Show Posts
|
|
Pages: 1 2 [3] 4 5 ... 14
|
|
31
|
Monk Discussion / Monk General / Re: Melee versus Spells damage. Offensive fighter versus Offensive caster....
|
on: April 12, 2007, 04:01:55 PM
|
|
All offensive casters how some way to regen their mana faster. Taproot, vile ritual, etc. As a druid, i never worreid about mana i could taproot it back, as a necro i never ran out of mana because i always used vial ritual.
As a sorc played for a little bit, they were very weak imo. They didn't do the high burst damage i was expecting honestly, my cleric could out damage a sorc it felt like at lower lvls. Maybe they pick up speed later on? However i was looking at sorc end game spells and i still didn't see too many crazy numbers. Their main attack got up to the 1k+ mark, but DKs still have 2 3k nukes by 50. Just tossing out some random info i've come across. I personally think the balance is fine atm, my monk has been out-parsing a sorc when we group in graystone (skeletons FTW!) but oh well.
|
|
|
|
|
32
|
Monk Discussion / Monk General / Re: Drunken Monk Style at 50, my thoughts.
|
on: April 12, 2007, 03:54:05 PM
|
|
Lol, well wasn't drunken master rated PG-13? That is the same a T rated game right? It should be ok. Well fine if Titanic is PG-13 and can show boobs, i think we can get away with a gourd in it, (not like you would actually SEE alchohol.)
|
|
|
|
|
33
|
Monk Discussion / Monk General / Re: Ok, some interesting observations about Monk soloing...
|
on: April 12, 2007, 03:49:19 PM
|
|
I don't think its overpowered in comparison to our class and other classes. We are supposed to be the best off tank class, and we need RiTW to achieve this. The counters are great damage i think, but you won't kill mobs faster than a ranger with counters and you will still have down time (unlike a ranger who can heal himself). We can't kite, (like rangers can) and therefore RiTW is a stepping stone to get us a little closer to being in line with the (current version) ranger. If they nerf rangers a bit, then i can see RiTW being overpowered, but it does have a high end cost, so using anything other than RiTW will deplete your end eventually. I simply think its a fair plausible way for the monk to solo.
|
|
|
|
|
35
|
Monk Discussion / Monk General / Re: Stance Suggestions
|
on: April 12, 2007, 01:01:00 PM
|
|
All suggestions made for lvl 50 monk stance, you can scale them accordingly down yourself =P
Dragon: I think stances are fine, just need some tweaking with percentages maybe? up damage to 40-50% at lvl 50? =D
Drunken: 1) Add 30% dmg and add 10% refresh haste, lowers melee avoidance greatly 2) Increase hate 25%, dodge/parry 15%/15%, lowers damage by 20% 3) Flurry stance pulses an AE where the crazy drunk is just smacking everything around him? (i couldn't htink of a good netural stance either)
Harm: 1) Jin stance is fine, the increase is 1 every 10 seconds, thats cool 2) i think crane is fine 3) Tiger maybe 20% crit (at lvl 50) with 30% end costs. (15%crit at 30, 40% end costs)
Harm shouldn't out DPS dragon and should break even with drunken. with my proposed changes to drunken and dragon, maybe tiger stance would be fine where it is currently, just don't want it too overpowered because i wanna switch to drunk stance and not feel like i've lost DPS lol.
|
|
|
|
|
36
|
Monk Discussion / Monk General / Re: Which one
|
on: April 12, 2007, 12:46:02 PM
|
|
I think one thing the dragon stance has over the others is at lvl 30 (?) they get a stun. I believe dragon stance gets 2 or 3 different stuns, one is a straight up hit them and stun, other is counterattack stun. Stun is a powerful force, especially when used with correct timing against casters/healers. You will probably never beat an even con tank, as our DPS is still a bit low and their DPS a bit high and their defensive ability is ridiculous. You'd have to use secret of celerity, pray they dont have a shield (or you might as well just run) and hope you crit and thousand fists doesn't miss. At lvl 42 i dueled a 44 DK and he beat, he still had 100% health. He had ful wardship armor, the red wardship shield, and the graystone sword, and i simply could not hit him. There was nothing i could do, and if i did land an attack (keep in mind i have over 400 str and a 71 DPS 2hander) it hardly did any damage. But i hit him so few and far between it really didn't matter. He could heal himself with his life tap thingy. Now their word of doom is on 5 minute timer, and at lvl 46 it hits for 3k, so they can bascially one shot any nontank and noncleric in the game every 5 minutes.
