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1  General Topics / Vanguard Official Patch Notes / Vanguard 1/27/2007 on: January 27, 2007, 11:00:06 PM

Vanguard Patch Notes 1/27/2007

Notice:

This patch corrects the problem which caused some characters to lose progress. It will also return characters to previous high points in their level progression.
We thank everyone for your continued cooperation and patience during this time!
- The Vanguard Team

DIPLOMACY
- The civic diplomacy skill requirement has been lowered to 2 skill points. This is a temporary solution for those diplomats that have gotten stuck on their starting quest line and would like to continue up the diplomatic ranks!
2  General Topics / Vanguard Official Patch Notes / Vanguard 1/27/2007 on: January 27, 2007, 04:30:05 PM

Vanguard Patch Notes 1/27/2007

Welcome to Vanguard: Saga of Heroes!
Congratulations!  Your pre-order of Vanguard allows you to be one of the first to witness the exciting, dangerous, and ever-changing world of Telon.  Telon is a living world, and like any world its early days is going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.

We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the landscape… enjoy the freedom… of Vanguard.

GAMEPLAY NOTES
- PVP - Fixed defensive targeting issues on the team PVP rule set.
- PVP - Increased partial spell resist chance for all classes.
- PVP - Decreased chance to break stuns and roots on hit for all classes

CRAFTING NOTES
- Some utility icons have been updated.
- Tier quest completion is now mandatory to learn general skill crafting recipes.
- Specialization and Tier Quests require the crafter to be one level higher to take them now.
- Updated recipe levels for all trades.

DIPLOMACY NOTES
- Players can now choose between all comments on the "Back to Thistle" Quest.
- Advisor Ma'ax no longer lies. He allows players to skip the Diplomacy Tutorial.
- The Voices of Kaerellun now lead Half-Elves to their appropriate Instructor.
- Newbie Diplomacy pants now have a name, description, and give a point of Domestic Presence.
- You can now defeat Abulard Thistle more easily in “The Best Way to Grasp a Thistle”
- Some decks (like the one on Graag the Ripper) have been made slightly easier to beat – this corrects almost all problems with players not able to complete parleys due to difficulty.
- Half Elves can now begin the Diplomacy line in Tanvu at Hido Kani Dawnstar.
- Ambiance upgrade in New Targonor and Ahgram.
- After speaking with Bijourn in “When You’re A Stranger” the correct waypoint is given to the Traveler. For reference, he is on the hill watching you talking to Bijourn.
- The Spirit Rager's Decks have been turned down to "Beatable." They should now no longer smash players with the Hammer of Injustice(TM)
- Leth Nurae – The skill block for High Elf diplomacy has been removed after the quest “Tanalion’s Training”, you can proceed as normal.
- Leth Nurae – Arianna Lanendril now points you in the right direction to find Captain Laenil, she found that her joke of pointing you into the middle of the Kaon infested forest wasn’t that funny after all.
- Qur’xa – The Sybarite Obliterator and the Effigy of Rage have cast aside their vows of pacifism and will now fight each other to the death.  You can now proceed in Kurashasan diplomacy.

WORLD POPULATION NOTES
- Martok Two-Handed Axes should now have the appropriate models
- Quivers and Bolt Cases have been added to Weapon Vendors
- Instruments now require two hands to play (imagine that)
- The Shrine of the Mind in Jalen’s Crossing should no longer punt everyone; gnomes beware, the test was a success!
- Cammora in Jalen’s Crossing is now offering a reward to adventurers who brave elemental arks of the Ark of Harmony
- Low levels dungeons near starting areas have had “dungeon loot” added to them in order to help prevent player’s equipment from falling far behind their adventuring level; more to come
- The quest, “Ant Attraction” now sends players in the right direction.
- Redcap pumpkin thieves are now much more common in Rindol Field.
- Jack o’ Lanterns now go away after a time in Rindol Field.
- There is now just one map dot for Gwarn’s Boundary.
- Fixed starter training quests so you shouldn’t get them before you need to train.
- Yukiona in the Wildgrowth Forest should now have the correct appearance.
- Named mobs in the Wildgrowth Forest should now be dropping loot.
- Respawn timer on Mussel Shells on the Martok shores has been adjusted.
- Pristine Blacktusk Hides required for the Leather for the Harness quest in Martok will now drop off the intended creature only.
- Graphic on the Boar Cleaver has been updated.
- Fixed minor text issues in several Martok quests.
- Dracosnap Tortoises should now respawn properly.
- Mobs in Martok should no longer show as being stuck.
- Training quests in Martok, Bordinar’s Cleft, and Mekalia should now be handed out at the appropriate level.
- Named NPCs in the Blighted Lands have decided to spend more time with their pet chihuahuas, resulting in a decreased chance to be frowned upon by them.

GUI NOTES
- The combat crossed swords on the player status window will now only show when you are actually in combat.

ART NOTES
- Fix to anisotropic filtering which was preventing it from working under certain drivers in certain circumstances. Should see improved quality for those using anisotropic filtering.
- Full support for variant aspect ratios has been added. Widescreen users should see a noticeable difference in their field of view.


~The Vanguard Team
3  General Topics / Vanguard Official Patch Notes / Vanguard 1/26/2007 on: January 26, 2007, 11:45:04 PM

Vanguard Patch Notes 1/26/2007


Welcome to Vanguard: Saga of Heroes!
Congratulations!  Your pre-order of Vanguard allows you to be one of the first to witness the exciting, dangerous, and ever-changing world of Telon.  Telon is a living world, and like any world its early days is going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.

We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the landscape… enjoy the freedom… of Vanguard.


GAMEPLAY NOTES
- Many cases of "lost corpses" are now free for summoning at the altar. ("Free" meaning the experience that can be recovered by looting the corpse/tombstone will remain on it, and there will be no durability hit).
- Charmed NPC that are not a fixed duration have a significantly greater chance to break early. NPCs higher than the casters level still have an increased break chance.
- Epic and legendary open ended critical hits are now back on.
- All ranged items should now be purchasable in stacks
- Melee percent attacks have had the additive damage portion reduced (this is after the dramatic increase last patch).
- The non-damage resistance rate on high challenge level NPCs has been reduced.
- There will now be an error displayed at character create if you have not selected a server.
- You should now be able to get back to the race/class phase of character create from server select.

- Many activated racial abilities have had their effects tweaked and recast timers changed:
- Goblin - Cast time lowered to 15 minutes

- Orc - Damage healed is now 50% of damage done, duration lowered to 15 minutes

- Kojan Humans - Recast time lowered to 30 minutes – diminishing effects are now in place, preventing the same target from receiving more than 1 spirit of jin within a 10 minute period

- Half Elves - Ability has been fixed. The rune has become 15% spell damage, and duration raised to 60 seconds Recast time reduced to 30 minutes.

- Raki -  Plane shifting is now activated once per 30 minutes, lasts 1 minute. The health drain has been removed, and the mitigation to spell damage has been increased to 50%.

- Wood Elves - The run speed buff has been increased. Recast time is 30 minutes. More changes likely to come with this.

- Qaliathari Human - This effect now works. 100% evasion for 10 seconds. Recast time reduced to 30 minutes.

- Varanthari - Melee mitigation has raised to 35%. The recast has changed to 30 minutes.

- Mordebi - Ancient curse now simply stuns the target for 8 seconds, and reduces the agro range to 0. The target will not assist/agro while stunned, and the effect does not generate any agro. Recast is now 30 minutes.

- Dark Elves - Blood mages now use the arcane caster version of the pet. The pet will now despawn whether it’s in combat or not. Recast has changed to 30 minutes. The psionicists and necro pets will soon become minions. This change is not in effect yet.

- Gnomes - Level restrictions have been adjusted for the crystals. The descriptions for the crystals have been fixed.

- Kurashasa - The symbiotic infection is now a proc, which can be applied on spell cast, on hit, or by being hit. The regen has been removed and replaced with a 25 % all damage rune. The recast of the ability has changed to 30 minutes.

- Thestran Human - Recast time is now 0. More changes likely to come to this.

- Dwarves - Recast time has become 30 minutes. The damage mitigation is now 25%.

- Halflings - Halflings now have two abilities, based on class:
  - Halfling warriors: Pride of the Vael: This ability will add a vast amount of hate to a single target, and apply a buff on the Halfling for 30 seconds. All attacks during this time period will count for double agro. – recast time is 15 minutes.
  - All other classes: Shroud of the Vael: this ability will remove 99% of agro from a single target but keep the Halfling in combat. Additionally, for 30 seconds afterwards, any spell cast or attack made will have its agro reduced to 1% of normal as well.

- Lesser Giants - The effect has been fixed to only grant 50% additional hitpoints. However a regen component has been added as well, and the duration has been increased to 60 seconds. Recast time is now 30 minutes.

- Barbarians - The effect has changed to cut the cost of all endurance/energy spells by half, and the damage increase stays the same. Recast time is now 30 minutes.

- High Elves - Recast time is now 15 minutes.

- Vulmane - Recast time is now 15 minutes.

- A first iteration on PC passive abilities are in for crafting, harvesting, and adventuring attributes. It is likely there will be an additional adventuring ability for each race added shortly.

Adventuring Abilities:
- Qalian/Thestran Barbarians, Lesser Giants and Orcs: Large Race: 2% bonus to mitigation
- Raki, Vulmane, and Kurashasa: Animal Reflexes: 10% bonus to run speed.
- Dwarves, Halflings, Goblins, Gnome: Small Race: 2% bonus to evasion
- High Elves, Dark Elves, Wood Elves: Elven Wisdom: 2% reduction in mana cost
- Qalian/Thestran/Kojanese Humans, and half elves: Human Ingenuity + 10 bonus to all weapon skills, and dodge.

