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16  General Topics / Vanguard Official Patch Notes / Vanguard Build 01666 1/11/2007 on: January 23, 2007, 07:25:27 AM

Vanguard Build 01666 Patch Notes 1/11/2007

GAMEPLAY
- Fix for another bug preventing martial swords from applying their parry bonus. It should really work now!
- You no longer have to wait for an empty corpse to decay before skinning it.
- For applicable NPC's /hail (default h key) and right click now behave the same
- Damage over time (DOT’s) spell damage has been significantly reduced for all NPC’s.
- For the purposes of balance data collection we have disabled epic critical hits for the remainder of beta. They will be coming back on just prior to release.
- PC melee special attack damage off by 5% bug fixed. This is a decrease in damage by 5%.
- Melee auto-attack damage is no longer normalized by weapon category, this means the strength and level portion of your melee damage while auto-attacking is now tied directly to your weapon speed. This was a bug with auto-attack damage. When duel wielding this includes your dual wield damage but does not significantly change dual wield damage. The best dual wield combinations remain nearly 20% higher damage when compared with 2-handed damage of equal caliber.

ADVENTURING
- Dread Knight – Added hate numbers to all DRK abilities. This should help you determine how effective your abilities are at taunting.
- Paladin - Prayer of Life can now only be used while out of combat.

CRAFTING
- Fixed problems where adding a grade A second ingredient to a grade A recipe result would yield grade B or below.
- Non-Kojani Outfitters no longer gain extra Kojani Tier Quest Faction. Kojani Outfitters will now gain faction when completing their own continent’s Tier Quests.
- Artificer and Outfitter refining stations have been placed at the Natmeg Enos bunker.
- The Tier Quests now properly check to make sure you have completed the prerequisites.

DIPLOMACY
- Added shoulders equipment slot. Shoulder items will temporarily equip in the empty slot between diplomacy rings.
- Raki diplomats can now receive the title “Deacon of the Raki” from Elder Sal if they have completed the raki newbie line.
- Gwealla’s journal and chest will now more consistently give out evidence. She has moved her journal to an easier to access location as well.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 2-100 skill have been moved to 40 skill with appropriate experience. This repairs issues that were repaired last night in the attempt to repair issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.
- Diplomacy: Fai Lin Aurora now will teleport you to Mt. Faijin if you need to continue quests up there but fell off.
- Diplomacy: The Threecranes are now actually encased in crystal in Tanvu.
- Diplomacy: Civic Diplomacy is now active in Renton Keep and Khal!
- Diplomacy: Graag will no longer randomly leave this plane for the Umbra.
- Diplomacy: The three outworlder mercenaries in Lomshir now only will be at the building with the Traveler – not the fighting pit. Quests have been updated accordingly.
- Diplomacy: “Death Wears a False Mustache” should now be completable. Really. I mean it this time. For reals.
- Diplomacy: New quest explains how to use the orb in the varanthari newbie line.
- Diplomacy: The Kojani Human, Varanthari, and Thestran Human newbie lines now give out special gloves that give you free expression while worn. Other newbie lines will be upgraded in the coming days.

