Navigation:    Home arrow Forum

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
September 05, 2008, 10:48:27 PM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9202 Posts in 992 Topics by 2479 Members
Latest Member: christiangod
Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 4
1  Monk Discussion / Monk General / Re: A Humble Monks Opinion. on: March 27, 2007, 03:00:12 PM
Re-roll in MMOGs generally means delete the character and make one of a different class, not a different one of the same class.
2  Monk Discussion / Monk General / Re: Tiger Stance + 2H for the win? on: March 26, 2007, 07:07:50 PM
Here's the concept behind faster weapons wasting damage when WeaponDelay < GlobalCooldown

For a weapon where WeaponDelay is at least the GlobalCooldown, you autoattack at the same rate as you would when you can do specials, so there is never a different delay that you are concerned with.

For a weapon with a WeaponDelay faster than GlobalCooldown, you have no delay autoattacking, or if you constantly spam special attacks, but if you mix autoattacks and specialattacks, then you are slowing your autoattacks by the amount that they had been recharged when you hit the specialattack.  This doesn't really introduce a damage penalty on its own, because your attacks are still going off as quickly as they can as you use your higher damage specials.

However, faster weapons do less damage than slower weapons of the same level.  Which means that you are taking a faster weapon with a short delay and increasing the delay without getting the corresponding increase in damage that the slightly longer delay would warrant were the item set to that increased delay in the first place.

I hope that made sense.
3  Monk Discussion / Monk General / Re: Dragon monk trying Harmonious on: March 26, 2007, 05:05:02 AM
Just an update for everyone, on the original topic:

I've tried it for two levels now, and as a harmonious monk I seem to have a much harder time maintaining agro of single mobs and groups when duoing with a disciple than as a dragon monk (level 18 and 19).  I suspect it is the slower attack rate of the two-handed weapons, and the lack of weaknesses I can exploit that either I or the disciple could start.

So, last night I switched back to dragon monk.  Harmonious might be better than dragon monk at higher levels, but in my particular situation, I can do more damage more quickly and manage agro better for our duo as a dragon monk.
4  Monk Discussion / Monk General / Dragon monk trying Harmonious on: March 24, 2007, 06:45:39 AM
I've seen the issues with stances thread and several other threads that give me a good idea about what each harmonious stance should be used for, but I have a question on gear.

What weapons do you normally use in each of the stances, or do you use macros to change the weapon for criticals vs. normal special abilities?
5  Monk Discussion / Monk General / Re: Patch notes 19th of March on: March 23, 2007, 05:56:20 PM
Actually, if he plays a monk and solos a lot, so he doesn't get comparisons with other classes, that might explain a great deal.  After all, our class isn't broken (unplayable), merely its just playing the game on hard mode.
6  Monk Discussion / Monk General / Re: Reroll or cancel, thats the only option... on: March 18, 2007, 09:32:28 AM
OFF TOPIC REPLY
...To take it out would be like taking the toys out of a happy meal (where the hell are the cookies nowadays!!)...

No cookies, but you can go up to the counter after the happy meal is gone and ask for a kids cone.  They come with it, even if they don't advertise that fact.
7  Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama) on: March 16, 2007, 08:09:21 PM
I guess I need to clarify the bugs with Waning Palm I.

1.  The description for Waning Palm I doesn't indicate it is a rescue reaction ability, and it should.

2.  No where that I've found describes that in order for a rescue reaction ability to go off that your defensive target needs to be the one with agro by the offensive target I have selected, and my defensive target must have taken a certain amount of damage (not sure what that amount is exactly, but just having the targets right still results in an error message if my defensive target is above 50% health).

3.  The icon for Waning Palm I is only grey'd out during global cooldown times, which indicates that its available at all other times.  It isn't available at all other times; I know, I've tried to use it at times and gotten a "you don't have an applicable target" message.
8  Monk Discussion / Monk General / Re: Monk bugs / issues (No Drama) on: March 16, 2007, 04:16:52 PM
Waning Palm I is a reaction ability (doesn't say so in the tool tip) that appears to always be available.  That is, it never greys out except for the global cooldown, so it looks like its available even when it cannot be used because your target isn't low enough on health.  Also, there is nothing telling you how low health your defensive target must be in order for this to work.
9  Vanguard Monks / Website Q&A / Re: Grats on 500 Members on: March 16, 2007, 12:49:30 PM
Very nice!  Any idea how many are monks and how many are disciples?
10  Monk Discussion / Monk General / Re: Go PARSE yourself... on: March 16, 2007, 10:46:44 AM
Suggestion:  Can the parser be set up to count the number of dodges and parries, and blocks for sake of completeness for other classes?  These should probably be reported as a number as well as a number / unit of time.

