So havent heard anything from you or any developers since a week before christmas, and i was wondering a few things.
1) When are they planing to reevaluate monk stances since currently they are all fubared (dragons offensive and drunkens defensive most notably)
2) Sun dragons corona,,, any word on when its going to be made into something useful? (personally i dont care what as long as its a dps tool and not an ae)
3) Are there plans to increase the non ae dmg of dragons or are we now planed to sit second seat to harmonious monks?
4) Are there any plans to make secret of transendence something like fire/ice where its perma on....if not can we atleast get the jin cost lowered.
5) Can we get the areas for reed in the wind changed to reflect the fact that they are gained at lower levels now
6) Dragons breath is still rediculously useless i know a dmg increase was planed any word on how much and when? Its a long timer on a skill that does very low dmg atm.
7)Drunken needs foolhardy swager fixed, i THINK the tank is resisting the hate gain portion atm not 100% but that might explain why they arent receiving the hate

Drunken slap hands is currently doing dmg to the drunken monk and not the target. In fact we take double dmg, once from the hit we are supposed to be blocking, and again for the counter attack that hits us. Is this skill supposed to completly block attacks? cause the block message on tanks means the hit does 0 dmg not still hits us.
9) Can errant strike be checked, i have a hard time getting it to fire off if im the defensive target (which was how i used to use it to gain ae agro control) or even changed to just make it so all attacks ae, regardless of who the defensive target is?
Thats all for now....
theres other things like storm stride being buged if the mobs backs on a wall, etc but those are more general bugs
Im still curious to find out how ppl consider Harmonious as the highest dps of the 3 masteries.
Personally, I think their stances are way too harsh to even be appealing. The Tiger stance alone is pointless at higher lvls. The crit rate of a higher monk is already high with the gear + buffs leaving the stance useless. Crane is mediocre at best(my opinion). Negative Endurance costs, Negative dmg. It sorta evens its self out but just making you less dmging.
What makes them the "top" form? What am I missing here besides the debuffs?