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October 15, 2008, 06:10:05 PM

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1  Monk Discussion / Monk General / Re: Global Cooldowns on: March 26, 2008, 09:05:29 AM
It's pointless to just nerf one classes damage in PvP anyways. Bird Shaman, bear shaman, rogue, druid, warrior ranged, etc all need to be re-evaluated for pvp.
2  Monk Discussion / Monk General / Re: Global Cooldowns on: March 25, 2008, 01:50:13 PM
The difference is Secret of Fire doesn't consume any Endurance, Energy or Jin, (nor does it have a button you need to click for it to go off) therefor is not an attack. Suppose you had a weapon that procced fire damage on every attack. Would you call its fire damage an attack? Bet you wouldn't. Procs aren't attacks. Neither are damage shields.

Our secrets have a 100% proc rate. It doesn't matter if you call it a proc, an attack, or if you combine it with the melee damage. The end result is the same, that is... dead target.
3  Monk Discussion / Monk General / Re: Global Cooldowns on: March 22, 2008, 12:36:55 PM
What's the difference?

Add the secret damage TO the attack and the person still gets hit 2-8 times depending on style and what self-buffs you use. This time it's a definite damage cap hit though. It's the same end result - dead person... usually a clothy or another medium armor person. It's not because the macro killed them - it's just the game is designed around PvE, big damage in PvE does not transition well to low HP players.

And PvP is hardly about who has the best macro. It's pretty simple to build an effective macro that activates everything you want and in what order you want it. After that it's up to what you can do to prevent the other person from nailing you - using invulns, wards, reactives, dodge buffs, etc... positioning yourself correctly. But, you won't stand a chance if you don't take the time to figure out how to build your character to be the most effective - in this case, making macros. But it's like that in any game really, the people who prepare and are ready to fight will always come out on top.
4  Monk Discussion / Monk General / Re: Global Cooldowns on: March 22, 2008, 11:32:34 AM
Oh, and adding the fire damage to the ability damage would only lower the damage slightly - and it would affect the well geared monks more than the SNARFty ones (me).

As it is right now none of my attacks hit for 40% cap in PvP because I'm pretty undergeared, unless of course I'm really buffed. While each attack followed by a secret proc do more than 40%, it isn't much for me. So combining the two and capping it at 40% would help how much? It only slightly lowers the damage and if I'm still doing 3x attacks (attack + combined secret damage) thats 120% damage.

It's easier to see with ranged damage.

If I kill cloth with 3 ranged attacks already, will the proposed change really do anything?

Now:

Ranged Attack
Secret of Fire
Ranged Attack
Secret of Fire
Ranged Attack [dead]
Secret of Fire [or dead]

after proposed change:

Ranged Attack + Secret Damage [40% cap]
Ranged Attack + Secret Damage [40% cap]
Ranged Attack + Secret Damage [Dead]

While the first scenario may have done slightly more damage before the last attack it really makes no difference. Tbh, it would only be an issue if the secret damage itself was nearing the damage cap... and it's not. That would be - the target dying after 1. Ranged Attack (cap) 2. Secret of Fire (cap) 3. Ranged attack (dead). It's not like that. Even in melee combat it wouldn't really make that much of a difference unless you have incredible gear/buffs and are hitting for 40% cap with EACH melee ability and secret proc.

The thing I like about secret procs is not that the damage isn't calculated in the attack - it's that it absorbs ward charges. Druid v. Monk is already a who macro's the other first fight. If I don't get the ward off my macro won't kill him and I'll be dead (pets, ire + starfall + solar flare).
5  Monk Discussion / Monk General / Re: Global Cooldowns on: March 22, 2008, 11:15:36 AM
1. Staggering Punch
2. Secret of Fire proc
3. Crescent Kick
4. Secret of Fire proc
5. Any non-gc attack (finisher, ashen hand, boundless)
6. Secret of Fire proc.

That's 6 attacks. If I dodge before I open on the target, which is quite possible, it hits 8 attacks with stinging backfist and another secret proc.

If I use Celerity... Well, that would be 9 attacks, 12 with stinging backfist.


Edit: Oh, and I'm the monk friend that Darwoth was referring to. I'm right and he's right. You were wrong. We can string together that many attacks.

That's not to say it's any more, or less, overpowering than bear shamans, bird shamans, druids, etc. Vanguard wasn't built for PvP so you have to make do with what you have. With so many people having insta-gib abilities you gotta do what you can.

6  Monk Discussion / Monk Gear & Equipment / Re: Celestial Ward Armour on: March 04, 2008, 11:56:59 AM
the quest to pick up mushrooms is pretty quick. 500 faction to get 20 mushroom
7  Monk Discussion / Monk Gear & Equipment / Re: Which weapon should I get made? on: February 29, 2008, 09:47:03 AM
Thanks for the reply.

Is the damage difference between Powered Blade Staff of Devastation and 2x handwraps of striking going to be pretty noticeable? Is there any advantage to going with the handwraps if the staff does slightly more damage?
8  Monk Discussion / Monk Gear & Equipment / Re: Which weapon should I get made? on: February 29, 2008, 07:10:19 AM
One other thing - how would 2x flawless handwraps of devastation compare? Stick with the 2h cause of the top end damage right?
9  Monk Discussion / Monk Gear & Equipment / Which weapon should I get made? on: February 29, 2008, 06:55:16 AM
Trying to decide what 2hander I want crafted. I'm 41 right now so I'd like to have a weapon waiting for me when I reach 48. I'm a harmonious monk although I may try drunken at some point.

Flawless Pariah's Bladed Staff of Devastation
Flawless Pariah's Spirited Bladed Staff of Devastation
Flawless Pariah's Power Bladed Staff of Devastation
Flawless Pariah's Martial Staff of Contagion

Which is going to do more damage overall? How much really is +2 endurance regen? How much damage is the lifetap proc going to do compared to the extra +damage from the devastation crystal? I've got the level 40 version right now with the t4 lifetap proc and it's kind of underwhelming tbh, only a 200-250 dmg lifetap proc.

I guess it comes down to...

+2 Endurance Regen v. +86 Damage
and
Contagion proc v. +200 Melee Damage

And what's the difference between the +86 damage from the "power" and +200 'melee' damage?

Also, are there any quest/drop weapons that will compare to these crafted weapons? I am not planning on raiding, will there be anything comparable outside of APW? Lastly, are there any other crafted weapons I'm missing? I used http://www.chivalrywars.com/vanguard/recipe/ to draft the weapons. I noticed there was no option to make a cavaliers weapon... but maybe it's just bugged, or is it not possible? Are there any other high-damage 2handers I've overlooked that you can direct me to?

Thanks!
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