CRAFTING
Thestran - +10 Ingenuity
Dwarves - +10 Finesse
Halflings - +10 Reasoning
High Elf - +10 Reasoning
Vulmane - +10 Problem Solving
Varanjar - +10 Problem Solving
Lesser Giants - +10 Ingenuity
Kojani - +10 Ingenuity
Wood Elves - +10 Finesse
Orcs - +10 Problem Solving
Goblins - +10 Reasoning
Half Elf - +10 Finesse
Rakki - +10 Reasoning
Qaliarathia - +10 Ingenuity
Mordebi - +10 Finesse
Gnomes - +10 Problem Solving
Dark Elves - +10 Finesse
Kurasasha - +10 Reasoning
Valathari - +10 Problem Solving

HARVESTING
Thestran - +5 Lumberjacking
Dwarves - +5 Mining
Halflings - +5 Reaping
High Elf - +5 Reaping
Vulmane - +5 Skinning
Varanjar - +5 Quarrying
Lesser Giants - +5 Lumberjacking
Kojani - +5 Lumberjacking
Wood Elves - +5 Lumberjacking
Orcs - +5 Quarrying
Goblins - +5 Mining
Half Elf - +5 Skinning
Rakki - +5 Reaping
Qaliarathia - +5 Lumberjacking
Mordebi - +5 Reaping
Gnomes - +5 Mining
Dark Elves - +5 Skinning
Kurasasha - +5 Skinning
Valathari - +5 Quarrying

ADVENTURING NOTES
- All Classes – Sprint now states that it is instant cast
- Bard -  Hinder should now be working properly. Hinder should also display the hate added properly.
- Blood Mage – Mental Infusion now has a new icon that is different from Health Graft
- Blood Mage – Added indication that the armor granted from Serak’s Mantle scales with your level.
- Cleric – Removed Hallow from trainers until it functions properly
- Cleric – Power of Renewal II should now have a healing amount in line with the other Power of Renewals
- Cleric – Turn Undead no longer has an energy cost
- Cleric – Turn Undead should now be resisted less often.
- Disciple – Your attacks should now longer say that you “cast” them on yourself
- Disciple – Celestial Breeze no longer display text twice.
- Dread Knight - The mitigation boost from Armor of Darkness should be applied correctly now.
- Dread Knight – Added a 6 second refresh to Malice
- Druid – Taproot has been added at level 18
- Druid – Added Forage to level 10
- Paladin - Retort II, III, and IV should only last 60 seconds or 3 hits, whichever comes first.
- Paladin - Aura of Shielding should now add mitigation
- Paladin - Paladin Auras should now only affect the group the paladin is in.
- Paladin - Aura of Divine Power should now display correctly.
- Paladin - Hammer of Valus should now display the floating combat text
- Paladin - Blade of Vol Anari should now display text in your combat window
- Paladin - Divine Center and Stalwart Soul can no longer be cancelled by right clicking.
- Paladin – Upbraid now costs energy instead of endurance.
- Psionicist – Thought Thief now works correctly.  It has been changed a little.  Now only mental spells will sap mana.  Other spells will not do damage, but will not return any either.  The way they work has been streamlined and you no longer need to have the mana to cast the spell to cast it under Thought Thief.  
- MONK – Feet of the Fire Dragon ability line now has floating numbers.
- MONK – Removed energy cost from Ignore Pain. This ability should now be usable again.
- MONK - Feet of the Fire Dragon should now correctly display the damage dealt.
- Necromancer – The Deathwalk effect display description has now been updated to display the correct number instead of 0.
- Ranger – Your attacks should now longer say that you “cast” them on yourself
- Ranger – Can now cast ferocity while stealthed
- Ranger – Slightly increased duration and damage of Ferocity
- Ranger – Increased the forage table with food and herb items
- Rogue - Blackjack can now only be used while out of combat.
- Rogue - Keen Eye now raises your chance to score a critical hit by 2%!
- Rogue - Ravage now requires you to be stealthed.
- Rogue - Backstab now requires a piercing weapon.
- Rogue - Stalking can no longer be cancelled by right clicking.
- Shaman – Display Description on Wings of Hayatet III now represents what the buff gives you 15% fire spell crit), instead of the misleading 8% fire spell crit
- Shaman – Rage of Tuurgin now upgrades on even levels instead of odd ones
- Shaman – Wings of Hayatet I now gives a resistance bug like stated
- Shaman – Adroitness of Rakurr is now group targeted
- Shaman - Tuurgin’s Vigor now lowers Endurance costs by percentage rather than flat numbers
- Warrior - Strike Now, Form a Line, and Charge should now work without a defensive target. These are now cast on the warrior’s group.
- Warrior – Smash should now do the appropriate amount of damage.
- Warrior – Myrmidon’s Gift now lasts 3 seconds instead of 1 hit.  It is clear in the description that it only affects special attacks.

CRAFTING NOTES
- More information has been added to crafting advisors and taskmasters.
- Station placement in major cities has been adjusted.
- More advanced work orders have been added.

DIPLOMACY NOTES
- New Targonor and Ahgram now have all city services: trainers, vendors, guards, exchange brokers, mailboxes, banks… and many intriguing characters whose stories you will learn through Diplomacy in the coming months.
- Tanvu now has Civic Diplomacy: Soldiers and Crafters (which means you can complete the Civic Diplomacy Tutorial).
- 'Settle the Debts' should no longer send you to parley with an angry Kurru.
- ‘A Ship to Sail by’ can now be completed in response to a rare issue.
- Many more parley dialogues to enjoy in Civic Diplomacy.
- All NPC decks should now play against you in parley.
- Civic Diplomacy factions are being given correctly in all Civic Diplomacy areas. Yes, it is correct that Halgarad gives Leth Nurae Presence. It’s an elf/barbarian thing.
- Civic Diplomacy thresholds have been made approximately 20% easier to achieve across the board – making those sweet, sweet Adventuring, Crafter, Harvesting, and Diplomacy buffs that much easier to achieve.
- Civic Diplomacy decay timers have been extended greatly so those sweet, sweet buffs hang around longer

WORLD POPULATION NOTES
- Kalendra the Dark Witch once again has a body. Rejoice!
- There are now trainers for all adventuring classes at the Wardship of the Sleeping Moon in the Marsh of Peril.
- There is now a full suite of adventuring trainers at Zarabadi Landing, northeast of Khal.
- Bordinar’s Cleft - Horsebane Ticks within the stables of Bordinar’s Cleft are no longer assisting one another via hard-locked encounter.
- Cliffs of Ghelgad - Parisa Nirumand in the Cliffs of Ghelgad should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.
- Cliffs of Ghelgad - Alimir Surhami in the Cliffs of Ghelgad should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.
- Khal - Redirected the overland population that would sometimes roam to the corpse altar location in Khal.
- Khal - Guard directions in Khal are now up to date and complete.
- Mekalia - The mailbox has been moved to a much more accessible location.
- Mekalia - A Qalian Marketplace Broker has setup shop within the city walls.
- Pankor Zhi - Pankor Zhi and the Queen’s Roost above is now a functional 48+ group/multi group adventuring area. More quests and flavor text are soon to follow.
- Renton Keep - Mount of the Zihurr is, once again, inhabited by the Zihurr Arthropods rather than vicious mousemen!
- Renton Keep - The quest “Ants Underfoot” should no longer be spawning seemingly endless waves of the Zihurr.
- Rindol Field - Guard directions in Rindol Field are now up to date and complete.
- Shaman’s Glade - Players should now be sent to the correct altar location when meeting their untimely demise
- Shaman’s Glade - Shaman’s Glade is now known as the Wardship of the Sleeping Moon.
- Temple of Dailuk -  The dragon turtles are less cuddly with each other.
- Temple of Dailuk -  Quest: Road to Dark Horse Downs is no longer repeatable.
- Temple of Dailuk -  Quest: Evendusk Fortress: You no longer have to return to the questgiver to complete
- Tursh - Caretaker Hugh in Tursh should no longer chase and attack any KoS races who find themselves ported to the nearby altar upon death.
- Tursh - Guard directions in Tursh are now up to date and complete.

GUI NOTES
- Level will now be shown on your offensive target window instead of just in the tooltip.

CODING NOTES
- The crash reporting procedure will no longer use your email client. Those of you who were unable to send crash reports before due to email problems should no longer experience submission troubles, so please consider submitting your reports. Thanks!

ART NOTES
- Bug fix for the crazy clothes that were appearing briefly while logging in.  


~The Vanguard Team
4  General Topics / Vanguard Official Patch Notes / Vanguard Build 01705 1/23/2007 on: January 23, 2007, 07:45:06 PM

Vanguard Build 01705 Patch Notes 1/23/2007

GAMEPLAY
- Energy pool sizes are now based on archetype.
-Fix for NPC corpses warping away after they drop
- Fix for all NPCs seeing invisibility.
- Melee AE attacks have been had energy costs significantly reduced and the damage has been lowered to make up for the change in cost.
- Some melee attacks and all finishers have had damage fine tuning.  The costs have not been adjusted.
- Melee percent attacks have had their additive portion significantly increased.
- Healers and Casters have had their energy costs rescaled with respect to their new energy pool sizes.

