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Monk Discussion / Monk General / Re: new monks something you should know before making a monk
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on: February 16, 2007, 09:59:01 AM
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So with all that said- you have no problem being outdamaged by a Cleric, huh?
If not, you're certainly in the minority....
No, I have no issues being outdamaged by a cleric. Because I don't feel the need to compete with other people and measure my epeen in such methods. I'm happy to play a monk because I like how a monk plays and I like what a monk can do. If you don't and you're simply looking for sheer big numbers, go play a ranger.
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Monk Discussion / Monk General / Re: new monks something you should know before making a monk
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on: February 14, 2007, 03:17:58 PM
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Hi, The problem with your premise, though, is that you want to offer new people a "realistic view." However, your view isn't realistic. It's completely biased and subjective to you. It's your opinion. People agreeing with your opinion doesn't make it fact, either  I, for one, disagree with most of what you said. I have no problems soloing 2 dot mobs my level or even a level or two above (no buffs by my own), being a DPS class doesn't necessarily mean doing big numbers. Even the term itself (dps, damage per second) is a measurement of damage over time. Sure, we may not spike like rangers and do lots of damage in spurts (which we can, actually), we deal a good amount of damage consistently over time. While you make thing this doesn't mean much, or amount to much, I assure you, it does. In long haul fights, a lot of the damage is coming from us. I never have a problem feeling underutilized in my groups, if I'm grouped I'm generally pulling, which with FD is a natural niche for us, I'm doing damage, occassionally offtanking and basically supporting the group as a whole. I am happy to play a monk and be more concerned with how I can contribute rather than how I can't or how I want to be but aren't. While you may love playing a monk, it sounds to me like the playstyle and benefits of the class aren't what you're looking for. Perhaps instead of warning people off because of the negative attitudes you have and self-limitations on you create, you should invest time in finding something that suits you a little better. And I don't say that to be mean at all, but if the class isn't doing it for you, why play that class? Be aware also that thankfully Sigil isn't taking the same view that many MMO's do. Classes will be marginally balanced but they will have strenghts and weaknesses. These are the things that give our classes the very definitions of what they are. Everyone's so concerned about balance that it makes all the classes homogenous and then aside from aestectics, there's no good reason to choose one over the other.
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Monk Discussion / Monk Quests / Re: Dragon Style quest bugged?
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on: February 08, 2007, 01:00:00 PM
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Ok thanks, is the aum ability just one in my list? I had finished the quest right before I went to bed and glanced through my abilities, but I didn't see it, but it's possible I overlooked.
It's under your General skills tab, along with things like Auto Attack and Ranged attack.
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Monk Discussion / Monk Tactics & Techniques / Re: Storm Stride working correctly?
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on: February 08, 2007, 10:11:50 AM
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There are also those with skills that get a bonus for having a group member "flanking" the target. I can't speak to the other tanking classes, but many skills I had when I tried paladin had this ability. So, not only might it affect your ability directly to do damage (if there is indeed "weaker" spots in a target's armor) it also benefits certain skills and such of other classes to have someone behind the mob.
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Monk Discussion / Monk Tactics & Techniques / Re: Vulnerability/Weakness system
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on: February 08, 2007, 10:08:46 AM
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Spot on Hitomi - green creates the weakness, and red takes advantage of it.
The easiest example for Monks revolves around "Staggered" - Staggered Punch applies the weakness to the mob, then landing a Crescent Kick whilst the mob is Staggered takes advantage of it (usually doing double damage).
Groovy, thank you for the clarity 
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Monk Discussion / Monk General / Re: Positive Feedback - What can your monk do?
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on: February 07, 2007, 03:01:33 PM
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First off I want to make sure the tone for this post is positive. I'm looking for POSITIVE feedback from people who have played monks to higher levels in beta and into the 20's or better in the release version.
Here's my story. I started a shaman during pre-release and he is lvl 17 now. I wanted to play a healer so that I'd always get a group. Well, I simply miss hitting things way too much and the 'healing class' is not taking off for me. I'm heading back to my roots of the 'light fighter' class. The ranger is way too overplayed and I didn't want to go down that road so I started a monk. I'm currently lvl 11 and I really dig it so far. I'm having a blast watching my fists fly and the animations of the kick.
However, It doesn't seem that the monks have much that sets them apart. So I'm wanting to know what a higher level monk can do that another light fighter cannot give. For example: The ranger has stealth, speed buff, healing spell, snare, ranged attacks, and DPS.
We have DPS and a heal that requires a 5 minute reuse timer. ?? No stealth? No speed? What do we have that sets us apart?
Do we ever get the ability to levitate the way the Master Monks of Tanvu do? Do we ever get to use the sai's and martial weapons that the monks of the stronghold use?
Thanks in advance for anyone who takes time to encourage me about my abilities in the upper levels !
The beauty of the monk lies in the fact that it is not a gear dependant class. For a class that wears medium armor and largely fights bare-handed, we can do an extreme amount of damage. Along with our high crit rates, high dodge rates and just overall coolness, a monk definitely fills a niche that no other class fills. For martial weapons, there are many that you can use right from level 1, including staves, swords, knuckles, claws, etc. I am almost L20 (I've spent a significant portion of time exploring, harvesting and crafting) and I can tell you that I am more happy with my monk today then the day I started, and on the day I started I was instantly in love. Monks jest mesh. You notice how we don't get many changes during updates? Because we rock just as we are  To be completely serious for a moment though, while asking for opinions on what other people think, utlimately the decision about whether you like monk or not is up to you, and none of our experiences and feelings should have any relevance. You've got to try it for yourself and see how you like it 
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Monk Discussion / Monk General / Re: Dragon Master Stance - Storm Dragon
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on: February 07, 2007, 01:38:59 PM
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Yes same problem here, it dosent have the effect at all. No dmg No fx. I talked to 3 other dragon monk in my server and they where having the same problem. put a petition in.
I am having the same problem. I imagine all monks are. You don't put petitions in for bugs! The devs say it all the time and very clearly and it's written on every website that Sony does. Use /bug for bugs, /petition is for customer services like billing, etc.
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Monk Discussion / Monk Quests / Re: Style Change Quest
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on: February 02, 2007, 09:33:23 AM
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Thus far I have not heard of any way to change one's style once it is chosen. That is not to say that there isn't or that there won't be. But I nor any person / monk I know has ever found a way to do it.
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Monk Discussion / Monk General / Re: Stats by style?
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on: February 02, 2007, 09:28:56 AM
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One thing that I've noticed that people overlook about the Kojani Human racial is that it's targeted. Typically racial abilities affect only oneself in most games. Vanguard has not taken that approach and many racials affect the person's group or such.
Specifically, the Kojani Human doesn't have to use their racial on themselves, it can be used on someone else, which makes it much more powerful and gives it a lot more utility.
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Monk Discussion / Monk General / Re: Question about Waning Palm
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on: February 01, 2007, 01:49:24 PM
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From my gameplay, this skill can be used at any time, but the use of the skill itself is somewhat indirect.
I can't refer to the tooltip at the moment, but basically this skill is designed to reduce the aggro of another person. So, to use this skill you must target someone else and make them your defensive target (blue targetting circle) and then you can fire off this skill, reducing aggro from their aggro table and drawing it onto you.
The point of the skill is to make the monster hate someone a little less and you a little more. It's the opposite of the goading Goading Slap skill.
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