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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 15, 2008, 09:01:31 AM
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I think i favor the 'Strikethrough' option though...
Not only would this be harder to code, but it would make it much harder for devs to balance and tune certain raid encounters. Plus, we'd get little/no benefit from mobs with little/no melee mitigation. I love the idea of monks being able to fight through the defenses of their opponents, but in terms of game mechanics, it would be tricky. Increasing damage from secrets would make it easier to increase our dps more precisely.
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Monk Discussion / Monk General / Re: upgraded abilities from APW
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on: January 15, 2008, 08:25:04 AM
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Crescent Kick isn't really that bad since it doesn't incur global cooldown. You can use it right on top of any other attack you want, so in essence, it supplements all your other attacks with extra damage. The cooldown is what kills it a bit, so I guess an extra 200 damage every ~5 seconds (with haste) isn't stellar, but if Ashen Hand got an upgrade I doubt it would be more than an extra 200 damage. Although I reserve the right to be wrong. 
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 11, 2008, 02:45:54 AM
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The more I think about it, a large mitigation strikethrough may be a bit too overpowered for something corona should deliver. I'm personally leaning more towards a buff that makes our elemental secrets do more damage (or maybe just SoF, since it's our staple dps secret and the buff is "Sun Dragon's Corona.")
If our stances are going to be looked at, then let's reserve our major dps increase for Storm Dragon Stance. If we could get a scaling similar to Drunken, that would solve a lot of our dps issues. This is personally what I'd like to see
Level 15: 20% damage, 4% crit, 10% chance to proc lightning Level 30: 28% damage, 6% crit, 15% chance to proc lightning Level 50: 36% damage, 8% crit, 20% chance to proc lightning
If we could hope for something like this, then I'd be perfectly happy with a buff that increases secrets damage instead of something as powerful as what we're discussing.
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 10, 2008, 02:07:57 AM
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What if the buff guaranteed strikethrough 100% of the time but only though 50/75% of their mitigation instead of strikethough 50/75% of the time for 100%? I'd personally prefer to always strike through a certain percent of mitigation so our damage isn't real spikey, and I'd hate to waste an exploding heart finisher on attacks that don't make it though the mitigation. Thoughts on that?
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 09, 2008, 07:03:13 PM
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1) Yeah, my main point about the buff to fire and ice damage was meant to buff the secrets damage itself. Sorry if I didn't make that clear.
2) Sounds like I'm on the same page with you guys now. Any further thoughts on how this might be implemented?
3) Didn't mean for this idea to go off on a PvP tangent, it was just a side thought that it could be useful in PvP. Mainly I was thinking of something that could be used to boost our single target dps with a special, different kind of attack. But I agree that a buff type deal to increase our dps across the board would be better.
4) Dragon stance regens through combat. I don't see why a buff couldn't be made to do the same. I agree that the buff probably couldn't eclipse the regen ability of the stance, but even if it was only 50, it would help some (if made to regen through combat) which would be in addition to the +% damage portion of the buff. Fire Cloak is a Ranger buff that increases regen and procs a strength buff, which is what led me to this idea to begin with. Not the most useful, but probably more useful than the current corona buff.
I mainly wanted to get these ideas out there to get people to start spitballing better ideas. Can anyone add to these or have ideas for improvements on these?
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 09, 2008, 03:43:11 PM
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1. Alright, then what kind of damage is secrets doing? Can you explain how they can be resisted? I get resist and partial resist messages from secrets on occasion.
2. I'll try to make this more clear: the main idea behind the buff is to be able to hit through melee mitigation. If literally changing the damage type to fire isn't a good idea, then keep it melee damage, something along the idea that the buff allows you to burn through your target's defense.
3. Ok fine, you don't see a connection between dragons and nukes. Let's not argue over the inconsequential; it's just where the idea came from. The main point is to have a ranged fire attack that is single target and does good damage and possibly debuffs with something useful. As far as PvP is concerned, yes I'm experienced with MMOs and PvP as well for that matter and I do realize that Harmonious has a lot of good PvP tools. My ONLY point in bringing up PvP as a side note was to say this: for the Monks who PvP but didn't want to get pigeon-holed into Harmonious and decided to go Dragon, this nuke ability MIGHT BE USEFUL. I'm not trying to debate PvP balance or anything like that.
4. Ok then forget +str and go with +% to damage like I suggested in the first place. And I'm not sure why you're saying a regen buff would be limited to 50 hps, or why it would have to be out of combat only. Care to elaborate a bit? Also, I suggested that the regen portion would be in addition to the dps increase, not a stand-alone regen buff.
You seem to be pretty caught up in "how could this fit in a fire corona theme." If they're willing to change what the thing does, why couldn't they also change the name?
Could someone else please comment on these ideas or share some of their own?
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 09, 2008, 07:36:43 AM
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Fujitsu, I fail to follow your reasoning. More damage is more damage whether it comes from melee attacks or from fire/ice procs.
1. This would in essence boost the damage from our secrets. Instead of doing 600 additional fire damage from SoF, the buff would increase it to, say, 1k damage. Same with ice.
2. An effect that bypasses melee mitigation has really nothing to do with elemental attacks except for fluff (i.e. you're able to bypass your opponents mitigation because you are no longer dealing physical damage).
3. So what if we already have a nuke? It's a crappy AoE. And why should all PvP monks be forced into Harmonious?
4. I agree that strength is moot in raid situations, but still could be useful solo or in groups that don't have access to full strength buffs. How can you say HP regen doesn't fit when this is exactly what our middle stance does? Haven't dragon monks been asking for more regen from the stance to make it useful? Here's a fix to that.
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Monk Discussion / Monk General / Re: Proposed/Suggested Changes to Sun Dragons Corona
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on: January 09, 2008, 07:01:50 AM
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I had a few ideas for Sun Dragon's Corona:
1. Following the elemental theme for Dragons, how about a buff that increases fire and ice damage by X? Make it a group buff to add some utility (like a Jin Surge that doesn't suck).
2. Turns our attacks into fire damage, thus negating mob melee mitigation. Maybe add a "melt armor" effect to it that lowers the mob's mitigation by X% (nice group/raid utility).
3. How about a nuke! Since we are "Dragons," why not? Have it do high fire damage, using Jin will keep it from being spamable at range, but can be used on every mob we fight) and give it some kind of cool debuff. (On a side note, this may help our effectiveness in PvP situations).
4. Make it something comparable to Ranger's Cloak of Summer. Have it increase our regen (something to stack with our middle stance for better effect) and have it buff our strength, or perhaps increase our damage by X%.
If these ideas have been mentioned before, I apologize. I haven't had a chance to thoroughly peruse all the other posts yet. I'm looking forward to some feedback!
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