WORLD POPULATION
- Waypoints have been updated in most quests in Silverlake, Coastal Graveyard, Rindol Field, Tursh, and Trengal Keep.
- There is now a banker in Lakeview.
- Myrthion now has something to say.
- Increased the respawn times in Achatlan Lair and Jade Depths
- Added Travel Journal Entries to many Vault of Heroes and Veskal’s Exchange quests
- Vault of Heroes and Orcbane mines are now summonable inside
- Horse’s will no longer fit inside the Orcbane Mines or the Vault of Heroes.  Doorways size remains unchanged
- Aggro in the Verdant Lurker headquarters should be much more consistent now.
- The following areas have seen an itemization pass: Khal, Khal surroundings, Skawlra Rock, Ksavari Gultch, Ksavari Gultch surroundings, River Valley.
- Bordinar's Cleft - Bordinar’s Cleft quest rewards have been overhauled; minor tweaks to come
- Grimsea Watch - Gulgrethor Soldiers no longer wander around aimlessly in front of the Martok guard post
- Grimsea Watch - Mud Croaker Skin Potion uses in the quest “Supressing Canine Senses” now properly applies the intended shader on the imbiber
- Grimsea Watch - The “Blacktusk Bone Club” has been removed from the quest “Loth’s Lieutenant” to make room for a two-handed staff!
- Grimsea Watch - Injured Martok Soldiers have decided that standing on top of beds was not helping with their injuries
- Grimsea Watch - The Gulgrethor Worg patrolling around Narglok’s Encampment has become much more aware of those around him
- Grimsea Watch - The quest “My Associate Nicto” has been removed. Klatu and Verata unavailable for comment.
- Halgarad – Shield Unga should now be spawning.
- Halgarad - The following quests have been reworded/grammatically edited/brought up to current quest standards/had travel journal entries added:
 - Desecration (travel journal entry added)
 - The Shield
 - Beckon the Call (this quest has been renamed to “Call of the Giant”)
 - The Southern Outpost (travel journal entry added to help alleviate confusion)
 - The Southern Gate
 - Brute Force
 - The Alpha
 - Tooth and Nail
 - Broken Fang Paws
 - Broken Fang Instructors
- Halgarad - The gnoll camps around The Shield have had their respawn times adjusted. Repops should be more consistant. If you are experiencing in the Halgarad area erratic respawn times, please let us know on the messageboards.
- Halgarad - Fixed movement speeds on the Gnoll Sergeants and Gnoll Grunts. They should no longer chase you down at 300% movement speed, which is a good thing.
- Halgarad - On the other hand, the Gnoll Striker and Gnoll Assaulters now move at 300% of base movement speed. They are, however, on a script to only attack the guards. Be warned, if you’re crazy enough to step in their aggro radius they will unrelentingly run you down like a dog 300 times faster than you can run. Just an FYI.
- Halgarad - Fixed a bug where Bowman Dravis hits players with an AOE while attacking the aforementioned gnolls, thereby killing players who thought they were safe hanging out with the guards.
- Halgarad - Fixed various quirks in the assaulting gnoll’s and defending guard’s scripts. The entire encounter should behave more consistently.
- Halgarad - Added more gnolls in the Shield area to aid with various quests
- Halgarad - Fixed pathing for patrolling gnoll group in the area. They should no longer do the suicide dive into the pit spikes.
- Mekalia - Fingerpost and regular signs have been placed throughout the city to assist players in directions
- Mekalia - Quests have been added from Nenetcria Noxy to teach players where to find their respective class trainer
- Temple of Dailuk - The Kraelix, Xarkrafi, and Dailuk events in the Temple of Dailuk have been reworked to perform more consistently.
- Temple of Dailuk - That happy fellow hanging out in Temple of Dailuk, Vass Hago the Wyvern Prince, has been revamped. It's likely you will need two groups to attempt him. Itemization for said Wyvern Prince is still in the works.
- Temple of Dailuk -  Azara Shahab has a few more quests for willing adventurers at the Beacon of Azara Shahab.
- Wildgrowth Forest - Additional population has taken place to fill in some empty areas.

GUI
- You will now see a loading window if you have successfully connected and loaded the game but are still waiting on data from the server before you can play.


~The Vanguard Team
17  General Topics / Vanguard Official Patch Notes / Vanguard Build 01661 1/10/2007 on: January 23, 2007, 07:25:27 AM

Vanguard Build 01661 Patch Notes 1/10/2007

GAMEPLAY
- You no longer have to close and re-open the task master window to get a list of available work orders after completing one.
- Recipe trainers will now accurately display the level at which you can train a recipe that is red in the list.
- Faction Revamps for various areas have begun – in the upcoming weeks you will see various faction changes present in the game. After the ability to gain a specific faction is set up properly a list of races that are KoS in certain locations will be published. After the list has been published for some amount of time we will turn on the KoS status of the various areas.
- Tursh Village now has its own faction:  Tursh Village. In a future patch the following races will be KoS to Tursh Village by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin.
- Rindol Field now has its own faction:  Rindol Field. In a future patch the following races will be KoS to Rindol Field by default and will have to earn their way into its graces: Dark Elf, Orc, and Goblin
- Khal now has its own faction:  The City of Khal. In a future patch the following races will be KoS to Khal by default and will have to earn their way into its graces: Dark Elf, Kurashasa, Varanthari, Orc, and Goblin.

ADVENTURING
- MONK – Ashen Hand no longer requires endurance
- MONK – Stinging Backfist should now display properly
- MONK – Secret of Flames should no longer override the animation of all other abilities
- MONK – Waning Palm should now display its damage correctly
- MONK – Changing stances as a MONK should no longer display “You cast…” in the combat text window.
- Shaman – Your revamp is live.  Many abilities are the same, but you will need to retrain them.  Money will be provided to facilitate retraining.
- Warrior – Bastion of War has been renamed to Warden’s Barrier and has been moved to 30.  Effect description added.  Look for Bastion of War at a later level.

CRAFTING
- Changing crafting trades will now reset your crafting level to 1 and wipe learned assembly recipes along with resetting skills and wiping crafting recipes.
- Milakesh in Ca’ial Brael should now offer the Kojani Apprentice Artificer quest.
- Linnike in New Targonor should now offer the Thestran Apprentice Artificer quest.
- Harvesting population is complete
- Treants are now harvestable
- Rock Dervish are now harvestable

