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Monk Discussion / Monk General / Re: OMG! Coming back after nearly a year.
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on: July 18, 2008, 01:23:25 PM
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It actually ends july 31st at midnite. But I don't work, and the only other things I really do is go fishing and drinking on the weekends, so I'll have plenty of time. Just still waiting on this bastard of a download. I really miss roadrunner, dsl is ftl.
Dealing with PuG is gonna be the hardest thing for me, and learning where I can get gear upgrades. But hey, i've done it before, i'll do it again.
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3
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Monk Discussion / Monk General / Re: OMG! Coming back after nearly a year.
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on: July 17, 2008, 06:12:57 PM
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Hello, Its been so long that I played VG that I don't even remember what server I played on, let alone what its called now after the mergers, lol. But I was Jaxinor a lvl 50 Dragon Monk and the last main things I remember doing were the questlines for the hat from rahz and pretty much hunting nameds in rahz and in the swamp place with the factions, and the insect place, and the treants and elfish place. So I'm pretty sure I'd be pretty sure I'm quite a bit behind on gear (I had really good gear when I left, at least imo). Anyways, I was wondering a about a few things and was hoping to find a few answers here. 1) Has monks been balanced to better represent their roles? I tried going through the updates archives but its been so long that I have played that I couldn't really make an accurate judgement of whether we got some loving. I also didn't see any major overhauls like other classes recieved, but I may have missed that. Furthermore, are monk styles balanced better than they were previously. When I left dragons were supposed to be dps but were easily outclassed by harmonious, and had incomparable utility, and I actually tanked for my group till 50 as a dragon but I tried drunken and they were obviously better suited for that with comparable dps. 2) Finally raids are in!! (I had always played with the intention to raid, and that was the ultimate reason I had decided to leave) What are the raids like? Good, bad, unique, cookie cutter? How is the raid interface? 3) Itemization? Is it better, or is there only a few worthwhile items from certain places. Was there any ever changes made to the delays that caused so many problems with monk weapons? 4) Finally, how is the fun factor now? (i know, really broad question) Last I played the game got really stale contentwise, and fun was just always being with my groupmates helping them out and what not. I really got the itch to play an MMORPG again and I don't see much that is interesting. I always liked VG I just couldn't hack the lack of content. Anyways, thanks in advance to anyone who can help answer some of my questions. And maybe I'll see you in game!! 
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5
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Monk Discussion / Monk General / Re: Dragon Issues
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on: April 19, 2007, 11:22:32 AM
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Sorry to see you go Chunli. I was just curious whether it was the state of the monk, or PvP that truly caused you to leave, or some combination of the two (from what I hear pvp is simply a gank fest right now with the bugs and people exploiting).
I suppose now that your gone, and you always post way faster than me, that I could actually start contributing to this list :p
Good luck wherever you may end up.
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Monk Discussion / Monk General / Re: Level 50 diffrences (Dragon vs. Harmonious)
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on: April 19, 2007, 11:17:03 AM
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After yesterdays patch, Storm dragon stance actually reduces your mitigation by 10%. Before when it said 16%, it was 16% of your total mitigation, which was something like 1-2% (iirc). Now, it's a flat 10%. For example, I have about 1700 ac, which I think is about 11-12% mitigation. When I go into storm dragon stance and hover over my defense, my mitigation is 1%. Just thought I'd add that.
Good post as always Leishu.
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Monk Discussion / Monk General / Re: Patch Notes 4/16
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on: April 16, 2007, 04:08:19 PM
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While they are good changes - and pretty much a catch-all fix for Harmonious monks - they're still just polish and shine.
Our most real issue, that of our DPS (in all styles), still remains mostly untouched.
Our current edition of skill damage was remade to mostly replicate the damage we had before (which was far below ranger/rogue) and still haven't been touched (besides AoE's in this patch apperently, leaves to be seen if they are capable of competing with for example the rangers AoE finishers though). Our bread-and-butter skills could really use a follow-through sanity check. Also, the 3rd step finishers needs to be more or less universal skills (with a possible 4th rank being style specific) because unless the dragon finisher is somewhere around ranger finisher (which I sadly doubt) dragon monks will need quite the lot of artifical changes to be able to compete at 50 - which appears to be a waste of time/resources instead of simply sanity check (and redo) most of our damage abilities to be release competatbile rather than beta 3.