Or perhaps instead of a number / unit of time, they could be reported as percentages.  But the percentages should be based on the order in which the avoidance moves are calculated.  For instance if the first calculation is hit/miss, then block if it would have hit, then parry if it would have hit and not been blocked, then dodge if it would have hit and not been parried or blocked, the formulas would be

misses% = misses /  totalAttacks
block% = block / (totalAttacks - misses)
parry% = parry / (totalAttacks - misses - block)
dodge% = dodge / (totalAttacks - misses - block - parry)
totalAvoidance% = (block + parry + dodge ) / (totalAttacks - misses)

Note that hit% is NOT 1 - misses% because attacks that would have hit still have a chance to have been blocked, parried, or dodged.

To do this, we'd have to find out for sure what the order is for checking to see if an attack that would hit is avoided.
11  Vanguard Monks / Website Q&A / Misspelled posting title on: March 16, 2007, 09:38:14 AM
I'm not the world's best speller by any longshot, but I believe the correct spelling is Disciple not Desciple.

Although, as Disciple is a class that now has a home on this board, should that title be something else like... Devotee perhaps?
12  Monk Discussion / Monk General / Re: Anyone find "new" ablities yet? on: March 16, 2007, 08:21:51 AM
ok i am an idiot lol chunks what do you mean? lol  crazy2

I missed this question earlier...

If you look at many of the maps on the net, for instance click on your continent of choice on   GamePressure's Maps, you will see that the world is divided into named squares.  Each named square is a chunk.  They are also why you sometimes pause as you are running; you just crossed a chunk boundary.

Crossing chunks in VG:SoH is more seamless than zone boundaries in EQ or changing districts in CoH/CoV, but not as smooth as the zone  transitions in DAoC or EQ2.
13  Monk Discussion / Monk General / Re: How often? on: March 16, 2007, 08:15:22 AM
As a Dragon monk I received two abilities at level 15 when I first got Aum of the Striking Dragon and then one more ability at level 18.  YMMV.
14  Monk Discussion / Monk General / Re: Quinn, show this article to the Sigil dev team on: March 16, 2007, 05:35:34 AM
I saw that show, and while it was very interesting, you also have to take into account that every single martial artist there was an extreme specialist:  hard-body training, bow, staff, three-segment staff, nunchucks, spear.  The spear weilder would not have been able to perform the same feats that the hard-body focused martial artists did, and visa versa.
15  Monk Discussion / Monk General / Re: Anyone find "new" ablities yet? on: March 16, 2007, 05:32:25 AM
Quinn says "Tailsker, the monk mob that teaches monk skills is broken, I have tested it exstensively and it doesnt seem to teach."

Tailsker says "Ahh ok we will get to that at some point, however Pallies are in need of some serious help, so once we do 4 patches solely on them with some rogues mixed in and maybe a healer buff or too to melee, we will think about patching some stuff for monks, maybe."

Vazerai, I really hope that was meant to be humor, because if it was at all serious you need to take a step back and look at the reality of the situation we find ourselves in. 

I spent a year of beta and two years plus after release being the scout team lead in DAoC looking at exactly this issue for my class and I know what Quinn and the devs are going through.  At least Talikser agrees that there is an issue, so Quinn and the rest of us aren't in the position of needing to convince them that there's some issues with the class performance, and needing to gather all the raw data ourselves like I needed to do with scouts.

DPS being low is one of the hardest issues to balance correctly.  Is it a) base damage all around, b) base damage rate of increase, c) specials damage, d) specials rate of fire, e) weapon damage, f) weapon speed, g) scaling of damage against higher/lower level/dot mobs, or h) some combination of the above?  This takes some extensive testing and statistics to figure out, done at a variety of levels and with all three monk types, with at least 200 combats against a variety of foes in each level/style combination in order to get an accurate feel for the statistics.

Once that's figured out, we need to determine how to fix the issue, knowing that a later adjustment to any of these (ie:  new equipment being added by the crafting team or questing teams) may unbalance the class again.  Trust me, its much better to take the time to figure it out once, than to get a fix that wasn't right and swing on the pendulum between chewtoy-for-mobs and every-other-class-yelling-for-nerfs which you just know will eventually get handed out.  If we can't get it right the first time, its better to take a couple patches increasing one variable at a time in gradual steps to get where you should be, rather than trying for a multi-pronged fix that makes the class overpowered.  As much as I'd love to be in the current position of rangers fighting three-dot mobs two or more levels higher than my character, that will lead to a nerf that leaves you behind the curve instead of right where you should be, and in 7 years of gaming experience in MMOGs, the nerf always lasts longer than the overpowered period.

So yes, continue to raise issues and bugs.  Provide details and data to support the bugs and issues if you want to see them fixed earlier (hard data that may be of personal or comparitive nature, not anecdotal evidence).  However, whining like the quote above, while it may be meant as humor, really isn't productive at all and will be taken by someone (me perhaps?) as a feeling of depression.  I was strongly tempted to suggest you go play an alt for a while, perhaps a ranger even, but I'm really hoping that your post was tongue-in-cheek and not a serious sign of burnout/'depression regarding your character.
Pages: [1] 2 3 4
Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com