DIPLOMACY
- Diplomacy: Bordinar’s Cleft is now using the new “Information” loot system for Civic Diplomacy. Note, you cannot spend this loot now. It is coming in a future patch.
- Diplomacy: Bordinar’s Cleft now has the full complement of Domestic, Crafter, Academic, and Noble civic diplomacy. Clergy is on the way.
- Diplomacy: Halgarad and Ca’ail Brael are now active for Civic Diplomacy!
- Diplomacy: Abulard Thistle now sends you to Pedric Godfrey to continue the Tursh newbie Diplomacy line. If you’re already at that point, Godfrey is in the Baron’s house. That’s where you continue!
- Most NPCs in Halgarad and Ca’ail Brael are now using more difficult “Civic Diplomacy” decks.
- Several new Civic Buffs active. Rune Mitigation, All Resists Buff, and more!
- Diplomacy: “Death Wears a False Mustache” is now completible. Really this time. No, I mean it.
- Diplomacy: Fixed error in Gwealla Thunderaxe’s travel journal entry.
- Diplomacy: Fixed bad item requirement in “Temporene”
- Diplomacy: Fixed bad handoff on quests in Thestran Human line. Should be able to continue now.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 2-100 skill have been moved to 40 skill with appropriate experience. This repairs issues that were repaired last night in the attempt to repair issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Halgarad updates:
 - Tweaked Gnoll camps at Halgar's Sword to make them a little more “new-player friendly.”
 - Reduced aggro/assist radius at the camps around the Den of Shadows so you no longer pull one gnoll and end up with 10 of his (very angry) friends.
 - Adjusted Kulut near the Den of Shadows to bring him in line with the quest/reward/risk expectation of a starting area.
 - Adjusted all sub-8 gnolls near the Den of Shadows to be more appropriate to the quest/reward/risk expectations of that area.
 - Added a travel journal entries to a couple of sub-10 starting quests in the area.
 - Adjusted the starting area population around Halgarad in order to facilitate new player growth.
 - Fixed more grammatical errors in various sub-10 starting quests and reworked more text to be more “fantasy.”
 - Fixed a bug in the quest: “Broken Fang Threat” that allowed players to keep kill counters even after abandoning the quest.
 - Adjusted the quest: “Broken Fang Threat” by changing the mob types to be killed. Should be less of a pain to complete now (especially when 100 other people are trying to complete it at the same time).
 - Clarified the directions for the quest: “Pooch on the Loose”. You should be able to find those darn poochies now.
 - Adjusted point values for starting mobs so you don’t die 100 times at level 1 killing noobie mobs. Now you’ll only die if you’re not paying attention.
 - Balanced the Orc Raider and the Orc Invaders in the “Passage to Kortella” quest series to be more in line with the quest/reward/risk expectation of that level.
- Khal – More signs have been added to the Khal area.
- Khal – Waypoints have been made more visible in many Khal quests.
- Khal – Waypoints have been added to many Khal quests.
- Khegor’s End – The aggro radius of bar patrons within Khegor’s End has been modified to be more balanced
- Mekalia – Journal locations have been added to all quests within Mekalia… it is now less-easy to get lost!
- Mekalia – All constables within Mekalia should now provide players with proper directions
- Quests – Bugbear Ears for quest completion of “Unexpected Help” now drop as intended
- Quests – Oathbreaker Smith hammers for quest completion of “Breaking Hammers” now drop as intended
- Quests – Miner’s Badges for “Bones of the Lost” can now be found within Khegor’s End
- Quests – Drell the Blackjack should now be spawning properly within Three Rivers
- Quests – Final Rest – Dread Wind now spawns as a golden mob.  He’s quite pleased with himself.
- Quests – Tursh, Rindol Field, Leth Nurae, Dahknarg and Halgarad’s quest rewards have been overhauled; minor adustments will continue.
- Temple of Dailuk – Overland population in Temple of Dailuk has been increased in numbers. This is still a work in progress.
- Temple of Dailuk – Fixed a bug with Palpenzar where he was not using his abilities during combat.
- Veskal’s Exchange – sign added to roads around Vault of Heroes and Veskal’s Exchange
- Veskal’s Exchange – Both dungeons near Veskal’s Exchange can now be summoned inside of
- Tahean’s Vengance how has a general goods vendor.
- Deathfang’s abilities can no longer be countered, no longer can you avoid his angry stare or foul stench.

GUI
- Reordered the Ability book to default to the Adventuring tab.
- Moved the default location of the tooltip window back to the lower-right corner of the screen. Reminder: You may move the default location of this window by moving the "tooltip anchor" in layout mode.
- Fixed a bug preventing right-click unequip from working when you had a full main inventory but empty space in bags.
- Modified the Guild window to allow setting of all of the various guild note fields. You may only edit the personal note if the selected member is you, and you will only see the officer note field if you can see/edit officer notes.

CODING
- Added a "ToggleMouseLook" bind. This option is not bound by default, and will not be available for binding unless you delete your User.ini file.
- You can no longer create macros that contain more than 2 of the crafting action execution commands (/craftingselectstep, /craftingselectaction, /craftingselectremedy, /craftingselectremedyaction).