It's quite obvious that high level monks haven't really been tried out and what looked good on paper back in early beta stages might not work that well at all in the current incarnation of the game.
However, something is being done, and hopefully the bread-and-butter damage parts is much harder to calculate and that's why there's been no real changes there.
Very well said, I hope your right.
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Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love)
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on: April 16, 2007, 04:04:44 PM
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I never called for a nerf to harmonious. I just said that the changes were poorly thought out. Tiger stance still crushes storm dragon stance. Switch styles once and you'll see. Furthermore, Dragon was supposed to be highest dps. There were many posts by the Dev-team stating this in beta.
Stance-wise Storm Dragon is now pretty competitive with Tiger Stance... dont forget Tiger incurs a hefty 50% end cost (soon to be "upgraded" to 40%, but still hefty) while Storm Dragon doesnt incur any "cost" to DPS, just mitigation. Which stance is better is now debatable with no clear answer. The problem with Dragon discipline's DPS now lies in that Harmi and Drunken both get 3rd adv finisher in really useful chains (Harmi's 3rd flying kick and Drunken's 3rd and 4th thousand fists) while Dragons get fooked with a 3rd finisher in their AOE line which nobody ever uses. I say give Dragons an useful finisher that they can use frequently (ie a finisher to Six Dragon strike or the fire dragon DoT) and Dragon DPS would be much more on-par. For the most part, I agree. Getting a 3rd AE finisher pails in comparison to getting a 3rd flying kick, or 3rd and 4th thousand fist. However, I do disagree with Storm dragon and Tiger being competitive. I realize that tiger does get a hefty endurance cost added to it, which is much more debilitating than a 16% mitigation decrease. However, no matter what 25% chance to crit >>>>>>>>>>>>> 24% damage. Furthermore, in a group setting, you are likely to get a endurance buff which will completely negate the 50% endurance(soon to be reduced) increase. Additionally, since harmonious crit so often, most of the time they are dealing damage from finishers, which cost 10 end or less (15 in tiger). The endurance isn't really that big of a deal (at least for my playstyle, when I switched to harmonious for 2 days, the effect on endurance was obvious, however, I spent so much time using finishers that endurance wasn't an issue). No, please don't nerf harmonious. Please change the other styles so they can compare to harmonious, because as it stands currently, harmonious offers the best offense, defense, and utility. I'm not trying to start an inter-monk style ranger vs monk type of war. As I said before, I'm happy that the devs are finally making some changes to the monk class; however, the changes that are listed on the test notes are poorly thought out and seriously need to be reconsidered to bring all monks into a position where they can be competitive not only with other light fighters, but also with other archetypes as well.
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Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love)
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on: April 16, 2007, 09:48:31 AM
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Aum Ti, Magnificent Storm Dragon Stance as only buffs, level 48
DW: Strength 453 Damage range: 557-569+271-280 (828-849). Speed: 1.80, 1.95. Avg hit: 838.5 2H: Strength 486, x2 damage on crit (supposedly) Damage range: 906-1033. Speed 3.25. Avg hit: 969.5
Very limited parse, same type of mobs - but since the damage range is actually so tiny for monks, it still leaves a decent result. I could parse for longer, but not really up for it this late! DW: Ashen Hand (crit): 1545+353 (1898), Ashen Hand (hit): 1020+237 (1257), 1039+239 (1278) Flying Kick/Heavens (crit): 1970 Flying Kick/Heavens (hit): 1316, 1298, 1359 Six dragon (hit): 1111 Flying Kick (epic - thus not interesting): 3837
2H: Ashen Hand (crit): 1918+370 (2288), 1877+362 (2339) Ashen Hand (hit): 1241+241 (1482), 1184+246 (1430), 1244+243 (1487) Flying Kick/Heavens (crit): 2013, 1987, 2151 Flying Kick/Heavens (hit): 1397, 1403, 1403 Six Dragon (hit): 1146, 1073
Ashen Hand appears to act decently normal. Flying Kick is doing higher-than-expected damage (for example with the dualwield, it should do an average of 1381, 5 (DW) and 1512,5 (2H). However, if you assume a mobs mitigation is 20% (appears to be generally true), the flying should do 1105.2 (DW) or 1210 (2H) - but it's actually over that. In addition, the damage diffrence between two-hander crit and dualwield crit is very tiny (2H should have an advantage here with it's x2 weapon damage on crit, about ~180 points of extra damage in this example - it really dosen't - DW dosen't have a large damage range at all). Six Dragons also made me curious - the diffrence between max damage for DW and minimal for 2H does not allow for intersecting damage results, which it has. This was easily reproducable by just spamming some six dragons, there's virtually no diffrence on the damage while using DW or 2H (despite that the 2H *should* deal more damage). For DW this damage is quite high (considering the expected 20% mitigation of a mob), for 2H it's just a bit over expected damage. Our damage skills appears a bit hastily done and I'm not sure the tooltip accuratly reflects their real damage.
