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Monk Discussion / Monk General / Trouble Incoming
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on: April 23, 2008, 08:30:49 PM
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Maybe our new raiding class leader can let us know how bad this is going to be?
This is a post from the rogue class leader ...
"As i am sure a few of you have seen on the official forums the whole debate of melee power. Yes the devs are looking into melee dps now that they have nearly completed the vast majority of the revamps for classes.
As a base unbuffed we are fine on dps but its when we are fully raid buffed is where there devs are looking at we are to high. Nothing is final on what is being done with it. the devs are still working on things and none of these changes will be rolled out for a while. The class leads will be going back in for dps testing again.
For the rogues we are not far off base its not going to be a major adjustment. When its all said and done as i have always stated. Rogues will be number 1 in melee dps. Please dont confuse that with overall every class, its only in melee dps. I know there are those of you that dont agree with that. But thats always been the vision if you can call it the vision. Talisker knows we have to have high dps for our class thats why it will only be a minor adjustment.
When i have full details of what the plan is i will let you guys know but for now its way to early in the ordeal to know for sure."
"Well there not going to touch any of our skills. they found a bug , +flat damage buffs are only supposed to be applied one time for each attack Instead they are being applied to each effect within an attack. In the case of Shank/Shiv + Quickblade it is being added 4x for each attack which is causing the dmg spike, Monks are getting it added 9x per attack.
This bug effects Rogues, Monks, Paladins and Tuurgins."
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Monk Discussion / Monk General / Re: GU 4 bugs - (no drama) - post
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on: March 12, 2008, 02:01:45 PM
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Using Standard UI with Infomap addon.
Raid in APW no druids, was in a group with paladin, bloodmage, cleric, rogue bard.
Pulled mob, came back and FD'd agro to the paladin, got up and engaged, one of the first things i normally do is add hate to him. Unfortunately right as I was doing this he died, and after that all my clickable abilties were locked out.
I could start attacking but only with auto attack. I Fd'd several times and this failed to clear it. Tried attacking 2 more mobs without success and eventually had to camp in and out to clear the bug.
Previously to GU4 I have seen a bug where if I had someone targted as def target and was hitting the deagro attack and they died it would lock up my specails until I targeted someone else as def target, this seemed rather similar since I had the paladin on def target when he died with the exception being I was adding hate to him instead of removing it.
Beo
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