~The Vanguard Team
18  General Topics / Vanguard Official Patch Notes / Vanguard Build 01659 1/9/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01659 Patch Notes 1/9/2007

ADVENTURING
- Bard – Upgrades of Razor Parts Silk should no longer stack.
- Blood Mage – Your overall damage has been reduced. This will continue to be adjusted. The current numbers are not final.
- Dread Knight – Increased the damage buff portion of Hatred Incarnate
- Dread Knight – Lowered the refresh time of Hatred Incarnate from 1 day to 2 hours.
- Druid – Lowered the Item refresh timer of Mottleberries to 5 minutes, down from 15 minutes.
- Warrior – The Warrior Defensive Stance quest has been added to Martok and Tanvu.

CRAFTING
- Adjusted the tutorial complication quest.
- Updated recipe descriptions with new ingredient names.
- Fixed refining recipe complication issues.


DIPLOMACY
- Sho Thu Swansong has been relocated so the Ca’ial Brael horse quest should be finish-able.
- Diplomacy: You should now be able to complete “Death Wears a False Mustache.”
- Travel journals have been added or updated on the dwarven newbie line for Orrion Blackbeard, Gwealla Thunderaxe, and Dalligor Agarott.
- Vulmane Diplomacy: Changed last quest involving Grurok, so it is now a timed mission.
- Varanjar Diplomacy: Fixed issue where players couldn’t parley with Penney Caberton.
- Varanjar, Lesser Giant, Vulmane: Various Typo fixes.
- Lesser Giant Diplomacy: Bartender Ogrash and the porridge should now work properly. Mmmm, porridge.
- Diplomacy: Rewards have been fixed in Kojan Human newbie diplomacy.
- Diplomacy: A number of experience changes are being made. Your skill may go up or down as we balance the system.
- Diplomacy: New decks on Civic targets in some cities.
- Diplomacy: Bordinar’s Cleft Civic Diplomacy (Domestics) switched over to the new Information system.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 40-100 skill have been moved to 40 skill with appropriate experience. Players with less than 40 Diplomacy skill have not been affected. This repairs issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Quest: Martok – The Great Escape: The Martok slaves have been changed to normal NPC’s rather than interactive objects.  The quest also will no longer break if you should happen to die while on it.
- Okami pups at Ca’ial Brael newbie yard may occasionally be unhappy both before and after being cured
- The quest “Vaelwyn Leaves” is now “Crawler Leaves”
- Some Vaelwyn Contaminators have turned into Contaminated Crawlers.  No refund available
- Wood Elf and Raki Transcendants are much easier to break out of their trances.  They should now attack properly.
- The quest “The Imperial Poacher” should now give a reward.
- Mailboxes added to Autumnglow Outpost and Jalen’s Crossing
- General Goods Vendor added to Tahean’s Vengeance
- Temple of Dailuk: Something sleeps in the depths of the Caverns of Noztgha. Only the bravest of adventurers dare to pick up the new series of quests at the Beacon of Hafeez al’Azzimat. You may begin these quests once you have completed the series started by Nouro Favah, who sadly has reported his wifes abduction by the local lizardman. Those who have may speak with Archaeologist Palpe Rengoa in the northeast tent.
- The quest “Sensitive Information” is now implemented as it is intended and the beta-only workaround has been removed
- The quest “Outlaws: Rewarding our Heroes” now drops the required quest component as intended
- Halgarad changes:
 - Reworded the majority of the starting quests in Halgarad to fix grammatical errors, spelling errors and generally give the quests more in-game flavor. Now it should actually be more interesting that “Hey, you. Yeah, go fetch this.”
 - Added directions to all of the starting quests. Now you know to head to the northeast instead of “over there”.
 - Fixed several roaming NPCs that had managed to find their way under the world or stuck on large objects like the altar.
 - Added travel journal entries for several quests so when you’re out in the middle of nowhere and you look at the dialog that says, “He’s in the house behind me,” you can actually find that house.
 - Completely re-worked and fixed “The Passage to Kortella” quest line. You can actually complete the series now.
 - Fixed several appearance sets on various NPCs so when you fight them now, they actually have arms and legs.

Bug Fixes:
- Players can now get the sealed parchment they need from the loose haypile in Tursh.
- More travel journal entries (waypoints) will show up correctly in players’ Locations.
- There are now more mailboxes in eastern Qalia, and a couple more in Thestra.
- Signs have been added in Marsh of Peril, fixed in Khal, and added in Qa Riverbank.
- The Natmeg Enos Bunkers are now the Neamsog Bunkers.


GUI
- Fixed a bug causing abilities to not show their remaining recast time when logging in.


~The Vanguard Team
19  General Topics / Vanguard Official Patch Notes / Vanguard Build 01656 1/8/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01656 Patch Notes 1/8/2007

GAMEPLAY
- Fix for a region server crash related to player to player trade.
- Martial sword now apply their parrying bonus in PVP combat as well.

GUI
- Activateable items will now show their refresh timers.