ADVENTURING
- All Healers – Adjusted group heals. They now come earlier in levels, have increased mana cost and cast time.
- The Sorcerer, Necromancer, Psioncist and Druid have all had their energy pool size significantly increased.
- Blood Mage – Updated Ritual of Shielding effect description to make more sense.
- Disciple – Tool tips on your heals should now display your heal amount more accurately and without range.
- Disciple – Ra’Jin Flare now has a particle effect attached
- Disciple – Added animation to Blooming Ridge Hand
- Disciple – Removed energy costs from all attacks.
- Disciple – All Essence Thief icons are the same now
- Disciple – Favor of the Crow now has an animation.
- Disciple – Added an icon for the duration of Feint so that you can tell how long it is active.
- Disciple – Added floating numbers to Knife Hand
- Disciple – Added effect display description to Knife Hand
- Disciple – Added Focused Bond particle effects.
- Disciple – Added particle effect for Touch of Woe, it should now play a particle when the npc attacks and floating numbers should now appear.
- Disciple – Lowered Jin cost of Sun and Moon Discipline to 6, down from 8
- Disciple – Removed Celestial Breeze VI.
- Dread Knight – Ravaging Darkness now waits 2 seconds before draining any endurance
- Dread Knight – Added a particle effect for Provoke so that it will fire off no matter what level of Dreadful Countenance you are at.
- Dread Knight – Provoke should now gain its increasing effects properly while in different forms of Dreadful Countenance.
- Dread Knight – Lowered the run speed buff of Shadowy Veil to 15%, down from 50%
- Dread Knight – Shadowy Veil now lasts for 60 seconds with an 80 second refresh.
- Druid – added a 50% chance for Binding Roots to break on hit.
- Bard – Hazoc's Magical Aria is now trainable at level 25
- MONK – Feet of the Fire Dragon now has a correct Effect Display Description
- MONK - The location marker for “The Beginning of Enlightenment” has been corrected
- MONK - Fixed an issue with the MONK’s Drunken Style quest where higher level players were unable to complete the quest.
- Necromancer – Removed invisibility to undead form your undead forms until it is supported in a better way.
- Necromancer – Added See Invisibility to your forms because, heck, all undead see through normal invis, why can’t you?
- Necromancer – Added Enshroud, which bestows invisibility vs. undead to your defensive target, at level 14
- Psionicist – Added True Sight at level 14.
- Psionicist – Removed Thought Thief, Phrenic Rage, Astral Form and Telekinetic Blast from trainers. You can now learn these abilities through Gestalts that have been placed around the world. Please visit your trainer to find where these may be located.
- Ranger – All arrow recipes now require only 1 piece of each arrow component.
- Ranger – Blade of Summer no longer states that it deals an extra 0 damage when flanking.
- Ranger – Nature’s Remedy no longer requires reagents for the time being.
- Rogue - Flash Powder is now sold from all applicable vendors in a stack rather than singular
- Shaman - Shaman direct damage spells have had their damage and costs adjusted.  Damage over time spells were not adjusted.
- Shaman - Shaman pet damage has been slightly decreased.
- Sorcerer – Added See Invisibility at level 18.
- Sorcerer – Added Gather Energy at level 14
- Sorcerer – Quartz Ring no longer alleges that it gives Increased Light Radius
- Sorcerer – Quartz Ring now actually gives See Invisibility

CRAFTING
- Elemental training recipes for jewelry and foci now use mineralogy as their skill.
- Duplicate Thestran copper armor recipes have been removed from trainers.
- Polished Strapping has been added to recipe trainers that did not have them.
- Novice padding and lining outfitter recipes have been added to recipe trainers that did not have them.
- Amateur Hatchet recipe has been added to Thestran trainers.
- Missing Thestran Maul/Truncheon recipes have been added.
- Grodek now offers the initiate blacksmith quest for Thestrans.
- Initiate and Journeyman Thestran Artificer quests should now be available in New Targonor.
- Added arrow recipes and bolt recipes to Artificer instructors.
- Added arrow recipes and bolt recipes to Blacksmith instructors.
- Added cloak recipes to Outfitter instructors.

DIPLOMACY
- Numerous bug fixes for Tursh line.
- All newbie lines now have a racial card added at the beginning. All new characters get cards like “Kurashasan Pride”, “Kojani Serenity”, “Goblin Gabble”, “Thestran Leadership.” Give em a whirl!
- The Diplomacy team wants to thank all testers for aggressively testing and finding numerous bugs. We wouldn’t be where we are without you!

WORLD POPULATION
- Item: The Queen’s Call
 - Now gives stats
 - Teleport ability now has 4 charges instead of unlimited charges
- Merchants
 - The General Goods Vendor no longer sell extraneous items commonly found upon other merchants
 - The Bindstone has been moved to the initial slot of the merchant list for easier access
 - In addition to training, Bard instructors now also sell a small selection of starter instruments
 - Players may now purchase non-arrow ranged ammo (Spears, Shurikens, Hammers, etc) in a preset stack rather than individual
- Bordinar’s Cleft:
 - Gwartak Griffonhunters at Moritha’s Roost no longer instantly respawn
 - Stonefist within Rille’s Strike is no longer stuck in place and allows the final step of the quest “Topple the Mountain” to be completed
 -  Eloren Cloudhammer no longer rescues herself against the Boulder Wildking… where she proceeded to leave mounds of yeti corpses in her wake.  She’s actually scared now!
 -  The completion requirement for the quest “Bone Charms” has been reduced.
 -  All “Grizzly Fur” armor has been removed from the newbie quest progression.
 -  The second part of the quest “Flames of the Past” is now a timed quest.  Players unable to complete the quest within the alotted time will be met with failure.
 -  Players are able to free miners within Rille’s Strike even if they are not on the quest “Mining for Miners”
 -  Players are no longer required to abandon the quest “Topple the Mountain” if the initial attempt against Stonefist fails.
 -  Players will now receive quest credit 100% of the time when slaying animates for the quest “Rock Crushing”.
 -  The drop rate of “Spirit Summoner Charms” for the quest “Spirit Summoner Charms” has been increased and the completion requirement for the quest decreased.
 -  The quest-starting item, Orders From Krult, now drop off of Gwartak Slavers for players who have not yet completed step one of the quest line “Retribution”
 -  Dwarves will no longer slay their own messenger falcon… however it was funny while it lasted!
- Lomshir Plain: Removed the quest “The Races.”
- Martok:
 - The quest “The Heart of a Leader” has been adjusted and should be spawning the Shademane Pack Leader every time
 - The leather harness for the quest “Taming of the Ghostfang” will now be removed from inventory upon quest completion or abandonment.
 - The Arm of Vilonis will now only drop from Deathlord Vilonis for players on the quest “Deathlord Vilonis”
 - The quest “Infiltrating the Necromancers” within Khenvor now displays locations as intended
- Renton Keep:
 - The hobgoblin overking within Tharridon’s Scar has made himself visible to the world… beware!
 - A new missive has been added for higher level players called “Chunk Patrol”.
 - Missives now reward the correct faction upon completion
- Three Rivers: It is no longer required to equip Vauni’s Jagged Saw for the quest “Outlaws: Hands Across Three Rivers”.

- Faction Pass on the following areas:      
 - Jharru, and surrounding content
 - Oasis aka Tar Janashar
 - Rahz Inkur and surrounding content
 - Lomshir and surrounding content
 - Qur’xa
 - Dark Horse Downs and surrounding content
 - Hathor Zhi and surrounding content
 - Evendusk Fortress and the Tiberian Wildwood
 - Temple of Dailuk

- Racial Faction Modifiers applied to the following areas
 - Martok
 - Tanvu
 - Caial Brael
 - Hathor Zhi
 - Mekalia
 - Qur'xa
 - Khal
 - Lomshir
 - Bordinar's Cleft
 - Rindol Field
 - Leth Nurae
 - Halgarad
 - Tursh
 - Dahknarg


GUI
- Fix for the crafting table setup window not working if there are multiple stacks in the first option's list of items.


~The Vanguard Team
5  General Topics / Vanguard Official Patch Notes / Vanguard Build 01703 1/22/2007 on: January 23, 2007, 07:25:28 AM

Vanguard Build 01703 Patch Notes 1/22/2007

GAMEPLAY
- Summoning your tombstone at an altar will cause an item durability hit to items that are contained within the tombstone. This means that if you don't have the cash to afford the summon (yes, we know, it was really cheap because we were waiting for this change) you can still get your items back and then repair those that you can afford. This is currently set to a 15% durability hit, and current content pass should ensure that all outposts have a repair merchant.
- Fixed for reversed goodness of stealthy skills when NPCs are detecting PCs
- An issue has been corrected causing spell damage to be displayed lower than expected in tool tips.
- Stealth, sneaking and detection have had a big polish pass. NPCs will now turn and face you, make noise and some question marks will appear above the head indicating they think someone is there. This gives you a chance to back away before getting attacked. Approaching NPCs from behind will always work if you are in stealth.  When approaching from the front NPCs will always attack you if you get right on top of them. With invis there is still radial check.  
- Only enemies that are aggressive and those you are within aggro range of will attempt to uncover.
- When detecting a hidden enemy you will now hear a special notification sound.
- Stealth, sneaking and detection chances have been changed. Your skill is now a much bigger factor in your success.
- You will no longer be able to gain skill ups in detection, sneak or hide without being successful at there corresponding activities.
- NPC may now use invisibility against PCs
- Stealth, sneak, hide and invisibility have been hooked up for PVP! If someone detects you running 25 meters or more away from them will give you another shot as sneaking.
- When detecting a hidden enemy you will now hear a special notification sound. When uncovered by a PVP enemy you will also hear an identifying sound.
- When attacking a player from stealth your stealth will not break but that player will see you in stealth mode.

DIPLOMACY
- Diplomacy Bug Fix: Players are now able to gain presence again after crossing chunk borders without logging in and out.

GUI
- Crafting Setup windows have been cleaned up significantly.

CODING
- Probable fix for characters not appearing the way they are supposed to in game. Please let us know if you still see problems with your characters not appearing how you customized them.
- /corpsedrag will now move your corpse again. The server location was getting updated, but not the visual location on the client.
- /stuck makes a triumphant return, now with logging and a warning about using it as an exploit.


