: March 02, 2007, 09:25:00 AM
Just the way I feel. I have played in beta and have noticed these effects also. Currently MONKS are not pullers, bards,"CLERICS", Druids are the main pullers now days. If you do not have one of those you better form a group with good Crowd Control or else you will die. This screws the vanguard grouping system a little. Certain classes need to be excluded for high end Crowd Control. Monks only bring in Damage currently to a group and our 30 recast mezz, That is all!. The problem is our DPS blows to other offense classes. Hopefully we get our ability to pull back because that is our major roll because we get sooo many abilties to assist us in pulling.

Pulling with the nerf is tricky but doable. You need a macro to make you warp kick instantly with a preset move. Mezz the add and bring the others a good 20 meters away. Then FD and quickly hit the macro (due to a bug sometimes warp kick will pull a single without the others assisting again). Most of the time you will only be able to single one out from joining the battle.
Pages: [1]
Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com