~The Vanguard Team
20  General Topics / Vanguard Official Patch Notes / Vanguard Build 01655 1/8/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01655 Patch Notes 1/8/2007

GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes.  These should be less temperamental, but still temporary until the ferries are more stable.  
 - Khal <-> Ca’ial Brael
 - Martok <-> Ca’ial Brael
 - Tanvu <-> Ca’ial Brael
 - New Targonor <-> Ca’ial Brael
 - New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)

ADVENTURING
-  All Classes – Increased the effectiveness of many heal over time spells.
- Dread Knight – Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.
- Dread Knight – Changed the resist type of Scythe of Doom to Spiritual from weapon based
- Dread Knight - Changed the resist type of Torture to Physical from Spiritual
- Dread Knight – Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.
- Dread Knight – Vexing Strike should no longer give double combat text.
- Dread Knight – Vexing Strike now increases Dreadful Countenance by a larger amount than it used to
- Dread Knight – Malice increases Dreadful Countenance by a smaller amount now.

CRAFTING
- An issue with the artificer Novice assembly quest has been fixed.
- Temporary Crafting Merchant has been removed.
- Fixed some oddness with complications

DIPLOMACY
- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!
- Diplomacy: Diplomacy focus points placed in Bordinar’s Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal’s Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca’ail Brael, and Martok.
- Diplomacy: New decks for newbie line third tier opponents have been made.
- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.
- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.
- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.
- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.
- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.
- Diplomacy: Veskal’s Exchange Civic Diplomacy is now active. It has one Station: Soldiers.
- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.
- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.
- Diplomacy: All races can now learn Diplomacy.
- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.

WORLD POPULATION
- Magi Hold has received an itemization pass.
- Bordinar’s Cleft: Griffon’s now lay griffon eggs instead of eagle eggs… yes, we were weirded out by it too!    
- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.
- Halgarad: Updated all newbie encounter definitions to support a higher volume of players
- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.
- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun’s Tomb for those of you that enjoy questing.
- Northern Highlands: The Altar’s for these chunks only appear as the small stone tablet at the moment.  This will be rectified in the near future.
- Northern Highlands: Several of the ghost models in Dargun’s Tomb will receive additional weapon and armor graphics in a future patch
- Martok: Updated appearances for NPCs within Martok… the orcs and goblins bodies should be whole once again!
- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.
- Renton Keep: The adventuring classes of NPCs within Tharridon’s Scar have been updated
- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep
- Three Rivers: The adventuring classes of NPCs within Khegor’s End have been updated.
- Quest: dragon form quest for the MONK has been fixed
- Quest: Obtaining the supplies for Strongbeard’s Supplies has been made noticeably less difficult
- Quest: The quest “Unlikely Supplies” within Gulgrethor Fortress has been fixed and may now be completed
- Quest: Quest text modified for “Baragal’s Craving for Ruby Sap” to better describe the rarity of the quest objective

-The Region known as the Northern Highlands is once again open for play
 - Falgarholm – Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their “weak” brethren in Halgarad.  This area offers content for players between levels 28 and 33 primarily.
 - Lake Frostshard – Home of the great giant Torkald Who Mourns, the area is filled with his followers – who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake.  This area offers content for players between level 30 and 34 primarily.
 - Northern Highlands / Coldbay – North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding.  It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below.  This area offers content for players between level 31 and 34 primarily.
 - Dargun’s Tomb – The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here.  Dwarven Explorers from Bordinar’s Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun’s Tomb.  This area offers content for players between level 33 and 38 primarily.  If you are wise, you to will avoid Akaran like the dwarves attempt to.

Bug Fixes:
- Suri Telqo no longer stands inside of a wooden crate.
- Seknon will no longer confuse players with a blank quest.
- Olkur Kinsli’s story now makes much more sense.
- Players can now use mounts at the Justice of Khal.
- Players will no longer get trapped inside the Pennstump house by their own jack o’ lanterns.
- The quest, “Talons of Telon” no longer thanks players for bringing the wrong items.
- Eplap Zeebli no longer gives quests that don’t belong to her.
- Guards in Khal now give correct directions to the warrior, psionicist, dreadknight, and paladin trainers.
- Players should be able to see who to go to now with the quest, “Closer than Expected.”
- The quests, “Flame of Brightwood,” and “Thieving Rats,” have been much improved.
- Relzak Furies and Relzak Wardens should now attack players properly.
- In addition to these, many typos have been fixed, quest directions corrected, and stuck mobs unstuck.
- Added loot to Mastrun’s task in Ulvari Portal
- The MONK trainer in Khal has abandoned her vow of poverty and bought some decent clothes. - - The previously unhelpful Khal guards Huy, Davood, Nastasen, and Natekhami now give directions.
 - In fact, not only do all Khal guards give directions now, but they give _correct_ directions.
- Bojan Yazidi now has something to say, and he is no longer surrounded by “sharks.”
- Players can now get a boost over the locked fence at the Neighbor Coast Light-tower in Coastal Graveyard. Try it! It’s fun!

