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17
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Monk Discussion / Monk General / Re: Something I want to understand
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on: April 20, 2007, 09:55:46 AM
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OK, imo all those saying they don't want sigil to give us spoilers, here is what you have to logically conclude that sigil wants the monk to be from what we've seen so far:
One of the lowest DPS classes. (IF NOT THE FRICKING LOWEST) No utility. No great tanking ability. No great soloing ability. Only do good damage in groups (but then again, who the HELL doesn't)
So basically the monk is a do nothing class atm with mediocre DPS potential in a group and THATS IT. Sigil's version of a monk is simply a mediocre LACKLUSTER do NOTHING DPS class who can only survive SOMETIMES with a crappy FD and they can only pull if you trick the AI.
No...... This is not how ANY class should play. This is now how ANY customer should be treated. This my friends, is the worst i have ever seen any MMO be handled. I'm serious, we're boring on SWG crap right now.
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19
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Monk Discussion / Monk General / Re: Stuff that got broke 4/18 patch
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on: April 18, 2007, 09:27:27 PM
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here's the deal as best i can tell. Scenario A: We have yet to have any real attention payed to us. The devs LITERALLY haven't had the time to look at our class, or have neglected to do so in order to fix things more important. We are just being strung along like a little dog on leash. Until the devs acknowledge our class and the ridiculous issues we have (and they come to our forums and tell us as much and stay in constant communication) nothing will change. They are not working on fixing us, they have not fixed us, they won't fix us until they come to us and say as much. I thought the last post Talisker made was going to get the ball rolling, but it didn't. Minor fixes, more issues. Scenario B: The devs are all total and complete morons who dont' know wtf they are doing and they don't know how to test classes to see how the issues stack up. Some Rtard is sitting around playing only the monk and doesn't know how to compare classes and has no sense of balance or equality and therefore has no idea what our real issues are because he/she doesn't know how we compare to other classes. I doubt we are looking at a scenario B here. The devs all seem like they have a lot of prior experience and knowledge about MMOs. I think we are looking at a scenario A. They are too busy to fix us, they will not fix us until they tell us the fixes are coming. Really, all they need to do are fix the major issues and we'll be ok for awhile. I guess are money isn't as good as ranger money 
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21
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Monk Discussion / Monk General / Re: Dragon Issues
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on: April 18, 2007, 04:31:36 PM
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Eh, someone else can maintain the list. Uninstalled VG today, and do not plan on renewing. Maybe I will see some of you all in Age of Conan or Warhammer Online. Best of luck, and I hope they fix the class in addition to the game.
Maybe this is a sign to all of us  One of the most respected monk activists is fed up, maybe we should all throw in the towel on our monks until something ACTUALLY happens for us....
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22
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Monk Discussion / Monk General / Re: I've run out of patience.
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on: April 18, 2007, 04:28:27 PM
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My name is Zhengyi Tsung and i support this message.
I too am tired of waiting and waiting. This game has cost me about $80+ and has given me nothing but frustration in return and i feel like i deserve better than this. I have tried to be active on the monk forums, putting out ideas, doing my best to get parses in and gathering info for the devs to make their lives easier and I still haven't gotten anything in return. I'm with Ryoku. This is BS and i'm done with it. Thanks for being a great community, i'm sorry it turned out this way. I might be back (i'll probably troll the forums for a little while). Probably not, im researching AoC and Warhammer Online right now and I would encourage you guys to check those games out. AoC isn't due out till october 30 but it has 10x the polish of vanguard already and looks like a great innovative combat system (and the graphics actually look equal to or better than Vanguard EASILY). Warhammer has fun looking PVP and RVR and is definately worthy of a look (thought it looks like WoW, BLEH!).
So with the last amount of advice i have in me sent to you. I wish you guys good luck, and i hope they finally pay attention to you and fix the monk class. I may continue to play on PVP with my uber cleric, but if i get in the beta of AoC i'll probably be done with vanguard for a long time. So sad, it had so much potential.
Later Ladies.
