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Latest Member: aibolitantiacidity
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436  Vanguard Monks / Website Q&A / 2 Kaji???? on: February 23, 2007, 01:13:02 PM
I was looking through the user base and I noticed that there are 2 Kaji listed ....Whats up with that?


~QTM
437  Monk Discussion / Monk Tactics & Techniques / How are YOU creating DPS for your groups on: February 23, 2007, 01:07:52 PM
Like the title says

As a harmonious monk ( I think I am a dying breed) I stay in tiger 99% of the time for the upped crit rate. I use crescent kick and Ashenhand quite a bit as well as the endurance costs are lower.

Most of the time my routine is this (I almost always start a fight at full jin)

Tiger Claw (-15% mitigation) -> Change to Crane stance (Lower endurance costs for the win!) -> Use Deadly Adder Hand for the debuff -> Use Secret of Flames / Ice AND Iron Hands  (macro) -> Back into Tiger Stance -> Crescent Kick -> Ashenhand.


I always break this cycle for: Flying Kick -or- Quivering Palm (50% melee debuff )

Being in tiger stance I think I dps O.K. Although I would like to compare notes against a similar equiped ranger / rogue / bard.

What little tricks have you 'discovered' to help you out.

~QTM
438  Monk Discussion / Monk General / Re: Who is the class lead and dev for monks? on: February 23, 2007, 10:33:02 AM
expect something on this front "soon"

~QTM
439  Monk Discussion / Monk General / Re: Monk Issues listing and suggestions on: February 22, 2007, 11:50:50 AM
Adding this bug from Sedek
Quote
Actually currently the damage portion of 'ammo' (arrows/thrown weapons) is not being applied ... it is a bug that will hopefully be corrected soon.

Needs to be on the list
440  Monk Discussion / Monk General / Re: Monk Issues listing and suggestions on: February 22, 2007, 11:37:21 AM
Quote
About the broken procs, I have never gotten Secret of Fire/Ice to proc, when I today grouped with a dragon monk I was a bit perplexed when I saw him being able to get both Fire and Ice to proc, not often but it happened.

Have any other harmonious/drunken monks got them to proc 'ever'?

I have seen them go off, however the effects are short lived.



Harmonious Monk Issues/suggestions

Quote
1) Tiger Stance:  Way to high endurance penalty (50%), You need a group that can supply major endurance regen (Bard+Cleric basically) for it to be worth using. Base endurance costs on several abilities are already high as it is.

Using this stance you can get close to 40% crit rate DPS has it's cost I guess.

Quote
2) Harmonious Stance

Only regenerates Jin over time and at a very slow pace, I'd like this stance to have something more to it. While Jin regen isn't a bad thing between fights this stance just have a feeling of 'yawn' around it.  If this could have a small hp regen or similiar it wouldnt have the same 'gre'y feeling over it.

That being said harmonious is the stance I use most now after the meganerf of Crane, this doesn't make it good, just the lesser of evils.

I too would like to see something more out of this stance. Not sure what I want though. Perhaps a Jin reduction cost on moves while in this form??

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3) Crane Stance

The evasion + critical hit nerfs hit this stance hard, way too hard. As been stated in numerous posts we weren't overpowered by any means, the evasion didnt allow us to alone take down mobs we shouldn't be able to, in fact the stance was perfeclty in balance (with most other classes) for solo purposes before.
I only use this stance now to macro my high cost attacks for the endurance reduction benifit. After the move is complete I go back to tiger. Needs way more bang for the buck.

Quote
Abilities:

1) 'The 250 dmg sheild'  (Wich i have forgotten the name of since i never use it) with a 30 min cool down and cost on 10 Jin.
I am sure this is a nice surprise for your opponent in a PvP environment but I see little to no use of it in PvE. Yes it can help you take down that fasthitting 3 dot mob twice an hour when you solo and that about sums it up.
This ability should be replaced by something useful to help us distinguish ourselves as harmonious monks.


2) 'Deadly Adder Hand' Makes the mob hit for a little less (debufing str) and adds a tiny poor little nuke when it wears off for an astronomical cost of endurance. The nuke is around 300 dmg at lvl 30 (Depending on mitigation etc) and as everyone understand this makes zero to no difference at all in 99.9% of encounters. If this would have a 50% chance to stun the opponent for 3 seconds when it wore off instead it would be a lot more tempting to use.


3) 'Tiger Pounces' Ability description "A precise attack that deals a minor 57 to 65 damage but will always result in a critical hit" If this was true I would have no objections really, but it gets resisted/evaded as any other attack (Yeah I know I am playing with words here). Its on a 5 min cooldown timer and costs 4 Jin, would it be too much to ask to lower the possibility for a mob to evade this attack? 

I agree with the rest of this

~QTM

441  Monk Discussion / Monk Gear & Equipment / Re: Hand Wraps and Knuckle Weapons on: February 22, 2007, 11:17:03 AM
Most cases I have see is that rare weapons will be better DPS than bare fists up to the level of the item . e.g. Dread Wind's Claws would be better dps up untill it's item level of 15 then you would see its DPS as a negative vs. bare handed.

I can't say with certainty as I have only had a couple of rare in my toons lifetime since release

~QTM
442  Monk Discussion / Monk Gear & Equipment / Re: Hand Wraps and Knuckle Weapons on: February 22, 2007, 09:43:44 AM
Quote from: Soluss
i suggest you build all your skills now while you are leveling.  in my experience in other games, they never allow skill ups on grey mobs.  and to raise your skills from bottom to end game would take a long time of you doing crap for damage in groups until you skill up.

QFE

The last thing you want is get an awesome weapon and then spend your next gaming day training said weapon on greys / greens to get skill ups

~QTM
443  Monk Discussion / Monk Tactics & Techniques / Re: Requesting Rookie Tips and Help from the Sensei on: February 22, 2007, 09:39:32 AM
Just want to add make sure you buy the "Crude Shuriken" as they have skill level requirements. which is odd because as it is right now there don't appear to be any benifits of using the more expensive ones.

~QTM
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