Would be interesting to see if someone has likewise results or if I'm doing something wrong. ~
I was testing the same thing yesterday actually, however, I did not parse it. I was using boundless fist mainly, and flying kick when I would crit. Using Bone Shard Ulaks, and Aluul's Claws vs Greystone bladestaff. On average, BF would hit for about 80-100 dmg less using h2h vs 2handed. On a critical hit, the damage difference was only about 200 damage, which you would expect their to be a greater disparity considering that the 2hander's get double weapon damage on critical hits (which definetly does not seem to be the case). Flying kick was giving roughly the same difference in numbers. I'll try to get a parse for it after class.
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Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love)
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on: April 16, 2007, 09:40:36 AM
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It really disturbs me to see monks posting here that Harmonious monks need their stance nerfed. Give me a break. Do you really think that Tiger stance is better than the new Dragon offensive stance? Come on. I would rather my offensive stance gave me a mitigation penalty than an endurance penalty any day. The description of Dragon is that it is a hard style that is focused on AoE attacks, not that it is king of dps. I understand that your AoE attacks suck at the moment and I seriously hope that sigil fixes that issue, but stop calling for a nerf of Harmonious monks. Harmonious is a softer style that focuses on debuffs, not AoE. NO where does it say and whose dps shall be subpar to the uber dragon monk. And for the record, most of the uber debuffs we get can't be used unless we get attacked. and the ones we can use are on 2 minute timers, or last for 16 seconds and take a boat load of endurance especially in tiger stance. I, just like you, still can't solo 3 dots either. You act like we run around in Tiger stance killing 4 and 5 dot mobs without flinching. Focus on your own style.
I never called for a nerf to harmonious. I just said that the changes were poorly thought out. Tiger stance still crushes storm dragon stance. Switch styles once and you'll see. Furthermore, Dragon was supposed to be highest dps. There were many posts by the Dev-team stating this in beta.
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Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love)
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on: April 14, 2007, 03:50:20 AM
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I'm glad to see some monk changes finally.
However, many of these changes seem poorly thought out. Some one mentioned it before, but some serious thought needs to be put into where each style should be going. Tiger stance getting upgraded? It's already the best offensive stance, and it's in the utility style. A damage shield being added to a stance that gives you more evasion. Monks aren't supposed to get hit...
Le sigh.
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Monk Discussion / Monk General / Re: Test server update 10th april ~
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on: April 10, 2007, 05:15:59 PM
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I'm very curious to know what the % modifiers are for the damage and crit chance of the storm dragon stance. I played dragon up until 50, and recently switched to drunken, which does much higher dps atm. The changes to drunken are still going to make them very competitive damage wise, as well as offtanking. Those values are going to have to be rather hefty to match the offensive capabilities currently held by drunken/harmonious monks right now.
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Monk Discussion / Monk General / Re: Best style for pure dps
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on: April 10, 2007, 11:14:52 AM
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Both drunken and harmonious do more damage than a dragon style monk (at least at lvl 50, i was dragon from 1-50 then I got sick of all the broken crap, AE's randomly not working this weekend). Drunkens have better agro tools, whereas harmonious gets debuffs.
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