~The Vanguard Team
6  General Topics / Vanguard Official Patch Notes / Vanguard Build 01700 1/22/2007 on: January 23, 2007, 07:25:28 AM

Vanguard Build 01700 Patch Notes 1/22/2007

GAMEPLAY
- Abilities requiring a defensive target will now automatically target the caster if they do not have a defensive target. This will also set an actual defensive target for the caster.
- Added an 'Auto Defensive Target Me' option to the Interface section of the Settings window. If this option is enabled, you will automatically cast any beneficial abilities on yourself if you have no defensive target.
- Only heals are now enhanced by heal mod and vitality. They were changing the magnitude of most beneficial abilities that altered hit points such as buffs.
- Intelligence spell damage mod and strength melee damage mod are now getting applied as intended. The ability tool tips should also be updating properly again.
- The maximum damage and healing reached from maximizing intelligence, strength and vitality has been increased.
- Dual wield no longer lowers your block, dodge and parry chances.
- PvP damage output as been reduced for all classes.
- Invisibility and Stealth type effects now break when you begin harvesting or interact with an interactable object.


ADVENTURING
- All Classes – Various text and stacking bugs resolved
- Bard – You can no longer specialize in thrown hammers
- Bard – You can now specialize in bow and crossbow
- Bard – You can now use thrown daggers and axes
- Bard – Added Cleaving the Mountain which is a second step finish that follows Hewing the Mountain
- Bard – Hewing the Mountain V has been added to trainers and the level progression for the rest of the line has been altered slightly
- Bard – Cyclone Tears the Sky is now called Split the Clouds and is available at level 16
- Bard – A new second step finish called Cyclone Tears the Sky is now trainable.
- Cleric – Rejuvenate I has been moved to level 10.
- Cleric – Alleviate I has been moved to level
- Disciple – Removed hint icons for “Secret Chains”
- Dread Knight – Your Dreadful Countenance should now actually lower targets SPI mitigation
- Dread Knight – Moved Scythe of Doom to level 18. Upgrades from there.
- Dread Knight – Increased hate added on Incite
- Dread Knight – Increased Provoke taunt to the correct level.
- Dread Knight – Increased damage from Symbol of Suffering
- Dread Knight – Backlash now lists its maximum duration.
- Dread Knight – All Symbol abilities now cost 1 energy/ second
- Dread Knight – Fixed display description on Vengeance to reflect how much damage it actually does.
- Dread Knight – Added a block animation to Bleak Foeman.
- MONK - MONKs are no longer able to gain energy from items.
- MONK – You will now be affected by bard songs.
- Paladin – Sunburst now does increased damage and is resisted less than it was before.
- Paladin – Strike of Gloriann and Sentinel’s Blessing now stack with each other and with Courage.  Buffs that are supposed to stack actually stacking!?  Madness!
- Paladin – The tooltip describing your auras now have more details.  It should now be much easier to call me a liar. ?
- Paladin – Aura of Radiance has been removed for your aura lineup.
- Paladin – A new innate ability, Stalwart Soul will be granted to you at level 10
- Paladin – A new innate ability line, Divine Center will be granted to you starting at level 20
- Paladin – Aura of Divine Power now properly buffs you and your group.
- Paladin – Aura of Shielding is now available at level 10 and Replenishment at level 15
- Paladin, Dread Knight, Warrior – Your defensive stance now actually gives you the mitigation it promises.
- Psionicist – Dementia now has a 2 second cast time.
- Psionicist – Mental Blast IV and beyond have been renamed Psionic Blast.
- Ranger – Lowered the cost of Fleetblade
- Ranger – Lowered the cost of Windsong
- Ranger – Forage now works.
- Ranger – Arrow and Bolt recipes will become available to you as you level.
- Ranger – Moved Poison Shot to level 26. Upgrades from there
- Ranger – Increased damage on Poison Shot.
- Ranger – Added new ability line Shocking Arrow at level 6. Upgrades from there
- Ranger – Moved Splitting Arrow to level 18. Upgrades from there.
- Ranger – Added new ability Line Stunning Shot at level 34.
- Ranger – Moved Sweeping Strike to level 8. Upgrades from there.
- Ranger – Moved Feral Strike to level 46, up from 42.
- Ranger – Moved Forage to level 10, up from level 2.
- Ranger – Grasp of Earth moved to level 22, up from 18. Upgrades from there.
- Ranger – Moved Intercept to level 14. Upgrades from there.
- Ranger – Made Intercept instant activate
- Ranger – Made additional upgrades to intercept
- Ranger – Added Diminishing Returns to the root portion of Intercept
- Ranger – Moved Entangle to level 18. Upgrades from there.
- Ranger – Entangle now lasts for 28 seconds, has a 15% chance to break and pulses every 4 seconds, instead of every 6
- Ranger – Moved Nature’s Remedy to level 18.
- Ranger – Increased parry chance on the Parry ability line.
- Ranger – Moved Rancor to level 8, from level 10. Upgrades from there.
- Ranger – Moved Regress to level 14, up from level 12. Upgrades from there.
- Ranger – Moved Regrowth to level 18, up from level 16. Upgrades from there.
- Ranger – Moved Scare Creature to level 38, up from 26. Upgrades from there.
- Ranger – Moved Summon Companion to level 18, up from level 14.
- Ranger – Summon Companion now has no energy cost.
- Ranger – Destructive Swarm now lasts for 32 seconds.
- Ranger – The accuracy debuff on Destructive Swarm has been reduced.
- Ranger – The range on Destructive Swarm is now 25m, down from 35m.
- Ranger – Increased range on Warden’s Ranged attack.
- Ranger – Removed Bash and Kick Skill from Ranger skill set
- Ranger – You may now only have 1 Talisman on at a time.
- Ranger – Hawk Talisman has been moved to level 46.
- Ranger – Wind Talisman has been moved to level 38.
- Ranger – Tiger Talisman has been moved to 18.
- Ranger – Moved Thorn Cloak to level 10. Upgrades from there.
- Ranger – Thorn Cloak no longer scales.
- Ranger – Thorn Cloak is now free.
- Ranger – Lowered the evasion bonus for Talisman of the Panther
- Ranger – Moved Winter Cloak to level 22
- Ranger – Your special attacks should no longer proc your Cloak effects on you when you defensively target yourself.
- Ranger – Removed hint buffs for “Secret Chains”
- Shaman – Flesh Rot IV through IX have been renamed Bane of Krigus I – IV
- Sorcerer – Increased the snare portion of Icequake
- Warrior – Lowered max range on Infuriating Shot.

CRAFTING
- General crafting mods (crafting tool use, crafting utility use, crafting station use, refining skills and finishing skills) should work correctly now.
- Resonance dust of endurance has been changed to add heal or nuke mod depending on the type of item it is being applied to.
- Novice Bag recipe now available again to low level outfitters on Thestra.
- Novice Staff recipe now available again to low level artificers on Thestra.
- Novice Club recipe now available again to low level artificers on Thestra.
- Qalian novice weapon recipes are no longer listed twice on trainers.
- Initiate tier quest actions have been updated.
- Low level refining recipes have been added to all artificer instructors.
- Low level refining outfitter recipes are now available on all trainers.
- Deconstruction recipes added to Kojan trainers.
- Social clothing can now be purchased.
- Additional saddlebag recipes are now on outfitter instructors.
- Missing amateur bag recipes are now on Thestran trainers.
- Added jewelry recipes to Artificer instructors.
- Added additional “dusting” options to Artificer refining jewel recipes.
- Added additional “dusting” options to Outfitter leather lining recipes.


DIPLOMACY
- New decks are in for Civic Diplomacy and more importantly – newbie lines! Try a Diplomacy newbie line today and navigate yourself through challenging decks and great stories! Some decks will frustrate you – in which case turn to other players for help, or ask in the dip channel (/join dip).
- Thestran Humans: Abulard Thistle will no longer lie to players. He will now, begrudgingly, offer them the choice to work for House Tanvager and House Hilthorn.
- Thestran Humans: Thistle’s Rod will now be recognized by Academics instead of Nobles, and will work to Rally the Students. Other bugs have been fixed as well.
- Thestran Humans: Thestrans have now, through the power of their collective will alone, unlocked the ability to learn New Evaluations!  You can find the “Learn Evaluations” quest on Marcus Remniol. Your friendly neighborhood Diplomacy Trainer.
- Diplomacy Trainers: All beginning Diplomacy Trainers now allow you to skip the tutorial. The parleys and tutorials are still available, but if you already know how to play, or you don’t like reading manuals, you may skip over the tutorial and get straight to the storyline!
- Noble Interview in Bordinar’s Cleft no longer helps raise all Noble levers at once.
- Half elf newbie line turned off pending reworking of some content.
- Updated decks on newbie lines.
 - Dwarf  
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
 - Qaliathari
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
 - Mordebi
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
 - Halfling
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
 - Raki
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
 - Mordebi
  - Updated all according to new progression.
  - Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
  - Made updates on all decks when we realized that having a card repeated on the deck made the NPC do nothing but listen.

WORLD POPULATION
- Quest: Don’t Spy on Me now requires more scout eyes.
- Quest: Bandit Bait: The Haekemish Bandits will now despawn after 60 seconds of no combat.
- Temple of Dailuk: Nerksawl’s agro range has been reduced.
- Tursh: Nine more adventuring quests are now available to players in Tursh. Beware the bullfrogs!

GUI
- Your map arrow will now always appear on top of other waypoints.
- The location currently being tracked will now appear red on the map.
- You will now see only the waypoints for the currently selected quest on the map instead of all of them.
- Group member points on the map will correctly have their tooltip set to the group member's name.

