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October 14, 2008, 05:21:58 AM

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Welcome to Vanguard Monks!

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9256 Posts in 1000 Topics by 2815 Members
Latest Member: Fefylmai
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16  Monk Discussion / Monk Tactics & Techniques / Re: Jin Surge Macro on: February 06, 2008, 03:59:24 PM
Has it been confirmed that this adds 350 damage to each tic of a dot?
17  Monk Discussion / Monk General / Re: Int or Dex? on: February 05, 2008, 10:43:16 AM
Have you seen a noticable improvement in your dps by adding int?
18  Monk Discussion / Monk General / Re: Fable crafted fist wraps? on: February 03, 2008, 08:28:40 AM
Does the proc actually heal your defensive target or you?  That looked pretty sweet to me.   What mobs do the recipe drop off of?  Or is this a quested item?
19  Monk Discussion / Monk General / Re: Class DPS tests on: October 05, 2007, 10:41:17 AM
Are you telling me a drunken monk does more damage than harmonious?  Yet all everyone keeps saying here is that harmonious is over-powered compared to dragon.  Something is wrong with this picture.  Seems like Harmonious needs a damage increase.  We should be doing more damage than drunken.

As for increasing monks damage, I for one would vote to increase the damage of our kicks.  They are the most used attack, and yet we have no way to increase there damage.  I think increasing there damage throughout all levels would be a good way to increase our overall dps.
20  Monk Discussion / Monk General / Re: Monk VS Rogue VS Ranger on: September 25, 2007, 07:00:29 PM
I have to disagree on the rogue versus monk comparison.  I have a 50 monk and a 40 rogue, the rogue damage is better by far.  Now they do require a good tank but damage wise they will own monk.  Monk has better deaggro, but rogue does get a poison to reduce aggro and a flechette that reduces major aggro.  Then can restealth with smoke bomb.  With a good solid tank, the rogue will own a monk in damage.  Their shank/shiv/ravage line is better damage than thousand fists and has absolutely no cooldown.  I can do it all fight right now.  Maybe that is a bug, but until they change that the rogue will own monk.  Imagine how much damage monk would do if thousand fist was available for every chain.
21  Monk Discussion / Monk Tactics & Techniques / Re: A guide to monk Dmg, Techniques, and Stats on: September 14, 2007, 01:19:38 PM
So do you think player made fistwraps are better than torchbearer?  How about a player made dps sword versus the player made fistwraps?
22  Monk Discussion / Monk Gear & Equipment / Re: Gear at 50. on: September 04, 2007, 11:56:47 AM
For weapons, the best in game is the torchbearer.  It has 71 dps.  I have yet to see a crafted item that can compare but am definitely on the lookout.  This may change if the 2-H weapons start doing double damage on crits but at this point Torchbearer is best weapon in game for Monk DPS.
23  Monk Discussion / Monk General / Re: Harmonious Abilities on: August 22, 2007, 12:50:47 PM
It would be easier if you just write down all the skills that you got and we can tell you which ones you are missing.
24  Monk Discussion / Monk General / Re: Celestial ward throwing weapon on: August 20, 2007, 10:56:29 AM
I agree the nerf is ridiculous.  What it took me 50hrs or more to get the item.  I could have spent 5 minutes to get 600 mithril.
25  Monk Discussion / Monk General / Re: FD 2.0 to arrive GU #3 on: August 16, 2007, 08:26:39 AM
While I am not particularly happy with the 5% part, I don't think it is as dire as people think.  Monks do have skills that will allow them to survive a failed FD.  Personally I like the fact that there is one check versus a check against all mobs.  Now if you happen to fail FD twice in a row, that will be a problem.  FD could be made more effective if we really did have the 0 delay we are supposed to have in between FD.  But since it is on a cool down, it actually does force a delay on a skill that should have 0 delay.  Not sure why this is done, but I think it is kind of stupid.
26  Monk Discussion / Monk General / Re: Looking for community input on P.E.H. chain on: August 15, 2007, 11:20:39 AM
I really don't like the snare or the stun.  I just want more damage.  Being able to snare once every 5 minutes or so doesn't appeal to me.  Not to mention, there are a ton of classes that can snare. 

This chain should be about damage and killing, not about snaring and stunning.  I am ok with the DOT. 
27  Monk Discussion / Monk General / Re: FD 2.0 to arrive GU #3 on: August 14, 2007, 03:20:24 PM
Anyway to take FD off of the global cool down.  We are supposed to have 0 refresh on FD but the global cool down is enforcing a 2 sec delay.  Would love to get rid of that if the Failure chances are going to be so high.

Does this mean we have a 95% chance of success at level 49 mob, and 100% chance for any mob 48 and below?
28  Monk Discussion / Monk General / Re: Looking for community input on P.E.H. chain on: August 14, 2007, 03:17:20 PM
For PEH I did not say 4K damage, I said 4 times the damage that thousand fists does.  I could care less about the DOT.  This attack should do massive damage.  I brought up the rogue 12 sec crit to validate that this would not be over powering.

I just like the idea of making this a risky move to pull off but making it worth our while.  Under this model we could obliterate a 3 dot of equal level every 5 min or so.
29  Monk Discussion / Monk General / Re: Looking for community input on P.E.H. chain on: August 14, 2007, 11:04:30 AM
Here is an interesting idea.

3 finger strike = celestial kick type damage and causes mob to instantly aggro
hammer fist = thousand fists finisher type dmg plus adds a ton of hate
explode the heart = 4Xthousand fist dmg

What this does is make the chain very tough to pull off, and perhaps deadly, but offers a high reward with the damage it can do.  There is a chance we do massive damage, and there is a chance we die.  I don't think the damage is out of line as I have a rogue and seen what they can do.  They get an ability that is 100% crit for 12 sec, and it refreshes every 90 sec.  They do massive damage.  I can kill an equal level 3 dot in those 12 sec almost every time. 
30  Monk Discussion / Monk General / Re: Swaying step, Quivering Palm, etc on: August 05, 2007, 10:36:54 AM
The effectiveness of swaying step is based on a mob of equal level to the level of the ability.  Very similar to how crit% and dmg% increases used to work.  So as you get new ranks it actually does improve effectiveness it is just not as obvious in the description.
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