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25
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Monk Discussion / Monk General / Re: Stance Suggestions
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on: April 15, 2007, 10:41:32 AM
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why the hell do you want to nerf harmonious? After the recent upgrade to storm dragon, you can't tell me you think tiger stance is too uber. I would rather have +20% damage, +5% crit, and chance to proc than a flat +25% crit chance and +30% endurance. Not to mention , I would rather have mitigation penalty than endurance cost. Deadly adder hand is great debuff but its endurance cost is through the roof. And drunken monk was never supposed to be on par DPS wise with Harmonious. They were always supposed to have the least dps out of the 3 styles. Why does everyone wanna nerf harmonious? Ridiculous
Harm shouldn't out DPS dragon and should break even with drunken (if not both). with my proposed changes to drunken and dragon, maybe tiger stance would be fine where it is currently, just don't want it too overpowered because i wanna switch to drunk stance and not feel like i've lost DPS lol.What about this sentence do you not understand Leadfoot? Well Khana Kipnisien, maybe the dragon stances are all good, but it used to not be that way (as i'm SURE you know by now). Some stances DEFINATELY needed changes and adjustments, such as hate generation on drunken styles offensive stance, useless melee haste on the drunkens neutral stance, and a weak defensive stance. Some needed to be changed, but my post proposes dragon stances are fine, so 
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26
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Monk Discussion / Monk Gear & Equipment / Re: Dragon Monk - Which Weapon Type should I use?
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on: April 15, 2007, 10:29:01 AM
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Hmmm... was hopin I could get Chunli to post... or another very knowledgable dragon monk
Well im no street fighter but i'll give it a shot  I did semi "study" on weapon damage kind of and basically what i discovered is this: Monk abilities don't seem to register the strength bonus but auto attack does (basically the weapons will hit for about the same using specials) When i went from a 40DPS bladestaff and 40ish DPS martial staff to a 71 DPS bladestaff, i honestly noticed no major difference in how hard my abilities hit. I was fighting skeletons in graystone so i was hitting harder than normal, but whether i used the 40 DPS martial staff, the 40 DPS bladestaff, or the 71 DPS bladestaff i still hit the mobs with thousand fists for between 7k-10k consistently with any of the three weapons. This CLEARLY means something isn't working as intended, because when you nearly double the damage of your weapon (from 40 to 71) and you add about 24 strength, you should see a HUGE difference in your damage output, but sadly i did not. When i parsed h2h weapons compared to my 2hand weapons, the 2handers usually parsed higher. I have a 40DPS handwrap and a 37DPS handwrap and it felt like i was doing more damage, i was throwing numbers out all over the place, using secrests etc, but the parse said 2handers were doing more. Hope this helps.
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27
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Monk Discussion / Monk Gear & Equipment / Re: Monk pantheon weapon dps, why so low?
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on: April 14, 2007, 11:39:32 PM
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Just got the monk claw from pantheon quest and it's rated at 40.44 dps. This is on par with the healer hammer which is rated at 40.36 dps but it's far below the dagger (45.50) and the 1h sword (45.33).
Why is it that we finally get a new weapon put in where every other class had one and it's given the healer dps instead of being on par with the other light fighters?
I'm sure Fusoya will show up and tell me that I'm using it incorrectly and that it's actually 50 dps for him.
I mean, i don't think you're using it incorrectly. Maybe if you tried holding it in your mouth and sticking your head between your legs while standing on one foot and rubbing your stomache while spining around upside down hopping on one foot you can get about 20 extra DPS out of it. or you can just wear it like every other monk in your primary slot, whatever you want
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28
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Monk Discussion / Monk General / Re: Ok, some interesting observations about Monk soloing...
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on: April 13, 2007, 06:43:23 PM
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Have you tried it? I'm pulling 500+ DPS at level 34 due to counters popping up every half second. I can only actually use one every second or so and they do anywhere from 350-1400 damage a pop. Due to this I also almost constanly have -50% DPS debuff on mobs.
True a 4 dot might be out of my league due to all their hps and the fact that when they DO hit, they hit a lot harder.