CODING
- You will no longer receive loot spam to the chat window when looting your own corpse.
- Video memory manager updated to hopefully reduce the number of "out of video memory" crashes clients are experiencing.
- If there is a region server crash, and you login and get the invulnerability buff, and your Recall ability is not castable due to still having refresh time, the refresh timer on your Recall ability will be reset allowing you to cast it immediately to escape the area.
- Items required for quests will now be correctly updated when they are moved to or from your corpse

ART
- Ksaravi throughout Telon now look like they should – Rat men instead of Kobolds


~The Vanguard Team
7  General Topics / Vanguard Official Patch Notes / Vanguard Build 01697 1/20/2006 on: January 23, 2007, 07:25:28 AM

Vanguard Build 01697 Patch Notes 1/20/2006

GAMEPLAY
- Movement speed/root, stun/mez, and silence type effects now all have a chance to break on hit in PvP combat. This does not affect the PvE effects of the abilities.
- When using group drain abilities such as "Life Draught" the level 38 Necromancer spell your group members are now notified with appropriate chat text that they have been healed.
- Dexterity bonus to melee evasion and spell evasion has been re-centered. The new maximum with 18 points per level is 17%.
- Dexterity no longer grants a bonus to mitigation, it still grants a bonus to evasion. That part of mitigation has been shifted into block, dodge and parry.
- Block, dodge and parry now have different chances with max skill for your level against an even con NPC. Light Fighters: 8% dodge chance, 8% parry chance, and 4% block chance. Heavy Fighters: 10% block chance, 4% dodge chance, and 4% % parry chance. Healers: 6% dodge chance and 4% parry chance. Casters: 6% dodge chance. The disciple has an 8% chance to dodge instead of the normal 6% given to healers.
- Cost over time abilities and item regeneration are now functioning as intended. Many of these were not properly deducting costs or adding regeneration.
- The vitality bonus to heals has been re-centered. Heal abilities were currently requiring a higher attribute value than intended to start getting a bonus.
- Mounts now require a min level to be used
- You can no longer move while summoning your mount

ADVENTURING
- Ranger, Druid – Your run speed buffs now increase mount speed by 5%.  
- Bard – Tynen’s Melody of Acceleration does not stack with mount speed, but other minor components will.
- Bard - Gamael's Blade of Conflagration is now available at level 43
- Bard - Gamael's Blade of the Blizzard is now available at level 47
- Bard - Gamael's Blade of the Viper is now available at level 50
- Bard – The fact that bard weapon proc songs are at 10% proc rate has been made clearer.  These are working as intended.
- Bard – Embellishments have all been increased in individual power.  Each will do more than it did before.
- Bard – Additional embellishments have been added at various levels:
 - Naman's Grand Mystical Counterpoint
 - Naman's Grand Chilly Counterpoint
 - Naman's Grand Fiery Counterpoint
 - Naman's Grand Temporal Counterpoint
 - Naman's Grand Empyreal Counterpoint
 - Irion's Substitution of the Infinite
 - Irion's Substitution of Warding
 - Illestine's Epic Substitution
- Bard – Illestine’s compositions are now best played with a percussion instrument
- Bard – Emboldening Embellishment is now best played with a strong voice.
- Bard - Briel's Aria of the Clouds is now available at 18
- Bard - Asilam's Disenchanting Strain has been made into a Shout, and will now remove enchantments (buffs) from offensive targets.
- Bard – Lyrics have all been increased in individual power.  Each will do more than it did before.
- Bard – Additional components have been added
 - Briel's Segue of the Sky (Bridge)
 - Asilam's Dirge of the Mariner (Verse)
- Blood Mage - Added the ability to exploit weaknesses to several abilities
- Cleric - Added the ability to exploit weaknesses to several abilities
- Disciple - Added the ability to exploit weaknesses to several abilities
- Dread Knight – Shadowy Veil will no longer decrease your run speed.
- Dread Knight – Incite and Inflame now correctly cost 10 each.
- MONK – Aum Liat no longer stacks with mounts or sprint
- Paladin- Reduced the energy granted by Cry of Illumination
- Psionicist – Acceleration will no longer stack with mounts or sprint.
- Ranger – The name of Arrow of the Moon has been changed to Dusk Arrow
- Ranger – The name of Arrow of the Sun has been changed to Dawn Arrow
- Ranger – Increased the damage of Critical Shot
- Ranger – Added new ability line Arrow of the Sun (just like the old one, but different levels and a different spot)
- Ranger – Blade of Storms has been moved to level 26 and upgraded from there.
- Ranger – Added new ability line Blade of the Solstice at level 30. Upgrades from there.
- Ranger – Added new ability lone Blade of the Equinox at level 14. Upgrades from there.
- Ranger – Moved Critical Shot to level 10. Upgrades from there.
- Ranger – Removed Dawn Arrow VI
- Ranger – Moved Dawn Arrow to level 14. Upgrades from there.
- Ranger – Moved Debilitating Shot to level 34. Upgrades from there.
- Ranger – Moved Dusk Arrow to level 34. Upgrades from there.
- Ranger – Added new ability line Hurricane at level 42/ Upgrades from there.
- Ranger – Fixed problem with an ability always giving you Whisper of the Wind, even when you did not use it in the correct orde
- Shaman – Your run speed buffs no longer completely stack with mounts or sprint.  Instead, having Spirit of Rakurr will increase mount speed by 5% and Speed of Rakurr will increase it by 10%

CRAFTING
- Thestran Sabatons recipe now shows two sheets as the ingredient instead of one ingot.
- Modified the attribute combination options of all attuning dusts
- Endurance attuning dust has been changed to Heal and Nuke Focus Attuning dust
- Added wood focus recipes to Artificer instructors.
- Added stone focus recipes to Artificer instructors.
- Added stone support recipes to Artificer instructors.
- Added additional “dusting” options to Artificer board and block recipes.

DIPLOMACY
- Civic Diplomacy trainers are now available in all major cities – Yes, the people have cried out to the gods and heard only silence, looks like it’s up to the diplomats to answer the call of the people.  Some brave civic diplomat trainers have arrived in towns across Telon and are willing to teach you just how to work with the people of Telon for a greater goal.  Look for the trainer next to the City Status pillar in the town nearest you.  Talk to them, don’t be shy, they won’t bite.
- Diplomacy Bug Fix: Diplomacy clothing items with presence mods that put you into a different presence tier are now considered when influencing the city in Civic Diplomacy parley wins.
- Market Diplomacy modifiers are now hooked up. These modifiers will show up as favor values in the market window and will reduce commission and deposit values. These modifies will be gained through diplomacy.
- Presence requirements, skill levels, and rewards have all been upped on the Wayward Husband quest line in Khal.
- Varanthari and Kurashasa horse delivery quests will now connect to the horse acquire quest with Rochara (so long as the diplomat is also a 10 level adventurer/crafter). Those who have already completed the horse delivery will need to do it again (and you will be able to redo it.)

WORLD POPULATION
- The residents of the Sea Hag Grotto have, whether realistically or not, aged about a decade in difficulty.  The dungeon still has not been hand-tuned, which means it is even more difficult than it was before (teehee!) so be warned.  Rewards have been quickly updated to reflect the change in dificulty/level but they will be adjusted even more when the dungeon gets tuned.  Have fun!   
- The following areas have received a faction pass – it is now possible to gain and lose various factions in these areas – default KOS status has not yet been set
 - Tanvu, surrounding areas, dungeons, etc
 - Entire Wood Elf Island
  - Ulvari infested areas
  - Martok Island and accompanying dungeons
  - Marsh of Peril has received several tweaks
  - Qa Riverbank, Ksaravi Gulch, surrounding mini dungeons and camps
  - Skawlra Rock and surrounding areas
  - Several faction fixes in Khal itself
  - Mekalia and surrounding camps / mini dungeon
  - General Dungeon and associated minions
  - Kalendra’s Coven and surrounding content
  - Imanjal Sanct and surrounding content
  - Pantheon of the Ancients (Making sure you don’t loose event factions!)
- Silverlake: Braelok Togusor will now drop loot.
- Temple of Dailuk: Wyvern Hill was renamed to Vyper’s Abode
- Temple of Dailuk: Nerksawl shouldn’t have the shakes anymore and will start fighting again.

GUI
- Clicking anywhere outside of an editbox will now clear focus from the edit box.
- Added a "Show My Reticle" option which toggles whether to show a reticle when you are your own defensive target.
- Fixed tooltips on Combat Forms.

CODING
- Dragging to create macros will now work correctly for bard songs with spaces in them.
- /stuck has been replaced with /rope. Use this command to throw stuck adventurers (within 10 meters of you) a line which will allow you to pull them out.
- Fix to crash related to leveling.
- When using AE abilities all targets should now display numbers and report their health correctly.



~The Vanguard Team
8  General Topics / Vanguard Official Patch Notes / Vanguard Build 01694 1/19/2006 on: January 23, 2007, 07:25:28 AM

Vanguard Build 01694 Patch Notes 1/19/2006

GAMEPLAY
- NPCs that you have very low faction with (Kill on Sight) will no longer respond to hails, and will not act as merchants, trainers, or recipe trainers.
- Items on merchants will now display their true damage numbers.
- Balance: Fast weapons (daggers, hand wraps, etc) have had a significant damage increase.
- Balance: PC damage of time spells (DoTs) have had a significant boost in damage and cost.
- Balance: Direct damage spells have had their damage significantly increased across the board.  This applies to all cast times.
- Balance: Challenge level 2 NPCs have had their damage growth rate slightly increased from level 10 upwards.
- Balance: NPC hit points have been adjust down for the different level blocks as part of combat speed tuning.  All level ranges above 10 were affected by varying degrees.
- Staves – Many staff items have been updated to work now.
- NPC leashing has been modified to allow more flexibility to those fighting. When you are actively fighting an NPC it will have a much larger hard leash radius.

- Characters:

The races in Vanguard have new attribute bonuses!

Starting at level 10 characters start to gain racial attributes.  The following table illustrates the attribute bonus attribute points that a character will receive.  All characters receive one point in every attribute each level in addition to the bonus points.

