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September 08, 2008, 12:56:58 PM

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Welcome to Vanguard Monks!

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9206 Posts in 992 Topics by 2491 Members
Latest Member: CeamyKege
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1  Monk Discussion / Monk General / Re: what do we want with pushing hands? on: November 09, 2007, 07:47:39 AM
Well, I'm not sure if this is realistic, but seeing as how this skill pushes the mob 'off balance' and out of their stance, what if it also decreased dodge/parry/block?   I also agree end. cost needs to be halfed, and there needs to be a set amoount of time before the mob can enter another stance.  I don't think changing the skill to something else completely is the way to go.  Just improve upon what it is.  I'm sure this will be a useful skill as the game progresses with tougher mobs.  However, Disciples get a smiliar skill so it's not unique to Monks.
2  Monk Discussion / Monk General / Re: Test - 11/02/07 on: November 05, 2007, 09:27:35 AM
Wow, does Jin Surge still work with Feet of the Fire Dragon?  This could get crazy.
3  Monk Discussion / Monk General / Re: Which weapon specializations? on: October 15, 2007, 06:43:14 AM
Thanks for the great replies guys.  Very helpful.
4  Monk Discussion / Monk General / Which weapon specializations? on: October 14, 2007, 07:49:31 AM
So I picked up Zank today at 29. For some reason I was thinking it was a martial sword (maybe because of the icon.. WTH?) but of course it does say bladestaff right in the name. But anyway... I hav no skill in bladed staff atm.  How many specializations can you keep maxed through 50 and which ones should I not bother with?  Looking through some gear it seems I definetely want to work up my bladed staff.  I am thinking about dropping Knuckles, which would give me Martial Staff, Martial Sword, Hand Wraps and Bladed Staff (with some points left over for Shruiken).  Does this leave me missing out on any 'MUST HAVE' weapons?
5  Monk Discussion / Monk General / Re: Are weaknesses working? on: October 09, 2007, 10:16:39 AM
Thanks Quinn, I was wondering if you could post those examples though.   
6  Monk Discussion / Monk General / Are weaknesses working? on: October 03, 2007, 10:34:53 AM
I just started playing again after a two month hiatus and I noticed yesterday that when I exploit a weakness I get text like this:

Ashen hand does 680 dmg.
You exploit XX weakness, doing an addiontal 680 damage.


The damage numbers always match and it appears that only 680 damage was done total. It doesn't appear that I'm actually doing any additional damage via the exploit. Anyone else seeing this? Before my hiatus  it said something like:

Ashen hand does 880 (680+200)dmg.
You exploit XX weakness, doing an additional 200 damage

So what's going on here?
7  Monk Discussion / Monk General / Re: Best style for pure dps on: April 10, 2007, 11:46:57 AM
Isn't the whole point of the Dragon style DPS?
8  Monk Discussion / Monk General / Re: Test server update 10th april ~ on: April 10, 2007, 11:45:16 AM
Hehe.. "Increased the effect of Dragon stance slightly" .  Increased it from no effect at all?  It currently doesn't do anything!
9  Monk Discussion / Monk Gear & Equipment / Monk weapon from Tsang's Tomb on: March 18, 2007, 08:52:44 PM
Does anyone know the actual name (or better yet, have a link too) the Monk weapon from Tsang's Tomb?  I'm under the impression that it has been fixed as to be Monk equipable, but I have no idea what IT actually is.
10  Monk Discussion / Monk General / Re: Post Hotfix Patch.Patch...er gameplay after changes 3-8-07 on: March 08, 2007, 02:27:43 PM

And good luck finding your new abilities.


Almost missed that.. you sneaky Dev you!   Very interesting tidbit.
11  Monk Discussion / Monk General / Re: Chat with Talisker (Evasion, FD, DPS, and Itemization) on: February 26, 2007, 05:58:53 PM
I was able to chat with Talisker about a couple of things today. Here is a brief summary:


Regarding FD: Two important things to note:1.) FD was not intentionally messed with. I let him know I did list it as a monk issue and it should be addressed. 2.) FD in PVP is not a "cheat death" ability it's considered a trick for PVP. This may change at a later time. For now though it is working as they intended it to.



Cheers,

~QTM



Does the FD cahnge you're talking about refer to the way mobs are now running back to their spawn points at the exact same time making FD pulling useless?
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