Random thoughts about this as from last night as I sit in RI waiting for my guild;
* P.E.H. You really only should be able to do this 1 time per mob. I mean seriously, how many times can you explode someones heart?
* Should be rediculously devestating 1 time per mob, This could get around the needi for a reuse timer
* Big Damage: Melee Damage + 5K, perhaps add a big DoT as the target bleeds out?? potentially another 5K in DoT damage.
* I really like the idea of the individual moves parts creating weaknesses for the next part of the chain.
Great feedback so far
~QTM
* P.E.H. You really only should be able to do this 1 time per mob. I mean seriously, how many times can you explode someones heart?
* Should be rediculously devestating 1 time per mob, This could get around the needi for a reuse timer
* Big Damage: Melee Damage + 5K, perhaps add a big DoT as the target bleeds out?? potentially another 5K in DoT damage.
* I really like the idea of the individual moves parts creating weaknesses for the next part of the chain.
Great feedback so far
~QTM
Interesting... Would be cool if they also add a "bonus" effect:
6 dots - Reduce HP to 1%, If mob hp < 5%
5 dots - Reduce HP to 1%, If mob hp < 10%
4 dots - Reduce HP to 1%, If mob hp < 20%
etc
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