---------------STR-----CON-----DEX-----VIT-----WIS-----INT
Varanjar--------1-------2-------0-------0-------1-------0
Varanthari------2-------1-------0-------0-------1-------0
Dwarf-----------0-------3-------0-------0-------1-------0
Dark Elf--------0-------0-------1-------0-------1-------2
High Elf--------0-------0-------0-------0-------3-------1
Wood Elf--------0-------0-------2-------2-------0-------0
Gnome-----------0-------1-------0-------0-------0-------3
Goblin----------0-------0-------0-------3-------0-------1
Half Elf--------0-------0-------2-------1-------1-------0
Lesser Giant----3-------1-------0-------0-------0-------0
Halfling--------0-------0-------3-------0-------1-------0
Kojani----------0-------0-------0-------0-------0-------0
Mordebi---------0-------0-------0-------0-------0-------0
Qaliathari------0-------0-------0-------0-------0-------0
Thestran--------0-------0-------0-------0-------0-------0
Kurashasa-------0-------2-------0-------0-------0-------2
Orc-------------2-------2-------0-------0-------0-------0
Raki------------0-------0-------1-------2-------0-------1
Vulmane---------1-------0-------1-------0-------2-------0

                  
In addition to the bonus points each race with the exception of the four human races (Kokani, Mordebi, Qaliathari and Thestran) earns 10 attribute customization points per level.  The non-human races may spend up to 4 attribute points in each attribute per level.  They do not all have to be spent at the same time.  At level 11 a character could have spent 8 points total in any one attribute.  The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.

There is no longer attribute gain associated with your class.

ADVENTURING
- Druid, Psionicists and Sorcerer damage over time spells (DoTs) have had their strength increased. The primary factor between class damage over time potential remains the number of Dots they have to stack and pets.
- Paladin, Warrior, Dread Knight, Ranger, Cleric, Sorcerer, Shaman – New particles and animations have been added.
- Bard - Cirel's Counterpoint of Clarity is now available at level 50
- Bard – Energizing Embellishment is now available at level 18
- Bard – Cirel’s Soothing Substitution is now available at level 9
- Bard – Cirel’s Healing Harmony is now available at level 36
- Bard - Suann's Entrancing Trill now lasts 9 seconds.
- Blood Mage - The Blood Mage has had the strength of his damage of time spells slightly increased.
- Blood Mage – Serak’s Mantle should now have the correct energy cost.
- Blood Mage – Recovering Burst should now be healing for the correct amount.
- Blood Mage – Added new ability line Reanimate at level 22
- Blood Mage – Summon Sanguine Shard now costs a little less health to cast
- Blood Mage – Mortal Calling now costs a little less health to cast
- Disciple – Chains should now require crits to happen.
- Dread Knight – Shadowy Veil now grants a run speed buff as well as invisibility
- Dread Knight - Moved weaknesses from Wrack to Malice.
- Dread Knight – Increased the flanking bonus from Malice.
- Disciple – Wisdom of the Grasshopper should work now, no matter what level you are.
- Disciple – Bonds now all have different icons
- Disciple – Adjusted the Resurrection spells. You should now get them at the correct levels and there is a difference between them.
- MONK – Aums should now teach you abilities as intended
- MONK – The North Wind chain should now actually trigger
- MONK – Storm Stride now has a 15 second refresh.
- Necromancer – While in undead form, most undead will ignore you as you are invisible to them.  Undead that can see invisibility will see you and recognize that you do indeed have brains that they can eat.  Brains, it’s what’s for dinner.
- Necromancer – Entomb is now called Soul Trap.  It works exactly as it did, but no longer transforms its target into a spectral zombie.
- Paladin - Added the ability to exploit weaknesses to several of your abilities.
- Paladin – Increased the damage on both Hammer of Valus and Blade of Vol Anari since both are finishing attacks.
- Psionicist – Mirage now works correctly.  Invis away!
- Psionicist - Psychic Schism will now deal damage as intended.
- Psionicist – New particles and animations have been added for many powers
- Ranger – Nature’s Guise has been moved to level 1
- Ranger – Lowered the cast time of Entangling Webs to 1 second, down from 2
- Ranger – Increased duration of Poison Shot
- Ranger – Cripple now lasts 15 seconds, up from 3 to 4 attacks.
- Ranger – Converted Barbshroud to the new damage system, you should notice damage and feedback changes
- Ranger – Lowered refresh time on Blade of Summer to 10 seconds, down from 30 seconds.
- Ranger – Lowered damage on Windsong
- Ranger – Added 60 second refresh to Windsong
- Ranger – Increased the chance consecutive hits will occur with Windsong
- Ranger – Added new ability line Fleetblade at level 22, it upgrades from there
- Ranger – Lowered the cost of Windsong to 10, down from 24
- Ranger – Grasp of Earth now has a solid duration with a % chance to break on hit.
- Ranger – Added new ability line Envenomed Blade at level 26
- Ranger – Added a flanking bonus to Blade of Summer.
- Ranger – Added Freeze. Please experiment with your abilities to find it.
- Ranger – Changed the icon for Cripple
- Ranger – Added Swelter. Please experiment with your abilities to find it.
- Ranger – Added Whisper of the Wind. Please experiment with your abilities to find it.
- Ranger – Removed refresh from Regress
- Shaman - Added the ability to exploit weaknesses to several of your abilities.
- Shaman – The Patron Spirit quest lines have been revamped for Tuurgin and Rakurr and are ready to go for all patrons. Any player who is having problems with their patron should reset their progress and start again. It even works now!
- Shaman - All Patron Spirit abilities including spiritwalk will now be stripped from your character when you complete the reset process.
- Warrior – Power Attack’s energy cost over time has increased.
- Warrior – All of your counter attacks are now free.
- Warrior – No versions of Brutal Strike can be used in Defensive form any longer.
- Warrior – Leap Attack now has proper costing
- Warrior – Fixed a naming conflict with Smash III and Smash IV.  Previously Smash IV was named Smash III which conflicted with the name of Smash III which is Smash III.  Smash III is still Smash III and the old Smash III that was actually Smash IV is no longer Smash III and has been renamed Smash IV.  Now when you execute Smash III it will not try to launch Smash IV (because it used to be named Smash III).


CRAFTING
- Added Ranged Accuracy, Damage, and Critical dusts to artificer work orders between 10 and 20 for new Bow/Crossbow
- Leth Nurae taskmasters pause longer while they’re walking around.
- A smelter has been added near the forge in Three Rivers.
- Issue with WOs giving wrong enhancements
- Removed utilities from tables that were not used by the trade
- Fixed description issue with some outfitter work orders
- Removed legacy toosl from work order reward tables
- Joining a crafting organization now gives you the proper title.
- Empty bag bug should be fixed now please post if you find anymore
- Inability to get work orders for some people we believe has been resolved please try a new character and see if you can reproduce the issue
- The Qalian Apprentice Outfitter recipe now takes stiff bundles.
- All basic and outpost recipe instructors have had their recipe listings cleaned up and polished with new recipes added to all.
- Added bow recipes to artificer instructors.  Additional elemental choices can be obtained through quests.
- Reduced power of progress complications a bit
- Reduced hit points of complications a bit
- Should be able to fit all refined items in utility pouch
- Initiate Quest for Blacksmiths have the proper ingredient action in the recipe now.
- Crafting tutorial rewards have been updated.
- Lower level work order rewards have been increased in cash value.
- New Targonor and Bordinar’s Cleft taskmasters pause more often in their routes.
- Crafters above level 10 can rent horses for free from finishing taskmasters at cities and outposts to travel between them.
- Failing certain crafting faction quests now incurs a faction penalty.


DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca’ial Brael
- The second half of “Undermine the Port Authority” in Khal should now be available with Rahebjah Sabet
- Renton Keep now has Civic Diplomacy levers. Enjoy.
- Renton Keep’s Civic levers have been adjusted to the proper Presence levels. Oh, and we gave them names, too.
- Bordinar’s Cleft Civic Lever – “Clergy Incite” is now working properly.
- Theindal, god of Beauty, found the cries of noobs who can’t do the horse quests to be ugly, so he has prevailed upon Kaerellun the Silver-Tongued to ease up on the difficulty. In other words, horse quests now have much easier decks to defeat.
- Tanvu human newbie line now has a wider selection of evaluations available to players.
- Tanvu half-elf line is ready for testing! Speak with Aran Riverbend in the house next to the House of Whispers.
- The Civic Diplomacy benefit “Lost Arcana” no longer spams casting and injury messages. It just quietly exists like the other cards you get through Civic.
- The tutorial has gotten another revamp, and should be complete-able by the vast majority of players. Please give it a shot and feedback to us.
- “Rallying the Students” in the Tursh newbie line can now be completed.
- Varanjar Newbie Line: Fixed quest that was open to everyone that shouldn’t be.
- Varanjar Newbie Line: End of the line reward now includes a prefix title!
- There are now more brokers available on all continents. And they will now buy both Crude and Significant information. Look for Plot Brokers in Bordinar’s Cleft, Khal, and Tanvu; Arcana Brokers in Ca’ial Brael, Mekalia, Hathor Zhi (and Leth Nurae of course); Blackmail Brokers in Halgarad, Hathor Zhi, and Martok; and Trends Brokers in Tawar Galan, Lomshir, Mekalia, and Rindol Field.
- Noble Gossip and Crafter Gossip now each grant a new Diplomacy card when they are activated in a city. These cards are “Grace and Courtesy” and “Crucible of Words.” Clever players will have to determine which card goes with which lever.
- A number of minor bug fixes with decks.
- There is now at least one Blackmail, Plots, Trends, and Arcana broker on each continent. They should all now take Crude Hearsay and Significant Hearsay.
- The first Civic Diplomacy Tutorial quest is now available in Tursh - speak with Stevvan Remniol in the center of the village. The only requirement for this tutorial is 40 Diplomacy skill. Most cities with a Diplomacy newbie experience will have this quest series soon!
- Icho Sho has awoken (again!) from his slumber and will agree to fight the Ulvari Dream Infiltrators in Harmonious Action.