GUI
- Quests will now show any locations attached to that quest within the quest description.
- Abilities should again correctly gray out when you are out of range.
- Fixed a bug causing the settings window to ignore its own closebox.

CODING
- Performing a find on Dread Knights in the social window will now work correctly.
- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.
- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.

~The Vanguard Team
21  General Topics / Vanguard Official Patch Notes / Vanguard Build 01651 1/6/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01651 Patch Notes 1/6/2007

GUI
- Changing group loot options should now work again.


~The Vanguard Team
22  General Topics / Vanguard Official Patch Notes / Vanguard Build 01648 1/6/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01648 Patch Notes 1/6/2007

GAMEPLAY
- Flagged all mundane gear (armor, weapons, etc.) as bindable.
- The temporary teleporters have gone through some changes, however, they are still active fairly tempermental.  Temporary Tempermental Teleporters (TTT)

ADVENTURING
- Cleric – Lowered the cast time of Anathema to 2 seconds
- Druid – Berries should be tradable again.
- Psionicist – Fixed amplifying returns with Thought Pulse. It should now act more appropriately.
- Psionicist – adjusted the mana regen on Union of Thought and Acumen down a bit.
- Sorcerer – Particle effect on ‘Feedback’ portion of arcane spells has been removed.

CRAFTING
- Grodek now offers the blacksmith apprentice quest to blacksmiths instead of outfitters.
- You can now study the book for the Thestran Initiate Outfitter quest.

DIPLOMACY
- Vulmane diplomacy. Players should be able to hail trainer and begin line.
- Vulmane Diplomacy: Players should be able to finish “Rock and Roll” quest now.
- Vulmane Diplomacy: Fixed to make sure players get to keep rewards at end of line.
- Vulmane Diplomacy: Fixed spectral “Aspect” models on hill. Now in line with what’s available in Thestra.
- Varanjar Diplomacy: Should be able to now beat Bartender Ogrash and Speiglesprock Greenfield in parley.

WORLD POPULATION
- The Lomshir Horsethief quests have been reworked slightly.
- The Vaelwyn Plot: the area in which the distraction can be use it slightly larger.  Still much smaller than the distraction itself.
- The quest, “A Fine Opportunity” should now make a lot more sense.
- The quest, “A Fate Worse Than Death” should now make a lot more sense.
- The quest, “Lost Daughter” should be a little clearer.
- Players taking the quest, “Village Scouting” should now know which directions to scout in.
- Fallen aukfruit should now look like what they’re supposed to, as should pristine aukfruit and rotten aukfruit.
- The totems of Krigus in the temple of Vol Tuniel should now look like statues of flies.
- Removed floating name, “Smuggler’s Cave” under Karibasa, as that it does not exist.
- Farzeen in Khal no longer thinks he is Abad.
- Investigator Trenkle speaks correctly now.
- Callie Potter, in Tursh, no longer stands inside tables.
- The group quest, “Failings of the Mayor” is now marked as group.
- Added several signposts throughout Dahknarg to assist with a new quest progression we just added.
- Fixed a signpost in ‘Spirit’s Rest’ so new players don’t have a sign pointing to their starting area that reads “DANGER!”
- Implemented 5-part progressive quest line to help move new players out of Dahknarg all the way up to Lake Carlsson
- Players should find most of the quests now have accurate Travel Journal Entries
- Edited multiple quests to clarify/add directions to the various objectives.  Should be much easier to understand now
- Adjusted spawn timers throughout the starting areas to give more players opportunity to finish their quests
- The Tuatiren lizardman complained about it being a little cold outside, so we gave them something to wear
- The Tuatiren lizardman now have guardians watching over their egg nest
- Quest in Temple of Dailuk: Abduction: will now give a map location when you accept it
- Sirens population in the water is a bit more reasonable
- Maera encounter is now working as intended
- Quest rewards in Mekalia, Khal, Martok, Caiel’Brael and Tanvu have been adjusted.

GUI
- Fixed a bug causing chat name links (click to /tell) not to work correctly.
- Fixed a bug with /openall not working when you don't have bags equipped.
- Fixed a bug causing hotkey macro saving and editing to not work on hotkey banks 2-10.

CODING
- The F key is now bound to /assist by default. Some adjustments have been made to the reaction keybinds to compensate.
- Your settings and keybindings will be reset to the defaults. If you've heavily customized your settings, you may wish to make a copy of VGClient.ini and User.ini before you enter the game. Sorry for any inconvenience this may cause.

~The Vanguard Team
23  General Topics / Vanguard Official Patch Notes / Vanguard Build 01647 1/5/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01647 Patch Notes 1/5/2007

GAMEPLAY
- Fix for the sometimes issue where you couldn't player to player trade because it thought you were using the mailbox, but you actually weren't
- Gear that sometimes didn't show its health until you log out and log back in should correctly display its health at all times now.
- Damage over time and healing over time abilities now display the total damage not the damage per pulse in the description

ADVENTURING
- Dread Knight – Greatly increased the damage done by Word of Doom.
- Dread Knight – Shadow Meld stance is now available at level 25, up from level 1.
- Dread Knight – Armor of Darkness is now available at level 10, up from level 1.
- Necromancer – Players should now be able to cancel the buff that Shadow Feast gives them.
- Necromancer – The CON debuff portion of Shadow Feast now increases at higher levels.