Yeah unless monks get a significant damage boost, they are pretty screwed far as pvp goes.
|
|
|
|
|
37
|
Monk Discussion / Monk General / Re: Drunken Monk Style at 50, my thoughts.
|
on: April 12, 2007, 12:38:49 PM
|
|
I was thinking about this to my obnoxious amusement.....
what if there were Alcohols in the game, they could be a finisher/counterattack. Each time its activated you can take a drink and gain 5% mitigation and 5% avoidance for 30seconds. Or the strength of hte alcohol would depend on the % bonus. This would be perfect thing for alchemists to craft when they are put in game! However there is no refresh timer, so you can get drunker and drunker, but the buffs end when you leave combat (ie FD or the fight is over). This would make for a very funny fight! In the middle of a fight you see him lean way back and take a shot (like in drunken master!) I think that would be super duper awesome! lol! It could also add like 1000 hate, since you are ignoring the mob and taking a drink, might piss him off, plus you don't lose the damage (and therefore aggro) of the mob. This would be exclusive to drunken style and be an awesome defensive boost!
|
|
|
|
|
41
|
Monk Discussion / Monk General / Re: Drunken Monk Style at 50, my thoughts.
|
on: April 11, 2007, 03:03:18 PM
|
I'm not saying you need to please us as I know you are the middle man... but it sure would be nice to know exactly what is going on. The monk world has been in a black hole for a long time.
So, they push out something that wasn't ready... but don't say if they intend to fix it.. what that fix will be.. etc. That is what is frustrating. We get these little nibbles of information from Talsiker and it's just frustrating. Especially to see what he has said in the past and it has not come to fruition.
Anyway.............. I'm sure it's just as frustrating on your end.
And im sure its A LOT more frustrating on the devs end too. Can't forget that. I'm sure these fixes and bugs that need to be fixed are coming from all sides. Think about this, there are nearly 200k accounts out there right? Lets assume 200k. There are 15 classes. and lets say maybe 5 classes aren't where they're supposed to be. That means 40k people are gonna be complaining about their classes. Sigil has maybe 100 devs? That's 1 dev for 400 people. So you have one person trying to please 400 people at once (and even if some of the complaints overlap its still a lot of people for one person to please) not to mention thats only CLASS bugs. You also have world bugs, NPC bugs, grouping bugs, crafting bugs, diplomacy bugs, optimzation issues, server bugs, on pvp servers you have to deal with exploiters and the seperate PVP issues and balance those out. So while you may be frustrated your class is kinda not in perfect shape right now, you have to realize there is so much going on that the devs are probably just as frustrated and stressed (and probably A LOT MORE) than you are. Think about it this way, you are stressed over an activity you are doing in your leisure time, you don't have to actuallly play, this is for your entertainment.
The devs are working on a JOB. This is what they do ALL day, fixing bugs and issues and sometimes people in he community are absolutely no help at all (not saying you, but we've all seen the flaming posts, im also guilty of a few  ) My point is its ok to be frustrated, everyone has been there and when you're paying money you feel you should have your issues fixed first, and im sure EVERYONE feels that way. Just remember there is a lot more going on and being worked and fixed that you don't even know about. People tend to only notice things when they are broken, people rarely acknoledge things that work. Like hey, the AI generally works. The horse mounts work, the zones are working, the servers are almost always up so the servers are working, etc. The game IS playable. There are plenty of things in the game that flow and work, but we tend to pick on the bugs (doesn't our society suck? what a bunch of negative nancies we are!  ) So everyone who gets a bit frustrated and annoyed... DEEP BREATHS! Fixes coming, remember you are playing the future best MMO ever 
|
|
|
|
|
43
|
Monk Discussion / Monk General / Re: 4/11 patch notes. a bit of monk love
|
on: April 11, 2007, 11:45:12 AM
|
All I can say is, "Sigh"
Sincerely, A frustrated Drunken monk
Dude, its better than it was, and its not like its your defensive stance. They are at least working on some of the stances now, i imagine your defensive stance fix isn't far off. 
|
|
|
|
|
45
|
Monk Discussion / Monk General / Re: Test server update 10th april ~
|
on: April 11, 2007, 02:07:56 AM
|
Heavy fighters are already complaining that monks can tank better then them. I dont see how not sacrficing all of our dps could be considered balanced. Seems like tanking monk with full dps would be a bit of god-mode imo. I think the loss of all dps but allowing us to take the role of a tank is a good trade off.
Hehe, but tanks tank A LOT better than we EVER will, and their DPS isn't really that bad. They are like medium damage + heavy Defense. We should be heavy damage + medium Defense. That seems like a fair balance! Besides, most heavy fighters DPS isn't all that shabby. If drunken goes offensive stance DPS should definately be good, if they go defensive the DPS should definately drop. I'd say that in offensive stance monks should do 10-15% MORE damage. In the neutral stance they should do 0% MORE damge. In defensive they should do 5-10% LESS damage (hehe, i dont want it to be too low, then hard to hold aggro). Defensively just reverse the numbers. Offensive stance 10-15% LESS defense, neutral 0% less defense, Defensive stance 15-20% MORE defense. I think this sounds about fair  *for drunken monks btw, not dragon or harm, their damage percentages and defesnive percentages should be different than this.
|
|
|
|
|
|