WORLD POPULATION
- Players should no longer find hundreds of unattackable Vaelwyn Runners outside of Whitefawn Retreat.
- All of the Martok Islands have seen an itemization pass, excluding the Sacellum of Ghalnn.
- The following Thestran areas have seen an itemization pass: Vault of Heroes dungeon, all overland and dungeons within Veskal’s Exchange and some Kaon’s Rush overland NPCs
- Most Kojanese Weapons and Shields should be sporting new models now; as a result, the forums will now be sporting arguments as to whether size really does matter.
- Right-click abilities on Greatstaffs and Wands should all be fixed; Focus items, which do not have the dmg/dly that Wands do, are still in flux.  Yes, it is confusing, which is why they are “in flux.”
- World Loot drop percentages have been slightly increased in the level 11-25 range.
- The following areas have seen an itemization pass: Leth Nurae, Dahknarg, Cave of the Urugog and Broken Fang Slave Camp
- Podlings and Toxitors in Caverns of Noztgha have had their difficulty adjusted.
- The missive quests that require you to kill a set number of NPCs, but were not allowing players to turn in, should now automatically complete the quest when you kill the last required NPC. If you are already on one of these quests, you will need to abandon and restart it.
- Hafeez al’Azzimat is looking for brave adventurers to enter the Haekemish Excavation mines and face the source of the caravan attackers. He is not looking for anyone but those who prove capable. Are you worthy enough? Note: The Haekemish Excavation mines is a full group dungeon for levels 10-15. Speak to Hafeez in Temple of Dailuk at the Beacon of Hafeez al’Azzimat.
- The following areas have received an itemization pass: Ra’Jin Stronghold, Magi Hold, Wailing Wind Asylum, Tomb of Lord Tsang and the overland content in those chunks.
- Additional delivery quests have been added throughout Qalia and Thestra.
- The Razing Beetle Carapace should now sell for a nice chunk of change.
- Adjusted the location at which you port into the ‘Utaalk’ portal (Ouellette of Ulvari Master Xaoxin) in Riftseeker’s Torrent. Please bug it if you are still ported into Maplelynn Wood.
- General: Fixed over 125 stuck NPCs in Leth Nurae, Dahknarg and Halgarad
- Dahknarg: Prove Your Strength – This quest will no longer complete automatically.
- Dahknarg: Proving Clan Devotion – You should now get credit for killing Gnakel
- Dahnkarg: Proving Clan Devotion – Corrected the Journal location of the Bloodhowler Prisoner (Gnakel)
- Dahknarg: Paint – Increased the number of Kalou plant spawns
- Halgarad: Fixed directions in quest: Defensive Stance: The Runt of the Litter" and the travel journal entry that wasn't showing up
- Halgarad: The bug causing Hillshadow to never respawn after being killed has been fixed. He will now respawn fairly rapidly after being killed.
- Halgarad: King Rotham in the quest, “Trial of Courage” had been incorrectly flagged as a non-attackable Town NPC. This has been corrected and you can now kill him.
- Halgarad: King Rotham in the quest, “Trial of Courage” has been set to spawn for the individual/group that spawns him ONLY. This is to prevent griefing.
- Jharru Flats: A new level 12-15 mini-dungeon: Karrus Fahrel is open in Jharru Flats
- Karibasa Village: Nahina Sabbari of Karibasa Village should no longer appear on the top of the canopy.
- Khal: Nillia Janeth in Khal (Wayfarer’s Embassy) should no longer appear without forearms or feet. The surgery was a success!
- Leth Nurae: Fixed several broken travel journal entries and cleaned up some newer quests in the area.
- Leth Nurae: The quest, "Dance of Lights" is now fixed so that you actually get to keep the lantern when she says "Keep it".
- Leth Nurae: Fixed drop of "Intact Bear Femur" on quest "Making Beautiful Music" - should only get 1 now.
- Leth Nurae: Fixed broken TJE for "Malatuar the Cannibal"
- Leth Nurae: Removed the Quest "Quickfinger" from Ranger Shyath since Quickfinger has no quests to give and he wants to complete Shyath's quests
- Leth Nurae: Fixed broken TJE for "Into the Den"
- Leth Nurae: Fixed the appearance of the "Corrupted Elf Sorcerer". He's no longer a disembodied head with arms
- Leth Nurae: Seriously retooled the spawn times on numerous intro-level NPCs in Leth Nurae (needed to be drastically reduced). Getting through quests in the starting areas should be a lot smoother now
- Leth Nurae: Added TJE and brought quest directions/instructions up to standards for a number of quests in Leth Nurae
- Martok: All quests within Martok have been appropriately itemized.
- Martok: Leash range for denizens within the Gardens of Xia’Liu has been increased.
- Martok: Respawn time for denizens within the Gardens of Xia’Liu has been increased.
- Martok: Added Laxx Harbixk, a ranged weapon vendor to the main city of Martok.
- Martok: Zelka Harbixk at Grimsea Watch decided to hang up her weapon vendor hat and sell general goods once again
- Martok: Mailboxes have been added to Veenax Garrison, Gaxston Village, Gwarn’s Boundary, Khenvor, and Gulkar’s Encampment
- Tanvu: Fixed Quest: "The Sick Recruit" in Kojan. Now Elder Berry bushes should drop Elder Berries and not Infected Blood.
- Tanvu: The quest, “The Sick Recruit” has been re-tooled. In order to clarify what needs to be done, the quest has been split in to three parts. This means that if you are attempting to finish this quest, you will need to abandon it and re-take it after this patch. If you don’t abandon it and re-take it, it will appear to be broken when it is, in fact, working just fine.
- Temple of Dailuk: Overland population in Temple of Dailuk has been adjusted so it does not look like a warzone. Certain NPCs will now fight back if attacked by other NPCs.
- Temple of Dailuk: The missives board in Temple of Dailuk should now be working properly. You will find this missive board just out front of the tower at the Beacon of Hafeez al’Azzimat. Note: These tasks are for players level 8 to 16 for the Temple of Dailuk chunk, though players over level 16 may still receive the higher end tasks.
- Temple of Dailuk: A few more quests have been added to the low end tasks on the Temple of Dailuk missives board.
- Temple of Dailuk: Added sign posts to the crossroads in Temple of Dailuk chunk
- Ulvari: The final stage of the quest, “Weapons of Tsang: Unlocking the Power Within” has been fixed. Apparently players were unable to interact with the final object required to enable the last upgrade of their weapon. This has been corrected.
- The following areas have received a faction pass:
 - Dargun’s Tomb
 - Leth Nurae, all surrounding camps, all surrounding dungeons
 - Veskals Exchange, all surrounding camps, all surrounding dungeons
 - Fallen Lyceum, all surrounding outposts, all surrounding camps
 - Vault of Heroes, outposts, all surrounding camps
 - KoS to player race factions are still not turned on for these, but you can begin earning faction now. Please report any strange NPC behavior
- Light Armor rewards on the following quests have been tweaked
 - Infiltrating the Rats
 - Port Authority Documentation
 - Soldier Rescue
 - Ksaravi Kidnappers
 - Goods of Raia
 - Village Scouting
 - Aukfruit Shamblers
 - Aukfruit Lure


Bug Fixes:
- Players should now get quest credit for killing exhausted brilliant oasis wisps.
- Players should no longer have trouble figuring out which skeletons to kill in Trengal Keep.
- Deli Jahanpur should now have something to say.
- Players should now be able to find Rusten’s Locket and Soul’s Essences in the Rindol Storehouse.


GUI
- 'C' should now open/close the character sheet even if you changed to a different tab.
- Racial attributes are now visible as part of character creation.

CODING
- A profanity filter has been added. It defaults to ON. You can turn it off via the Settings window, Interface tab.
- Fix for incorrect class abbreviations coloring green in item examine popups. For example, BER will no longer light up for Psionicists.




~The Vanguard Team
9  General Topics / Vanguard Official Patch Notes / Vanguard Build 01689 1/17/2007 on: January 23, 2007, 07:25:28 AM

Vanguard Build 01689 Patch Notes 1/17/2007

GAMEPLAY
- Experience has been made approximately 20% easier across the board.  The experience gained from 2 dot and 3 dot (challenge level 2 & 3) NPCs have been slightly increased relative to higher dot value (challenge level) NPCs.
- Attributes caps for all things that they effect have been raised from 11*Level to 18*Level. The majority of factors that they modify have been scaled up in effective by a factor relative to the increase in range from average value to the increased cap value. This change will allow players to be much more specialized in their gear selection and still reap full rewards. Many players were hitting the old caps early in their careers.
- There has been a general migration in all the adventuring gameplay logic too soft caps. There were a few soft caps before, there were a few hard caps and a few uncapped lose ends. These are now all soft caps and those related to attributes start at the new cap amount of 18*Level.
- Energy has had some significant enhancements. The vitality attribute now directly controls energy regeneration and is much more substantial than in the past. Your base regeneration from vitality (as displayed in the vitality tool tip) is your in combat energy regeneration. When in combat using an ability will halt regeneration vitality similar to endurance, however the delay before restarting is slightly longer. Out of combat energy regeneration is now also based on your vitality and is approximately 150% of in combat regeneration. For out of combat regeneration speed increases more option will be available in the near future.
- The new energy regeneration is still clamped to the old out of combat regeneration times as a maximum down time.
- Endurance regeneration is now only halted by use of a melee type attack.
- Energy regeneration is now only halted by use of a spell or tactical maneuver and only during cast time. While in global you still gain full energy regeneration, this makes instant spells VERY exciting.
- Endurance regeneration pacing has changed. You now earn a regeneration tick after wait slightly longer than 2 seconds. This time interval restart with each attack or when some regeneration occurs. This should resolve the issue with melee gameplay revolving around waiting for the endurance bar to fill all the way up.
- Energy regeneration delay has been shortened.
- Current work orders will no longer have their difficulty rating calculated off of your adventuring level.
- NPC spell and melee special attacks have been reduced in damage for NPCs that are greater than 2 dots (above challenge level 2).
- Gnome and Dark Elf Racial abilities are now active.
- Gnomes:
 Chrysol Distillers will be available for purchase in Mekalia. New gnome characters will start with a Class D Distiller, Gnomes currently past level 10, up through 30+ will want to check out the Class C, B, A, also for purchase in Mekalia.
- Dark Elves:
 Dark Elf racial pets will be available to dark elves who are level 8+. Your pet and its abilities will be based upon your level and arch-type.