CRAFTING
- Fixed some complications that were asking for tools when they should not have
- Fixed some complications that were asking for the wrong tools
- Deconstruction recipes have been fixed
- Deconstruction results should work properly now
- Complications hit points have been reduced
- Complications durations have been altered
- Tutorial assembly issues should be resolved


DIPLOMACY
- All newbie races for Diplomacy are available except High Elf. Attempt no landings there.
- Civic Diplomacy is functional in Bordinar’s Cleft, Lomshir, and Konarthi Point. Loot, dialogues, and balance are not at their intended state, but testing is needed on the levers themselves.
- Several new Diplomacy quests have been activated throughout Telon.
- Numerous bug fixes in the Kojani Human, Orc, Goblin, Varanjar, Varanthari, Lesser Giant, and Dragon newbie lines. One of the previous races is a lie.
- Deck tweaks in several newbie lines.
- Trainers should now actually make an attempt to beat you at parley during the Repeal and Rebuttal training quests.

WORLD POPULATION
- Vulmane Diplomacy: The new training line for vulmane diplomacy is now up in Dahknarg. Seek out Swiftfang Torsh near Silvermane Hall to begin your journey on the road to saving Dahknarg!
- Tharridon the Mighty should no longer aggro helpless players from great distances so players have a chance to react before they’re squashed into oblivion.
- Marsh of Peril Armor Quest: The ‘Vurm’ tome should now be attainable.

GUI
- Removed the Change Server button until it can be made functional.
- Cleaned up the death release popup.
- Ability examine popups now display the target type of the ability. (e.g. Self, Group, etc.)
- Weaknesses in ability examine popups will now display the appropriate weakness icon.


CODING
- Fixed an assembly bug in which if you had two items of the same name, one of which met a requirement and one which didn't, it would sometimes pick the wrong one and then fail to assemble.

~The Vanguard Team
24  General Topics / Vanguard Official Patch Notes / Vanguard Build 01643 1/4/2007 on: January 23, 2007, 07:25:26 AM

Vanguard Build 01643 Patch Notes 1/4/2007

GAMEPLAY
- Parley will no longer damage adventuring gear.
- Bank slots have been reduced to 50
- For the short term, the PvP server will be turning back into a PvE server while we set a final PvP ruleset. Characters on the PvP server will NOT be on the new PVE server but will be saved and placed on the new PvP server when it comes up.

ADVENTURING
- All Classes – Removed Rest hotkey and replaced with Torch hotkey.
- All Classes – You can no longer train Elbarion’s Flare
- Bard - Reduced END cost of the Echoing Cut ability line.
- Bard - Reduced END cost of the Hinder ability line.
- Bard - Reduced END cost of the Eaon's Blasting Bellow ability line.
- Cleric – Fixed Anathema upgrades.  They will now cost and display correct damage.
- Cleric – Added upgrades to Replenishing Strike, increased the mana returned slightly and fixed costing.
- Disciple – Adjusted damage for melee attacks
- Disciple – Soul Cutter can now be used as an opener again
- Disciple – Added upgrades to all attack abilities.
- Dread Knight – Increased range on Shadow Step to 35m, up from 25m.
- Dread Knight – Fixed a bug with Torture’s mana cost. Should be back down to what was intended.
- Dread Knight – Fixed a bug with Provoke’s mana cost. Should be back down to what was intended.
- Dread Knight – Increased cost of Scythe of Doom to 40 END, up from 27 END.
- Dread Knight – Decreased Vengeance cost to 40, down from 80.
- Dread Knight – Decreased mana cost of Word of Doom ability line
- Dread Knight – Reduced energy cost of the Bane ability line
- Dread Knight – Reduced energy cost of the Black Wind ability line
- Dread Knight – Reduced energy cost of the Cull ability line
- Dread Knight – Increased overall DoT damage
- Dread Knight – Increased overall AE damage
- Dread Knight – Reduced energy cost of the Dark Ward ability like
- Dread Knight – Reduced energy costs of the Dreadful Visage ability line.
- Paladin – Added a mana cost on Laying on of Hands I.
- Paladin – Reduced END cost of the Retort ability line.
- Paladin – Added indication of Virtue Point cost on Laying on of Hands
- Psionicist – Your revamp is live.  Many old abilities remain and some new ones have been added.  You abilities have been stripped, so please retrain.
- MONK – Reduced END cost of the Stinging Backfist
- MONK – Reduced END cost of the Dragon Sweeps its Tail ability line.
- MONK – Reduced END cost of the Clumsy Whirl ability line.
- MONK – Reduced END cost of the Steal the Wind ability line.
- MONK – Reduced END cost of the Quivering Palm ability line.
- MONK – Reduced END cost of the Waning Palm ability line.
- Necromancer – Entomb now has a 2 second cast
- Necromancer – Added some more feedback to Life Draught and increased its power.  Oh…and it works now.
- Necromancer – Fixed an issue with the naming of Power of the Grave III.  Casting it now will get you the correct benefits.
- Necromancer – Added mana cost back to the Corruption ability line.
- Necromancer - Added mana cost back to the Death Touch ability line.
- Necromancer - Added mana cost back to the Despoiling Blight ability line.
- Necromancer – There are abilities to train at 16 now.
- Ranger - Reduced END cost of the Feral Strike ability line.
- Ranger - Reduced END cost of the Rancor ability line.
- Ranger - Reduced END cost of the Intercept ability line.
- Ranger – Increased damage for Intercept ability line.
- Rogue - Reduced END cost of the Blackjack ability line.
- Shaman – Your damage spells have been reduced in energy cost
- Sorcerer – Increased Shocking Grasp Damage
- Sorcerer – Decreased Shocking Grasp mana cost
- Sorcerer – Incinerate I has been returned to you.
- Warrior – Reduced END cost of the Riposte ability line.
- Warrior – Reduced END cost of the Smash ability line.
- Warrior – Reduced END cost of the Overwhelm ability line.
- Warrior – Adjusted the levels of brutal strike, devastating strike and killing blow.  Added 1 upgrade to each.
- Warrior – Increased the damage of Savage cut slightly and adjusted the effect display description to show proper dot damage.