Endurance is no issue. And the only actual skills you have to use other than RITW are kick for 2 jin, Iron Hand and a secret every now and then.
There is pretty much no 3 dot I can't solo at the moment. Well Red ones might be a tough, haven't really tried that yet, but yellow and lower generally aren't much of a problem.
I see on new test server patch notes that it's been "fixed" however. Unfortunately, I think the fix was a little TOO overboard. 2 minute refresh on a 10 second skill relegates it to, "oh snot" status. Would have prefered to see a 1 minute or 30 second refresh. Ah well, the gravy train is coming to a stop soon.
Regards, Croaker
(of course i've tried it!) Well i think it depends on how you define overpowered. The majority of classes can solo even 3 dots easily. There are a few notable classes who can basically solo anything. We can solo 3 dots now that makes us ALMOST average with other classes, not overpowered, lol. I stand by my original post. RITW is not overpowered, the only attacks we can use while chaining it are counterattacks really and i daresay a majority of the other classes who solo well will still kill faster and WITHOUT downtime. I'd say RITW makes us middle of the pack soloing, or slightly below average. Im not sure how bad off rogues are, im pretty sure warriors are the suck though, also heard Bards are pretty weak soloing. I may rank us above bards, or just below them. Also, we STILL have downtime from soloing. Which is not a bad thing, im just saying the classes that can solo well generally have NO downtime and can kill harder mobs. The creatures WILL hit you and you WILL have to rest, and we have no extra regening powers (well now dragon monks do) so downtime is considerable comparatively. (and don't say buy food, because that's outside of our classes normal abilities and is irrevelant to this conversation =P ) So even with RiTW, we still aren't overpowered (overpowered by definition meaning we are more powerful than the MAJORITY of classes in a certain area, either soloing or grouping). We still do not solo the best, might kill a little faster but we will still ahve downtime. I can't see how you perceive this as being "overpowered" in any way, but thats just my opinion.
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29
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Monk Discussion / Monk General / Re: Fix Feign!
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on: April 12, 2007, 11:09:11 PM
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That's interesting i guess, but i don't see why it should work. Doesn't make much sense to my why running a mob past another mobs spawn point and not getting too far and then FDing should pull a single? Very odd.
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30
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Monk Discussion / Monk General / Re: 4/14 patch notes
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on: April 12, 2007, 04:11:42 PM
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- Monk Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed. - Monk Drunken Sway has been altered. Dodge and Parry are both increased. The overall dodge/parry chance has increased. While in this stance you will slap all who attack you, dealing minor damage
Ok, before i get confused again, Drunken Fist is offesnive right? I like the changes to it. Drunken Mastery is the "neutral" stance? Drunken Sway is the "defensive" stance? Where is the hate generation in the defensive stance?
Is there now a Defensive stance, aggro stance, offensive stance? No more neutral? is that the end goal? I guess it's plausible IF and ONLY IF the dodge and parry in the "aggro" stance is increased. Currently 5% i think it was will not cut it, ESPECIALLY if RiTW is put on a 2 minute refresh. Drunken monks will be facing an offtanking nerf if this patch goes through i think.
The defensive bonuses are nice, but it will be hard to hold aggro i think without the extra hate generation, i dont think those 2 attacks that pull aggro alone will be enough to keep aggro consistently, especially if they have a longer refresh. Not to mention it would kinda be a pain imo, not really room to throw out finishers if you have to spam the kick and the AOE taunt, which means your DPS and aggro holding ability will drop, which means if your taunt misses or whatever you've lost aggro until the refresh brings it back. This is why it makes the MOST sense to put the hate generation on the defensive stance so that you can use other abilities to deal some damage and help hold aggro without having to rely on spamming jeering kick and what not to hold aggro which has the potential to fail and you lose aggro. My 2 cents
Or am i just confused and perceiving this wrong? lol I wish i knew what the devs were thinking when they made these changes, not because they are "bad" but because i'd like to know their logic and reasoning as they are doing these fixes. If they have a vision for the monk, i'd really like to see what it is, if i agree with it (and should keep playing monk) and if i can help give more ideas to further along the process of fixing it.
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