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July 05, 2008, 07:08:37 PM

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9064 Posts in 973 Topics by 2148 Members
Latest Member: Mypeinensenryu
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1  Disciple Discussion / Disciple General / Disciple abilities? on: February 16, 2007, 04:26:39 PM
Disciple Abilities?  Any idea when we will be able to get a list of them i wanna make sure this char is right for me
2  General Topics / Vanguard General / Re: No more quests? on: February 15, 2007, 06:11:56 PM
head to thestra as i did
3  Disciple Discussion / Disciple Gear & Equipment / Re: Crit rate on: February 15, 2007, 05:03:25 PM
I am finding out the same thing i did with my monk.  I really am doing more dmg with weapons then bare fists like everyone is talking about.
4  Disciple Discussion / Disciple General / Re: Point distribution? on: February 15, 2007, 05:00:36 PM
First thing is. Today's new patch made dexterity and strength so much better.  Like you i have pretty much given up on my monk main until they are buffed up a bit.  The thing i noticed is, much of the gear has alot energy bonuses on it.  This would make me avoid putting points in unless i found myself running out of energy easily in fights.  personally i think to be effective in pvp as well we will need much more dmg from str and the crits to land the finishers.  Stack them like you did your monk with maybe a little less cons and more vitality that should be a safe bet
5  Monk Discussion / Monk Gear & Equipment / Re: Hand Wraps and Knuckle Weapons on: February 14, 2007, 09:42:19 PM
still unsure what you guys are talking about my weapons are much nicer then hand to hand!
6  Monk Discussion / Monk General / Re: monk trainers on: February 14, 2007, 07:38:29 PM
renton keep and the souther wildmoon retreat both have monk trainers.  i also thought that the dog class or whatever they are, are capable of being monks
7  Monk Discussion / Monk General / Re: Caster Site on: February 14, 2007, 06:56:03 PM
real men play melee! knuppel2
8  Monk Discussion / Monk General / Re: new monks something you should know before making a monk on: February 14, 2007, 06:55:13 PM
i can easily out dps a ranger the only thing i have a problem with is our pvp dps.  taking out a healer is really really hard for us even if our finishers proc a lot.  we need to be able to do enough burst dps so that they can't just heal through it over and over again.  I would like to see us not have to drain their energy completely before we can kill them.
9  Monk Discussion / Monk General / Re: monk trainers on: February 14, 2007, 06:52:03 PM
that hte problem currently i am level 11 and only know of one accessible trainers and he is in the wildmoon area i think.  however everything around there is level 25 and aggro to me which makes it very hard for me.  i am wondering if perhaps there is a lower level area that has a trainer in eastern thestra
10  Monk Discussion / Monk General / monk trainers on: February 14, 2007, 04:54:44 PM
Can someone please help me compile a list of the monk trainers and their side affiliation such as good/evil  and seperate them by continents i have no idea where any of the trainers are.
11  Monk Discussion / Monk General / Re: Am I doing something wrong? on: February 14, 2007, 04:42:01 PM
i am level 12 and i can solo a mob that is 14 with very little problems.  Again maybe your just not using things right.  I personally never use iron hands or the set your weapon on fire thing just ashen hand kick and boundless fist and whenever my finisher procs
12  Monk Discussion / Monk General / Re: Rumor mill, drunken monks supposedly get Immunity to root, stun, snare? on: February 14, 2007, 04:39:54 PM
Drunken monks do have this ability
13  Monk Discussion / Monk General / Re: new monks something you should know before making a monk on: February 14, 2007, 04:37:44 PM
I easily out dps my shaman friend and my dreadknight with my monk.  I am level 12 i use a sylvan bladestaff.  trying to find something with the parry though.  I crit and hit my finishers and no one is able to pull hate off me unless they have many skills that add hate.  Not to be an ass or anything but if you guys are having this many problems maybe your doing something wrong.  I do however agree that we need more damage as an offensive simply for survivability.  Also it would help when killing healers in pvp
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