ADVENTURING
- All Classes – Abilities that Mesmerize now have a delay before they will begin to heal their targets.
- Staff Users – Staff nukes have had their damage upgraded, please look into these and report any bugs you find.
- Pet Classes - Pet damage has been reworked significantly.
- Bard – Irion’s Tune of Safety now actually increases block, dodge and parry.
- Bard – Irion’s Tune of Safety is now a voice song.
- Bard – Irion’s Tune of Warding is now available at level 50
- Bard – Emboldening Embellishment now buffs Dexterity instead of constitution.
- Bard – Mellarian’s Anthem of War now mods damage by 10% instead of a straight amount.
- Bard – Mellarian’s Anthem of War is now a Voice song.
- Bard – The maximum number of Embellishments is now 3.  Each embellishment will now be more powerful individually.
- Bard - The maximum number of Lyrics is now 3.  Each lyric will now be more powerful individually.
- Bard - The maximum number of Coda is now 1.  Each coda will now be more powerful individually.
- Bard - Ariezel's Assonance of Pain is now a chorus.
- Bard - Increased the attack slow portion Tynen's March of the Mire to 15%.
- Bard - Hazoc's Rhythm of Rapidity is now called Hazoc's Harmony of Haste and has been changed to an embellishment.
- Bard – Mellarian’s Harmony of War is now a voice song and its damage mod has been doubled.
- Blood Mage – Steal Mortality no longer has a chance to kill your opponent – or do any damage for that matter
- Blood Mage – Steal Mortality has been renamed to Grim Harvest
- Blood Mage – Grim Harvest is now given at level 14
- Blood Mage – Added new ability line Cleansing Symbiote at level 14
- Blood Mage – Added new ability line Controlling Symbiote at level 14
- Blood Mage – Added new ability line Plated Symbiote at level 18
- Blood Mage – Added new ability line Hollow Symbiote at level 22
- Blood Mage – Added new ability line Frenzied Symbiote at level 26
- Blood Mage – Added new ability line Renewing Symbiote at level 30
- Blood Mage – Added new ability line Quickening Symbiote at level 34
- Blood Mage – Added new ability line Vitalizing Symbiote at level 38
- Blood Mage – Added new ability line Conducive Symbiote at level 42
- Blood Mage - Removed old Symbiote ability lines
- Blood Mage – Transfusion of Serak no longer heals your opponent when cast.
- Cleric - Rout should now be doing proper damage.
- Disciple – Your revamp is live. Please train your new abilities
- MONK – The new Fighting Style quests are now in place. Additionally, there are lead-in quests to put you on the path at every location where MONKs can currently train skills.
- Ranger – Added snare to Nature’s Guise
- Rogue – stalking time requirements have been dramatically reduced.  It now takes only 45 seconds to reach maximum stalking down from several minutes.  This is one step to increase rogue DPS.
- Paladin – Blessing of Vothdar and Champion’s Might now stack
- Paladin - Your auras should now allow you to use your special abilities.
- Shaman – Flesh Rot and Hoarfrost will now stack properly.
- Shaman – Wings of Hayatet now increase the critical chance of fire spells
- Shaman – Ignite now adds a spell accuracy debuff
- Shaman – Damage for all spells has been increased
- Shaman – The damage shield portion of Burning Mantle should now be working
- Warrior – Fixed the agro mod on defensive form and made the results clear in the description.
- Warrior – Chains have been fixed and should not open all the time

CRAFTING
- Hathor Zhi Taskmasters should have WOs for everyone now
- Tables for Smith and Artificer should have gear on them now
- Fixed issues that was allowing decon of mundane items
- The not enough room in inventory issue should be resolved
- Empty bag issue should hopefully be resolved
- The dyemaker in Lomshir now asks for the proper continental club.
- Thestran Amateur Quest blacksmith recipe for armor now takes sheets and has the proper ingredient action.
- Amateur Quest artificer recipes now all function properly.
- A number of quest recipes were not showing up under the proper Unique heading. This has been fixed.
- Added some more items to the rare tables for 5 item work orders
- Blacksmith Initiate quest recipe has been fixed.
- Tanvu outfitter recipe introduction from Mias now directs you to Oranku as intended.
- Dien Hatelt will now offer a trade change.
- Dien Hatelt of Halgarad will now direct 10+ outfitters to the amateur quest giver.
- Deconstruction of crafted items has been turned off as it was only there for beta purposes
- Thestran Amateur Artificer quest recipes have more accurate names.
- Apprentice Outfitter quest recipes have been fixed.
- Multiple finishing item options for apprentice tier quest recipes should now work.
- Multiple finishing item options for journeyman tier quest recipes should now work.
- Harvesting tools and clothes are now craftable.

DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca’ial Brael.
- Glossaries and Instructional NPCs may now be found in all starting cities and cities currently supporting Civic Diplomacy. They carry the title “Voice of Kaerellun.”
- Preceptor Indradi now can be defeated by mere mortals.
- C’estari Erenai is now willing to talk to players.
- The invincible dream infiltrators are no longer invincible – Icho Sho can now defeat them!
- “Facts and Evidence” card can now be used properly.
- Bordinar’s Cleft has temporarily had its Civic Diplomacy lever thresholds turned down to 20. Please test Civic Diplomacy in that city to determine if multiple buffs are causing any problems. The levers will be turned back up in the next patch.
- Icons have been added to parley options showing you which Expressions (colors) are allowed for that conversation. Pre-planners rejoice! These icons are also used in the tutorial to show the relationship between the colors and Expression names.
- Diplomacy clothing is now beginning to filter into the world in the form of quests and brokers. First and second tier clothing (intended for players with 0-200 skill) are here… with tier 3 (intended for players 201-300) not far behind!
- Blackmail Broker is now in Halgarad. Look for the Lesser Giant with the attitude. He only takes Crude Hearsay Blackmail right now.
- Plots Broker is now in Bordinar’s Cleft. Look for Khagin Ironheart in Merchant’s Hold. He only takes Crude Hearsay Plots right now.
- Cost to turn in Crude Hearsay has been reduced to 10.
- Trends Broker is now in Rindol Field. Look for Jarry Summermead there. He only takes Crude Hearsay Trends right now.
- Diplomacy tutorial has been slightly altered for ease of play. Please feedback!

WORLD POPULATION
- Adjusted the difficulty level of certain NPCs inside The Riftseeker’s Torrent.
- The Redcap Beastmaster should now spawn randomly every 4-10 minutes.
- The Aeokor Betrayers are more reasonable to solo now.
- Travel Journal Locations have been fixed for quests Death to the Betrayers, Dark Weapons, Cleansing the Wretched, Undead Investigation, and Final Rest.
- Keep a sharp eye out as you travel through the Temple of Dailuk chunk. Rumors have it that Nerksawl the Cyclops has been seen passing through. Note: Nerksawl is a high end full group mob and is a rare spawn. If you see him, it is best to stay away. You have been warned.
- Quivers and Bolt Cases can no longer hold harvested items.
- Quest: Bandit Bait has been revamped slightly. Players will no longer need the Bandit Map and just have to follow the road from the Beacon south towards Ahgram. If you are already on this quest, you will need to abandon it and restart it.
- Quest: Okhnom's Supplies: Clearing the Way – Killing Bloodhowler Brutes will now update the quest properly.

Bugs Fixed:
- Leddo Savobar will now talk to players.
- Mihdi Khadim only exists in one place now.
- Players should find the Paw of Galanash more easily in Cairnworth Hall.
- Players should find spectral nutmeg more easily.
- Adventuring equipment on vendors has been updated; all vendors should now be standardized now across all continents
- Attached right-click effects and updated models to all Greatstaffs and Wands; further tweakage will be needed.  
- Focus items are in a state of flux at the moment; their overhaul will be complete asap.  

GUI
- Offensive targets that are aggro, but can't see you (due to stealth or invis) now display their names in light red instead of red on the offensive target window.
- Character sheet combat stats information and ability tool tips have been updated with the new caps and soft caps.
- Added time/gametime to connection meter tooltip.
- You may now drag a song from your song list to a hotbar, which will automatically create a /playsong macro for that song. The default icon will be the melody icon for the song.
- The Bard Song composition window will now show the base cost of the song, the rest reduction of the song, and the final cost of the song.
- Bard song components no longer show up in the normal abilities list and are instead accessibly by clicking the button for each component type in the song window.

CODING
- Customization racial limits have been updated. Existing characters will be brought within these new limits.
- Many improvements to NPCs walking backwards and also visually warping away in combat although the game still behaves as if they were in front of you. This particular type of warping should now be fixed.
- Noticable hitch reduction when first entering a new area. No longer as necessary to do a "hitch spin" before you can start moving.

~The Vanguard Team
10  General Topics / Vanguard Official Patch Notes / Vanguard Build 01685 1/16/2007 on: January 23, 2007, 07:25:27 AM

Vanguard Build 01685 Patch Notes 1/16/2007

GAMEPLAY
- Cash loot should no longer have durability when looted.
- You should now be able to dismount from your mount with the summon mount ability when you are in a tight space.

ADVENTURING
- All Classes – It should be much easier to skill up Sneak and Hide skills.
- Blood Mage – Strip Enchantment has been moved to level 18
- Blood Mage – Ritual of Gelenia now heals for 10% while at Blood Union 0 and grows only 5% per level of Blood Union.
- Blood Mage – Ritual of Gelenia now has a 15 second refresh timer.
- Blood Mage – Moved Recovering Burst to level 22
- Blood Mage – Lowered the cast time on Recovering Burst to 2 seconds, down from 3.
- Blood Mage – Increased the healing amount on Recovering Burst.
- Blood Mage – Recovering Burst now only gains 2% per level of Blood Union instead of 3% per level.
- Blood Mage –