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September 07, 2008, 12:03:07 PM

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9203 Posts in 992 Topics by 2486 Members
Latest Member: aibolitantiacidity
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1  Monk Discussion / Monk General / Re: How important is intelligence now? on: December 31, 2007, 05:37:45 AM
i use arazmus and aluul claw atm but is crap i DONT get any auto attack between my skill spamming
2  Monk Discussion / Monk General / Re: Aggro on: September 18, 2007, 06:10:31 AM
sometimes i think in a monk forum are only a bunch of 14 years old kids. guys wake up this tread started to discuss problems with agro and HOW we can improve our agro/deagro skills and WTF u guys do again?
cry bout our dps.. if u dont like the monk the gtfo and play another class if u like it try to bring a bit more constructive discussions and dont always repeat the same crap..
3  Monk Discussion / Monk General / Re: Aggro on: September 11, 2007, 03:38:06 PM
quinn could it be possible to make waining palm reduce agro of the target from the mob directly? instead of loose time seeking who has agro get him in def target because all that crap makes me just loose precious time.
4  Monk Discussion / Monk General / Re: Aggro on: September 04, 2007, 02:44:55 PM
yep varu says it, is not like we have a poison like rouges that decreases our agro each procc or stance that decreases agro constantly but we have the best agro "reset" in game so i really dont know wher the problem is. to know how to play monk means not drag off agro from tank or shoot only big dmg numbers. ofc if i start with jin surge feet of the fire dragon and then toss a sundering dragon claw + secrets is normal that tank looses agro easy after all we do pretty fast dmg in low time maybe give tank a bit more time to build agro or start with goading slap on tank to help him a little out to.
5  Monk Discussion / Monk General / Re: Quinn: Any info you can give us on status of the monks/plans etc. on: June 24, 2007, 04:04:41 PM
bladestaff seem to not support the double dmg on cryt atm at least i do higher cryts with claws which have way lower base dmg than my bladestaff . but if they fix it u will be better with a bladestaff in a grp because with the right buffs u cryt damn much and with a right staff u nuke the SNARF out of the mobs. fist weapons could get interesting when they are under 2sek delay so u may toss an autoattack between ur skill spamming, otherwise forget the dps rating because it is just SNARF and check on base dmg.
6  Monk Discussion / Monk General / Re: What's up and Whats on deck..... (more monk love) on: April 15, 2007, 03:50:52 PM
Posted by Shengyi on the equipment board:

I did semi "study" on weapon damage kind of and basically what i discovered is this:
Monk abilities don't seem to register the strength bonus but auto attack does (basically the weapons will hit for about the same using specials)

When i went from a 40DPS bladestaff and 40ish DPS martial staff to a 71 DPS bladestaff, i honestly noticed no major difference in how hard my abilities hit.  I was fighting skeletons in graystone so i was hitting harder than normal, but whether i used the 40 DPS martial staff, the 40 DPS bladestaff, or the 71 DPS bladestaff i still hit the mobs with thousand fists for between 7k-10k consistently with any of the three weapons.  This CLEARLY means something isn't working as intended, because when you nearly double the damage of your weapon (from 40 to 71) and you add about 24 strength, you should see a HUGE difference in your damage output, but sadly i did not.  When i parsed h2h weapons compared to my 2hand weapons, the 2handers usually parsed higher.  I have a 40DPS handwrap and a 37DPS handwrap and it felt like i was doing more damage, i was throwing numbers out all over the place, using secrests etc, but the parse said 2handers were doing more.


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This is the primary issue that needs to be addressed in my opinion.  Making our abilities take our weapon and strength more into consideration will clear up sooo many DPS issues and make our overall DPS go up to where it should be.  That way it will actually reward players for speccing into Strength or working hard for getting the Graystone staff for instance.... I got mine and was very very underwhelmed, as it does about the same damage as my 2 35/40 dps hand to hand weps. 

post the exactly stats of ur weapon. dps is just the dmg u do per second maybe ur 70dps weapon is just much faster? i think the weapons base dmg counts for how high hit ur skills.
7  Monk Discussion / Monk General / Re: Can we stun? Interrupt? on: March 06, 2007, 02:27:48 PM
if he dont mooves around u can FD and nerve strike fast lol but that works only once all 30 sek :p
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