CRAFTING
- Fixed issue where orbs were still on the dust and resource tables instead of being a possible extra item.
- Updated crafting tools on merchants.
- Ahgram should now provide crafting and continental faction again.
- The specialization quests now have the proper allowed executions for the recipes.
- Novice Introduction for crafting now provides the updated tools.
- Tursh now should give city and continental faction again.
- Recipe tool descriptions should be up to date
- Recipe trainers now pay attention to your specialization choice. You cannot learn higher level recipes outside of your specialization.
- Reduced the frequency of item decay
- Adjusted the price of repair
- Kojani Amateur Outfitter Quest recipes now have ingredient actions.
- The barbed board recipe for the Amateur Quest should now function properly.

DIPLOMACY
- Martok Diplomacy – The Martok diplomacy newbie line is ready for testing.  Seek out Advisor Ma’ax in Veenax Garrison to begin your journey.  Note this is a line for both Orcs and Goblins.


WORLD POPULATION
- The Village of Three Rivers:  Help defend the quaint village from marauding Stonesmasher bugbears, brave the depths of Khegor’s End, and begin unraveling the mystery of Fallen Star Lake as you adventure through the foothills of Widow’s Veil Peaks.  Target levels are 10 to 15.
- Renton Keep: Lorded over by the rogue Duke Marcus Renton, the Keep faces danger not only from a dangerous ant invasion, but also from a demanding despotic giant.  Explore the tunnels of the Mound of the Zihurr, and brave the home of the giant himself, Tharridon’s Scar.  Targets players from levels 15 to 20.
- The following areas have been opened for play once more:
 - Silverlake (Previously Forgotten Halls) – Discover the secrets of the Zar, and begin your understanding of the events that transpired at Trengal Keep. Target levels 18 to 22.
 - The Deebs (where New Targonor used to be) – A quaint area to build your own home. Target levels 20 to 24.
 - Coastal Graveyard – Further your investigations of the events that transpired at Trengal Keep, delve into the icy waters of the Northern Sea to do battle with Sirens and other foul aquatic beasts, and discover why there are so many lighthouses here… Target levels 21 to 25.
 - The Ruins of Trengal Keep – This once powerful keep is now home to twisted and malevolent Gulgrethor orcs. Will you discover the true secrets of Trengal Keep? Target levels 22 to 30.
 - Ocean Watch – A dangerous path from Tursh Village to the rest of the northern plains. What is out on that island? Target levels 15 to 20.
- Known Issues in the Northern Plains:
 - Female Orc and Goblin NPC models in Trengal Keep occasionally appear with human hands or arms, this is fixed internally and will be pushed at a later date
 - The name of the final “secret” boss in Trengal Keep will be changing in the next few weeks
 - The Wolf Spider model does not currently tint correctly and appears two tone – this has been corrected internally
 - Overland Population Density will receive additional tweaks based upon player feedback
- New Premiere Dungeon and level 15-25 Content:
 - The chunks Hilsbury Manor and Shoreline Ruins are now reopened. They contain solo and group content starting from level 15 to early/mid twenties. Hilsbury Manor contains many quests and events that should support players well into their twenties. And as a final note: any players new to these areas should begin their exploration in the City of Misthaven itself, located in the very south of the chunk, north of Veskal’s Exchange

GUI
- Fixed a bug causing the bank inventory window to have the wrong width.



~The Vanguard Team
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