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Monk Discussion / Monk General / Re: new monks something you should know before making a monk
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on: February 17, 2007, 12:18:34 AM
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Pre patch, monk was fine with me, i had my 50% evasion, and my skills to control hate. For example i was a good group utility because i could take a good amount of damage, and use a skill to pull mobs off of people. A mob might run to a caster because they are nuking, i could pull it off em, and take some hits. Now after the patch, monk is well, terrible. Not only do i have SNARF for defense, but they nerfed my weapons which means i have SNARF for crits. I might crit maybe twice a fight now, as opposed to every other hit.
Im going to stick with the class, because its fun to play, but i thank god im in a guild that i have been with for the past 5 years, otherwise i would be stuck soloing, and have to rest after every single fight.
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Monk Discussion / Monk General / Re: The New Evasion system and YOU.
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on: February 16, 2007, 11:59:31 PM
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i played my drunken monk for about an hour after the patch, then went and changed to dragon. Whats the point of taken the defensive route if you can barely take on a -1 2dot mob? Who ever said they where doing fine with drunken stance after the patch is lieing or lucky. For me it was a huge blow, it took away soloing for me completely. I went from 50% to 25%, with only 16% to dodge. Its a sad day when you get killed by a 2dot mob thats a level lower than you.
They also nerfed my crafted weps, which is understandable but still sucks, now without the extra 7.5% to crit i might crit one time, one freaking time in a fight, and my dex is maxed for my current level. Thats just ridiculous.
I noticed they reduced the cost on some skills for disciples, the most over powered class in the game, i might as well start leveling one.
btw my damage out put with dragon stance isn't noticeably different at this point, it seems like i do the same amount of damage as with drunken.
They should put down the nerf bat and start fixing all the freakin bugs.
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Monk Discussion / Monk Gear & Equipment / Since the Light Weapon Nerf
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on: February 10, 2007, 11:29:18 AM
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Since the light weapon nerf i have been waring knuckles. I bought a pretty nice pair on the AH that only lowers my DPS by 1, but ups my crit for a total of 10%. I am level 16. I think this is important because now instead of having a base crit of 20% it is 7.5%. The extra 10% imo will help over a little DPS.
I not sure how the % totals are added though. For example do i add weapon crit + base crit + crit from dex?
That would mean 26.5% with nuckles as opposed to 16.5%.
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